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  1. #41
    Quote Originally Posted by SoleQueen View Post
    There’s no contradiction. Updating overworld zones is different from instanced content because dungeons/raids are self-contained and everyone accepts them as historical snapshots. Overworld zones, however, are actively part of the leveling and roleplay experience.

    And just to be clear, I would be totally fine with removing old instanced versions too as long as their transmog/mount rewards stay accessible through something like Timewalking. I’m not opposed to streamlining there either.

    What does affect me is when my roleplay group gets yanked back 17 years because someone stepped into the wrong zone. That’s not ‘more content’; that’s timeline clutter.

    I didn’t ask Blizzard to do anything extreme. I even said the entire 1-max experience could comfortably be done in the most recent content. That’s literally simplifying the game, not complicating it.

    I have no idea why you’re ranting about addons right now — totally different topic.

    And yes, SM was returned. I ran it once, grabbed the key, said “neat,” and never went back. I’d bet the weekly global player count doesn’t even hit triple digits. It exists for transmog farming, not because people love running it.
    Honestly this could also work in the opposite way, i play since alot of time and i wouldn't say i remember every post-Cataclysm questlines, but a 90% of them yes, cause i like leveling too, taking my time with relax.
    And that's probably why i prefer content not being removed: sometimes it can be nice to level in a zone that you didn't experienced from a long time, it's kinda refreshing for me.

  2. #42
    Quote Originally Posted by SoleQueen View Post
    which is stupid and I will never not be annoyed at blizzard refusing to remove content.
    you must REALLY love destiny 2

  3. #43
    Quote Originally Posted by deenman View Post
    you must REALLY love destiny 2
    I see what you're saying here but the reality is that destiny 2 is fully gear driven meaning that all of the content in it could have remained relevant and be completed as intended. That's not the case with wow, old content is old content, even when timewalking comes around the scaled raids are a joke compared to anything that's current.

    Destiny also doesn't have like 7 classic variations that can be installed and played at any time so it's kind of a moot comparison.

  4. #44
    Quote Originally Posted by SoleQueen View Post
    As long as you aren't making it impossible to get to max level I have no idea why anyone cares...
    This might be shocking to you, but some people care about the story, not about increasing a meaningless level number.

    Quote Originally Posted by SoleQueen View Post
    As for the levelling issue, I've always been a big advocate of just having people start levelling in the most recent expansion content if they own it. Like from level 1/10. It makes way more sense to drop players into the most recent story with a recap cinematic.
    What doesn't make sense is forcing players to play a certain way. If some want to play it your way then fine, let them have that. But when other want to play it differently, don't make it harder for them to get what they want. Basically just add options, don't remove them.

    Quote Originally Posted by SoleQueen View Post
    But for clarity I am not asking them to remove things like dungeons and raids (the old versions of sunwell and MGT could easily be accessed via an NPC in the new silvermoon for example) just that they commit to permanence.
    But why keep the instances and not the zones ?

    Quote Originally Posted by SoleQueen View Post
    There's no punishment, classic is available to all subscribers of wow.
    So now a player who want to play the story in order would need to first make a character one classic, then another one on a classic version with BC, and then yet another one in retail ? You thnk that's a suitable solution ?

    Quote Originally Posted by SoleQueen View Post
    The story in those old zones are all completely finished and done, how exactly does keeping them help with cohesive story telling?
    Imagine you just finished TFT, how do you play a cohesive story without the BC zones ?
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  5. #45
    Quote Originally Posted by Tezzeret1993 View Post
    Honestly this could also work in the opposite way, i play since alot of time and i wouldn't say i remember every post-Cataclysm questlines, but a 90% of them yes, cause i like leveling too, taking my time with relax.
    And that's probably why i prefer content not being removed: sometimes it can be nice to level in a zone that you didn't experienced from a long time, it's kinda refreshing for me.
    And that is what classic is there for, so you can go do that, not only anytime you like but as intended instead of one tapping everything! IDK it's just my opinion that all the extra lays of zones upon zones just aren't needed. Maybe they shouldn't revamp the entire world again, but if they want to revamp a zone blizzard shouldn't be afraid to removing content

  6. #46
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    Quote Originally Posted by nertscaise View Post
    They are technically on outlands.

    I really hope they don't, because removing content is not a good thing.
    Most likely not to happen, as there are to be a portal to take you to the old Quel'thalas for many things, not just old Silvermoon City, but professions, old quests, raid, etc.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  7. #47
    Quote Originally Posted by Zardas View Post
    This might be shocking to you, but some people care about the story, not about increasing a meaningless level number.



    What doesn't make sense is forcing players to play a certain way. If some want to play it your way then fine, let them have that. But when other want to play it differently, don't make it harder for them to get what they want. Basically just add options, don't remove them.



    But why keep the instances and not the zones ?



    So now a player who want to play the story in order would need to first make a character one classic, then another one on a classic version with BC, and then yet another one in retail ? You thnk that's a suitable solution ?



    Imagine you just finished TFT, how do you play a cohesive story without the BC zones ?
    You’re talking like I want Blizzard to remove the story or make it impossible to play. I don’t.
    All I’ve said from the start is that Retail doesn’t need two versions of the same zone floating around. Classic literally exists to keep the old versions intact, so nothing is actually being lost.

