Poll: Should items come by the unit?

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  1. #21
    Quote Originally Posted by Twdft View Post
    I see the chair for a house the same way as any ring or trinket for my character. Can't copy those either.
    That's nonsense. A trinket can profoundly affect the dps of your character and often have a high sell value, literally nothing in common with a chair to be used in decorating a house.

  2. #22
    Quote Originally Posted by Nathanyel View Post
    Your characters share two houses, one in each faction's Housing Zone. Those two houses then "have to fight over" your stock of decor, yes.
    Wait, really? I can't make each of my characters their own house if I want to? That's quite shit, I make them their own name and appearance and transmog and thematically appropriate mount, why wouldn't (or at least couldn't) they each have their own place to live?

  3. #23
    Quote Originally Posted by SpaceMistakes View Post
    That's nonsense. A trinket can profoundly affect the dps of your character and often have a high sell value, literally nothing in common with a chair to be used in decorating a house.
    Exactly.

    A better comparison would be something like transmog.

    They don't ask you to find the same item multiple times if you want to xmog it on multiple characters, do they. You can even xmog the same item multiple times on the same character (weapons, say).

    Imagine if xmog worked the same way decorations do. People would RIOT.

  4. #24
    I would have rather each profession decor cost a bit more to craft but once it was unlocked you could buy duplicates on a vendor for a nominal price, than having to craft multiple copies.

  5. #25
    Quote Originally Posted by Biomega View Post
    Exactly.

    A better comparison would be something like transmog.

    They don't ask you to find the same item multiple times if you want to xmog it on multiple characters, do they. You can even xmog the same item multiple times on the same character (weapons, say).
    Except transmogging multiple times cost gold each time.

  6. #26
    Quote Originally Posted by Calfredd View Post
    Except transmogging multiple times cost gold each time.
    And that's all it does, and does so every single time. And if placing every decoration cost gold and nothing else, I'm sure people wouldn't be complaining, either.

  7. #27
    Quote Originally Posted by Biomega View Post
    And that's all it does, and does so every single time. And if placing every decoration cost gold and nothing else, I'm sure people wouldn't be complaining, either.
    Then that is how the current system is working (with extra steps, of course) so would the actual issue be that people want those extra steps cut out? Because 'Buy once, place infinite' doesn't sound like the realistic scenario here funnily enough.

  8. #28
    Non-issue, you want more of the same, just play the game and get it.

  9. #29
    Quote Originally Posted by Calfredd View Post
    Then that is how the current system is working (with extra steps, of course)
    ...yes.

    But the thing people are complaining about are the extra steps.

    So...

  10. #30
    Quote Originally Posted by Biomega View Post
    ...yes.

    But the thing people are complaining about are the extra steps.

    So...
    You cut out the 2nd half of my post where I ask if the complaints are about those extra steps so...
    Last edited by Calfredd; 2025-11-09 at 04:32 PM.

  11. #31
    Quote Originally Posted by AudibleEscalation View Post
    I'm not in to housing but do I understand there's a huge community that just wants to play House Builder Sim: The WoW Edition and nothing else, but I kinda feel like you should have to actively play the rest of the game to earn items, not just sit in your instanced housing plot and copy&paste designs - everything else in the game requires you to complete other stuff so why not housing.

    Having said that, I've been slamming quite a bit of Fellowship lately and I can see the point of "stand-alone" experience much clearly now.
    You know I more or less feel the same except I am looking through a long lens. I have been playing both single player RPG's and MMO's for decades now. Basically 35 years. Stand-Alone experiences as you so succinctly put it are important in many ways both to single player titles and to the multi-player affairs. After all it was WCIII that got me into WoW in the first place when I was already playing an MMORPG at the time.

    Digression aside. I feel like earning items through gameplay should be encouraged. I feel like you have more investment in it that way. If you have to build your home from scratch and build/farm items from various locales then I personally feel like it would be better gameplay.

