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  1. #81
    You are really trying hard to fight with me for no reason bro.
    And you obviously don't know what CC even is, when you think there is no unavoidable CC in visions.
    Multiple enemies (2? 3?) have a 5 second silence and pacify effect with a pull that you have to walk against that is unavoidable too.
    The lava shit alone is a form of a CC, and I don't think you can prevent SI agents from pacifying you, unless you one shot them out of stealth directly? Because even when they are not attacking me, but my pets, I'm getting pacified. Not to mention that my pet getting stunned will make it so that I can't use the important abilities. I mean, there is literally an enemy that converts my pet that I can't interrupt because I don't count as a solo player with a pet apparently. And if it aims at my main pet I'm 50-80% disabled for however long it takes to kill it without my pet.
    And how do you interrupt with Disc Priest? Especially with 4+ casters in a group? Chastice? With a 1 minute cooldown? Lots of classes and specs don't have like an averge of a 6 second CD on their shit through displacements, knockups and normal interrupts.
    Compare that to a melee or Prot Paladin?
    How do you even want to interrupt all the Sanity drains when you have no interrupts? I for sure wouldn't want to play that without any.
    Not sure what they do against the mage tower boss with the sheep?
    Can you LoS it? Because I can't even shoot that asshole when he's up the 1inch high stairs due to LoS issues he doesn't seem to face? (Probably some kind of range specific wall/ability that prevents targeting?)

    I guess you pacify mind all the enemies or something so you don't actually have to fight most of the enemies as a priest?
    Last edited by KrayZ33; 2025-05-25 at 10:51 PM.

  2. #82
    Quote Originally Posted by KrayZ33 View Post
    Pretty hard to play, for example, a priest, and avoid all those stuns though?
    Or the stealthy SI agents that pacify you for 3+ seconds. I literally flare them out of it most of the time and still get hit by whatever they actually do (just hitting you?)
    Especially when you have to be quick because there is a timer in your neck, another mechanic "casuals" don't like and keeps getting mentioned every single time "depleted keys suck, I want to take my time, wa wa" etc.


    And wiping in raids is one of the most unfun things about them because for whatever reason, blizzard doesn't want to do teleports back to bosses, so you can try again quickly.
    They adressed this in this tier more than ever before, not only through the design of the raid layout, but also with the jumper cables etc. - most likely for a reason.


    I don't think it's that weird of me to ask why, and point out that a lot of people usually don't like this kind of stuff.
    You'd have to pretend really hard to not notice.
    Blaming and being mad at the content for your shortcomings is wild ngl LOL

  3. #83
    Quote Originally Posted by Ereb View Post
    Blaming and being mad at the content for your shortcomings is wild ngl LOL
    If with "your" you meant "their" you are, perhaps, right?
    Not sure what you think my shortcomings are in the quoted part?
    That my raid doesn't kill every boss first try?
    That a key will get depleted, perhaps?

    if so, I wonder why Blizzard "listened" and implemented additional ways to rez after a wipe, or made keys resilient.
    Last edited by KrayZ33; 2025-05-26 at 06:19 AM.

  4. #84
    Quote Originally Posted by KrayZ33 View Post
    If with "your" you meant "their" you are, perhaps, right?
    Not sure what you think my shortcomings are in the quoted part?
    That my raid doesn't kill every boss first try?
    That a key will get depleted, perhaps?

    if so, I wonder why Blizzard "listened" and implemented additional ways to rez after a wipe, or made keys resilient.
    You complained about being constantly stunned in the horrific nightmares. If that don't say all that needs to be said LOL

    You would rather go in and one shot every raid boss first time in there I guess? As much as I would love to read your inevitable "there's nothing to do this game sucks" threads that would be spammed here if that were the case, that's absolutely terrible design and thankfully Blizzard agrees.

  5. #85
    Quote Originally Posted by Ereb View Post
    You complained about being constantly stunned in the horrific nightmares. If that don't say all that needs to be said LOL
    Okay, if you reduce it to the 3 words in the middle of a sentence, because you are unable to actually read, then you might be right.
    Seems like this is more of a "you" issue though?

    Here's what's actually being said though

    On my first attempt at 4 masks, I was stunned for more than 10 seconds while enemies attacked me, and I just died.
    I've never experienced this outside of boss intermissions or wipes (LK for example).
    Perhaps I didn't pay enough attention when I did that pull, I'll gladly admit that... but what the heck. It's solo content.
    Isn't there supposed to be a diminishing returns, or does that simply not apply to players when it's PvE?

    The word "constantly" isn't even being used.

    If you are referring to a different post, show me where? But I'm quite sure I said something different there as well.
    So... *puts a finger on your lips*: "Shhhhh."
    Last edited by KrayZ33; 2025-05-26 at 06:59 AM.

