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Last edited by chaud; 2025-12-04 at 03:45 AM.
Motherfucker. Leave bendy alone!Mindbender is no longer affected by glyphs that change Shadowfiend to a different creature.

I know what this means, but I wonder if anyone that hasnt played monk (or maybe even has) reads this and is like 'wtf does this even mean'
Such an odd hill to die on for how overly convoluted this is
Coalescence has been redesigned – When Aspect of Harmony deals damage/healing, it has a chance to spread to a nearby enemy/ally. When you directly attack/heal an affected target, it has a chance to intensify, withdrawing additional vitality to increase its effect by up to 20%. Keg Smash/Vivify/Sheilun’s Gift no longer contributes vitality, instead drawing on available vitality to deal up to 100% additional damage/healing. Vitality stored by other abilities is increased by 50

Been destro lock since 2004
Nerfs We've all had them, I blooming knew when they made Rifts a choice with Soul fire something was happening.
10% chance its a waste of time, they never really do that much damage but just love the spell
why not make this a passive baseline and take it out of the talent tree?
Its good fire mage has got scorch back
good DH changes , sad to see aldrachi uncapped and netherwalk going but kinda deserved they were too strong
Protection
Several talents in the Protection talent tree have changed locations.
New Talent: Last Stand – Activating Shield Wall increases your maximum health by 30% for 8 seconds and instantly heals you for that amount.
Auto-attack damage increased by 100%.
Shield Slam damage increased by 100%.
Revenge damage increased by 100%.
Devastator damage increased by 100%.
Devastate damage increased by 100%.
Phalanx damage increased by 100%.
Shield Charge damage increased by 100%.
Tough as Nails damage increased by 100%.
Devastating Focus increases damage dealt by Revenge by 30% (was 20%).
I Can Do This All Day has been removed.
Blizzard is really clueless on what they are doing...