    Actually thinking about it from that standpoint I am sort of low-key getting kind of excited about the prospect. For instance. Imagine having an idea for a certain type of home but the pieces in question you want are tucked away in a certain far-off dungeon, part of a horde of treasure or some such stashed by a certain enemy like Kobolds or Gnolls or some such. Having certain items that can't be duplicated would give each home a bit more of an eclectic look.

  12. #32
    Quote Originally Posted by InDecisive View Post
    Wait, really? I can't make each of my characters their own house if I want to? That's quite shit, I make them their own name and appearance and transmog and thematically appropriate mount, why wouldn't (or at least couldn't) they each have their own place to live?
    On the logistical side, it'd theoretically be a lot of data to store, as people would create houses for their alts, then barely use them.

    On the practical side, the insides of houses can be huge, you could give each character their own "wing" to decorate. There's currently only one fixed entrance, but I could see multiple coming in the future, and you could possibly assign each alt one entrance.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  13. #33
    Herald of the Titans Klingers's Avatar
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    I'm kind of on the fence, but to be honest my reference point is being a lapsed FFXIV player that got into housing for a while... I FF you did have to buy individual items (at least the doodads).

    I'd actually rather see a hybrid system... You have to do achievements or use rep/crafting/bespoke currency to unlock the first of a particular item, then after that when it's in your "library", it's a negligible gold cost. Exceptions being things like Onyxia's head, which you can only have one of for obvious reasons.
    Knowledge is power, and power corrupts. So study hard and be evil.

  14. #34
    This is such a weird take.

    The way they are doing it is the best way and it's already easier than other MMOs I have played with housing. In ESO I had to do dailies to get a container which opened to have a chance at getting the item I wanted. You could only get 3 a day max. Once you got the item it was available from a vendor for gold thereafter. I thought that was a pretty fair system.

    I'm sorry you have to play the game and go to certain vendors in the world space to purchase furniture. I like it this way and prefer it this way.

  15. #35
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    Quote Originally Posted by Biomega View Post
    Exactly.

    A better comparison would be something like transmog.

    They don't ask you to find the same item multiple times if you want to xmog it on multiple characters, do they. You can even xmog the same item multiple times on the same character (weapons, say).

    Imagine if xmog worked the same way decorations do. People would RIOT.
    What do you mean? That's exactly how it used to work, and it was much better that way.

  16. #36
    Quote Originally Posted by SL1200 View Post
    What do you mean? That's exactly how it used to work, and it was much better that way.
    I think you'll find most people disagreeing that such a system is better.

  17. #37
    Immortal SL1200's Avatar
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    Quote Originally Posted by Biomega View Post
    I think you'll find most people disagreeing that such a system is better.
    I think everyone who sells transmogs on the ah would agree with me.

  18. #38
    Quote Originally Posted by SL1200 View Post
    I think everyone who sells transmogs on the ah would agree with me.
    All seventeen of them, I'm sure.

  19. #39
    Immortal SL1200's Avatar
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    Quote Originally Posted by Biomega View Post
    All seventeen of them, I'm sure.
    Might be down to 17 after they made the change. Its not nearly as good as a gold farm as it was.

  20. #40
    Quote Originally Posted by SL1200 View Post
    Might be down to 17 after they made the change. Its not nearly as good as a gold farm as it was.
    tbh it never really was and still isn't. Honestly even at the best time transmog gear would take weeks to sell even on servers like moonguard. I have no idea why people talk about it like it's this highly lucrative gold stream. You can sit on one piece of gear for weeks so unless you farm hundreds of items a week there's just no point, just vendor it because it's a waste of time to try get it to sell. Meanwhile I could do the same amount of farming mats and earn more gold in a few hours, particularly at the start of the xpac.

    All that being said, furniture should 100% be 1 item per item. Making it unlimited would make housing boring because it would take a ton of creativity away.

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