  6. #86
    Quote Originally Posted by KrayZ33 View Post
    Okay, if you reduce it to the 3 words in the middle of a sentence, because you are unable to actually read, then you might be right.
    Seems like this is more of a "you" issue though?

    Here's what's actually being said though




    The word "constantly" isn't even being used.

    If you are referring to a different post, show me where? But I'm quite sure I said something different there as well.
    So... *puts a finger on your lips*: "Shhhhh."
    Complaining that a hard mode is hard is just crazy. You have lost the plot guy and if you were half as aggressive towards improving your skills in game as you are here shit posting and trying to argue then maybe you would have a better time overall.

    Food for thought best of luck to ya

  7. #87
    Quote Originally Posted by Ereb View Post
    Complaining that a hard mode is hard is just crazy. You have lost the plot guy and if you were half as aggressive towards improving your skills in game as you are here shit posting and trying to argue then maybe you would have a better time overall.

    Food for thought best of luck to ya
    Dude... what the heck are you even talking about.
    You don't even know what the "plot" of this discussion is, I didn't complain about how "hard" this mode is, lmao.

    Is it fun fighting strawmen all day so you can be all edgy and shit?
    Last edited by KrayZ33; 2025-05-26 at 10:45 PM.

  8. #88
    Quote Originally Posted by Ereb View Post
    Complaining that a hard mode is hard is just crazy. You have lost the plot guy and if you were half as aggressive towards improving your skills in game as you are here shit posting and trying to argue then maybe you would have a better time overall.

    Food for thought best of luck to ya
    Eh, I do think he has a point on the interrupt requirements being crazy in many cases. Umbric requires multiple interrupts in short succession and at higher difficulties you are just not going to burn him. Entropy missiles will do heavy sanity damage with daredevil and you also need to counter tainted polymorph. There is also the first miniboss in Trade district who does heavy sanity damage with his channeled ability and he absolutely can choose to chain cast that. I feel that if they want to have these mobs use so many sanity breakers that need interrupts, they need to let more of your CC work on them; just let players use a disorient or stun on the bosses and it would just count for interrupt but not actually disable the mob, it's what they did with Mage Tower back in Legion. Or just make more of the abilities things you can dodge. E.g. entropy missiles could just be a frontal cone with him following you forcing you to just run a circle around him instead of just being an interrupt; that way interrupts are reserved for the polymorph (which is how it works with Alleria). Heck for Umbric I think the better option for specs without good interrupts might be to just get behind him after he ports to the side and just use an orb before reengaging so you can just eat the sanity damage and restore it with the orb while damaging him but that's a mess to time right.
    With full research tree pretty sure most people will only manage their 8 mask runs by getting lucky Gift of the Titan procs at the harder bosses and just ignoring Sanity mechanics while they burn with random bloodlust (cause I did 5 mask this week and damn, multitudes plus vengeance is crazy and I cannot imagine adding Nemesis to that combo next week).

    So no, it's not about it being hard. It is just straight up not doable for some specs as is.
    Last edited by Nymrohd; 2025-05-26 at 10:36 PM.

  9. #89
    Quote Originally Posted by Nymrohd View Post
    So no, it's not about it being hard. It is just straight up not doable for some specs as is.
    It's not "not doable" for any spec as is, disregarding the stupid time gating aspect of it. You struggle because you are pushing too hard on week 1 when Blizz chose to time gate our 'power' for the visions. Once the entire tree is released no spec should have much more issues than another in the grand scheme of things. They are supposed to be hard when you are rocking all the masks, and if you are struggling as you say without the masks then it seems to be a get gud issue mostly. Or maybe a gear thing?

    You are projecting hard what you think will happen (tbf so am I rn), so time will tell?

  10. #90
    This is why blizzard shouldn't have time gated this shit. We wouldn't be having an ass pull argument about what is or isn't doable when nobody knows shit cause they only have 1/3rd of the talent tree.

    If it's not widely doable with max talents it will obviously get nerfed since it's time limited content and they want people to do it. Judging this based of this current week though is nonsensical. Full clears are mindless without masks and no point in trying to push masks before you have talents unless you like ramming your head into walls.

