1. #1

    Patch 11.2 PTR - Manaforge Omega Dungeon Journal

    Originally Posted by MMO-Champion
    Manaforge Omega
    Manaforge Omega, built to harness arcane power from the wastes of K'aresh, now hums with a sinister radiance. Within it, Nexus-King Salhadaar attempts to reawaken Dimensius, the All-Devouring, in a bid for ultimate power. The champions of Azeroth must disrupt Manaforge Omega's operations or else risk a reborn Dimensius feasting on reality itself.

    Plexus Sentinel
    Patrolling the colossal machinery of Manaforge Omega, the Plexus Sentinel ensures that energy from the shattered world of K'aresh is cleanly filtered into the manaforge's central chamber. As the first line of defense, all incoming energy must be sterilized. All pollutants must be purged.

    • Overview - The Arcanomatrix Sieve will Atomize all beings not made of energy who come into contact with it.

      Upon reaching 100 Energy, the Plexus Sentinel will activate the Arcanomatrix Sieve Filtering everything from the chamber down to pure energy.
    • Phase Blink - Using the Reshii Wraps causes the caster to enter an ethereal state of energy, and bypassing the Atomization process.
    • Arcanomatrix Sieve - The Arcane Sieve Atomize's all players who come in contact with it.
      • Atomize - Arcanomatrix Sieve inflicts 310 Arcane Damage to players passing through the Sieve.
      • Arcane Radiation - The Plexus Sentinel sections off portions of The Intake with Arcane Radiation, inflicting 9 Arcane damage every 1 sec.
    • Static Lightning - The Plexus Sentinel rains lightning down after activating The Intake, inflicting 30 Nature damage to players in a 0 yard radius.
    • Stage One: Purge The Intruders -
      • Manifest Matrices - Plexus Sentinel fires Arcane energy into players, inflicting 10 Arcane damage every 1 sec for 6 sec. Upon expiration, a Displacement Matrix is created.
        • Displacement Matrix - When activated the Displacement Matrix stuns and inflicts 40 Arcane damage to all players within 8 yards and leaves behind Potent Residue.
          Additionally the activating player will be teleported to a random nearby location.
          • Potent Residue - Potent Residue inflicts 35 Arcane damage every 2 sec, and slows players by 50%.
      • Obliteration Arcanocannon - Plexus Sentinel marks their current target to be exterminated, firing an arcane bomb at their location that inflicts 100 Arcane damage to all players, reduced based on distance from the explosion. This explosion leaves behind Potent Residue.
        Additionally, the primary target will take 100% damage from Obliteration Arcanocannon.
        • Potent Residue - Potent Residue inflicts 35 Arcane damage every 2 sec, and slows players by 50%.
      • Powered Automaton - Plexus Sentinel's chasis periodically emits Charged Lightning.
        • Charged Lightning - Energy arcs from the Plexus Sentinel, inflicting 20 Nature damage and arcing between up to X players within 10 yards.
      • Eradicating Salvo - Plexus Sentinel targets a player to be purged, firing a missile inflicting 40 Arcane damage split between all players hit.
      • Eradicating Salvo - Plexus Sentinel targets a player to be purged, firing a missile inflicting 40 Arcane damage split between all players hit.
      • Eradicating Salvo - Plexus Sentinel targets a player to be purged, firing a missile inflicting 40 Arcane damage split between all players hit.
    • Stage Two: The Sieve Awakens -
      • Protocol: Purge - The Plexus Sentinel relocates and activates the Arcanomatrix Sieve teleporting all players away and creating a multitude of traps throughout the arena. The Arcanomatrix Sieve scans the arena Atomizing all foreign material.
        While Channelling, Plexus Sentinel gains a shield absorbing damage. Breaking this shield interrupts Protocol: Purge.

        • Energy Cutter - The Plexus Sentinel's defensive measures create Energy Cutter beams throughout the room, inflicting 40 Arcane damage and an additional 40 Arcane damage every 5 sec to players who come in contact with them.
        • Purging Lightning - Lighting from the Great Exhaust is channeled through the Plexus Sentinel into intruders, inflicting 2 Nature damage to players. Each cast empowers the Plexus Sentinel, increasing damage done by Purging Lightning by 25%
        • Expulsion Zone - The Plexus Sentinel's defensive measures create Expulsion zones throughout the room. Running into them inflicts 75 Arcane damage and knocks back players walking into the Expulsion Zone.
        • Overloading Attendant -
          • Energy Overload - The Overloading Attendant erupts in arcane energies inflicting 100 Arcane damage to all players and increasing damage taken from Energy Overload by 100%.

    Loom'ithar
    Careful genetic modification has engendered in this beast an exquisitely-rare sensitivity to magical energies. Purpose-bred for the ability to infuse arcane energy into its prodigious silk weaving, it creates "living silk"--perfect for the Soulbinder to use in binding Shadowguards.

    • Section 1 - Loom'ithar's territorial nature drives it to secure its arena with Lair Weaving and unleash its stored energy in an Overinfusion Burst. Once reduced to 50% health, the beast is overcome with Unbound Rage, tearing itself in two and dooming itself so it may take down the intruders that dared push it so far.
      • Tank -
        • Piercing Strand causes all targets hit to take increased damage for a long duration.
        • Writhing Wave is split between all targets caught in its area.
        • Loom'ithar will give chase to their target while consumed with Unbound Rage
      • Damage Dealers -
        • Infused Tangles created from Lair Weaving must be broken to create safe spots to pass through the ring.
        • Infusion Tether must be pulled far away from Loom'ithar to end the effect.
        • Living Silk inflicts Nature damage, reduces movement speed, and increases Arcane damage taken.
      • Healers -
        • Infusion Tether must be pulled far away from Loom'ithar to end the effect.
        • Overinfusion Burst inflicts Arcane damage as it charges and a massive burst when it ends.
        • Living Silk inflicts Nature damage, reduces movement speed, and increases Arcane damage taken.
    • Phase 1: The Silkbound Beast -
      • Arcane Overflow - Loom'ithar's excess energy radiates outward, inflicting 5 Arcane damage to all players every 1 sec.
      • Hyper Infusion - Arcane Pylons around the room pump arcane energy into whatever they strike first for 25 sec.
        If a player is affected, they will take 3 Arcane damage every 1 sec for 5 sec. This effect stacks.
        Otherwise, the energy reaches Loom'ithar and spills out to inflict 10 Arcane damage to all players every 1 sec.
      • Lair Weaving - Loom'ithar weaves a collapsing ring of Infused Tangles. The ring inflicts 75 Nature damage to players that pass through it and and roots them for 8 sec.
        • Woven Ward - The tangles weave warding runes into themselves, preventing all damage taken until struck by Piercing Strand.
      • Primal Spellstorm - Primitive arcane missiles rain down on players, inflicting 50 Arcane damage within 6 yards of the impacts.
      • Overinfusion Burst - Loom'ithar inflicts 3 Arcane damage to all players every 1 sec for 8 sec as it absorbs arcane energy. Then, it releases the energy in a massive explosion inflicting 200 Arcane damage to players within 40 yards.
      • Infusion Tether - Loom'ithar pulls several players to itself with arcane strands that inflict 2 Arcane damage and grow in strength every second.
        The strand snaps when drawn to 40 yards, creating a splotch of Living Silk at the player's location.
        • Living Silk - Fresh tendrils of living silk turn their victims into arcane conduits, inflicting 25 Nature damage every second, increasing Arcane damage taken by 500% and reducing movement speed by 50%.
      • Piercing Strand - Loom'ithar launches a heavily infused strand through their current target at high speed, inflicting 200 Arcane damage to all players in a line and increasing damage taken from Piercing Strand by 100% for 45 sec.
      • Silk Blast - Instead of melee attacks, Loom'ithar blasts its target with silk.
    • Intermission: Unravelling - Upon reaching 50% health, Loom'ithar repels all players as it tears itself in two, freeing itself from its abdomen to take the fight to the players below.
      • Unbound Rage - The shockwave of Loom'ithar's landing inflicts 30 Physical damage and knocks back all players. For the remainder of the fight, Loom'ithar may move freely and takes 25% increased damage while Arcane Ichor pours endlessly from its severed half above.
        • Arcane Ichor - Overinfusion liquidizes Loom'ithar's insides as they pour from its wounds, inflicting 40 Arcane damage every second to players it touches.
    • Phase 2: The Deathbound Beast -
      • Arcane Overflow - Loom'ithar's excess energy radiates outward, inflicting 5 Arcane damage to all players every 1 sec.
      • Primal Spellstorm - Primitive arcane missiles rain down on players, inflicting 50 Arcane damage within 6 yards of the impacts.
      • Arcane Outrage - Loom'ithar unleashes Arcane Ichor and pure arcane energy with an enraged shriek, repelling and inflicting 9 Arcane damage to all players each second for the next 3 sec.
        • Arcane Ichor - Overinfusion liquidizes Loom'ithar's insides as they pour from its wounds, inflicting 40 Arcane damage every second to players it touches.
      • Writhing Wave - Loom'ithar sends forth a wave of silk in a cone towards their current target, inflicting 350 Nature damage and an additional 55 Nature damage each 1 sec for 25 sec. Damage from both effects are split between all players hit.
        • Deathbound - If Writhing Wave fails to hit at least 5 targets, Loom'ithar binds himself in the excess energy to absorb damage taken.
          This effect stacks.

