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  1. #361
    Quote Originally Posted by Ereb View Post
    Anything that makes the game easier and more accessible will positively affect player retention. This is a great change for all those who "need" it and doesn't effect the top-tier community in WoW.

    Win/Win
    I don't think it will.

    Imagine a new player coming in and discovering that instead of achieving some level of mastery of game mechanics, they are expected to spam one button. What is that player going to think of this game?

    Or imagine a player who has been playing for a while, attempting to be adequate, then discovering this built in bot is better than they are, and likely always will be? What sort of ego reward, however illusory it might otherwise have been, is that going to deliver for that player?
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  2. #362
    One button rotation is a symptom of a decade of bad design decisions. Too many obscure AoE effects with no clear borders and still the game doesnt tell you how big your characters hit box is.

  3. #363
    Quote Originally Posted by Osmeric View Post
    I don't think it will.

    Imagine a new player coming in and discovering that instead of achieving some level of mastery of game mechanics, they are expected to spam one button. What is that player going to think of this game?

    Or imagine a player who has been playing for a while, attempting to be adequate, then discovering this built in bot is better than they are, and likely always will be? What sort of ego reward, however illusory it might otherwise have been, is that going to deliver for that player?
    I feel like you're ignoring that the Rotation Helper is a thing. It seems blindingly obvious that Blizzard expects a new player to use the Rotation Helper to guide them on what spells to use while they're learning, with the One Button mode being there for accessibility and for the earliest stages of learning a new class/spec.

    I would expect a progression of One Button -> Rotation Helper -> Nothing but your own knowledge of the rotation.

    - - - Updated - - -

    Quote Originally Posted by Deneios View Post
    One button rotation is a symptom of a decade of bad design decisions. Too many obscure AoE effects with no clear borders and still the game doesnt tell you how big your characters hit box is.
    I had to double check this, but there's absolutely an option to turn on a circle beneath your feet for your hit box. It's in the Self Highlight option, specifically "Circle"

    Also, there are very very very few AoE's that are obscure at this point(Unless you're talking about PvP, which I couldn't give two shits about), and they've been adding more defined outlines to AoEs from older content every time that content comes in to a Season/Expansion.
    Quote Originally Posted by Addiena
    Whats the saying .. You have two brain cells and they are both fighting for third place !

  4. #364
    Quote Originally Posted by Osmeric View Post
    I don't think it will.

    Imagine a new player coming in and discovering that instead of achieving some level of mastery of game mechanics, they are expected to spam one button. What is that player going to think of this game?

    Or imagine a player who has been playing for a while, attempting to be adequate, then discovering this built in bot is better than they are, and likely always will be? What sort of ego reward, however illusory it might otherwise have been, is that going to deliver for that player?
    Nobody is "expecting" them to spam one button nor will or should they feel that way you made that up. They will see the one button available for initial use while they know nothing about the game, and as they learn more they will eventually ween off of it when they decide they want to start doing competitive damage. It will be a choice completely on their timeline and comfort level, both great things.

    If you have been playing for a while and you are being outdps'd by an automated 1 button that mathematically does significantly lower damage than a good performer, than that should be a wake up call to those players. Why coddle people and prevent them from potential growth? Either they care and change or they don't and don't.
    Last edited by Ereb; 2025-05-17 at 09:55 PM.

  5. #365

  6. #366
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    Quote Originally Posted by Osmeric View Post
    I don't think it will.

    Imagine a new player coming in and discovering that instead of achieving some level of mastery of game mechanics, they are expected to spam one button. What is that player going to think of this game?

    Or imagine a player who has been playing for a while, attempting to be adequate, then discovering this built in bot is better than they are, and likely always will be? What sort of ego reward, however illusory it might otherwise have been, is that going to deliver for that player?
    It wont at least not for more than a minute. In fact worse than providing no ego reward, use of the one button will mark them as unclean filth for the rest of player base. Yet another way to divide players so "skill expression" can still exist.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  7. #367
    Quote Originally Posted by Glorious Leader View Post
    It wont at least not for more than a minute. In fact worse than providing no ego reward, use of the one button will mark them as unclean filth for the rest of player base. Yet another way to divide players so "skill expression" can still exist.
    Imagine if you had practiced a rotation 20,000 times instead of posting on this forum 20,000 times about how you're bad at the game and not interested in becoming any better.

    No one wants to be dragged down to your level. To crib someone's awful analogy, instead of providing chemotherapy to cancer patients to improve their life expectancy, you'd rather everyone be given cancer so the average life expectancy is as low as possible.

    OT: The DK sims are about what I would expect a feature like this to provide. -40% or whatever if you play exclusively with the one button, -15% ish if you use the rotation helper. 15% DPS for only having to pay attention to mechanics and movement is a pretty good trade for a lot of people on prog bosses, particularly late in the season where enrage timers are less and less impactful.

  8. #368
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    Quote Originally Posted by Nzx View Post
    Imagine if you had practiced a rotation 20,000 times instead of posting on this forum 20,000 times about how you're bad at the game and not interested in becoming any better.

