Testing PvP is an interesting idea. I have no illusions that they will even consider balance tweaks, but at least it might mean the new battlegrounds have bugs identified and maybe even fixed?
Then again, they didn't fix very many bugs in cata even after they were identified...
A friend of mine got beta access, but there are hardly any players online. With dual spec not working finding healers in LFG queues is nearly impossible. I hope they send out more than five invites during raid testing. I've heard invites go out every Thursday after a new build, but last Thursday, very few new players logged in.
Probably doesn't help that the people who would normally test and submit bug reports probably aren't playing or just don't care enough to do so anymore. I was a avid beta tester (had alpha access on occasion, too) and averaged over 1k bug reports every expansion beta... but then I stopped because I got tired of most of the things I reported going live, followed by the obligatory blue post that basically blamed the testers for not catching the major bugs/issues despite them usually being found/reported early in testing. Blizz took their loyal players for granted, so many of them have probably left or just don't test anymore because why bother if they aren't going to fix the issues you report.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
Bugs which never get fixed, yeah. Heroic Leap has been bugged for literally the entirety of Cata Classic (can't leap across gaps or even up/down most slopes, it's extremely picky about what is and isn't a valid surface... even when Charge *can* find a path to whatever it is you're trying to reach) and even if you could say that well a nerf is justified because Arms is OP in PvP (and I think they are), it's a pretty substantial nerf to Warrior PvE performance by sharply limiting what you can do with what should be an extremely powerful, flexible positioning tool.
Maybe it's one of those bugs that's simple on the surface but really tangled underneath the hood? It would be great if they would at least acknowledge it and go "hey we looked into it, this bug is really complicated to fix because reasons, we will try to get it fixed but we can't make it a priority right now over other things." Because then you know they're at least aware of it and your complaints aren't being just flatly ignored.
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Bingo. I managed to get into the Cata beta way back when and I remember much smarter, more level-headed people than I talking about Warrior design and how Colossus Smash was going to be a huge balancing headache. I wish I could go dig up the old posts but people seriously wrote the equivalent of several pages on the problems with the design and offering alternatives or suggestions with the ultimate point being "this ability is broken in a ton of ways, it's going to ruin everything if it goes live like this."
Blizzard, of course, changed not one fucking thing about it and the first season of Cataclysm was Arms warriors gibbing pretty much everyone (including tanks) inside of a stun that at the time was *also* not able to be trinketed out of (because you couldn't trinket the disable effect from knock down effects at the time.)
It's a lot less offensive in final patch form because they finally got around to nerfing Colossus Smash a little bit in PvP (and at least in Cata Classic, you *can* trinket knock down effects so you can always bail out of the Throwdown if needed) but it's still a problem for a spec that's already too strong.
Okay but why are they raid testing when so much shit with classes is still broken / outright nonfunctional?