    Soulbinder Naazindhri
    Without Soulbinder Naazindhri, the immense army ofthe Shadowguard would not exist. Coaxing the souls of ethereals out of the Twisting Nether, the Soulbinder binds them in living silk and in purpose to serve the Shadowguard. While using the Shadowguard to defend herself, she also considers them her children. Slaying them will only focus her ire.

    • Overview - The Soulbinder is a master of soulcraft and Arcane magic, enslaving the lost souls of K'areshi through the dark workings of the Soul Machine. These Unbound Souls, desperate for purpose, submit to the horrific wrapping ritual and are remade into devoted Ethereal servants. But to the Soulbinder, their loyalty holds no weight. She unleashes Soulfray Annihilation, rupturing their vessels in the process - discarding them the moment they become useless.
      • Tank -
        • Mystic Lash inflicts significant damage to primary target and increases the damage they take.
        • After completingSoulweave Chrysalis the Unbound Soul is transformed into a more dangerous Ethereal.
      • Damage Dealers -
      • Healer -
    • Soul Calling - The Soulbinder gathers her army in the arena.
      • Unbound Assassin - The Unbound Soul begins wrapping process upon entering the arena, and become a Ethereal after they finish this process.
        • Soulweave Chrysalis - The Unbound Soul coils its fading form in arcane living silk gifted by Naazindhri, desperate to hasten its rebirth as an Ethereal. Each pulse of power is not its own--but a final act of devotion in service to Naazindhri.
        • Shadowguard Assassin -
          • Voidblade Ambush - The Shadowguard Assassin targets a random player, vanishing into the shadows then reappears behind them and delivers a devastating strike infused with shadow energy, inflicting 20 Shadow damage and additional 5 Shadow damage every 2 sec for 50 sec.
          • Voidblade Ambush - The Shadowguard Assassin targets a random player, vanishing into the shadows then reappears behind them and delivers a devastating strike infused with shadow energy, inflicting 20 Shadow damage and additional 5 Shadow damage every 2 sec for 50 sec.
      • Unbound Mage - The Unbound Soul begins wrapping process upon entering the arena, and become a Ethereal after they finish this process.
        • Soulweave Chrysalis - The Unbound Soul coils its fading form in arcane living silk gifted by Naazindhri, desperate to hasten its rebirth as an Ethereal. Each pulse of power is not its own--but a final act of devotion in service to Naazindhri.
        • Shadowguard Mage -
          • Void Volley - Inflicting 12 Shadow damage and additional 6 Shadow damage every 1 for 20 sec to target player.
      • Unbound Phaseblade - The Unbound Soul begins wrapping process upon entering the arena, and become a Ethereal after they finish this process.
        • Soulweave Chrysalis - The Unbound Soul coils its fading form in arcane living silk gifted by Naazindhri, desperate to hasten its rebirth as an Ethereal. Each pulse of power is not its own--but a final act of devotion in service to Naazindhri.
        • Shadowguard Phaseblade -
          • Void Resonance - Every 5 sec, the Phaseblade gains more power from Void and amplifying Void damage by 10% to players.
          • Phase Blades - The Shadowguard Phaseblade sears the target inflicting 3 Shadow damage. The power of Void that scatters after impact jumps between all players, inflicting 3 Shadow damage.
    • Essence Implosion - The Binding Machine explodes in a wave of pure arcane force. The overflowing energy inflicts 3 Arcane damage and additional 8 Arcane damage every 5 sec for 15 sec to all players.
    • Silk Shield - The Soulbinder Naazindhri weaves strands of enchanted Living Silk around her soulbinding machines, forming a resilient barrier that absorbs incoming damage. While active, the machines continue their binding work - siphoning bound souls and reshaping them into Ethereal.
      • Shatterpulse - When a shield is destroyed, the unraveling arcane threads lash out violently, all players are struck by the backlash, inflicting 10 Arcane damage.
    • Soulfray Annihilation - The Soulbinder Naazindhri targets random players, unleashing a silk-bound orb pulsing with arcane force, inflicting 80 Arcane damage to any player struck by the orb.
      The orb tears through everything in its path, including Binding Machines.
      Any Unbound Soul caught outside its protective ward is overwhelmed, taking 15% increased damage for 20 sec.
    • Mystic Lash - The Soulbinder Naazindhri lashes out in fury, striking her primary target with a whip of searing Arcane energy and inflicts 6 Arcane damage every 1 sec for 5 sec. The blow brands the victim, amplifying all incoming Mystic Lash damage they taken by 20% and Physical damage by 5% for 45 sec.
    • Arcane Expulsion - The Soulbinder Naazindhri unleashes a devastating arcane shockwave, knocking all players back with explosive force. inflicting 10 Arcane damage and additional 4 Arcane damage every 1 sec for 12 sec to them.
    • Arcane Expulsion - The Soulbinder Naazindhri unleashes a devastating arcane shockwave, knocking all players back with explosive force, inflicting 8 Arcane damage and additional 6 Arcane damage every 1 sec for 15 sec to them.
      When players crash to the ground, strands of Arcane silk are shaken loose, forming lingering zones of volatile energy that inflict 10 Arcane damage to all players inside every 1 sec.
    • Soulfire Convergence - The Soulbinder Naazindhri targets random players, sending violent arcane shocks coursing through their souls. Affected players suffer 6 Arcane damage every 1 sec.
      As the torment escalates, unstable Soulrend Orb are violently expelled from the host's body. Any player struck by one suffers 5 Arcane damage every 1 sec for15 sec, and reduced movement speed by 45 for 15 sec.
      • Soulrend Orb - Any player struck by the orb is wracked with searing pain, suffering 4 Arcane damage every 1 sec for 15 sec, and reduced movement speed by 45.
      • Soulrend Orb - Any player struck by the orb is wracked with searing pain, suffering 4 Arcane damage every 1 sec for 15 sec, and reduced movement speed by 45.
    • Deathspindle - Inhaled fragments of silk combine to form blockages in each players' throat, growing with every breath. Inflicts 5 Arcane damage to all players every 2 sec.

    Forgeweaver Araz
    Using powerful sigils and technospells, Forgeweaver Araz controls the flow of energy from the forge into Dimensius, feeding the void lord to bring him into our plane. An ardent follower of the All-Devouring, he strives to see his work through--at all costs.

    • Overview - Forgeweaver Araz manipulates the forge to pull energy from his enemies during Astral Harvest. When all the collectors are active, Araz begins a ritual to funnel the Arcane energy to Dimensius. Disrupting this ritual forces the Forgeweaver to feed some of himself into the forge.

