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  1. #41
    Quote Originally Posted by Aucald View Post
    I think it would be pretty cool to have the Burning of Teldrassil as a Caverns of Time-style dungeon, where the PCs would be present when the tree was being set ablaze. Key goals would be to rescue specific people key to the timeline (perhaps even antagonists who need to survive the event to go on to future storylines), with antagonistic forces being elemental creatures summoned by the heightened rage and hatred that accompanied the act, and perhaps some of the Mawsworn there to see the job to its completion and/or make it so much worse to ensure the bounty of souls delivered to the Maw.
    Please no failing to save everyone the first time was enough.

  2. #42
    Quote Originally Posted by Xilurm View Post
    It can be both with the power of the bronze dragonflight.
    The power of Chromst compels you!

    Anyway, unhinged topic - I love it. Fun ideas in here.
    I am the one who knocks ... because I need your permission to enter.

  3. #43
    Moderator Aucald's Avatar
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    Quote Originally Posted by Underbottom View Post
    Please no failing to save everyone the first time was enough.
    Yeah, I remember that original A Flicker of Hope quest definitely tugging at the heartstrings. When I saw the count of people saved vs. the maximum when the time was up, I was like, "is that it? Is that all I can do?"
    "We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

  4. #44
    Quote Originally Posted by NekoOwlAzure View Post
    The Kal'dorei shouldn't be led by Humans, they should have control of their own lands themselves, and they should be capable of pushing the Horde out.

    And SW/Org truly shouldn't be the only cities that get attention, that is a really really terrible game design.
    +10
    That's why I hope, at least. Simply, the Kaldorei never help the humans or the Alliance again.

    I have so much faith that in this expansion they'll ask the Kaldorei for help, so they'll just laugh in their faces.

  5. #45
    I was brainstorming a Northern Kalimdor revamp being focus of an expansion or big patch, something with the Return of the Nightmare, with Satyr playable Allied Race since we are keeping with an AR theme here. Teldrassil is in the process of regrowth as a bulwark against a freak reassurgance of the Nightmare, ruined Darnassus player hub. Felwood becomes the Satyrwood - Mount Hyjal and Winterspring merged into just Hyjal. New Night Elf capital and starting zone in revamped Moonglade as the reborn Teldrassil becoems prime foci of the Cenarion Circle, plus Nighthaven sounds cooler as the Night Elf capital.
    Last edited by Melorandor; 2025-09-01 at 07:09 AM.

  6. #46
    Nah. I really don't think so. Teldrassil was a cursed World tree from the start. The Night Elves already have a new home, so I don't really know what reestablishing Teldrassil should actually accomlish, when Amirdrassil is basically already that.
    Last edited by Jaggler; 2025-09-01 at 07:29 AM.

  7. #47
    Quote Originally Posted by Underbottom View Post
    Please no failing to save everyone the first time was enough.
    Yeah, I'm Horde for life but even I feel that is just a gut punch to everybody who still has empathy. A dungeon like that would just be horrible, it is one of those things that I can't properly describe. But it would wound the soul type of deal. And of course Blizzard would put a BIS trinket or some other item in that dungeon forcing people to play it over and over and over again.
    Retail sucks. Classic sucks. No positivity, only negative feedback. Why is everybody so damn miserable? Must be somebody else's fault, it couldn't possibly be my INSANELY TOXIC ATTITUDE.

  8. #48
    Goblins could build a literal theme park there.

    A place to take the kids, have a fun time. Enjoy miniaature Teldrassil campfires and NElf-themed barbecues, that sort of thing. Darkmoon Faire style, have some attractions where you shoot little catapults at fleeing papier-mâché figures, and so on. Could make a whole zone event out of that, with a big procession every 30 minutes of souls as they get sucked into the Maw and everything!

    Endless ideas.

