1. #1

    Liberation of Undermine Tuning Incoming - April 15

    Liberation of Undermine Tuning Incoming - April 15
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    With scheduled weekly maintenance this week, we’ve made the following adjustments to several raid bosses in Liberation of Undermine.

    LIBERATION OF UNDERMINE
    • Stix Bunkjunker
      • Toxic Fumes damage reduced by 17% on Mythic difficulty.
      • Incineration damage reduced by 25% on Normal and Heroic difficulties.
    • Sprocketmonger Lockenstock
      • Unstable Explosion damage reduced by 10% on Heroic and Mythic difficulty.
      • Sonic Ba-Boom initial hit damage reduced by 4% on Heroic and Mythic difficulty.
    • One-Armed Bandit
      • Coin Magnet damage reduced by 10%.
    • Mug’Zee
      • Elemental Calamity damage reduced by 12%.
      • Uncontrolled Burn damage reduced by 12%.
      • Searing Shrapnel damage reduced by 12%.
      • Surging Arc damage reduced by 12%.
    • Chrome King Gallywix
      • TOTAL DESTRUCTION!!! damage reduced by 10%.
      • Mechengineer’s Canisters healing absorb reduced by 10%.
      • Canister Detonation damage reduced by 10%.
      • Venting Heat damage reduced by 10%.
      • Mechmastermind’s Canisters healing absorb reduced by 10% on Mythic difficulty.
      • Mastermind’s Detonation damage reduced by 10% on Mythic difficulty.

  2. #2
    lots of mythic nerfs, im surprised they didnt nerf the health of the adds on rik or even changing how they spawn having 2 spawn in the middle and the last 2 spawning on different sides of the room form each other is a nightmare

  3. #3
    Quote Originally Posted by thunderdragon2 View Post
    lots of mythic nerfs, im surprised they didnt nerf the health of the adds on rik or even changing how they spawn having 2 spawn in the middle and the last 2 spawning on different sides of the room form each other is a nightmare
    Gotta make those dps swap to the adds! The raid buff is a sort of indirect nerf to those anyhow they don't have that much hp as is.

  4. #4
    Some serious nerfs to somewhat easy encounters - at least up until mythic.

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