      Once Forgeweaver Araz has no energy left to feed Dimensius, he overloads the forge to sacrifice himself in one last attempt empower the void lord.
      • Damage Dealers -
        • Astral Harvest creates manifestations that cause an Astral Surge when they reach Arcane Collectors.
        • Arcane Echoes duplicate Forgeweaver Araz's abilities.
      • Healers -
        • Astral Harvest inflicts high periodic damage to its target.
        • Arcane Obliteration inflicts damage to everyone that is reduced by the number of players at the impact location.
      • Tanks -
    • Overwhelming Power - The Forgeweaver infuses his target, inflicting 2 Arcane damage every 2 sec for 46 sec. This effect stacks.
    • Arcane Obliteration - Araz infuses his current target, inflicting 100 Arcane damage to all players, reduced by the number of players within 10 yards of the impact location. Additionally an Arcane Echo is summoned at the location.

      • Arcane Echo - This echo duplicates the casts of Forgeweaver Araz.
        • Echoing Invocation - The echo invokes a collector to begin its Prime Sequence.
        • Echoing Tempest - The caster rains arcane blasts at player destinations every 1 sec for 3 sec, inflicting 75 Arcane damage to players within 4 yards and pacifying them for 6 sec.
    • Arcane Obliteration - Araz infuses his current target, inflicting 100 Arcane damage to all players, reduced by the number of players within 10 yards of the impact location. Additionally an Arcane Echo is summoned at the location.

      • Arcane Echo - This echo duplicates the casts of Forgeweaver Araz.
        • Mark of Power - While the Forgeweaver and his echoes are within 20 yards of each other, their damage done increases by 75% and their damage received is reduced by 90%.
        • Echoing Invocation - The echo invokes a collector to begin its Prime Sequence.
        • Echoing Tempest - The caster rains arcane blasts at player destinations every 1 sec for 3 sec, inflicting 75 Arcane damage to players within 4 yards and pacifying them for 6 sec.
      • Astral Mark - Araz's attack leaves the player marked, unable to diminish the damage of the next Arcane Obliteration.
    • Silencing Tempest - The caster rains arcane blasts at player destinations every 1 sec for 3 sec, inflicting 75 Arcane damage to players within 4 yards and pacifying them for 6 sec.
    • Arcane Expulsion - Araz unleashes energy as he begins a ritual, inflicting 70 Arcane damage to all players and knocking them back.
    • Invoke Collector - The caster invokes one of the collectors to begin harvesting.
      • Arcane Collector -
        • Arcane Barrier - The collector erects a barrier reducing their damage received by 99%.
        • Prime Sequence - The collector activates, unleashing waves of devastation that inflict 85 Arcane damage to players they hit.
        • Arcane Siphon - The collector harnesses magic, inflicting 18 Arcane damage to players every 2 sec.
        • Astral Harvest - The caster infuses a player with energy, inflicting 18 Arcane damage every 1 sec for 4 sec. Afterwards an Arcane Manifestation is summoned at the player's destination.
          • Arcane Manifestation - Moves towards the Arcane Collector that summoned it.
            • Astral Surge - The collector surges with manifested energy, inflicting 65 Arcane damage on impact followed by 7 Arcane damage every 2 sec to all players for 16 sec.
        • Astral Harvest - The caster infuses a player with energy, inflicting 18 Arcane damage every 1 sec for 4 sec. Afterwards an Arcane Manifestation is summoned at the player's destination.
          • Arcane Manifestation - Moves towards the Arcane Collector that summoned it.
            • Astral Surge - The collector surges with manifested energy, inflicting 65 Arcane damage on impact followed by 7 Arcane damage every 2 sec to all players for 16 sec.
            • Power Manifested - Manifestations that connect with the Forgeweaver become empowered, granting them immunity to crowd control and increasing their movement speed by 99%.
    • Intermission: Priming the Forge - Forgeweaver Araz funnels energy into the Manaforge to feed Dimensius.
      • Volatile Surge - The Manaforge radiates power, inflicting 2 Arcane damage every 1 sec for 6 sec. This effect stacks.
      • Focusing Iris - Energy focused through the manaforge inflicts 90 Arcane damage every 1 sec to players within the iris.
      • Arcane Collector -
        • Photon Blast - The collector fires energy in the direction of players, inflicting 75 Arcane damage to any player struck and inflicting an additional 12 Arcane damage every 1.5 sec for 6 sec.
        • Arcane Convergence - Energy from collectors feeds the Manaforge. When enough energy is fed, the Manaforge surges inflicting 46 Arcane damage to players.
      • Arcane Collector -
        • Photon Blast - The collector fires energy in the direction of players, inflicting 75 Arcane damage to any player struck and inflicting an additional 12 Arcane damage every 1.5 sec for 6 sec.
        • Arcane Convergence - Energy from collectors feeds the Manaforge. When enough energy is fed, the Manaforge surges inflicting 46 Arcane damage to players.
        • Containment Breach - The destroyed collector causes a breach, inflicting 75 Arcane damage every 3 sec to players.
      • Shielded Attendant - Resilient attendants able to operate within the volatile environment of the Manaforge by repelling arcane energy.
        • Hardened Shell - The attendants shell absorbs 100 incoming damage.
        • Ramping Power - With each consecutive melee attack against the same target, the casters' attack speed increases by 8%.
          This effect stacks.
      • Mana Splinter - The Forgeweaver's armor cracks, stunning him and splintering his form increasing all damage taken by 100% for 12 sec.
    • Intermission: The Iris Opens - Forgeweaver Araz pushes the forge beyond its limits to complete his ritual.
      • Unstable Surge - The manaforge becomes unstable, inflicting 75 Arcane damage to players within 3 yards of impact and applying stacks of Astral Burn to players.
        • Astral Burn - Escaping energy from the manaforge inflicts 2 Arcane damage every 1 sec for 10 sec. This effect stacks.
      • Focusing Iris - Energy focused through the manaforge inflicts 90 Arcane damage every 1 sec to players within the iris.
      • Arcane Collector -
        • Photon Blast - The collector fires energy in the direction of players, inflicting 75 Arcane damage to any player struck and inflicting an additional 12 Arcane damage every 1.5 sec for 6 sec.
        • Arcane Convergence - Energy from collectors feeds the Manaforge. When enough energy is fed, the Manaforge surges inflicting 46 Arcane damage to players.
      • Arcane Collector -
        • Photon Blast - The collector fires energy in the direction of players, inflicting 75 Arcane damage to any player struck and inflicting an additional 12 Arcane damage every 1.5 sec for 6 sec.
        • Arcane Convergence - Energy from collectors feeds the Manaforge. When enough energy is fed, the Manaforge surges inflicting 46 Arcane damage to players.
        • Containment Breach - The destroyed collector causes a breach, inflicting 75 Arcane damage every 3 sec to players.
      • Shielded Attendant - Resilient attendants able to operate within the volatile environment of the Manaforge by repelling arcane energy.
        • Hardened Shell - The attendants shell absorbs 100 incoming damage.
        • Ramping Power - With each consecutive melee attack against the same target, the casters' attack speed increases by 8%.
          This effect stacks.
      • Mana Splinter - The Forgeweaver's armor cracks, stunning him and splintering his form increasing all damage taken by 100% for 12 sec.
    • Stage Two: Darkness Hungers - Forgeweaver Araz unleashes all his power as he feeds himself to Dimensius opening a door to the void itself.
      • Dark Singularity - A singularity erupts within the forge, inflicting 4 Shadow damage every 1 sec to players and pulling them into its Crushing Darkness. Over time, the strength of this movement force increases.
        • Crushing Darkness - The crushing force of the Dark Singularity inflicts 110 Shadow damage every 1 sec to players beyond the event horizon.
        • Hungering Gloom - The singularity infuses a player with void, inflicting 25 Shadow damage every 1 sec for 4 sec. Afterwards a Void Manifestation is summoned at the player's destination.
          • Void Manifestation - Moves towards the Dark Singularity.
            • Void Surge - The singularity surges with manifested energy, inflicting 65 Shadow damage on impact followed by 7 Shadow damage every 2 sec to all players for 16 sec.
        • Hungering Gloom - The singularity infuses a player with void, inflicting 25 Shadow damage every 1 sec for 4 sec. Afterwards a Void Manifestation is summoned at the player's destination.
          • Void Manifestation - Moves towards the Dark Singularity.
            • Void Surge - The singularity surges with manifested energy, inflicting 65 Shadow damage on impact followed by 7 Shadow damage every 2 sec to all players for 16 sec.
            • Power Manifested - Manifestations that connect with the Forgeweaver become empowered, granting them immunity to crowd control and increasing their movement speed by 99%.
      • Overwhelming Power - The Forgeweaver infuses his target, inflicting 2 Arcane damage every 2 sec for 46 sec. This effect stacks.
      • Silencing Tempest - The caster rains arcane blasts at player destinations every 1 sec for 3 sec, inflicting 75 Arcane damage to players within 4 yards and pacifying them for 6 sec.
      • Death Throes - The Forgeweaver erupts as their form is torn apart, inflicting 35 Arcane damage to players and knocking them back.

