Even under the assumption it's a bunch of brand new hires and not people getting shifted around or wearing 'multiple developer hats', it'll have an impact of some sort. The team will have to work with other teams, some more directly than others, which will slow down things a bit. Adding more people to a development team or project isn't always a net positive in terms of work efficiency and productivity. How much will it affect things? Who knows, could be minor, could bog down the pipeline in a significant way, could have impacts that even Blizz doesn't realize will occur. Reality is we'll probably never know unless Blizz mentions it directly... or if someone on the dev team starts ranting/leaking on social media.
I should mention that I'm fine with Blizz focusing on housing, but it may be coming a bit too late in the game's life cycle. Someone else posted about how Blizz being worried about housing becoming like garrisons and isolating players is missing the point, and I agree with them: if anything, garrisons showed Blizz the problem, garrisons weren't the cause of it necessarily. I don't want to make a long post about all the details and arguments around it, but suffice to say that the main problem is how content is designed and balanced that leads players to avoid social interactions, and it's been that way for a long time now to where players are conditioned towards such social tendencies.
Last edited by exochaft; 2025-05-17 at 03:25 PM.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
I think Housing should have come earlier, but if it did it wouldn't be as rich a system and they'd either have to revamp it significantly... or scrap it and re-do it.
The devs today are much more "evergreen focused." Previously, something like Transmog was surprisingly player-centric and forward-thinking... but we didn't get much else like that. Garrisons didn't persist. The farm didn't persist. Etc. Ever since Dragonflight, the developers seem more keen on taking their engineering efforts and making them permanent parts of the game. Like Dragonriding. The upgrade system. The profession revamp.
So, Housing comes at a good time in the grand scheme of things. And it looks great.
A Farewell to Pre-Cataclysm Azeroth (video)
Youtube: http://www.youtube.com/watch?v=fdlhcVG2p7M
WCM: http://www.warcraftmovies.com/movieview.php?id=168677
Yet here you are, on a fansite for the game, feeding your addiction with news and discussions whilst trying to convince yourself that you hate the game. Yet, time after time, you keep on coming back. Amusing.
Anyway, housing isn't for me but this does sounds quite cool. I'll build a house I guess.
Hi
It's funny how people claim that it will have an impact on other developments, like raids. They said they are working on since Shadowlands. So those impacts must have been already visible in Dragonflight and TWW. But, you know, I don't really see them.
Now, I'm just some old guy, I raid sporadically, I don't do mystics, because, well, I have a life to live and I don't need my ego boosted through some game achievements. I have different priorities. But what I saw from the raids, the dugeons and everything, it seems to be doing good.
But what I know is, there are a lot more people my age in the game. And I have to say, after work, after my kids are asleep, the perspective to have a piece of wow for my own sounds great.