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  1. #21
    even something like WW monk had a much more clear game play identity in mop than it does currently Tiger eye brew and its interaction with short duration mastery buffs is such a cool and interesting mechanic

    i really wish that we got the glyph of demon hunting as a full fledged tank spec for warlocks, especially with how theyre funneling people from sod to mop, allowing warlock tanks to keep warlock tanking would have been 10/10 and all it would really take is adding vengeance that gives sp, crit immunity and letting taunt work on raid bosses

  2. #22
    Lots of people with downloaded opinions from content creators malding at me over that last post.

    The pinnacle of class design according to MMOC:

    Press Colossus Smash if it's not up
    If you had 80 rage when you pressed CS, press Slam for the next 4 globals
    If you didn't, press Mortal Strike when it's up
    Cast Slam if you have 100 rage
    Cast Overpower

    That's it. The holy grail of demo lock is the same shit with purple graphics, keep dots up, go into a damage window when you have x resource, spam a filler spell. BiS DPS survival hunter? Keep a green dot up, push two or three different buttons when their CDs end, press green filler spell. Healers are even worse because you barely even have to make triage decisions, you just cast spells and the game decides who should be healed most of the time.

    IDGAF about 'borrowed power', it's a meaningless term. It's no different than saying Breath of Sindragosa from S1 TWW was a 'borrowed power' because it doesn't exist anymore, every single thing about our characters is 'borrowed power'. Everyone loves tier sets because they interact with your existing rotation and talents to mix things up, that is exactly what things like Azerite gear did, what Legiondaries did - the problem with those systems wasn't that they existed, it was the badly designed ways in which you obtained them. They still made for 10x more interesting gameplay decisions than MoP's flowcharts with literally two decision points on them at best.

    Don't reply with an essay about how "um ackshually demonology is very complex because your filler spell ackshually changes from shadow bolt to shadow ray so it's ackshually much more complex" either. If Slam turned into "Slam Ray" during colossus smash it still wouldn't be a complex rotation.

  3. #23
    Quote Originally Posted by Nzx View Post
    I can't wait for Classic MoP to play out so this meme can die. MoP's class design was good in comparison to the things that came before it. The era of Legion onwards has had infinitely better class and spec designs for every combination in the game at different points in time than MoP did.

    Just about every other rose-tinted goggles nostalgia copypasta is dead at this point (anyone remember when people thought BC heroics would require CC like they used to when everyone was playing at 5 FPS and had no idea how to do damage), "MoP class design" is next. Then maybe we can finally move on from blaming Blizzard for a fundamental shift in how people engage with the internet over the last two decades and the fact that we all grew up and aren't experiencing 11.2 (or 12.0, or 12.1, or..) like it's our second patch ever.
    Playing it now, all three speccs are amazing. Aff's aoe lacks the ability to spend as quickly as the other two vs really huge pulls (you just soulswap seed of corruption and dots around, no need to spend much shards beyond that), but that makes sense since it was a time before m+ when heavy aoe was less frequently required.

    In every other aspect including st and aoe rotation fluidity and fun, mop wins hands down. I don't hate retail rotations, but ye...they got worse.

  4. #24
    Pandaren Monk Narwhalosh Whalescream's Avatar
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    Quote Originally Posted by Nzx View Post
    Lots of people with downloaded opinions from content creators malding at me over that last post.

    The pinnacle of class design according to MMOC:

    Press Colossus Smash if it's not up
    If you had 80 rage when you pressed CS, press Slam for the next 4 globals
    If you didn't, press Mortal Strike when it's up
    Cast Slam if you have 100 rage
    Cast Overpower

    That's it. The holy grail of demo lock is the same shit with purple graphics, keep dots up, go into a damage window when you have x resource, spam a filler spell. BiS DPS survival hunter? Keep a green dot up, push two or three different buttons when their CDs end, press green filler spell. Healers are even worse because you barely even have to make triage decisions, you just cast spells and the game decides who should be healed most of the time.

    IDGAF about 'borrowed power', it's a meaningless term. It's no different than saying Breath of Sindragosa from S1 TWW was a 'borrowed power' because it doesn't exist anymore, every single thing about our characters is 'borrowed power'. Everyone loves tier sets because they interact with your existing rotation and talents to mix things up, that is exactly what things like Azerite gear did, what Legiondaries did - the problem with those systems wasn't that they existed, it was the badly designed ways in which you obtained them. They still made for 10x more interesting gameplay decisions than MoP's flowcharts with literally two decision points on them at best.

    Don't reply with an essay about how "um ackshually demonology is very complex because your filler spell ackshually changes from shadow bolt to shadow ray so it's ackshually much more complex" either. If Slam turned into "Slam Ray" during colossus smash it still wouldn't be a complex rotation.
    Being contrarian for the sake of being contrarian doesn't make you look intelligent. MoP affliction and demo were peak. No DoT snapshotting killed aff and demo was killed by legion (bad gameplay in legion, good spec fantasy as a summoner, but again not fun to play).