    The Soul Hunters
    Adarus, now a demon hunter brimming with barely-contained abyssal power, seeks to devour the void energy surrounding Manaforge Omega. His deadly allies, Ilyssa Darksorrow and Velaryn Bloodwrath, have joined Adarus in pursuit of larger prey. Together, they will destroy all who oppose them, leaving nothing but chaos in their wake.

    • Overview - Adarus tears open a rift to the void and brands players with Devourer's Ire. Adarus will focus his assault on the players bearing this mark.

      Velaryn singes any who stand in her path with Eye Beam and lunges towards her prey with The Hunt.

      Ilyssa cleaves her target's essence with Fracture and feasts on their rended soul with Spirit Bomb.

      Upon reaching 100 Fury, the Demon Hunters unleash their true power and enter Metamorphosis.
    • The Soul Hunters -
      • Adarus Duskblaze -
        • Devourer's Ire - Adarus hurls orbs of ravenous void at several locations, inflicting 35 Cosmic damage to all players if not intercepted.
          Adarus focuses his gaze upon players who intercepted these orbs, continually assailing them with Consume and increasing their Physical damage taken by 100%.
          Upon removal, Devourer's Ire transfers to a nearby player and inflicts 5 Cosmic damage to all players.
        • Consume - Adarus drains the essence of players afflicted with Devourer's Ire, inflicting 2 Cosmic damage and absorbing the next 20 healing received.
        • Consume - Adarus drains the essence of players afflicted with Devourer's Ire, inflicting 2 Cosmic damage and absorbing the next 20 healing received.

          • Unending Hunger - Adarus withers their target, increasing the damage and healing absorb taken from Consume by 20% for 60 sec. This effect stacks.
        • Voidstep - Adarus tears open a path through the void and teleports to a new location, inflicting 30 Cosmic damage to players within 4 yards along the path to his destination.
          During this movement, Adarus manifests images of himself which cast Hungering Slash.
          • Hungering Slash - Images of Adarus slice open the fabric of the void around them, inflicting 35 Cosmic damage to players within 8 yards and coalescing a pool of Encroaching Oblivion.
            • Encroaching Oblivion - A growing expanse of void opens, inflicting 5 Cosmic damage every 1 sec to players within and increasing their damage taken by 30%.
              The void spreads over time, but players afflicted with Devourer's Ire can greedily consume the essence and reduce its size.
        • Eradicate - Adarus conjures a scythe-wielding shadow that dashes behind players and cleaves through them, inflicting 75 Cosmic damage to all players struck.
      • Velaryn Bloodwrath -
        • The Hunt - Velaryn marks a player as her prey, charging towards them and inflicting 500 Chaos damage. This effect is reduced for each player standing within the path of The Hunt.
          Velaryn additionally strikes players along the path, inflicting 65 Chaos damage to players struck.
        • The Hunt - Velaryn marks a player as her prey, charging towards them and inflicting 500 Chaos damage. This effect is reduced for each player standing within the path of The Hunt.
          Velaryn additionally strikes players along the path, inflicting 65 Chaos damage to players struck.
        • The Hunt - Velaryn marks a player as her prey, charging towards them and inflicting 500 Chaos damage. This effect is reduced for each player standing within the path of The Hunt.
          Velaryn additionally strikes players along the path, inflicting 65 Chaos damage to players struck.
          • Weakened Prey - Velaryn exposes any players struck along the path of The Hunt, increasing their damage taken from standing in the path of The Hunt by 500% for 10 sec.
        • Blade Dance - Velaryn rapidly slashes at nearby locations, inflicting 40 Chaos damage to players caught in the effect.
        • Eye Beam - Velaryn channels a torrent of Fel energy towards her current target for 4 sec, inflicting 20 Chaos damage and applying Fel-Singed every 0.5 sec to players within the beam and blasting them away.
          After the blast concludes, Velaryn will Felblade towards her current target.
          • Fel-Singed - Increases the damage taken from Eye Beam by 15% for 40 sec. This effect stacks.
          • Felblade - Velaryn charges to her current target, inflicting 50 Fire damage and an additional 8 Fire damage every 1 sec for 25 sec.
        • Eye Beam - Velaryn channels a torrent of Fel energy towards her current target for 4 sec, inflicting 20 Chaos damage and applying Fel-Singed every 0.5 sec to players within the beam and blasting them away.
          After the blast concludes, Velaryn will Felblade towards her current target.
          • Fel-Singed - Increases the damage taken from Eye Beam by 15% for 40 sec. This effect stacks.
          • Felblade - Velaryn charges to her current target, inflicting 50 Fire damage and an additional 8 Fire damage every 1 sec for 25 sec.
        • Fel Inferno - Velaryn wreathes the arena in flame, inflicting 4 Fire damage to all players and an additional 1 Fire damage every 0.5 sec for 15 sec when each pillar of the inferno is created. This effect stacks.
          The flame inflicts 60 Fire damage every 1 sec to any players who step into the firestorm.
      • Ilyssa Darksorrow -
        • Fracture - Ilyssa rapidly slashes her current target, inflicting 175 Physical damage and applying Shattered Soul.
          This strike cleaves the target's soul into fragments which each maintain Frailty on the target until another player collects the fragment.
          • Shattered Soul - Ilyssa shatters the target's soul, increasing their damage taken from Fracture by 125% for 40 sec.
          • Frailty - The fragment draws upon the target's soul, reducing their healing received by 33%. This effect stacks.
            Players other than the target can collect the fragment, suffering 15 Chaos damage every 3 sec for 30 sec. This effect stacks.
        • Spirit Bomb - Ilyssa explodes, inflicting 10 Fire damage to all players plus an additional 2 Fire damage every 0.5 sec for 8 sec and applying Soulcrush.
          Ilyssa destroys any fragments still present from Fracture, applying Expulsed Soul to all players.
          • Soulcrush - Spirit Bomb causes players to absorb the next 35 healing received.
          • Expulsed Soul - Spirit Bomb explodes any splintered fragments remaining from Fracture, inflicting 5 Fire damage to all players plus an additional 3 Fire damage every 0.5 sec for 20 sec. This effect stacks.
        • Sigil of Chains - Ilyssa places a Sigil of Chains at their current target's location that activates after 2.5 sec.
          All players are pulled to its center and snared, reducing movement speed by 40% for 6 sec.
        • Immolation Aura - Ilyssa engulfs themselves in flame, inflicting 4 Chaos damage to all players every 2 sec.
    • Intermission: The Ceaseless Hunger - Adarus enshrouds the arena in void and attempts to draw all players into a Collapsing Star.
      • Collapsing Star - Adarus manifests a Collapsing Star which begins to pull players towards its center.
        Stellar fragments rain down and are pulled towards the center of the star. The fragments explode upon contacting a player, inflicting 10 Cosmic damage.
        If the fragments reach the center, they instead inflict 30 Cosmic damage to all players.
        • Dark Residue - The stellar residue burns, inflicting 10 Cosmic damage every 1 sec for 5 sec. This effect stacks.
        • Event Horizon - The Collapsing Star inflicts 50 Cosmic damage every 0.5 sec to players within its mass.
      • Soul Tether - The casters bind several players together for 24 sec, causing them to snap towards each other and suffer 30 Chaos damage if they move further than 15 yards apart.
    • Intermission: The Demon Within - Velaryn scours the arena with Fel Rush.
      • Fel Rush - Velaryn manifests echoes of herself for 24 sec which rush forward, incinerating anything in their path for 65 Chaos damage.
      • Soul Tether - The casters bind several players together for 24 sec, causing them to snap towards each other and suffer 30 Chaos damage if they move further than 15 yards apart.
    • Intermission: The Unrelenting Pain - Ilyssa rampages about the arena with Infernal Strike and annihilates her foes with Fel Devastation.
      • Infernal Strike - Ilyssa leaps to a location, inflicting 50 Fire damage to all players within 18 yards and knocking them away.
      • Fel Devastation - Ilyssa unleashes the Fel within, inflicting 15 Fire damage every 0.5 sec to all players within the effect for 4.5 sec.
      • Fel Devastation - Ilyssa unleashes the Fel within, inflicting 15 Fire damage every 0.5 sec to all players within the effect for 4.5 sec.
        • Withering Flames - Ilyssa's torrent of Fel withers her targets, reducing their movement speed by 2% for 10 sec. This effect stacks.
      • Soul Tether - The casters bind several players together for 24 sec, causing them to snap towards each other and suffer 30 Chaos damage if they move further than 15 yards apart.

