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  1. #1
    The Lightbringer Zerora's Avatar
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    [Class Concept] Lamplighters - "Seekers of Light"

    With the introduction of Lamplighters in The War Within Hallowfall zone i became hooked on the concept of it. I think this could a great new class for the game. And with the knowledge of the upcoming Midnight expansion be centered around the void a Lamplighter could have an imported role there as well.

    So how could Lamplighter as a class look like:

    Lamplighter
    Class Fan Concept




    “We are the seekers of Light,
    We are the holders of hope,
    In the very heart of shadow
    We are the lamps that guide the way.”
    — Motto of the Lamplighters

    LAMPLIGHTER CLASS INTRODUCTION

    The original Lamplighters are Hallowfall Arathi combatants who wield the Sacred Flame and are responsible for charging into darkness, keeping the dawntowers of Hallowfall lit with the Sacred Flame in defense against Beledar's Shadow, safeguarding Arathi civilians, and rescuing those who are lost. The Lamplighters are few in number and their willingness to face the darkness in spite of their fears is seen as unusual, but when they arrive, the Arathi's hopes grow brighter.


    WHY THE NEED OF LAMPLIGHTERS (LOREWISE)

    With the growing threat of the void this world needs more light to repel the darkness. Faerin Lothar agreed on this and wanted to aid Azeroth by establishing a new training camp for new Lamplighters. The new Lamplighters could serve in the war against the void with their ways to keep the world lit by the light before it the void consumes it. Especially with Qual'Thalas is in dire need of light (Midnight expansion), because it fell victim to the void.


    SUMMARY

    Specs: Lightwarden (Tank), Lumenkeeper (Healer), Nightreigner (Support)
    Armor Type: Plate
    Weapons: One-handed Maces, Swords, Axes, Daggers (with Shield) or Polearms
    Class Color: Lamplighter (#FFCB5C) *This color differs enough from the other class colors (also for color blind people) (check here)
    Resource System: Lumen Crystals (0–7)
    • Full Crystals (7): Light spells are at maximum power
    • Empty Crystals (0): Void spells are at maximum power
    Available to:
    • Alliance: Human, Dwarf, Gnome, Draenei, Worgen, Void Elf, Lightforged Draenei
    • Horde: Undead, Tauren, Trolls, Blood Elves, Nightborne, Zandalari Trolls, Vulpera
    • Neutral: Pandaren, Earthen

    Lamplighters are spellcasters in plate armor. Their unique aesthetic blends radiant Light magic and haunting Voidcraft, with a heavy emphasis on duality and courage by using Lumen Crystals to balance between Light and Void powers.


    Lightwarden – Tank - Guardian of Hope

    “We do not flee the dark. We face it—and we hold the line.”

    Role: Tank with group utility and zone control
    Identity: You are the radiant shield at the center of chaos. You create safe zones and proactively manage the battlefield.
    Playstyle: Durable protector with zone-based support tools, reactive shielding, and damage redirection
    Inspired By: Protection Paladin + Brewmaster Monk + Vengeance DH
    Special Mechanic: Empower zones or auras based on Lumen Crystal state

    What Makes Lightwarden Unique?
    • Battlefield Architecture: Literally reshapes the fight—drops shield zones, beacons, or void anchors
    • Heroic Damage Transfer: Redirects incoming damage from allies to yourself
    • Light/Void Synergy: Becomes stronger when balancing both (not only full/empty states)

    Why Play Lightwarden?

    If you love being the undeniable presence that holds a team together—visually and mechanically—you’ll enjoy playing the anchor point everyone rallies around. Your zones and beacons change how fights are fought, not just how long you survive.

    Signature Abilities
    • Dawntower Stand: Creates a radiant circle that reduces damage taken by allies within it
    • Voidflare Anchor: Drops a void sigil that slows enemies and burns their damage output for 6 sec
    • Courage Unyielding (Capstone): When struck below 35% health, triggers a full Lumen recharge and shields the group


    Lumenkeeper – Healer / Radiant Ritualist

    “The light we carry is not just warmth—it is memory, it is promise.”

    Role: Pure healer with radiant empowerment and spiritual momentum
    Identity: A ritual healer who channels radiant magic through prayers, pulses, and blessings
    Playstyle: Powerful, proactive healer with healing-over-time effects, burst rituals, and Lumen-powered shields
    Inspired By: Holy Priest + Holy Paladin + Restoration Druid
    Special Mechanic: Can “lock in” Lumen Crystals temporarily to sustain radiant output

    What Makes Lumenkeeper Unique?
    • Cascading Rituals: Your spells are often cast in waves—think “ritual pulses” that echo healing over time
    • Sanctified Zones: Create blessed zones that buff allies who remain within them
    • Light Infusions: You can imbue allies with radiant charges that trigger effects when they take or deal damage

    Why Play Lumenkeeper?