  5. #25
    Brewmaster Necrophyte's Avatar
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    Quote Originally Posted by Amariw View Post
    i remembered loving it but not every fun detail...the fact you can shift in demon form instantly and at pretty much any point and the only question is for how long..the fact it changes your rotation but not just by adding dmg but utility/different spell functions...it's all so great. Good job blizz of the past, and i guess great job bringing it back.
    Metamorphing into a demonic entity is a part of the warlockian class or warlockian fantasy. Blizzard Entertainment is collectively stupid. While they say warlocks no longer transform into demons, the company still hasn’t change the canon that fel magic morphs those who channel it into demons or the canon that warlocks use fel energy, which by the way was defined as death by Chris Metzen in 2005. It’s so typical for Blizzard Entertainment to take away from the warlocks after giving them abilities that relate them OR do not them. Take Death Coil for example. Warlocks are basically necromancers who can push or drain life to a state of entropic decay with death coil or fel energy, but Blizzard Entertainment took that fantasy away.

    https://www.wowhead.com/mission-abil.../metamorphosis

    What next? Metamorphosis is merely an ability or spell used by warlocks pretending to be demon hunters?

    Canon has established that warlocks raised the dead during the War of the Ancients and that Illidan wanted to study the warlocks. It’s more like demon hunters are pretending to be warlocks.

  6. #26
    Quote Originally Posted by Necrophyte View Post
    Metamorphing into a demonic entity is a part of the warlockian class or warlockian fantasy. Blizzard Entertainment is collectively stupid. While they say warlocks no longer transform into demons, the company still hasn’t change the canon that fel magic morphs those who channel it into demons or the canon that warlocks use fel energy, which by the way was defined as death by Chris Metzen in 2005. It’s so typical for Blizzard Entertainment to take away from the warlocks after giving them abilities that relate them OR do not them. Take Death Coil for example. Warlocks are basically necromancers who can push or drain life to a state of entropic decay with death coil or fel energy, but Blizzard Entertainment took that fantasy away.

    https://www.wowhead.com/mission-abil.../metamorphosis

    What next? Metamorphosis is merely an ability or spell used by warlocks pretending to be demon hunters?

    Canon has established that warlocks raised the dead during the War of the Ancients and that Illidan wanted to study the warlocks. It’s more like demon hunters are pretending to be warlocks.
    Shouldn't you be posting this headcanon in the Lore forum?

  7. #27
    The beauty of mop-demonology isn't just that the spells changed, but the fact the resource system is completely dynamic (you can switch into and out of demon form at any time).

    For PvE bosses, it's true you mainly wanted to save demon form up for heightened damage moments, though that still doesn't detract from the fun of it.

    But the awesomeness of the design isn't just in static boss fights, it's in the various utility demon form gives you beside damage. It allows survivability, mobility (filler becoming instant), extra cc options like carrion swarm etc. You have a resource you can use whenever you want, at the simple cost of having less of it for later.

    Just this simple concept was so cool, and never replicated in WoW before or after. It's certainly much more interesting and fun then pressing Slam with lots of rage.

  8. #28
    Brewmaster Necrophyte's Avatar
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    Quote Originally Posted by Calfredd View Post
    Shouldn't you be posting this headcanon in the Lore forum?
    It’s headcanon that warlocks had necromantic abilities (e.g. death coil)? Also,

    “Illidan did not see the matter in the same light. The demon’s spellcasters allowed no limits to their imagination. They worked to create whatever their abilities allowed, the better to gain their ultimate goal. While the goal itself was not to be admired, the efforts of the warlocks surely were.
    “I wish that we could capture one of the Eredar,” he murmured. The sorcerer imagined conversing with the demon, learning how its manner of spellcasting differed from his own.
    “Capture one? Don’t be silly, lad! I expect them to be slain on sight, especially now! Every dead warlock means less chance for a repeat of this horror that Master Rhonin and the others confronted!”
    Quickly smothering any hint of his esteem for the warlocks, Malfurion’s brother quickly nodded. “O-of course, my lord! That remains one of our highest priorities!”
    “I should hope so. That’s all, sorcerer.”
    Illidan bowed, then immediately retreated. His mind was awhirl with thoughts concerning what he had just learned. To raise the dead! What other fantastic feats could the Eredar perform?”

  9. #29
    MoP warlocks were useful in all content - single target, aoe, raid, dungeon, everything - and our talents/grimoires were explored in the Green Fire chain. It's peak WoW when the gameplay and lore intersect, can't get more "class fantasy" than that.

    I think these are the main reasons MoP is generally considered the best Warlock era.
    I am the one who knocks ... because I need your permission to enter.

  10. #30
    Mind if I roll need? xskarma's Avatar
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    Let's not derail the thread with offtopic debate about Warlocks that has nothing to do with MoP Warlocks.

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