Yes, so we can look at Kul Tiran as the standard. We're KT any different to Humans prior to BFA? No. Not fatter, not any different.
They were reimagined. They were given a new model.
Yes. They were given a distinction. Did burning beards exist in Cata? No.Dark Iron probably could have been part of the standard dwarf customisation options, though their burning beards make them quite distinct
Allied Races are given unique traits.
Why would we expect any less if WH get an AR treatment? What makes DI different when dark skin could have been a customization option just like Tattooes?
Here's the difference in how we see things. When I say Wildhammer, I am talking about culture. I am not talking about the Dwarf tattoo customizations or the NPCs. I am looking at the potential for exploration.Mag'har could have been standard orcs, as the standard orcs are pretty much just those clans but green. They are culturally very similar and there's little reasons most of their customisation options wouldn't be shared.
I am looking at a potential access to Wildhammer Druids and Gryphon-themed bear/car forms. I am looking at Wildhammer Shamans that have unique totems. I am looking at what can be explored.
Because that is how Blizzard approaches new Races. They didn't just give us Kul Tiran that were just Humans, they explored them through unique class and cultural hooks.
That is not a faxtor at all. Kul Tirans were originally NOT chosen to be playable. Kul Tiran were always depicted as Human.The question of whether something should be an allied race essentially comes down to is this faction physiologically or culturally distinct enough to existing player races to warrant being an allied race
Races are GIVEN differences whenever cultural or physiological differences don't exist. They literally invent it.
We're Gilneans or Kul Tiran actually different from any other Humans? Not in any depiction prior to Cata Worgen and BFA KT.
These kingdoms were given differences to become races.
Why is this somehow different to Orc Clans or Elven Tribes? The only stipulation is whether Blizzard chooses to explore them as races, whether they choose to reimagine them.
These choices don't start physically. Kul Tiran were not picked to be playable because of their looks or culture (which did not formally have differences to Human, ala Jaina and Proudmoore). What differences exist now, from tide sages to Drust heritage to large bodies, was all reimagined for the AR.
The only factor to them playable is because Kul Tiras was being featured in the story and setting of BFA.. Developers felt guilty for Zandalari being playable while Alliance only had Dark Iron in response. They had no intention of adding KT because of physiology or culture, that was all adapted to the decision to make KT playable as their own race. You can read about this in development of their race on wowpedia.

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