  9. #49
    • The other TBC area due for an update is Exodar/Azuremyst Isle. The Draenei will make sense with the Light theme almost guaranteed to be upcoming.
    • Blizzard is giving the "rootlands" people Harananarhara whatever a front and center part in the story. "World tree travelers/experts"
    • What is right next to the Azuremyst Draenei area.... dead World Tree.

    Those feel like dots that will be connected

  10. #50
    Quote Originally Posted by AudibleEscalation View Post
    Cool! A bit like the Maw!

    ..a bit like the Maw

    ...the Maw


    Yeah fuck that. Terrible idea.
    Jumping the gun a bit, aren't we? Think you're vastly inflating the similarities and neglecting the aforementioned "bit" variable.

  11. #51
    Yes I feel it should as it would bring back memories xD

  12. #52
    Quote Originally Posted by Gamevizier View Post
    Seeing that Teldrassil is now just a smoldering, burnt tree, There's not much use for it nowadays in the game. I don't even think its' accessible.

    Yet a giant tree that is big enough to have a zone above it is such a great concept that I think its worth going back to, especially now that the NElves (in the lore) have a new home so they don't really need to settle in Darnassus or Teldrassil. Also, I never liked how Teldrassil in the game was always an ugly giant stump and not really how it was actually portrayed in the lore.

    I think a new, revamped Teldrassil that is reimagined by Blizzard as an ACTUAL now creepy-looking burnt tree would be really badass. This can give Blizzard some good story telling opportunities with the corruption of Teldrassil, maybe a new threat can arise from the smoldering ruins of Teldrassil?

    A burnt Teldrassil can be a very dark and dangerous end-zone, filled with tormented souls of those that died in the burning of Teldrassil, corrupted essences of Teldrassil that have seeped into the surface from within the Tree, surviving elementals, maybe even new threats that are going back there to resettle the land. (satyr, harpies, etc)
    You know what, when I saw Teldrassil burning, I had an epiphany... Blizzard really, really under-used it for its whole game history. I mean, I'm not saying they would had to make something visually incredible (after all its map model is a deformed stump-shaped baobab with some big branches they made 20 years ago, with less experience about MMORPGs and schedule problems) but they really wasted the chance of having stuffs like dungeons going deep down in its bark (like the one in MoP), having tiny villages and settlements onto huge branches all along its trunk... maybe some of them connected by rope bridges... etc

  13. #53
    Quote Originally Posted by Gamevizier View Post
    Seeing that Teldrassil is now just a smoldering, burnt tree, There's not much use for it nowadays in the game. I don't even think its' accessible.

    Yet a giant tree that is big enough to have a zone above it is such a great concept that I think its worth going back to, especially now that the NElves (in the lore) have a new home so they don't really need to settle in Darnassus or Teldrassil. Also, I never liked how Teldrassil in the game was always an ugly giant stump and not really how it was actually portrayed in the lore.

    I think a new, revamped Teldrassil that is reimagined by Blizzard as an ACTUAL now creepy-looking burnt tree would be really badass. This can give Blizzard some good story telling opportunities with the corruption of Teldrassil, maybe a new threat can arise from the smoldering ruins of Teldrassil?

    A burnt Teldrassil can be a very dark and dangerous end-zone, filled with tormented souls of those that died in the burning of Teldrassil, corrupted essences of Teldrassil that have seeped into the surface from within the Tree, surviving elementals, maybe even new threats that are going back there to resettle the land. (satyr, harpies, etc)


    Please, for the love of all that's good, PLEASE no.

    This would mean ANOTHER Kaldorei patch/storyline, and I've had my share of Kaldorei (and other elves for that matter, but mostly Kaldorei) for the next DECADE at least. (Not going to retell what's been told in the "Elves in WoW : is it too much" thread, but to sum it up : we've been spammed with Kaldorei since around Legion, Blizz needs to let it rest and explore other pieces of lore)

    Give us something new, or tell us about the MANY other races in the game that aren't related to elves. Have some mercy.