    Fractillus
    An elemental born of the crags and dunes surrounding the Manaforge, Fractillus guards his domain by harnessing the power of the biting sands and hardened glass of the inhospitable wastes.

    • Overview - Fractillus calls forth an Entropic Conjunction causing Crystal Nexuses erupt from the ground.

      Upon reaching 100 energy, Fractillus will use its Crystaline Backhand to knock away all enemies, causing them to slam into the Crystal Nexuses.
    • Crystal Nexus - A crystalline wall of void energy which explodes upon impact, launching Nexus Shrapnel.
      • Nexus Shrapnel - Shrapnel is launched at a location, inflicting 35 Shadow damage to all players within 4 yd.
    • Brittle Nexus - A brittle wall of void energy which explodes upon impact, launching Nexus Explosion and applies Crystal Lacerations to all players.
      • Crystal Lacerations - Razor sharp void crystals explode from the shattered nexus, inflicting 7 Shadow damage every 1 sec for 8 sec to all players within 100 yards. This effect stacks.
      • Nexus Shrapnel - Shrapnel is launched at a location, inflicting 35 Shadow damage to all players within 4 yd.
    • Void-Infused Nexus - A wall infused with void energy which explodes upon impact, launching Nexus Explosion and applies Void Infusion upon the player that broke it.
      • Nexus Shrapnel - Shrapnel is launched at a location, inflicting 35 Shadow damage to all players within 4 yd.
      • Null Consumption - Infuses multiple players with void energy, inflicting 5 Shadow damage every 1 sec, for 6 sec.
        Null Explosion is triggered
        upon expiration.
        • Null Explosion - The player explodes, inflicting 35 Shadow damage to all players within 10 yards.
    • Entropic Conjunction - Fractillus pounds the ground, inflicting 50 Shadow damage to all players and triggering multiple Entropic Shockwaves.
      • Entropic Shockwave - Fractillus unleashes a sequence of crystals shockwaves, inflicting 30 Shadow damage every 2 sec for 12 sec sec to anyone hit.
        • Crystal Nexus - A crystalline wall of void energy which explodes upon impact, launching Nexus Shrapnel.
          • Nexus Shrapnel - Shrapnel is launched at a location, inflicting 35 Shadow damage to all players within 4 yd.
    • Crystalline Backhand - Fractillus does a sweeping backhand, inflicting 20 Shadow damage to all players and knocking back players afflicted by Crystallized.
    • Nether Crystallization - Fractillus begins transforming players to crystal, inflicting 10 Shadow damage every 1 seconds for 8 sec.
      Upon expiration, Crystallized is applied.
      • Crystallized - The target becomes crystal, rooting them in place for 24 sec.
    • Shockwave Slam - Fractillus slams his target, inflicting 160 Physical damage, increases damage taken from Shockwave Slam by 500% for 55 sec and triggers a Entropic Shockwave.
      • Entropic Shockwave - Fractillus unleashes a sequence of crystals shockwaves, inflicting 30 Shadow damage every 2 sec for 12 sec sec to anyone hit.
        • Crystal Nexus - A crystalline wall of void energy which explodes upon impact, launching Nexus Shrapnel.
          • Nexus Shrapnel - Shrapnel is launched at a location, inflicting 35 Shadow damage to all players within 4 yd.

    Nexus-King Salhadaar
    Once the ruler of K'aresh and sworn to defeat Dimensius, Nexus-King Salhadaar reveals that he formed a pact with the very being that shattered his homeworld. Atop his Royal Voidwing, Salhadaar commands the Shadowguard to ensure the return of his master, Dimensius.

    • Overview - The Nexus-King readies his mace to Conquer armies as images of the Royal Voidwing Behead and Besiege insurgents at his command. Those who lack zeal are destined for servitude when Salhadaar Invokes the Oath.

      By regal edict, Oath-Breakers are devoured between cosmic jaws and razed to atoms by the Royal Voidwing's Dimension Breath. Salhadaar governs the battle from atop his steed, rallying elite Shadowguard reinforcements.

      When King's Hunger takes reign, Salhadaar's loyal drake is called upon for ultimate sacrifice. Violet skies blacken and galaxies of Dark Stars form at the strike of a gavel as the Nexus-King plunges the world into twilight.
    • Stage One: Oath-Breakers - Salhadaar forces players under oath and tests their will against the void.
      • Nexus-King Salhadaar -
        • Decree: Oath-Bound - Salhadaar declares a trial of loyalty, inflicting 16 Shadow damage to all players every 1 sec for 6 sec and granting 3 stacks of Oath-Bound.

          • King's Thrall - Mind-controlled and empowered by the void, healing you to full health and increasing damage done by 100%.
          • Oath-Breaker - An oath shatters, inflicting 3 Shadow damage to all players.
        • Decree: Oath-Bound - Salhadaar declares a trial of loyalty, inflicting 16 Shadow damage to all players every 1 sec for 6 sec and granting 3 stacks of Oath-Bound.