    No one wants to be dragged down to your level. To crib someone's awful analogy, instead of providing chemotherapy to cancer patients to improve their life expectancy, you'd rather everyone be given cancer so the average life expectancy is as low as possible.

    OT: The DK sims are about what I would expect a feature like this to provide. -40% or whatever if you play exclusively with the one button, -15% ish if you use the rotation helper. 15% DPS for only having to pay attention to mechanics and movement is a pretty good trade for a lot of people on prog bosses, particularly late in the season where enrage timers are less and less impactful.
    No id rather the cancer be cured. By the developers own admission the complexity of this game is a problem. Complexity= Cancer. The problem is you people fucking LOVE cancer so everyone should be subjected to it even if it kills the fucking game. You are so god damn committed to "skill expression" that you cannot comprehend a world where your mastabutory exercise is not the central focus. Want the game to grow againn, new players, fresh blood, a healthier stronger more integrated community? too fucking bad i need my skill expression
    Last edited by Glorious Leader; 2025-05-19 at 02:12 AM.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  9. #369
    Quote Originally Posted by Glorious Leader View Post
    No id rather the cancer be cured. By the developers own admission the complexity of this game is a problem. Complexity= Cancer. The problem is you people fucking LOVE cancer so everyone should be subjected to it even if it kills the fucking game. You are so god damn committed to "skill expression" that you cannot comprehend a world where your mastabutory exercise is not the central focus. Want the game to grow againn, new players, fresh blood, a healthier stronger more integrated community? too fucking bad i need my skill expression
    Are you feeling alright?

    "Complexity = Cancer" is an opinion. My opinion is that exactly zero potential new players are staying away from World of Warcraft in 2025 because of the "complexity" of class rotations that have ~6 buttons in them, particularly when even the most basic MOBAs are 4+. Anyone who is considering WoW without ever having played it before at this point probably doesn't even know what a rotation is. The most watched/engaged-with social content from WoW is the cutting edge raiding progression content. Any new player who wants to collect mounts or pets can do 100% of that content without ever pressing more than one ability even before the one button change. Any new player who wants to complete the hardest content in the game would happily engage with the practice required to achieve it.

    I don't expect to be able to play NFL QB with no experience and no desire to practice. I wouldn't expect to get on to a weekend kick around team without at least knowing the rules of football. On the other hand, your perspective is that all QBs should be banned from moving, all receivers have to run in straight lines, and no one is allowed to block or tackle. I'd love to race in F1 but I don't have the skill nor the commitment required. I don't expect to be able to get into F3 with no skill or commitment, and I wouldn't expect to win races at my local go-kart track with no practice or understanding of how the vehicles work either. On the other hand, your perspective is that all the go-karts should be installed on rails with one pedal to make them go faster and that no one new would ever be interested in go-karts because there's too many different directions you can turn the wheel and too many pedals to press.

    Like, I'm sorry you suck dude. You're probably heaps better than the rest of us at Funko Pop collecting or whatever though and I love that for you. You don't need to ruin it for the everyone else because you can't compete just like I would never want to take away your limited edition Pickle Rick funkos.

  10. #370
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    Quote Originally Posted by Osmeric View Post
    I don't think it will.

    Imagine a new player coming in and discovering that instead of achieving some level of mastery of game mechanics, they are expected to spam one button. What is that player going to think of this game?

    Or imagine a player who has been playing for a while, attempting to be adequate, then discovering this built in bot is better than they are, and likely always will be? What sort of ego reward, however illusory it might otherwise have been, is that going to deliver for that player?
    They will perform better if they learn to play without it so the mastery of game mechanics is still rewarded.

    - - - Updated - - -

    Quote Originally Posted by Nzx View Post
    ..
    That dudes a special case.
    Anything he cant do shouldnt be an option for the rest.
    Keeps screaming about cancer while wanting to drag everyone down with him.
    Quote Originally Posted by wowuser12 View Post
    If you're disabled you shouldn't be playing World of Warcraft of all fucking games.
    Quote Originally Posted by Val the Moofia Boss View Post
    The lesson is clear: do not hire women.

  11. #371
    Quote Originally Posted by Obbi87 View Post
    Your so wrong :P Wow has always been a casuals game, the main goal for most people are Tmog.
    Sort of. WoW was designed similar to EQ. They took McQuaid, and Smedley's formula, applied it to WoW, and dropped a ton of items that EQ had in place such as:

    Corpse Runs
    Trains
    Epic Spawns (They have rare but gang we had people running 24/7 camps at one point on the Goblin for the Cleric Epic)
    De-Leveling
    Inability to Solo Level (Outside of Necro, Mage, Ench, and Druid. Shammy didn't come online till 40ish, Bard couldn't quad kite without twinking, BST didn't come until Luclin, and no Melee Class could solo in original EQ)
    Quests were a side feature


    So WoW really refined the EQ system and made it more user friendly by making not-as-much as a time sync that EQ and UO were.
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