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    The Burning Crusade Classic Anniversary PTR Development Notes - December 12, 2025

    The Burning Crusade Classic Anniversary PTR Development Notes - December 12, 2025
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Thank you for the feedback and discussions around raid difficulty on the upcoming Burning Crusade Classic Anniversary realms.

    Dungeons and Raids

    Although we still plan to release Tier 4 content (Karazhan, Gruul, and Magtheridon) in its post-nerf state, we recognize some of the community’s desire for more challenging content, and we want to continue the discussion and evaluate what that may mean for Tier 5 — specifically Serpentshrine Cavern and Tempest Keep.

    However, we want to experiment with delivering more challenging content elsewhere in TBC, and listen to the community to get their thoughts.

    We’re reverting Heroic dungeons on the PTR to use their “pre-nerf” tuning.

    Our hope is that this will provide the opportunity for more challenging content early on for players that want to the best gear as quickly as possible, while still allowing for a more casual raiding experience for all players for Tier 4.

    We’re looking forward to your feedback on this change to dungeons in the PTR.

    Raid Testing

    From 12:00 p.m. Noon PST on Friday, December 12 until 12:00 p.m. Noon PST on Monday, December 15, raid testing will be open for Gruul and Magtheridon.

    Arena Updates

    Arenas will be enabled soon on the PTR as part of a season test, which will run for several weeks. In addition to the Arena changes that were outlined in the initial PTR post, we’re adding additional adjustments. While our goal is to keep Arena gameplay in TBC mostly unchanged, we want extreme edge cases – such as both teams losing their DPS player – to still reach a natural resolution by adding a form of Dampening.

    • 2v2 Dampening
      • Begins at 20 minutes.
      • Starts at 0% and increases by 6% per minute.
      • Caps at 100% at 16 minutes and 40 seconds after the dampening began.
    • 3v3 and 5v5 Dampening
      • Is not active by default.
      • Begins 5 minutes after both teams have fewer players alive than the bracket size.
      • Starts at 0% and increases by 6% per minute.
      • Caps at 100% at 16 minutes and 40 seconds after the dampening began.

  2. #2
    such as both teams losing their DPS player – to still reach a natural resolution by adding a form of Dampening
    lets pray dampening is the only thing devs will touch, anything other will be result in catastrophe
    dampening is not just acceptable, it's necessary, but devs belief that they can design anything beyond it should made players look at co-op games or AAA single players titles

    MoP launched with brand new "base resilience", you line up proc trinket + 2.5min on use PVE trinket + main stat potion and couldn't kill -2 player
    and arena was like this, beta testers were like "just wait till we get the full gear and games will be faster, like 40% damp max"
    classic must stay classic unless competent people involved, and the whole MoP classic history proves devs are incapable of competent, complex decisions, at this point Microsoft will be right to bring in the AI, feed it the data, limitations and the goal etc and players will only won

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