          • King's Thrall - Mind-controlled and empowered by the void, healing you to full health and increasing damage done by 100%.
          • Oath-Breaker - An oath shatters, inflicting 3 Shadow damage to all players.
        • Vengeful Oath - Broken oaths return to haunt you, manifesting as ethereal spirits that dart into players. Failing to face a spirit returns a stack of Oath-Bound.
        • Subjugation Rule - Salhadaar executes a combination of strikes to subdue players.
          • Conquer - Salhadaar smashes his current target, inflicting 300 Physical damage and an additional 600 Shadow damage split among all players within 8 yards, knocking them upwards.
            Players struck lose a stack of Oath-Bound. Increases damage taken from Conquer by 50% for 20 sec.
          • Vanquish - Salhadaar cleaves his current target, inflicting 80 Physical damage and an additional 80 Shadow damage to all players in front of him, knocking them away.
            Increases damage taken from Vanquish by 50% for 20 sec.
        • Banishment - Salhadaar exiles several players, inflicting 6 Shadow damage every 1 sec for 8 sec.
          Upon expiration, each target bursts with torturous void inflicting 16 Shadow damage.
        • Invoke the Oath - Salhadaar invokes the oath, inflicting 45 Shadow damage to all players. Any player that is still Oath-Bound is converted into King's Thrall.
        • Tyranny - Salhadaar's imperious presence inflicts 8 Shadow damage to all players every 2 sec.
      • Royal Voidwing -
        • Fractal Images - The Royal Voidwing splits into several cosmic images that mirror its attacks.
          • Fractal Claw - Fractal Images attempt to execute players that get too close, inflicting 100 Cosmic damage.
        • Behead - The Voidwing shreds through a player with its claws, inflicting 45 Cosmic damage and dragging any player caught within their path.
          • Cosmic Rip - An abyssal fissure that inflicts 20 Cosmic damage every 1 sec to players within the effect.
        • Besiege - The Voidwing sweeps across the sky, exhaling a breath that inflicts 25 Cosmic damage every 0.25 sec to any player within the effect.
    • Stage Two: Rider of the Dark - Salhadaar orders the draconic images to converge back into one as he takes his rightful seat atop the Royal Voidwing.
      • Nexus-King Salhadaar -
        • Coalesce Voidwing - The Fractal Images dissolve from view as they reintegrate beings.
          The coalesced Royal Voidwing pierces up from below, inflicting 120 Cosmic damage to any player hit and knocking all players back.
        • Netherbreaker - Salhadaar hurls his mace which ricochets between several targets, inflicting 56 Shadow damage within 30 yards of each impact.
        • Tyranny - Salhadaar's imperious presence inflicts 8 Shadow damage to all players every 2 sec.
      • Royal Voidwing -
        • Dimension Breath - The Voidwing unleashes a galactic beam from its jaws for 4 sec, inflicting 25 Cosmic damage to any player within it every 0.25 sec.
          Several portals tear open, from which this breath is emitted in additional directions.
        • Dimension Breath - The Voidwing unleashes a galactic beam from its jaws for 4 sec, inflicting 25 Cosmic damage to any player within it every 0.25 sec.
          Several portals tear open, from which this breath is emitted in additional directions.

          • Dimension Glare - The target's existence unravels after 2 sec, inflicting Cosmic damage proportional to the damage taken from Dimension Breath to all players.
        • Dimension Breath - The Voidwing unleashes a galactic beam from its jaws for 4 sec, inflicting 25 Cosmic damage to any player within it every 0.25 sec.
          Several portals tear open, from which this breath is emitted in additional directions.

          • Dimension Glare - The target's existence unravels after 2 sec, inflicting Cosmic damage proportional to the damage taken from Dimension Breath to all players.
        • Cosmic Maw - The Voidwing shreds its current target between stellar jaws, inflicting 250 Physical damage.
          The target's essence is devoured, inflicting an additional 8 Cosmic damage every 0.3 sec and increasing damage taken from Dimension Breath by 100% for 10 sec.
        • Behead - The Voidwing shreds through a player with its claws, inflicting 45 Cosmic damage and dragging any player caught within their path.
          • Cosmic Rip - An abyssal fissure that inflicts 20 Cosmic damage every 1 sec to players within the effect.
    • Intermission One: Nexus Descent - Elite Shadowguard reinforcements arrive as Salhadaar continues to seal the Manaforge.
      • Nexus-King Salhadaar -
        • Rally the Shadowguard - Salhadaar summons a wave of Shadowguard that arrive at each side of the loading bay.
          • Manaforged Titan -
            • Self-Destruct - Upon reaching 100 energy, self-destruction protocol is initiated.
              After 10 sec, the automaton detonates inflicting 130 Shadow damage to all players.
            • Dread Mortar - The automaton fires a barrage of dark missiles, inflicting 65 Shadow damage within 5 yards of each impact.
          • Nexus-Prince Ky'vor -
            • Twilight Barrier - The Nexus-Prince shields himself for 50% of his maximum health.
            • Nexus Beams - The ethereal blasts cosmic beams in several directions. Contact with any beam inflicts 20 Shadow damage every 0.25 sec.
            • Netherblast - The ethereal annihilates a player with twilight energy, inflicting 53 Shadow damage.
          • Nexus-Prince Xevvos -
            • Twilight Barrier - The Nexus-Prince shields himself for 50% of his maximum health.
            • Nexus Beams - The ethereal blasts cosmic beams in several directions. Contact with any beam inflicts 20 Shadow damage every 0.25 sec.
            • Netherblast - The ethereal annihilates a player with twilight energy, inflicting 53 Shadow damage.
          • Shadowguard Reaper -
            • Twilight Massacre - The ethereal takes aim at a player before dashing through them, inflicting 72 Shadow damage to any player in its path.
              Inflicts significant damage to Twilight Barrier if struck.
            • Reap - The ethereal shadowsteps behind a player and slashes through them, inflicting 20 Shadow damage and an additional 3 Shadow damage every 1 sec for 8 sec.
        • Seal the Forge - Salhadaar funnels energy into the door of the Manaforge, inflicting 11 Shadow damage every 1 sec to players within 70 yards and pushing them away.
          • Royal Ward - Enshrouded in regal shadows, reducing damage taken by 99%.
        • Tyranny - Salhadaar's imperious presence inflicts 8 Shadow damage to all players every 2 sec.
      • Royal Voidwing -
        • Royal Ward - Enshrouded in regal shadows, reducing damage taken by 99%.
    • Intermission Two: King's Hunger - Salhadaar consumes the energy of the Royal Voidwing to revitalize and empower himself.
      • Nexus-King Salhadaar -
        • King's Hunger - Salhadaar drains the energy from the Voidwing, increases its damage taken by 100% and inflicting 12 Shadow damage to all players every 1 sec for 30 sec.
          Upon completion, Salhadaar heals himself equal to the Voidwing's remaining health as the drake fades from existence.
        • Royal Ward - Enshrouded in regal shadows, reducing damage taken by 99%.
        • Tyranny - Salhadaar's imperious presence inflicts 8 Shadow damage to all players every 2 sec.
      • Royal Voidwing -
        • Behead - The Voidwing shreds through a player with its claws, inflicting 45 Cosmic damage and dragging any player caught within their path.
    • Stage Three: World in Twilight - Salhadaar stands alone as the final champion of the Void Lord's return.
      • Galactic Smash - Images of Salhadaar emerge alongside him to smash their targets with galactic force, applying Twilight Scar and inflicting 36 Cosmic damage to all players. Players farther from each target take less damage.
        Salhadaar's primary target is Starshattered. A Dark Star forms at each impact location.

        • Dark Star - A star materializes from the Twisting Nether, pulling players towards its center for 5 sec.
          Upon emergence, players within the Dark Star are Atomized as Twilight Spikes ripple outward. Inflicts 1 Cosmic damage to all players every 1 sec.

          • Atomized - The Dark Star vaporizes any player within it, reducing movement speed by 40% and inflicting 22 Cosmic damage every 0.5 sec.
          • Twilight Spikes - Rings of stellar spikes surge from below, inflicting 75 Cosmic damage to any player struck.
          • Nexus Collapse - Consuming a Starkiller Nova explodes the Dark Star from the inside. Erupting shrapnel inflicts 10 Cosmic damage to all players.
          • Nexus Collapse - Consuming a Starkiller Nova explodes the Dark Star from the inside. Erupting shrapnel inflicts 10 Cosmic damage to all players.

            • Dimension Rend - Space-time caves in, creating a void that inflicts 20 Cosmic damage every 1 sec to any player within it and pulls them towards its center.
          • Dark Orbit - The Dark Star orbits around the arena.
          • Dark Orbit - The Dark Star orbits around the arena.
          • Stars Collide - Collision with another Dark Star inflicts 50 Cosmic damage to all players every 0.5 sec.
        • Twilight Scar - Mutilated by chaotic magic of another dimension, inflicting Cosmic damage every 1 sec for 8 sec.
        • Starshattered - Salhadaar's galactic mace inflicts 350 Physical damage and increases damage taken from Starshattered by 50% for up to 40 sec.
      • Starkiller Swing - Images of Salhadaar emerge alongside him to swing and erupt a galactic missile at their targets, inflicting 32 Cosmic damage to all players in its path and applying Twilight Scar.
        Salhadaar's primary target is Starshattered. Each missile detonates in a Starkiller Nova unless consumed.

