A World of Warcraft Class Concept

Part 1: Introduction
The Bard is a concept that has been sought after in WoW for many years. While rarely shown in the game world, the concept appears on many most wanted lists in various forums around the internet. Despite the vary lacking presence of Bards in the game, Blizzard nurtured a unique Bardic concept over the last few decades which has the hallmarks of WoW's previous expansion classes. This unique class utilizes the more Horde-centered Bard concept of the Elite Tauren Chieftain, a homage to a garage band of Blizzard employees that over the years has evolved into a unique and completely warcraft bard concept. With various iterations stretching throughout the Warcraft franchise, I believe that if Blizzard creates a Bard class, it'll be based on these characters. Characters who take the generally milquetoast Bard concept and turn it on its head with heavy metal music, and even heavier metal weaponry! Here is a brief history of the ETC-style bard's history in the Warcraft franchise:
ETC band's first appearance in WoW (2005), Children's week establishes the band as canon (2007). WotLk introduces the ETC band's weapons over the course of multiple expansions (2008, 2010, 2012), Mordresh is redesigned to be an ETC-style bard in WoD (2013), The ETC legendary promotion for HS (2014), the ETC in HotS (2015), The Blight Boars in WoW (2016), ETC in HS Battlegrounds (2019), ETC band showing up in WC3:R (2020), ETC legendary in HS again in Madness at the Darkmoon Fair (2020), ETC in HS Mercenaries (2021), The and finally the ETC and Blight Boars being the basis for the Festival of Legends expansion (2023)
After the recent poll that found Bard as a close second to the Tinker class, I decided that this concept deserved a write up. Hopefully readers will enjoy this as much as I enjoyed creating it.
Also a small disclaimer, almost all of the art from this comes from Hearthstone, which did a fantastic job of expanding the Bardic concept of the ETC via their Festival of Legends expansion. That expansion which greatly extended the reach and potential of the ETC style bard was simply too impressive to ignore.
Part 2: The Basics
Races: All
Weapon: 2H Swords, Axes, Staffs, Maces, Polearms, Instruments (exclusive)
Armor: Cloth (or Leather)
Role: Tank, DPS, Healer
Specialization: Soloist, Rockstar, Minstrel
Spec breakdown:

The Bard is a melee-based class that combines the power of music and 2-handed weaponry. For the sake of creative freedom, I will say that the resource is completely up to Blizzard. I would personally be interested in seeing mana or a similar type of resource based on the usual builder/spender system. The Bard should be lightly armored, either Cloth or Leather, and can be of any race. Bards can wield two handed axes, maces, swords, and polearms and use them as both weapons and instruments.
Weaponry
The weapons of the bard double as their instruments. Not only can Bards make any 2H weapon into an instrument, but they have a unique set of weapons only they can equip that resemble guitars, but are actually deadly weapons of destruction.
Mechanics
Bards utilize two modes that are activated by abilities: Performance mode and Battle Mode.

Whenever activating songs or certain abilities, the bard enters performance mode and plays their guitar weapon for a brief time before switching back into battle mode. In battle mode, Bards perform powerful melee attacks with their weapon. Soloist perform the majority of their abilities in battle mode. Minstrels perform the majority of their abilities in songs. Rockstars have a healthy mix of melee and song abilities.
Songs
Songs are magical abilities that grant the bard a variety of offensive and defensive options while in combat. The duration and power of songs are determined by the "Riff" mechanic that operates similarly to the Evoker and Earthen empower ability. Different levels of Riff can not only make the song more powerful and longer, but occasionally they can also change the effects. Riff's standard max level is 3, but talents can extend that number to four, and various talents and abilities can allow the Riff bar to charge more quickly.
While the class has universal songs that every spec can use, there are some songs that are unique to their respective specs.
Picks
Bards utilize Picks to empower their weapons with magical energy. Players get to choose what pick they want to use, and each pick should ideally have an effect that benefits all specializations. You can read more about picks in the ability sections.

