

Exactly.
A better comparison would be something like transmog.
They don't ask you to find the same item multiple times if you want to xmog it on multiple characters, do they. You can even xmog the same item multiple times on the same character (weapons, say).
Imagine if xmog worked the same way decorations do. People would RIOT.

I would have rather each profession decor cost a bit more to craft but once it was unlocked you could buy duplicates on a vendor for a nominal price, than having to craft multiple copies.


Non-issue, you want more of the same, just play the game and get it.

You know I more or less feel the same except I am looking through a long lens. I have been playing both single player RPG's and MMO's for decades now. Basically 35 years. Stand-Alone experiences as you so succinctly put it are important in many ways both to single player titles and to the multi-player affairs. After all it was WCIII that got me into WoW in the first place when I was already playing an MMORPG at the time.
Digression aside. I feel like earning items through gameplay should be encouraged. I feel like you have more investment in it that way. If you have to build your home from scratch and build/farm items from various locales then I personally feel like it would be better gameplay.
Actually thinking about it from that standpoint I am sort of low-key getting kind of excited about the prospect. For instance. Imagine having an idea for a certain type of home but the pieces in question you want are tucked away in a certain far-off dungeon, part of a horde of treasure or some such stashed by a certain enemy like Kobolds or Gnolls or some such. Having certain items that can't be duplicated would give each home a bit more of an eclectic look.
On the logistical side, it'd theoretically be a lot of data to store, as people would create houses for their alts, then barely use them.
On the practical side, the insides of houses can be huge, you could give each character their own "wing" to decorate. There's currently only one fixed entrance, but I could see multiple coming in the future, and you could possibly assign each alt one entrance.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
I'm kind of on the fence, but to be honest my reference point is being a lapsed FFXIV player that got into housing for a while... I FF you did have to buy individual items (at least the doodads).
I'd actually rather see a hybrid system... You have to do achievements or use rep/crafting/bespoke currency to unlock the first of a particular item, then after that when it's in your "library", it's a negligible gold cost. Exceptions being things like Onyxia's head, which you can only have one of for obvious reasons.
Knowledge is power, and power corrupts. So study hard and be evil.
This is such a weird take.
The way they are doing it is the best way and it's already easier than other MMOs I have played with housing. In ESO I had to do dailies to get a container which opened to have a chance at getting the item I wanted. You could only get 3 a day max. Once you got the item it was available from a vendor for gold thereafter. I thought that was a pretty fair system.
I'm sorry you have to play the game and go to certain vendors in the world space to purchase furniture. I like it this way and prefer it this way.


tbh it never really was and still isn't. Honestly even at the best time transmog gear would take weeks to sell even on servers like moonguard. I have no idea why people talk about it like it's this highly lucrative gold stream. You can sit on one piece of gear for weeks so unless you farm hundreds of items a week there's just no point, just vendor it because it's a waste of time to try get it to sell. Meanwhile I could do the same amount of farming mats and earn more gold in a few hours, particularly at the start of the xpac.
All that being said, furniture should 100% be 1 item per item. Making it unlimited would make housing boring because it would take a ton of creativity away.