  14. #54
    Titan Kathranis's Avatar
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    I think maybe a dungeon or raid might make more sense, though it would kind of thematically overlap with the Amirdrassil raid.

    But yeah, it's a cool idea. Could have a bunch of vengeful spirits, some Druids of the Flame, maybe some satyr hellcallers. Work your way through Shadowglen, Dolanar, up into the ruins of Darnassus. Or maybe it starts in Rut'theran Village and you work your way up the trunk.

  15. #55
    Quote Originally Posted by Ithekro View Post
    With the Haranir entering the picture and their connection to the World Trees, I could image them being asked to help the Night Elves in reclaiming the island where Teldrassil was and make it ready for either a new tree or to reclaim the lands after the Haranir remove the burnt-out husk of the tree.
    - Hey, can you guys help us reclaim our long-lost home in Teldrassil?
    - Sure, fellow denizens of the World Tree! We'll be right back!
    *The Haranir disappear into the roots. A few minutes later, they come back with their faces covered in soot.*
    -...THE F*CK DID YOU DO UP THERE!??

  16. #56
    Quote Originally Posted by Gamevizier View Post
    Seeing that Teldrassil is now just a smoldering, burnt tree, There's not much use for it nowadays in the game. I don't even think its' accessible.

    Yet a giant tree that is big enough to have a zone above it is such a great concept that I think its worth going back to, especially now that the NElves (in the lore) have a new home so they don't really need to settle in Darnassus or Teldrassil. Also, I never liked how Teldrassil in the game was always an ugly giant stump and not really how it was actually portrayed in the lore.

    I think a new, revamped Teldrassil that is reimagined by Blizzard as an ACTUAL now creepy-looking burnt tree would be really badass. This can give Blizzard some good story telling opportunities with the corruption of Teldrassil, maybe a new threat can arise from the smoldering ruins of Teldrassil?

    A burnt Teldrassil can be a very dark and dangerous end-zone, filled with tormented souls of those that died in the burning of Teldrassil, corrupted essences of Teldrassil that have seeped into the surface from within the Tree, surviving elementals, maybe even new threats that are going back there to resettle the land. (satyr, harpies, etc)
    Off course it is worth doing. It was an entirely unique concept for all the elven homes in fantasy


    Most elven homes in fantasy are in forests amongst the trees.


    But the night elf concept is one of an advance High elven civilization and a keen first loving people.

    It is entirely unique to live above a massive tree that has a land complete with both forest and an advanced elven city built like a city.

    Because in Warcraft the concepts of high cities, magic stem from the elves. And the night elves in particular.

    We should see their original work in its grandeur amidst the forest purity the Druids jealously keep.

    It is a concept that fits the night elf expression of Warcraft perfectly. And is a combination of both their pre-sundering and long vigil. And it’s new.

    E brikennisles - ie Suramar, Azsuna and Val’sharah are ancient night elven. Pre-sundering era all 3 of them.

    Hyjal, Moonglade and Ashenvale are Ling vigil. I love and appreciate we have those in the game.


    But Teldrasil and to a lesser extent Darkshore typify the new post Legion era for the night elves. The post-dystopian, new dusk/new night.

    They should develop this


    Ardenweald, with elven cities above the star constellation trees is another concept worth implementing for night elves.


    Ashenvale and Teldrassil feel too day like. Arden Weald? Not those are night forests, night colours.

    Would be nice if the new Teldrassil zone brought a night forests. Darkshore new zone should have regrown forests with the help of the Winter Queen and Sylvar and thus be in their llikeness of Arden Weald -

    The night elven cities would be amongst the stars atop the trees. That would be extremely cool, combining the highest form of both their arcane and nature magics, bringing the best forms of their pre-sundering cities and their forests.

    Colour schemes and star constellation trees are perfect for Darkshore as the zone is a permanent night/dusj.