    Dungeons, raids, rewards, all of that can still stay accessible. Just not as duplicated overworld timelines that break immersion.

    And the whole ‘what if someone just finished TFT and wants the full story’ thing… Bruh... the game is 21 years old. If someone is only now going from TFT into WoW, yes, they should assume a 21 year old game has changed and isn't a direct continuation of TFT. That’s what happens in MMOs — the world evolves.

    If someone really wants the old 2004–2010 story in proper order, that’s what Classic and Classic BC are for. Retail hasn’t been a clean chronological experience in over a decade, and you're not meant to be able to walk through it following the entire 21 year story like a museum exhibit.
    Last edited by SoleQueen; 2025-11-15 at 12:37 PM.

  8. #48
    Quote Originally Posted by SoleQueen View Post
    And that is what classic is there for, so you can go do that, not only anytime you like but as intended instead of one tapping everything! IDK it's just my opinion that all the extra lays of zones upon zones just aren't needed. Maybe they shouldn't revamp the entire world again, but if they want to revamp a zone blizzard shouldn't be afraid to removing content

    What if i don't want to miss everything i got in these years?

  9. #49
    Quote Originally Posted by SoleQueen View Post
    You’re talking like I want Blizzard to remove the story or make it impossible to play. I don’t.
    All I’ve said from the start is that Retail doesn’t need two versions of the same zone floating around. Classic literally exists to keep the old versions intact, so nothing is actually being lost.
    You don't want Blizzard to make it impossible to play, but you want them to make it harder to play, and that's already bad enough. You want to force a chunk of the playerbase to download a whole other game and abandon their toon ; and for what ? Just so that you don't have to see one npc in the zone ?

    Quote Originally Posted by SoleQueen View Post
    Dungeons, raids, rewards, all of that can still stay accessible. Just not as duplicated overworld timelines that break immersion.
    What breaks immersion is having to switch from one game to the other just to play the story in order.

    And, again, why the instances and not the zones ? Both are just mediums to tell a story and stuff for completionists to farm stuff. Why would one get a special treatement ?

    Quote Originally Posted by SoleQueen View Post
    And the whole ‘what if someone just finished TFT and wants the full story’ thing… Bruh... the game is 21 years old. If someone is only now going from TFT into WoW, yes, they should assume a 21 year old game has changed and isn't a direct continuation of TFT. That’s what happens in MMOs — the world evolves.

    If someone really wants the old 2004–2010 story in proper order, that’s what Classic and Classic BC are for. Retail hasn’t been a clean chronological experience in over a decade, and you're not meant to be able to walk through it following the entire 21 year story like a museum exhibit.
    Except that wow is not just an mmo, it's an mmorpg, a role-playing game. A game where you take on a role and go on an adventure. How are we supposed to get into a character if we have to switch from it when we just want to play the game in order ? Again, it's just about playing the game in order, so that we understand the story. I hardly see how the need for such a basic thing could be controversial.
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  10. #50
    Quote Originally Posted by nertscaise View Post
    People like you are exactly what is wrong with the community. There are tons of people who enjoy the old content and you try to break their fun for no reason. Just like no flying gang and anti addon gangs doing. If It is not broken, do not fix it.
    With classic existing now there's something to be said about retail getting too bloated and harder to manage.

    I'm guessing the actual number of players using the npc's to transport back to the old times of zones is going to be miniscule but only blizzard really only knows.

    If it actually ends up being a problem I can picture blizzard absolutely deprecating previous versions of revamped content like they did the old character models.
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  11. #51
    Quote Originally Posted by SoleQueen View Post
    I see what you're saying here but the reality is that destiny 2 is fully gear driven meaning that all of the content in it could have remained relevant and be completed as intended. That's not the case with wow, old content is old content, even when timewalking comes around the scaled raids are a joke compared to anything that's current.

    Destiny also doesn't have like 7 classic variations that can be installed and played at any time so it's kind of a moot comparison.
    Destiny 2 had to get lore information from a Youtube video in an actual lawsuit. That's not a good look

    Quote Originally Posted by SoleQueen View Post
    And that is what classic is there for, so you can go do that, not only anytime you like but as intended instead of one tapping everything! IDK it's just my opinion that all the extra lays of zones upon zones just aren't needed. Maybe they shouldn't revamp the entire world again, but if they want to revamp a zone blizzard shouldn't be afraid to removing content
    There's a grand total of, what, 8 zones with phasing like that? Darkshore, Tirisfal, Dustwallow, Blasted Lands, Silithus, Arathi Highlands, Vale and Uldum. This is hardly a massive amount. Two of those are starter zone specific so you can actually roll NElves and Forsaken without them immediately dying

    People have been loudly against removing content and want removed content added back into the game. People would absolutely be livid for the older versions of those being removed and told "Just go and play Classic." Spoiler alert: Classic kind of pointless to live play, and earning the thundering crimson cloud serpent over there isn't giving you it on live despite the same effort, to say nothing of, y'know. Thunderfury, Blessed Blade of the Windseeker which kind of requires Silithus to be around

  12. #52
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    As this thread has derailed pretty significantly from its original purpose, I'm closing it as essentially asked and answered.
    "We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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