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  1. #81
    Quote Originally Posted by WowIsDead64 View Post
    You trick me into derailing threads via finding faults with self-obvious things and wanting me to explain them and then report me for spam, yeah?
    You aren't as smart as you think you are, you do this all by yourself; you create such flimsy scenarios and metaphors that immediately fall apart under the tiniest of scrutiny and yet you're the one upset when people explain to you why and how you are wrong?! Learn how to actually debate and discuss properly or just have your mmo-champ account deleted because it is obvious that your poor attempts at debate and overall awful attitude in general leaves much to be desired.

  2. #82
    Quote Originally Posted by Calfredd View Post
    You aren't as smart as you think you are, you do this all by yourself; you create such flimsy scenarios and metaphors that immediately fall apart under the tiniest of scrutiny and yet you're the one upset when people explain to you why and how you are wrong?! Learn how to actually debate and discuss properly or just have your mmo-champ account deleted because it is obvious that your poor attempts at debate and overall awful attitude in general leaves much to be desired.
    Parroting "Wrath destroyed game such way, that all players would have bled if MOP wouldn't have saved it" - is nonsense, not "explanation". You provide made-up facts to tell me, that I'm wrong, while I WAS there, WAS playing that game and reading all those complaints on forums. And you just pretend, that things like endless complaints about overtuned dungeons in Cata and FOMO rep grinds in MOP didn't exist. It was all about Wrath, that didn't lose even 1 player, yeah. What a nonsense.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Playing online game is like trying to get to work via bus at rush hour.
    The only viable winning strategy in this case - not to play it.

  3. #83
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    Quote Originally Posted by WowIsDead64 View Post
    FOMO rep grinds in MOP didn't exist. It was all about Wrath, that didn't lose even 1 player, yeah. What a nonsense.
    which reps in MoP are you talking about being FOMO? I don't recall any. your second statement there is laughable, and completely untrue. what nonsense.

  4. #84
    Quote Originally Posted by MrLachyG View Post
    which reps in MoP are you talking about being FOMO? I don't recall any. your second statement there is laughable, and completely untrue. what nonsense.
    What is more reliable source? Some BS, parroted by players? Or official data, provided to shareholders?
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Playing online game is like trying to get to work via bus at rush hour.
    The only viable winning strategy in this case - not to play it.

  5. #85
    Quote Originally Posted by WowIsDead64 View Post
    What is more reliable source? Some BS, parroted by players? Or official data, provided to shareholders?
    I agree, official data is much more reliable, and there was a slight decline in Wotlk


  6. #86
    Moderator Aucald's Avatar
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    This thread is not about the history of retail WoW, subscription numbers during WotLK, or the particular hang-ups of a specific poster - it's about the new implementation of dungeons and lack of LFR in MoP Classic. Let's return to the actual subject of the thread and drop the derailing tangent discussions.
    "We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

  7. #87
    So, they want players to re-live MoP expansion experience, but without essential feature LFR is. I'm on low population realm and can't find a guild to raid with, not to say pug groups, because they a specific to populated realms. No raiding for me this expansion. How great, what a wonderful idea. (((
    Oh, btw, killing Garrosh is one of better is not the best wow experiences ever and I have done it with a guild. But those who did not... its realy cruel for them (Blizzard) to not give people this opportunity.
    Last edited by ageofreason; 2025-06-11 at 02:27 AM.

  8. #88
    Quote Originally Posted by ageofreason View Post
    So, they want players to re-live MoP expansion experience, but without essential feature LFR is. I'm on low population realm and can't find a guild to raid with, not to say pug groups, because they a specific to populated realms. No raiding for me this expansion. How great, what a wonderful idea. (((
    Oh, btw, killing Garrosh is one of better is not the best wow experiences ever and I have done it with a guild. But those who did not... its realy cruel for them (Blizzard) to not give people this opportunity.
    Dunno. I stopped playing LFR back in MOP anyway. I was casual player. For me wiping for hours wasn't enjoyable experience. But that's exactly, what started happening back in MOP. May be because LFR was overtuned. May be because hardcore players stopped playing it, as Blizzard wanted. But imagine, what was happening back then. You sit in queue for 20+ minutes. You get mid quarter group. You have to sit for another 20+ mins to complete quarter. Plus groups have to stack buff starting from 2nd quarter, i.e. wipe for 3-4 times on the same boss. Now you understand, that completing whole raid would have taken HOURS and HOURS. Compare it to DS, where it was taking 1hr to complete it. Yeah, this problem was fixed in later xpacks. I.e. may be LFR wasn't so overtuned there. But I had already lost interest and switched to outdoor endgame, appeared in WOD.

    You should clearly understand one thing. Classic is about experimenting and testing, what was forum myth and what was real truth. "LFR killed Wow" is next myth to check. But Classic is way too niche anyway. At the end it's designed for players, who would want to replay raiding content, that is no more than 10% of retail's playerbase. So I don't think LFR removal would change anything.
    FOMO, gating, RNG, grind, overtuning, competition - endgame.
    Solo MMO: no more humiliating queues and toxic competing.
    Playing online game is like trying to get to work via bus at rush hour.
    The only viable winning strategy in this case - not to play it.

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