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  1. #21
    Quote Originally Posted by Jaggler View Post
    Barrage was a weird ability with a lot of potential for failure while not having a good reward.

    All Hunter specs already have their own way of applying consistent AoE. barrage was kinda reduntant.
    Barrage had other uses, mainly pvp situations. I dont think its a pve loss like many have called out already.

  2. #22
    P.S. Designing classes purely around M+ - is terrible idea. I don't care, if Barrage was weak or not. I used it to nuke things in timewalking dungeons, outdoor and it worked pretty well. Multishot is weak, Explosive is too CD dependent. Unnecessary pulls? Just use your brain. Don't shoot straight. Shoot perpendicularly to corridor. Problem solved. Game should be fun. Barrage was fun. Multishot+Explosive aren't.
    Unluck doesn't exist - only RNG fraud does
    Only viable option for me to return to Wow -
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  3. #23
    Quote Originally Posted by Puri View Post
    "Because no one was taking it" is a silly statement, because no one was taking it because it was underpowered. If they'd just tune the numbers differently everyone would have been taken it.

    When they remove speels or abilities then it's mainly because they don't think it would fit the class (anymore).
    Or there are technical limitations or considerations, like for example in the case of barrage I could think of an increased server load of having a bunch of single small damage events in a small time frame, or that it got complicated that barrage was supposed to be used to pull mobs that are not infight in the open world, but that behaviour sucked in instance (or even in the open world when you were levelling).
    Well, arcane orb of magea does. That work of pulling unecessary mobs, especially if u are spellslinger that has a chance of casting it randomly lol

  4. #24
    Quote Originally Posted by WowIsDead64 View Post
    P.S. Designing classes purely around M+ - is terrible idea. I don't care, if Barrage was weak or not. I used it to nuke things in timewalking dungeons, outdoor and it worked pretty well. Multishot is weak, Explosive is too CD dependent. Unnecessary pulls? Just use your brain. Don't shoot straight. Shoot perpendicularly to corridor. Problem solved. Game should be fun. Barrage was fun. Multishot+Explosive aren't.
    Yeah the game should be designed around content that dies in 1 hit to everything, great idea!
    "I lie. Get used to it." -Luthen Rael

  5. #25
    The Unstoppable Force Ielenia's Avatar
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    Quote Originally Posted by WowIsDead64 View Post
    100% of other classes/specs have "more AOE" talents on a top of having active AOE abilities.
    False. But if you're still you're right, feel free to list the "more AoE talents and abilities" all the other THIRTY-EIGHT specs in the game have over BM hunter.

    Like: 1 button is filler/resource builder, 2 is short CD ability, 3 is resource spender/DOT, 4 is long CD big DMG ST ability with random CD reset. For now many specs lack this #4 button. Even Paladin. But at least in case of Paladin it's shared with resource spender. Many specs have abilities with duplicate purposes. Like Barbed shot and Dire beast being almost the same duplicate DOT abilities. So why not just remove one of them,
    You mean Bloodshed, not Dire Beast. And no, having two (or maybe more) abilities that share a functionality is not a bad thing, otherwise all classes are just going to literally have a grand total of three buttons: one attack button, one defense button, and one movement boost button. You're taking a very minimalistic approach to class rotation design.

    For example: Frost DK has Howling Blast, and Frost Strike. Both deal frost damage, both trigger Killing Machine (when Pillar of Frost is active). Should one of them be removed because both have "duplicate purposes"?

    Overall idea: if Blizzard aren't ready to come up with better solutions, then they'd better not to touch anything,
    Horrible idea. Horrible, horrible idea. In fact, this may be one of the worst possible ideas ever in the history of bad ideas. Just because you don't agree with what they doesn't mean it was a bad solution.

    because everything was more or less good before
    It literally wasn't. Barrage was a bad talent because it was badly designed, not because it did low damage.

    - - - Updated - - -

    Quote Originally Posted by WowIsDead64 View Post
    P.S. Designing classes purely around M+ - is terrible idea.
    Blizzard doesn't design classes "purely around M+", so that's an irrelevant statement.

    Explosive is too CD dependent.
    My guy, Explosive Shot and Barrage had the same cooldown duration.

    Unnecessary pulls? Just use your brain. Don't shoot straight. Shoot perpendicularly to corridor.
    Sounds like someone who never entered dungeons such as Priory, Dawnbreaker or Eco-Dome.
    "Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
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  6. #26
    It was great for pve, tagging a bunch of mobs was handy. But it was certainly never meant for dungeons or raids
    'Words do not win wars. That is a tragedy.'

  7. #27
    Quote Originally Posted by WowIsDead64 View Post
    100% of other classes/specs have "more AOE" talents on a top of having active AOE abilities.
    Well an Outlaw Rogue basically has....Blade Flurry and that's literally it. We can Cleave stuff and have 0 ability to spec to make it better. Oh I guess we have the 3 minute cooldown that is Killing Spree...whoo. I would KILL for Multi-Shot and Beast Cleave for soloing shit but nope I have a target capped cleave.

    oh look I already disproved your 100% of other classes have "More AOE Talents"
    3 Major Rules of World of Warcraft Players:
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    3. Efficiency will be king no matter how you think it will improve the game.

  8. #28
    Quote Originally Posted by Mysterymask View Post
    Well an Outlaw Rogue basically has....Blade Flurry and that's literally it. We can Cleave stuff and have 0 ability to spec to make it better. Oh I guess we have the 3 minute cooldown that is Killing Spree...whoo. I would KILL for Multi-Shot and Beast Cleave for soloing shit but nope I have a target capped cleave.

    oh look I already disproved your 100% of other classes have "More AOE Talents"
    Ok, may be not 100%, as Rogue is also one of classes, that sits at 13th place in Blizzards' "favorite classes" list. But at least in case of Rogue I like Assassination. For example making Slice and Dice passive is actually good idea, cuz Rogue didn't have any room for it. See? I had to sacrifice Envenom to put it on my action bars, that was really terrible idea.


    In case of Hunter - BM was last Hunter spec I liked and now it's broken.
    Last edited by WowIsDead64; 2025-09-30 at 03:39 PM.
    Unluck doesn't exist - only RNG fraud does
    Only viable option for me to return to Wow -
    permanent Legion Classic+/SoD with all race-class combos

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