Part 3: Sample Abilities and Specializations
Core Abilities
Arpeggio
Strikes a target with your weapon for X% weapon damage. Can be used during Riff.
Six String Samurai
Skillfully swing your weapon, slashing up to two targets in front of you, causing them to bleed for X seconds. If target dies from Six String Samurai, the cooldown is instantly reset.
+ Bat Eater: (passive)(talent) Dealing damage to bleeding targets heals you for a % of the damage done.
Radiant Shield
(passive) Shields target with radiant magic, healing the target over time, and reduces damage taken. Melee enemies take damage when attacking shielded target.
Riff (Empower)
Charge up your guitar, unleashing a song of varying degrees of duration and power (up to level 3)
Electric Pick:
Increases the speed at which your riffs charge up. Your melee abilities have a chance to cause Electric Slash.
+Electric Slash: Deals nature damage and slows the target for X seconds.
Radiant Pick:
Your songs are imbued with radiant energy, healing you for the duration of your song, damaging all targets within 8 yards. Your melee abilities have a chance to cause Radiant Slash.
+Radiant Slash: Slashes target with radiant energy, healing the attacker for a percent of the damage done.
Ghost Metal Pick:
Your songs have a chance to summon a Shadow version of yourself that will play Ghost Chords. Your melee abilities have a chance to cause Ghost Slash.
+Ghost Chords: Your songs are infused with shadow magic, increasing their damage or healing by X%.
+Ghost Slash: Slash your target with shadow damage, decreasing their armor for X seconds.
Guitar Solo
(Song) (HoT) Quickly strum your guitar, healing yourself for a small amount over time. Riff levels determine strength of heal.
Powerslide:
Slide forward to a location. Can Powerslide during Riff.
Stage Dive:
Leap to target location, landing after 2.75 seconds, dealing 330 damage to enemies in the area.
Coda:
Activate to cause an explosive AoE effect at the end of your attack or healing songs. (3 min CD)
Phaser:
Strum your guitar in a confusing manner, dazing up to 3 nearby targets. (10 yd range)
Grand Finale:
(Channeled) Replay your last three songs in rapid succession, increasing their effects by X%. Also sends out three powerful radiant reverberation waves that heal allies and deal damage.
Sax Solo: Briefly plays your saxophone, increasing the healing of all party members by X% for 1 hour.
Drum Solo: Chief Thunderskins magically appears and performs a drum solo. Increasing haste by 30% for all party and raid members for 40 sec. Allies receiving this effect will become Exhausted and unable to benefit from Drum Solo or similar effects again for 10 min.
Soloist (Tank)
Soloists are mighty front men who use their musical power to overpower enemies and protect their fellow band members.

Sample Abilities
Rush the Stage:
Pulls enemies within 15 yards into melee range of the caster.
Rockmaster:
(Passive) Your basic attacks increase your armor and stamina by a small amount. Your special abilities increase your armor and stamina by a larger amount. Effect increased under the effects of Rocksteady up to X%.
Rocknado!
The soloist spins rapidly, dealing nature damage to all targets within an 8 yard range.
Live Wire
(Song) The Soloist overloads their guitar with electricity, sending bolts of lightning in all directions damaging and shocking all targets within 10 yards. Targets shocked by the bolts have their speed reduced. Riff level determines damage level.
Hollow Body:
(Passive) Your songs and attacks have a chance to double their effects or damage.
Headbanger:
Smash your head into a target dealing damage. If done during a song, Headbanger deals critical damage.
Rocksteady:
(Song) Play a strong tune on your guitar, increasing the effect of Rockmaster on yourself and spreading the armor effect to your allies at a reduced amount.
Hammer-On: (Passive)
Your attacks increase the duration and power of Guitar Solo up to X%.
Mosh Pit:
(passive) As you play your guitar, you force nearby enemies to attack and smash into each other, dealing damage to themselves and reducing their armor for X seconds.
Echo Pedal:
(Passive) When Apreggio is used during a Riff, it sends out a wave in a 10 yd radius, dealing physical damage to all targets.
Rockstar (DPS)
Musical masters of both battle and performance, these lords of metal music use their power to shred enemies both musically and physically, and always want to make a great show out of it!

Sample Abilities
Instrument Smasher:
Violently smash your instrument into shards, causing bleed damage to targets in an 8 yd radius.
+ Bat Eater: (passive)(talent) Dealing damage to bleeding targets heals you for a % of the damage done.
Dead Strum:
Slashes a target with your weapon, dealing shadow damage, weakening them and reducing their attack damage for X seconds.
Born of Fire
(Song) The Rockstar plays their guitar with so much power that the earth cracks open, summoning a Blazing Servitor to fight for them for up to 1 minute. While Blazing Servitors are active, the Rockstar's weapon is imbued with fire and deals fire damage. Riff level determines the number of servitors summoned.
+Blazing Servitor: Elemental that can use Fiery Link and Inferno.
Facemelter:
Deals physical damage to enemies within 8 yards, knocking them back.
Remix:
Absorbs the magic of a nearby enemy and empowers your next facemelter with that school of magic:
+Fire: Fire Damage over time effect
+Frost:Freezes target in place
+Nature: Increased damage as nature damage
+Holy: Facemelter Heals caster.
+Shadow: Shadow Damage over time effect
+Arcane: Increased damage as arcane damage
Upstroke:
Deliver a powerful upward slash at a target, increasing the range of your next Facemelter by 4 yds.
Amp: Places an amp at your location. For 25 seconds, Your Facemelter and melee special ability will cast twice during its duration.
Speedmetal
(Song) Increases your movement and attack speed by X% for X seconds. Increases the movement speed of nearby allies by X%. Riff Level determines duration.
Minstrel (Healing)
A healer who channels the song of Azeroth through their guitar to soothe and heal allies and grant them positive vibes.