    After restoring Teldrassil, they also restore Darkshore Arden Weald style and grow constellation trees raising the ruined cities of Mathytra, Ameth’arsn, Cashal’aran and the rest to the stars where they rebuild

    Teldrassil will host Mew Darnassus, the best city the night elves have built. Crown of the Stars. The forest would be an improved version of the current with the villages and towns rebuilt, but in style this time. Arcane magic, Highborne and Ancients have all returned so it would be great.

    - - - Updated - - -

    She came should remain as, clearing away the Troll and Orc outposts.

    Bigger versions of the recent towns like Astrannar and Mathystra, while the Highborne’s Kaldorei restoration works on restoring Zoran, Odil’Aran and the other ancient cities. Except for Forest Song which is a bastion of Deaney and the best of Kaldorei civilization in a stronghold that pushes into Azshara.

    Nightbelves have the eastern part of Azshara. Talendrus point is a fortified stronghold where the Kaldorei check on but also carry trade with the horde.


    I would like the Nightborne to develop Western Azshara restoring Kaldorei architecture and city scape in an initiative similar to the Highborne.

    Be nice to see Tussles between Naga, Nightborne, Goblins and Night elves there.


    No changesnto Moonglade, but will switch the colour scheme to a proper Silver. I’ve never liked how they did it. It could be much prettier keeping the same Arsthetic.

    Elwood restored


    Desilace and Feralas Central West is the massive Shen’dralar elven restoration inititiativr.

    A branch of the Order of Elune and the She ‘dralar are restoring their civilization and Temples. The Shen’dralar have invited the void elves, high elves and Draenei to team up in restoration of the zones. Meanwhile the Druids and Cenarians restore the forest lands throughout. The easternmost part on of Desolace remains with a tribe of shingle trolls, but centaurs and Canadians are about the Madaudon caverns.

    North Eastern coast is also a battle between Kaldorei Quel’dorei forces backed up by the Order of Elune against the Naga goals there.

    Nigel’s point becomes an Alliance fortress, think Black Rook Holdnstule now. Alliance forces wishing to aid the kaldoeiboffensivencampaigns against the Naga and the bad Centaur happen here and spill into the rebuilt temple and cities further in

  17. #57
    The Lightbringer Nightmare Queen's Avatar
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    Quote Originally Posted by Zardi View Post
    - Hey, can you guys help us reclaim our long-lost home in Teldrassil?
    - Sure, fellow denizens of the World Tree! We'll be right back!
    *The Haranir disappear into the roots. A few minutes later, they come back with their faces covered in soot.*
    -...THE F*CK DID YOU DO UP THERE!??
    Uhh I'm pretty sure it's roots are still burning down there in Harrandar
    Last edited by Nightmare Queen; 2025-11-26 at 01:09 PM.
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  18. #58
    Mechagnome NekoOwlAzure's Avatar
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    If it was burnt down it probably would've disintegrated to ash in the sea long ago, and the Night Elves could've already planted a seed when they retook Darkshore and took over that metal Goblin thing they have floating out at sea.

  19. #59
    Quote Originally Posted by NekoOwlAzure View Post
    If it was burnt down it probably would've disintegrated to ash in the sea long ago, and the Night Elves could've already planted a seed when they retook Darkshore and took over that metal Goblin thing they have floating out at sea.

    The giant Sequoias can burn for years due to their size. Teldrassil would likely either burn for centuries or would eventually stop burning due to lack of oxygen deeper in the trunk.

  20. #60
    Mechagnome NekoOwlAzure's Avatar
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    Quote Originally Posted by tufy123 View Post
    The giant Sequoias can burn for years due to their size. Teldrassil would likely either burn for centuries or would eventually stop burning due to lack of oxygen deeper in the trunk.
    Then it really makes you wonder how the Horde could realistically burn it down with an army of demolishers some azerite and a troll mage, considering their size if it really is that big.

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