    If you want to feel like you’re casting light itself across the battlefield—with big, satisfying bursts of area healing, passive blessings, and thematic grandeur—this spec is for you. You don’t just heal—you inspire.

    Signature Abilities
    • Lantern’s Grace: Place a healing beacon; nearby allies are healed over time and gain increased movement speed
    • Consecration of Flame: All healing abilities in the next 6 sec leave a radiant burn on enemies nearby
    • Blessing of the Bravest: Ally is shielded and gains bonus healing from all sources for 8 sec


    Nightreigner – Support / Void Channeler

    “The shadow yields when you shine your light within it.”

    Role: Utility support spec with battlefield control, debuff inversion, and time-bending effects
    Identity: You don't heal the group directly—you protect them through clever suppression of threats and twisting Void against itself
    Playstyle: Tactical support with enemy debuffing, ally enhancements, and time & shadow manipulation
    Inspired By: Discipline Priest (utility), Augmentation Evoker (support), Shadow Priest (flavor)
    Special Mechanic: At 0 Crystals all Void abilities gain extra effects and cast faster

    What Makes Nightreigner Unique?
    • Combat Control: Control the pace of battle with fear suppression, debuff reversals, interrupt amplification, and movement manipulation
    • Ally Infusion: Buffs one ally with Void Resonance, causing their attacks to apply additional effects
    • Void Toolset: No direct heals—you weaken enemies and boost allies in subtle, powerful ways

    Why Play Nightreigner?

    If you love playing the genius behind the scenes—the one who knows what’s about to go wrong and steps in just in time—this is your spec. You’ll shine in content where strategy, timing, and crowd control matter more than brute force healing.

    Signature Abilities
    • Echo in the Flame: Stores the last spell cast by an ally and re-casts it automatically 3 sec later
    • Unlight the Flame: Reverses one debuff or harmful effect on all party members
    • Candle in the Void: Link to an ally; 10% of all healing they receive is redistributed to a second target

    ------------

    What do you think of this?
    Last edited by Zerora; 2025-04-24 at 11:03 PM.

  2. #2
    I think you should use chatGPT for far more useful things than Paladin class 2.0 concept.

  3. #3
    Quote Originally Posted by Pyrophax View Post
    I think you should use chatGPT for far more useful things than Paladin class 2.0 concept.
    I was thinking Sunwalkers could easily fill the ranks.
    “But this isn’t the end. I promise you, this is not the end, and we have to regroup and we have to continue to fight and continue to work day in and day out to create the better society for our children, for this world, for this country, that we know is possible.” ~~Jon Stewart

  4. #4
    Well, even if it is a self developed concept, "Paladin" just jumps off the pages. I am aware that the class is supposed to be build around spells - it just feels very forced to be a bit different.

    Don't get me wrong, I love the design of Faerin Lothar (and the armour especially) - maybe it could be a hero specc, I don't see it as a unique enough class in itself. Maybe a sub-class...if those ever get introduced.

  5. #5
    Isn’t this class the same as Paladin…?
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  6. #6
    The Lightbringer Zerora's Avatar
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    I'm not very familiar with Paladin class, but my idea was to have class that can tank and heal. And also uses light and void as their power. It should compete with paladin rather than look like it. To change the landscape of plate healers a bit.
    I'm open for suggestions of course. If Lamplighter was a class, what would you like to see in such class?
    Last edited by Zerora; 2025-04-23 at 11:47 PM.

  7. #7
    Immortal Ealyssa's Avatar
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    Wow for someone "hooked" you didn’t gave any fucks about respecting their lore. Very weak attempt at remaking… paladins ?
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  8. #8
    We already have 2 light based classes that cover all 3 roles. We don't need more.

    There's also absolutely no space in WoW for a control style support. It'd be utterly useless in raids and only valuable in M+ if Blizzard stripped control spells away from every other class. Horrible idea.

  9. #9
    I like the idea of a Paladin that includes a Shadow spec, but since the arathi really hate that, it implies that we adventurers also involved ourselves with the Order of the Night, which is something to think about.

    I also like the idea of lighting and emptying the crystals even though the way you describe it reminds me of the old Sun and Moon system of the Balance Druids. How do you envision the switch between both states ?