Sample Abilities
Guitar Hero
(Replaces Guitar Solo) (Song) (HoT) Guitar Hero heals you and 2 nearby allies for a longer duration. Each level increases the duration of the heal over time and number of nearby allies healed.
+I: Heals Bard and up to two nearby allies.
+II: Heals Bard and up to four nearby allies.
+III: Heals Bard and up to six nearby allies.
+IV: Heals Bard and up to eight nearby allies.
Midnight Serenade
(song) You play a soft tune towards a nearby ally, healing them at the beginning of the song, and for a higher amount at the end of the song. Riff determines strength of healing.
Natural Harmonics:
(Song) Play a soothing tune on your guitar, healing all allies within 30 yards. If you have a Jam Session partner, they will also play Natural Harmonics instead of a random song at lesser strength, but not less than level 1.
Superstar:
(Song) Play an uplifting tune on your guitar, sending bolts of radiant energy in all directions. Enemies hit by the bolts are dealt radiant damage. Allies hit by the radiant bolts are granted Radiant Shield for X seconds. Allies with radiant shield are healed over time, and melee attackers take damage when they attack a shielded ally. Riff level determines duration of the shield.
Ambience:
Reduces your threat level, and the threat level of a nearby ally.
Radiant Arc:
Swing your weapon in an arc, healing allies and damaging targets in its path. Allies hit by Radiant Arc have a chance to generate a Radiant Shield for X seconds.
Radiant Slide:
(Passive) When your Power Slide goes through allies, you heal them for a moderate amount.
Spotlight:
Absorb a Radiant Shield over a target, summoning a Radiant Elemental that heals the target and deals damage to enemies and heal nearby allies for X seconds. Only one radiant elemental can be active at a time.
Jam Session:
Choose a nearby ally. When you play your next three songs, your ally will play a random Bard song of lesser strength (but not less than level 1).
Inzah's Radiant Flute: Playing Inzah's flute calms your nerves, increasing the radius of your song's effects and the speed of your Riff guage by 10%. (3 minute CD).
Woodwinds: (Talent) Sax Solo now also increases the duration of your songs for an additional 3 seconds. Reduces the cooldown of Inzah's Radiant Flute by 30 seconds.
Hero Talents
Band Manager (Tank/Healing)
Your special abilities have a chance to summon band members from the ETC or the Blight Boars to assist you in battle.
Coda (Passive)
Your melee abilities have a chance to summon Samuro. While Samuro is active, your next Six String Samurai/Radiant Slash is critical and doesn't incur its cooldown.
Grave Tempo (Passive)
Your special melee attacks has a chance to summon Jon Graves who generates a Power Chord. Targets hit by a Power Chord have their
minds blown, increasing damage taken by 10% for X seconds.
Backbeat (Passive)
When performing a Riff, Fiddlesticks and Chief Thunderskins have a chance to appear and increase the speed of your Riff gauge by 25% and reduces the cooldown of that
Riff ability by 25%.
Crowd Surfer (Tank/DPS)
Greatly enhances your Powerslide and Stage Dive abilities, improving their power, mobility, and utility.
Crowd Pleaser: (Passive)
Stage Dive gets a second charge, and its area of effect damage is increased by X%.
Pinball Wizard: (Passive)
Your Facemelter and Rocknado abilities deal Critical damage to targets you've Powerslided through. If more than two targets are critically hit, reset cooldown on Powerslide.
Showstopper: (Passive)
Powerslide's duration is increased, and you can now control its direction.
Radiant Amplifier (Healing/DPS)

Amplifies the power of Facemelter and Radiant Slash, allowing them to send radiant sound waves throughout the field, greatly enhancing their range and power.
Radiant Waves: (Active) (25 yds)
Strum your instrument, sending out a sonic wave of radiant healing/damage in a cone in front of you. When it hits an ally/enemy, the ally/enemy will be healed/damaged and the wave will bounce 10 yards before dissipating. If another ally/enemy is hit by the wave, they will be healed/damaged for a lesser amount, and the wave will bounce another 5 yards before dissipating.
Burn-In (Passive)
Damage from Radiant Waves, Facemelter, and Radiant Slash deal additional radiant damage/healing over 6 seconds.
Amplification: (Passive)
Every target hit by your Radiant Wave increases the power and range of your next Facemelter and Radiant Slash by 10%.
Part 4: Possible Hint?
Recently there was a rumor of a class survey that discussed potential future classes. Below is what this survey said about Bards;
Supporter, Healer and Tanks, that utilize the Song of Azeroth to cast mighty spells, support their allies and weaken their enemies. Bards shine in a group, empowering and improving the spells of others and at the same time bringing numerous songs and auras to help their group reach new heights.
Of all Bard concepts, the ETC-style Bard offers the clearest example of a Bard that can tank. In Heroes of the Storm, the ETC was a tank with tank abilities. In Hearthstone and WoW, we had ETC-style bards utilizing fire and holy based abilities that resulted in elementals that in all fairness looked quite like radiant magic;

Interesting to say the least.
Part 5: Conclusion and Final thoughts
Special thanks to Blizzard and all the art from Hearthstone and thanks for reading, hope you enjoyed it.
1. Obviously class, ability, and specialization names are subject to change.
2. I'm not a huge fan of "Minstrel" for the healing spec, but I could really think of another term.
3. Yes I do believe that if Blizzard does Bards, this is how they would do it.
4. I don't believe we'll be seeing Bards in the WSS in any form.
5. Suggestions to improve this concept are welcome.
6. I'll potentially add hero talents in the future.