It's long story about Blizzard lying to players about flying available at release of next xpack via Pathfinder, that was bearable compromise. All that "master content on a ground - get flying". At that time it was reasonable to return. But I wouldn't have stayed, if WOD wouldn't have been so good. Because real truth about Pathfinder was revealed at release of Legion.
Last edited by WowIsDead64; 2025-04-21 at 04:22 PM.
FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Playing online game is like trying to get to work via bus at rush hour.
The only viable winning strategy in this case - not to play it.
(You) implied it with your sarcastic troll post.First and foremost, I never said that the audience is exactly the same. That's a connection you made, not me.
I doubt they'll add anything to WoD Classic other than making the garrison faster to unlock or something
I am sure it will just be on a 12 month candence and then they will move on to Legion Classic which is going to be way more popular.
Disappointing but certainly the most likely option. I wish they'd put at least a little more effort into these classic revisits. Like maybe a balance pass or two to bump up the bottom third of DPS a little closer to middle of the pack, making sure there aren't too many obvious power discrepancies between tanks and healers, etc.
Blizzard just should start from 6.2, but they usually do it anyway. They just don't need to time-gate it. I have to agree, that 6.0 had 0 content beyond Garrisons and usual "raid or die" content, only may be 10% of playerbase plays.
FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Playing online game is like trying to get to work via bus at rush hour.
The only viable winning strategy in this case - not to play it.
So "we" are still doing this "random forum poster knows what "the community" aka "we" want" - you see, I am almost running out of quotation marks...I have to put so many words into other words that need them.
Two painful facts:
-there is no "we" in the sense of you knowing what "the community" wants
-"you" and your "we" have no clue what "done right" is.
Evene if you rattle down a list of things that you like to see there is no guarantee it would work, would be fun, would be interesting etc - there is just ONE Guarantee: Somebody would cry and moan on a forum how it is in fact "DONE WRONG"
It happened due to "wrath babies", i.e. the WoW playerbase lost a lot of its original players, who were replaced by a lot of new players, who loved WotLK as it was their first discovery of WoW.
WotLK is the moment the game definitely switched from the old-school design to the new WoW one, and as such the moment people started to ask for "Classic".
I'm not sure that WoD caused such a change in the playerbase, so I'm quite doubtful it will be loved, just like Cata was hated, still is hated, and has crashed the Classic population.
While situations were similar, they were different at the same time. Wrath was about bringing lots of new players into game due to making so called "elite" content more accessible. So, attempt to backpedal in Cata was HUGE mistake, that alienated many players, while not returning old ones. That was moment, when Blizzard started their "witch hunt" - i.e. attempts to fix, what was preventing "bring Vanilla/TBC players back", i.e. fixing what wasn't broken. Something similar happened in WOD. But situation became even worse. Blizzard managed to alienate both categories of players at the same time. Casual players were alienated at beginning of xpack due to removal of flying. And then hardcore players were alienated due to lack of "endless" grinds. But overall it was continuation of same old problem. Even after 8 years of completely different xpacks Blizzard were still way too obsessed about "bring Vanilla/TBC back" instead of accepting simple truth - it was "Familiar game" syndrome. Players' ability to learn decreases with age. So, they either play familiar games or games with very low entry threshold. Yeah, you're right. For some players it was Vanilla/TBC, but for "wrath babies" like me - it was Wrath/Cata, where Wow started for them. Such players would have never accepted anything else, no matter how hard Blizzard would have tried. They wanted Vanilla and only Vanilla. And Blizzard destroyed whole game in attempts to bring them back. What an irony.
Last edited by WowIsDead64; 2025-04-22 at 09:44 AM.
FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Playing online game is like trying to get to work via bus at rush hour.
The only viable winning strategy in this case - not to play it.
People say this a lot but honestly, when you step back and look at it, you can see the writing on the wall in TBC as well. I think TBC was less of a power spike than Wrath, and that's why people seem to exclude it from the "modernization" of WoW. Raidlogging and "login, do dailies, log out" were in full swing by the end of TBC.
They didn't really backpedal in Cata, it's still the WotLK design philosophy in full swing. They just feebly attempted and flip-flopped around HC 5-man tuning, that's all. Which is the reason the old players didn't came back. As for angering the new players, wasting most of the manpower into a pointless destruction of the old world and ending up with huge content drought and the need to rehash previous content to fill in, plus the garbage last tier raid, is probably much more to blame.
They never did that. WoW has only ever kept going into the WotLK design direction, save maybe some sort of "how can we half-retrofit back some modified features vaguely inspired from Classic ?" after they saw just how big the Classic population was.That was moment, when Blizzard started their "witch hunt" - i.e. attempts to fix, what was preventing "bring Vanilla/TBC players back", i.e. fixing what wasn't broken.
There was never a moment where they ever actually attempted to bring back Vanilla design philosophy, the most they ever did was trying to play up the nostalgia card but without anything of substance behind. I mean, if you believe that WoD has in any way, shape or form anything beyond "it's a call-out from Outland !" as a link to Vanilla/TBC, you are hallucinating.
True, TBC started the changes toward the WotLK philosophy (especially the later patches with the gear power creep from badges). It's an intermediate expansion with a mix-and-match of both philosophies, but it still retained and furthered some part of the old thought, while WotLK was a defining pivot where the new design was solidified and never changed afterward.
Last edited by Akka; 2025-04-23 at 09:23 AM.
Nope. It wasn't about overtuned dungeons only. Problem was about overall weak characters, that was attempt to mimic Vanilla's game mechanics.
Yeah, Molten Front and all MOP claustrophobic isles weren't attempt to mimic TBC's Quel'Danas Isle. And Pathfinder wasn't attempt to mimic TBC's "grind 5k gold" thing, yeah.
Last edited by WowIsDead64; 2025-04-23 at 07:11 PM.
FOMO, gating, RNG, grind, overtuning, competition - endgame.
Solo MMO: no more humiliating queues and toxic competing.
Playing online game is like trying to get to work via bus at rush hour.
The only viable winning strategy in this case - not to play it.