        • Starkiller Nova - The interstellar blast blackens the sky, inflicting 33 Cosmic damage to all players.
        • Twilight Scar - Mutilated by chaotic magic of another dimension, inflicting Cosmic damage every 1 sec for 8 sec.
        • Starshattered - Salhadaar's galactic mace inflicts 350 Physical damage and increases damage taken from Starshattered by 50% for up to 40 sec.
      • Tyranny - Salhadaar's imperious presence inflicts 8 Shadow damage to all players every 2 sec.

    Dimensius, the All-Devouring
    Deep within Manaforge Omega, Dimensius--the All-Devouring and destroyer of K'aresh--is slowly waking as his devoted ethereal followers use the Dark Heart to give him sustenance. If they succeed, they will unleash a being of unfathomable power that could destroy the very fabric of reality.

    • Overview - Dimensius attempts to Devour players almost immediately, and again every time he reaches 100 energy. His Growing Hunger increases with each cast, pushing the players' Collective Gravity to its limits.

      When Dimensius' health is depleted, he collapses into the Dark Heart and pulls players in with him, where they must quickly fly with Xal'atath to safety. He releases his conquered rivals to halt players' advance and attempts to obliterate them with Extinction and Gamma Burst.

      After a devastating counter-attack from the players and Xal'atath, Dimensius begins to Extinguish the Stars. Upon reaching 100 energy he again attempts to Devour everything around him, pulling his Accretion Disk ever closer while Supernova fills what space remains with deadly Black Holes.
    • Stage One: Critical Mass -
      • Oblivion - Dimensius instantly devours any player who enters his body for any reason, killing them horribly.
      • Massive Smash - Dimensius smashes his current target with devastating force, inflicting 190 Cosmic damage to players within 20 yards and applying Mortal Fragility.
        The force of the attack ripples outward through space inflicting 45 Cosmic damage to all other players, knocking them away from the impact location, and scattering Living Mass.
        • Living Mass -
          • Fission - The Living Mass sustains a high-energy reaction that inflicts 15 Cosmic damage to random players every 2 sec.
          • Excess Mass - Upon defeat, Living Mass decays into Excess Mass that players can pick up.
            While at least 2 players with Excess Mass are within 0 yards of one another, they project a zone of Collective Gravity.
            • Collective Gravity - When 2 or more players with Excess Mass gather, they project a 0 yard zone that reduces movement speed by 30% and grants 1 stack of Collective Gravity for each player within who has Excess Mass.
              Dimensius can only Devour players with less Collective Gravity than his Growing Hunger.
        • Mortal Fragility - Increases Physical damage taken by 100%. This effect stacks.
      • Massive Smash - Dimensius smashes his current target with devastating force, inflicting 190 Cosmic damage to players within 20 yards and applying Mortal Fragility.
        The force of the attack ripples outward through space inflicting 45 Cosmic damage to all other players, knocking them away from the impact location, and scattering Living Mass.
        • Living Mass -
          • Fission - The Living Mass sustains a high-energy reaction that inflicts 15 Cosmic damage to random players every 2 sec.
          • Infinite Possibilities - Whenever a Living Mass' health is depleted, it enters a state of Infinite Possibilities for 3 sec, then restores all Living Mass to full health.
            Depleting the health of all Living Mass at the same time interrupts this effect and leaves them with only one possibility: Death.
          • Excess Mass - Upon defeat, Living Mass decays into Excess Mass that players can pick up.
            While at least 2 players with Excess Mass are within 0 yards of one another, they project a zone of Collective Gravity.
            • Collective Gravity - When 2 or more players with Excess Mass gather, they project a 0 yard zone that reduces movement speed by 30% and grants 1 stack of Collective Gravity for each player within who has Excess Mass.
              Dimensius can only Devour players with less Collective Gravity than his Growing Hunger.
        • Mortal Fragility - Increases Physical damage taken by 100%. This effect stacks.
      • Devour - Upon reaching 100 energy, Dimensius attempts to devour all players, inflicting 32 Shadow damage every 1 sec for 5 sec.
        After 5 sec any player with insufficient Collective Gravity is pulled into Dimensius and consigned to Oblivion. He then absorbs all Excess Mass and Living Mass.
        • Growing Hunger - Dimensius' hunger grows with each cast of Devour, increasing the amount of Collective Gravity needed to survive.
      • Dark Matter - Dimensius expels dark matter at all players, inflicting 65 Shadow damage to players within 4 yards on impact.
      • Dark Matter - Dimensius expels dark matter at all players, inflicting 65 Shadow damage to players within 4 yards on impact.
        • Dark Energy - Unfathomable cosmic energy that inflicts 5 Cosmic damage to players standing within every 1 sec, increases all damage they take by 200%, and reduces their movement speed by 50%.
      • Shattered Space - Dimensius reaches down with both hands and tears at the very fabric of space, inflicting 300 Cosmic damage to players within 10 yards of each hand and 60 Cosmic damage to all other players.
        This violent act creates an enormous sphere of Antimatter at each location and causes a flurry of Spatial Fragments to rain down around players.
        • Antimatter - Spheres of Antimatter form at the location of Shattered Space and remain stable for 10 sec, then trigger an annihilation reaction that inflicts 600 Cosmic damage to all players.
          Every 0.5 sec, Antimatter reacts with players within 0 yards inflicting 12 Cosmic damage and reducing the damage of its final reaction by the same amount.
        • Spatial Fragment - Fragments of Shattered Space rain down around players, inflicting 40 Cosmic damage to players within 4 yards of the impact location and stunning them for 4 sec.
      • Reverse Gravity - Dimensius targets random players then reverses their gravity after 6 sec, inflicting 30 Shadow damage to players within 6 yards and sending them Airborne.
        Players hit by this effect who are already Airborne are immediately launched into Dimensius.
        • Airborne - Targets of Reverse Gravity are launched upward, where they float helplessly toward Dimensius.
          Players with Excess Mass can stand under them to pull them back down, canceling this effect when they reach solid ground.
      • Fists of the Voidlord - Dimensius' melee attacks disrupt the very fabric of space, forcing his target into melee range if they can't be reached and inflicting 30 Shadow damage to players within 15 yards of his target.
      • Cosmic Radiation - Dimensius radiates intense energy, inflicting 8 Cosmic damage to all players every 2 sec.
    • Intermission: Event Horizon -
      • Xal'atath -
        • Soaring Reshii - Xal'atath energizes players' Reshii Wraps, protecting them from Endless Darkness and allowing the use of flying mounts.
        • Umbral Gate - Xal'atath bends space to her advantage creating waygates that refresh the duration of Soaring Reshii, grant a burst of speed and restore 1 Vigor when players pass through them.
      • Oblivion - Dimensius instantly devours any player who enters his body for any reason, killing them horribly.
      • Endless Darkness - Dimensius consigns players to Oblivion from any distance if they're not protected by Soaring Reshii.
      • Broken World - Fragments of worlds shattered by Dimensius hurtle through space, inflicting 200 Cosmic damage and dismounting players on impact.
      • Astrophysical Jet - Dimensius tears through space with an immense stream of radiation that inflicts 100 Cosmic damage every 1 sec to players who stray too close.
        Players who attempt to cross the center of the stream are vaporized instantly.
      • Black Hole - When a star dies a singularity forms in its place, lethally spaghettifying any player it touches.
        • Spaghettification - Black Holes shred players into their constituent atoms on contact, killing them.
      • Stellar Core - Concentrated stellar energy that can be collected by flying players, allowing them to launch a Shooting Star at the nearest Voidlord when they land.
        • Shooting Star - Smash concentrated stellar energy into the nearest Voidlord, inflicting Cosmic damage equal to 5% of the Voidlord's maximum health.
    • Stage Two: The Dark Heart -
