
Originally Posted by
Nzx
Lots of people with downloaded opinions from content creators malding at me over that last post.
The pinnacle of class design according to MMOC:
Press Colossus Smash if it's not up
If you had 80 rage when you pressed CS, press Slam for the next 4 globals
If you didn't, press Mortal Strike when it's up
Cast Slam if you have 100 rage
Cast Overpower
That's it. The holy grail of demo lock is the same shit with purple graphics, keep dots up, go into a damage window when you have x resource, spam a filler spell. BiS DPS survival hunter? Keep a green dot up, push two or three different buttons when their CDs end, press green filler spell. Healers are even worse because you barely even have to make triage decisions, you just cast spells and the game decides who should be healed most of the time.
IDGAF about 'borrowed power', it's a meaningless term. It's no different than saying Breath of Sindragosa from S1 TWW was a 'borrowed power' because it doesn't exist anymore, every single thing about our characters is 'borrowed power'. Everyone loves tier sets because they interact with your existing rotation and talents to mix things up, that is exactly what things like Azerite gear did, what Legiondaries did - the problem with those systems wasn't that they existed, it was the badly designed ways in which you obtained them. They still made for 10x more interesting gameplay decisions than MoP's flowcharts with literally two decision points on them at best.
Don't reply with an essay about how "um ackshually demonology is very complex because your filler spell ackshually changes from shadow bolt to shadow ray so it's ackshually much more complex" either. If Slam turned into "Slam Ray" during colossus smash it still wouldn't be a complex rotation.