
Originally Posted by
Mortalyn
Many support specs (Tempest, Druid, Firebrand, Specter, Herald, Etc) have seen repeated redesigns so that fights don’t “slow down” or become too dependent on dedicated support players. Classes that once had unique roles like stability, quickness, or alacrity, now share these boons across all specs. New sPvP modes like Rush emphasize fast fights, quick kills, and reduced sustain, which makes support, bunker, or control builds less viable.
Does this homogenization defeat what made GW2’s combat appealing in the first place? Should every class be able to provide quickness, alacrity, and comparable DPS?