So it seems we haven't lost functionality with the fashion templates and all, at least after the update where changing dyes stops charging transmutes lol.
But holy crap this is such a convoluted mess of a poorly designed and communicated system that's apparently only half complete. Wardrobe needs a lot of work, anets trademark "ultra-dogshit UI/UX design" coming out in full force
Edit: Ok, so functionally (at least after their initial update) won't be lost. It's just one of the most poorly designed/implemented systems in the game and it made doing anything you used to be able to do like change cosmetic pieces/dyes take more clicks/time for no reason.
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if you want to get into dragonstorm public instances you need to queue as your own squad...you can't just join like normal.
this update seems like it's being tested in production lmao
I haven't had an issue with the fashion templates. IDK what people are doing. Some people just clicked through stuff too fast and thought they lost their look/whatever. Others seem like they are actually struggling with it. On the other hand, QP play raids have been an experience. Definitly something they are going to have to work on. A better way to incentivize experienced players to join the random environment of quickplay to help people new to fights learn or something a little more to keep new people from quitting. I've did some fights I thought were easy before in the new QP system and found out theres new ways for groups to fail encounters...They don't just want players to just queue for a fight and win, which I agree with, but a couple of the fights in the QP playlist might be punishing for new groups that can't guarentee they don't have an experienced player in the group to easy the burden.