  11. #91
    Quote Originally Posted by KrayZ33 View Post
    You are really trying hard to fight with me for no reason bro.
    And you obviously don't know what CC even is, when you think there is no unavoidable CC in visions.
    Multiple enemies (2? 3?) have a 5 second silence and pacify effect with a pull that you have to walk against that is unavoidable too.
    The lava shit alone is a form of a CC, and I don't think you can prevent SI agents from pacifying you, unless you one shot them out of stealth directly? Because even when they are not attacking me, but my pets, I'm getting pacified. Not to mention that my pet getting stunned will make it so that I can't use the important abilities. I mean, there is literally an enemy that converts my pet that I can't interrupt because I don't count as a solo player with a pet apparently. And if it aims at my main pet I'm 50-80% disabled for however long it takes to kill it without my pet.
    And how do you interrupt with Disc Priest? Especially with 4+ casters in a group? Chastice? With a 1 minute cooldown? Lots of classes and specs don't have like an averge of a 6 second CD on their shit through displacements, knockups and normal interrupts.
    Compare that to a melee or Prot Paladin?
    How do you even want to interrupt all the Sanity drains when you have no interrupts? I for sure wouldn't want to play that without any.
    Not sure what they do against the mage tower boss with the sheep?
    Can you LoS it? Because I can't even shoot that asshole when he's up the 1inch high stairs due to LoS issues he doesn't seem to face? (Probably some kind of range specific wall/ability that prevents targeting?)

    I guess you pacify mind all the enemies or something so you don't actually have to fight most of the enemies as a priest?
    You’re definitely not alone in that experience, Visions were brutal for specs without strong self-sustain, interrupts, or CC. Disc Priest in particular had it rough because most of the interrupt tools are either on long CDs or just not designed for multi-caster pulls. It was content that leaned hard into “tuned for the top few specs” and left the rest to struggle. Honestly, it’s no surprise some players gave up on soloing it

  12. #92
    Quote Originally Posted by KrayZ33 View Post
    You are really trying hard to fight with me for no reason bro.
    And you obviously don't know what CC even is, when you think there is no unavoidable CC in visions.
    done 6/8 on 3chars, almost 8/8 on one (will be today if im lucky, yesterday i had bad luck and had lag spike at the worst time)
    i still believe almost everything in visions is avoidable, only thing i can think of thats not is when the ork hulk throws you, rest should be
    as for sheep some imunity abilities (like anti magic shell) work to counter it

    i did not try it on priest, so i admit some specs might have issues, but most of the abilities (especialy the sanity draining ones) are not even interruptible and have to be avoided via movement or similar measures

  13. #93
    Quote Originally Posted by Nymrohd View Post
    Eh, I do think he has a point on the interrupt requirements being crazy in many cases. Umbric requires multiple interrupts in short succession and at higher difficulties you are just not going to burn him. Entropy missiles will do heavy sanity damage with daredevil and you also need to counter tainted polymorph. There is also the first miniboss in Trade district who does heavy sanity damage with his channeled ability and he absolutely can choose to chain cast that. I feel that if they want to have these mobs use so many sanity breakers that need interrupts, they need to let more of your CC work on them; just let players use a disorient or stun on the bosses and it would just count for interrupt but not actually disable the mob, it's what they did with Mage Tower back in Legion. Or just make more of the abilities things you can dodge. E.g. entropy missiles could just be a frontal cone with him following you forcing you to just run a circle around him instead of just being an interrupt; that way interrupts are reserved for the polymorph (which is how it works with Alleria). Heck for Umbric I think the better option for specs without good interrupts might be to just get behind him after he ports to the side and just use an orb before reengaging so you can just eat the sanity damage and restore it with the orb while damaging him but that's a mess to time right.
    With full research tree pretty sure most people will only manage their 8 mask runs by getting lucky Gift of the Titan procs at the harder bosses and just ignoring Sanity mechanics while they burn with random bloodlust (cause I did 5 mask this week and damn, multitudes plus vengeance is crazy and I cannot imagine adding Nemesis to that combo next week).

    So no, it's not about it being hard. It is just straight up not doable for some specs as is.
    yeah it's still pretty bad as shadow compared to melee burst specs who can bulldoze everything with front-loaded dmg. Still better than it was in BFA for sure though, that was awful since you did 0 dps if you left combat for any duration. I actually took the girl to tank in a 5, i think it was worth the added health to not be facetanking everything.
    "I lie. Get used to it." -Luthen Rael

  14. #94
    Quote Originally Posted by Ashana Darkmoon View Post
    yeah it's still pretty bad as shadow compared to melee burst specs who can bulldoze everything with front-loaded dmg. Still better than it was in BFA for sure though, that was awful since you did 0 dps if you left combat for any duration. I actually took the girl to tank in a 5, i think it was worth the added health to not be facetanking everything.
    I had to take my mediocre geared priest into Visions since she is my JC and it wasn't fun even with 1 mask (keep in mind, her ilvl is like 635) just to get to Keech. It wasn't hard but it was annoying and I had to take it slow.
    Meanwhile my ret paladin just completed 8 mask orgrimmar and it was entirely about abusing bubble and just blowing mobs up

    Nemesis is really a buff instead of a detriment, at least this week. Gamon is just a regular gift of 150 Sanity stretching the entire thing out so you can save your orbs for the harder bosses (Rexxar and Thrall)

  15. #95
    I like the updated horrific visions, but yeah they are timegating it hard with the skill tree.

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