  10. #10
    The Lightbringer Zerora's Avatar
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    Quote Originally Posted by DatToffer View Post
    I also like the idea of lighting and emptying the crystals even though the way you describe it reminds me of the old Sun and Moon system of the Balance Druids. How do you envision the switch between both states ?
    Quite simple. No state switch at all. Your spells will do that. Some spells are light focused and some are void focused. If you use a light spell the crystals increase making light spells more powerful. If you use void spells you deplete the crystals making void spells more powerful.
    It's for you as player to balance between those two maximize your power. And depending on your spec you're more light focused or void focused.

  11. #11
    Cool ideas! I like the idea of a class based around "zones" as you describe them. Lamplighters definitely feel different than paladins, even if there are similarities. But hey, both warlocks and demon hunters can exist as classes, so why not lamplighters and paladins?

    I do think they would have some amount of arcane mixed in though, as I believe it was mentioned somewhere that the fire half of the radiant holy/fire combo was manifested through arcane means. Plus, it makes sense with the whole mixing of human and elf in Arathi culture. The Hollowfall Arathi have no living mages either, so their arcane use being represented by a non-mage class would be interesting.

  12. #12
    ..there comes a point that ideas reach when specialization becomes too narrow to make any narrative sense.
    “But this isn’t the end. I promise you, this is not the end, and we have to regroup and we have to continue to fight and continue to work day in and day out to create the better society for our children, for this world, for this country, that we know is possible.” ~~Jon Stewart

  13. #13
    Wouldn't the Lamplighters fall under the Herald of the Sun Paladin?

  14. #14
    Flavor-wise feels like a Paladin spec, with the void theme feeling very forced.

    Mechanically they're nonviable as described, because things like zones of control would create ludicrous balancing and fight-design problems, and CC/"control"-based strategies are too niche and too binary (useless vs. overpowered).

    WoW's chief problem is that it has a very specific combat system with lots of moving parts that all need to work together. Mechanical innovation is like a pebble thrown into those gears that make everything go out of whack REAL fast. It's very, very difficult to add new moving parts and not have everything else seize up in the process - see our good friend the Evoker and what happened there. WoW is fundamentally not set up for some of the things this concept tries to make work. And while I myself also totally agree that this is a sad state of affairs, it is nevertheless reality and needs to be respected.

    This just doesn't work mechanically, and isn't even all that interesting or original in terms of lore/flavor.

  15. #15
    I appreciate the effort, but they are Paladins.
    They Void aspect just makes it a bit more like a Priest.

  16. #16
    The void or light is just balance druid lol.

  17. #17
    Quote Originally Posted by Z3ROR View Post
    With the introduction of Lamplighters in The War Within Hallowfall zone i became hooked on the concept of it. I think this could a great new class for the game. And with the knowledge of the upcoming Midnight expansion be centered around the void a Lamplighter could have an imported role there as well.

    ------------

    What do you think of this?
    so..we have this, its called Paladins.

    Also Lamplighters are just "folk" heroes i.e folk who brave the dark, not everyone can cast the Light, they have access to the the sacred flame through their tinderboxes.

    also uh, we DO NOT NEED ANOTHER plate Class that is a Tank, and the Nightreigner is the EXACT OPOSITE TO what a lamplighter is supposed to repesent.


    https://warcraft.wiki.gg/wiki/Lamplighters
    Last edited by Kharli; 2025-04-25 at 08:22 PM.

  18. #18
    I am Murloc! Maljinwo's Avatar
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    Quote Originally Posted by Z3ROR View Post
    I'm not very familiar with Paladin class, but my idea was to have class that can tank and heal. And also uses light and void as their power.
    Did you start playing wow yesterday?
    "This world don't give us nothing. It be our lot to suffer... and our duty to fight back." -Vol'jin

    Elfposting is dangerous. Gatekeep your hobby

  19. #19
    The Lightbringer Zerora's Avatar
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    Quote Originally Posted by Maljinwo View Post
    Did you start playing wow yesterday?
    Haha, no. I play WoW for 20+ years now. Ofcourse i know the Paladin class and what Paladins stand for. I never played Paladin class though, so i haven't much knowledge of their mechanics and such.

  20. #20
    Honestly, this class is great as it is but it should wield lamp or lantern as a weapon and then just slap enemies with it. Inflict burn mechanic in form of pure holy damage. To deal void damage, just simply turn off the lamp / lantern and strike enemies with it.
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