I hope they also fixed two sharpshooters lining up their shots at the beginning of combat. It's no fun getting oneshot (well, twoshot within 0.1 seconds) because both randomly target you with a 5 million damage shot in some packs.Feverant Sharpshoote’s Pot Shot cooldown increased by 100%.
My hunter friend can stop trying to commit sudoku every vent flame, praise be!Addressed an issue where K.U.-J.0. can be hit during Venting Flame in certain angle.
good change for KUJO, but i wouldve liked them to make the venting flames cast have a longer time between casts, feels like ur spending a lot of the fight hiding in LOS
Safe spot tech was the only interesting thing about the fight at all, so terrible change.
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If your tank is a VDH or something else that is weak on pull and they aren't popping a bombsuit or ritual mud to eat that, that's a skill issue.
"Line visual added to Mega-Zap from Aerial Unit R-21/X in King Mechagon’s encounter."
My incredibly uncoordinated m+ teams thank you, blizzard.
Believe it or not, I think this change makes it worse for low keys because before people would just stand still (which is how it's supposed to be handled), and now they think they have to move with it (which causes more overlaps). I was trying to farm crests in +6/+7s and half the groups had players moving all over the fucking place with the mega-zap where they had previously just stood still, likely because they are such low-information players that they didn't even realize the mechanic had targeted them.
I mean, I get that it's consistent with how the mechanic works in P2 but I just find it funny that in Blizzard's quest for conformity and clarity of mechanics, they managed to fix something that players had inadvertently been doing correctly due to its obscurity.