      • Extinction - Dimensius hurls a fragment of a broken world at players, inflicting 300 Cosmic damage to players caught in its path and stunning them for 4 sec.
      • Gamma Burst - Dimensius tears through space with an immense stream of radiation that inflicts 15 Cosmic damage every 1 sec to all players and pushes them away over 4 sec.
      • Gravitational Distortion - Dimensius bends the laws of nature, applying either Crushing Gravity or Inverse Gravity to all players.
        • Crushing Gravity - After 5 sec intense gravity pushes down around the target, inflicting 40 Cosmic damage and applying Crushed to all players within 3 yards.
          • Crushed - The target is crushed by intense gravity, stunning them and inflicting 20 Cosmic damage every 1 sec for 6 sec.
        • Inverse Gravity - After 5 sec intense gravity pushes outward from the target, inflicting 10 Cosmic damage and violently knocking away players within 6 yards.
      • The Devoured Lords - Dimensius releases his conquered rivals to halt the players' advance.
        • Eclipse - The Voidlord begins a ritual to seal the worldsoul fragment within a veil of impenetrable darkness.
          Upon completion of the ritual, the fragment becomes inaccessible.
          Upon reaching 100 energy, the Voidlord completes the ritual instantly.
        • Artoshion -
          • Mass Ejection - Arthosion lashes out at players in a cone in front of him, inflicting 80 Cosmic damage and knocking them back.
          • Mass Ejection - Arthosion lashes out at players in a cone in front of him, inflicting 80 Cosmic damage and knocking them back.
            • Debris Field - The Voidlord's powerful spell leaves behind cosmic debris that inflicts 10 Cosmic damage every 1 sec to players within and reduces their movement speed by 50%.
          • Conqueror's Cross - The Voidlord summons a phalanx of Voidwardens to secure his territory and restrict player movement.
            • Voidwarden -
              • Voidwarding - The Voidwarden exerts control over the area around it, knocking back players who enter and inflicting 30 Shadow damage plus an additional 15 Shadow damage every 2 sec for 30 sec.
              • Entropic Unity - Upon death, the Voidwarden's energy is absorbed by all other Voidwardens within 8 yards, fully restoring their health.
            • Nullbinder -
              • Null Binding - The Nullbinder weaves a dark pattern and binds all players with it, inflicting 30 Shadow damage plus an additional 10 Shadow damage every 2 sec for 20 sec and reducing their movement speed by 30%. This effect stacks.
          • Touch of Oblivion - The Voidlord's successful melee attacks apply Touch of Oblivion, inflicting 8 Shadow damage every 2 sec for 10 sec. This effect stacks.
            Upon reaching 10 applications, the target is consigned to Oblivion.
        • Pargoth -
          • Nova - Pargoth releases superheated energy, inflicting 80 Cosmic damage to players within 10 yards.
          • Nova - Pargoth releases superheated energy, inflicting 80 Cosmic damage to players within 10 yards.
            • Debris Field - The Voidlord's powerful spell leaves behind cosmic debris that inflicts 10 Cosmic damage every 1 sec to players within and reduces their movement speed by 50%.
          • Conqueror's Cross - The Voidlord summons a phalanx of Voidwardens to secure his territory and restrict player movement.
            • Voidwarden -
              • Voidwarding - The Voidwarden exerts control over the area around it, knocking back players who enter and inflicting 30 Shadow damage plus an additional 15 Shadow damage every 2 sec for 30 sec.
              • Entropic Unity - Upon death, the Voidwarden's energy is absorbed by all other Voidwardens within 8 yards, fully restoring their health.
            • Nullbinder -
              • Null Binding - The Nullbinder weaves a dark pattern and binds all players with it, inflicting 30 Shadow damage plus an additional 10 Shadow damage every 2 sec for 20 sec and reducing their movement speed by 30%. This effect stacks.
          • Touch of Oblivion - The Voidlord's successful melee attacks apply Touch of Oblivion, inflicting 8 Shadow damage every 2 sec for 10 sec. This effect stacks.
            Upon reaching 10 applications, the target is consigned to Oblivion.
    • Stage Three: Singularity -
      • Oblivion - Dimensius instantly devours any player who enters his body for any reason, killing them horribly.
      • Destabilized - Dimensius reels from Xal'atath's devastating counter-attack, increasing all damage taken by 200% until he recovers.
      • Accretion Disk - Dimensius' lost mass swirls and churns at the edge of the platform, inflicting 30 Shadow damage to players on contact and knocking them back.
      • Extinguish The Stars - Dimensius calls 8 Voidstars down around him over 10 sec, each inflicting 30 Shadow damage to all players plus an additional 60 Shadow damage to players within 5 yards of the impact location.
        The Voidstars then begin to orbit him and project a Gravity Well.
        • Gravity Well - Voidstars project a Gravity Well that inflicts 16 Shadow damage every 1 sec to players within 4 yards and reduces their movement speed by 30%.
          While affected by a Gravity Well, the potency of forced movement effects is reduced by 90%.
      • Devour - Upon reaching 100 energy Dimensius increases his Density, creating a powerful inward force that inflicts 6 Shadow damage every 1 for 5 sec and pulls in players, Voidstars, Black Holes, and the Accretion Disk.
        After 5 sec any player outside of a Voidstar's Gravity Well is immediately pulled into Dimensius and consigned to Oblivion.
        • Density - Increases damage of Cosmic Radiation by 100%. This effect stacks.
      • Darkened Sky - Dimensius calls down a series of massive celestial objects that collide with the ground one after another. Each impact inflicts 300 Shadow damage to players within 12 yards and triggers a Shadowquake.
        • Shadowquake - A tremendous shockwave of dark energy radiates outward from the impact, inflicting 30 Shadow damage to players on contact and increasing damage taken from Shadowquake by 300% for 6 sec. This effect stacks.
      • Cosmic Collapse - Dimensius collapses space itself in an attempt to crush his target, inflicting 100 Cosmic damage and 100 Physical damage to players within 12 yards and applying Cosmic Fragility.
        The force of the attack pulls all players up to 20 yards toward the impact location.
      • Supernova - Dimensius initiates the death a Voidstar, causing it to explode after 5 sec inflicting 150 Cosmic damage to all players, reduced based on distance.
        A Black Hole appears in place of the Voidstar and continues to orbit Dimensius.
        • Black Hole - When a star dies a singularity forms in its place, lethally spaghettifying any player it touches.
          • Spaghettification - Black Holes shred players into their constituent atoms on contact, killing them.
      • Gravitational Distortion - Dimensius bends the laws of nature, applying either Crushing Gravity or Inverse Gravity to all players.
        • Crushing Gravity - After 5 sec intense gravity pushes down around the target, inflicting 40 Cosmic damage and applying Crushed to all players within 3 yards.
          • Crushed - The target is crushed by intense gravity, stunning them and inflicting 20 Cosmic damage every 1 sec for 6 sec.
        • Inverse Gravity - After 5 sec intense gravity pushes outward from the target, inflicting 10 Cosmic damage and violently knocking away players within 6 yards.
      • Fists of the Voidlord - Dimensius' melee attacks disrupt the very fabric of space, forcing his target into melee range if they can't be reached and inflicting 30 Shadow damage to players within 15 yards of his target.
      • Cosmic Radiation - Dimensius radiates intense energy, inflicting 4 Cosmic damage to all players every 2 sec.


  2. #2
    Isn't better to put this topic on dungeons and raids?

  3. #3
    Uh oh... so we end up working WITH Xal'atath... I sense shades of helping Azshara escape from N'Zoth's forces... so she can have her ultimate prize when Dimensius is out of the way.

  4. #4
    Looking forward to all the void related spells

  5. #5
    If they succeed, they will unleash a being of unfathomable power that could destroy the very fabric of reality.
    Can't wait till he dies and says:

    "I was just trying to unite us against the true enemy"

    Then turns into a robot.

  6. #6
    Again just 8 bosses

  7. #7
    Old God
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    so from what I heard the story ends with the dungeon this time, and not the raid? someone mentioned it in another thread. do we know what the bosses are in that dungeon?

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