
Originally Posted by
Mace
I want it, back to when the factions made sense, but in a way that keeps the current factions for your character -
Basically, each faction is split in 2, but those two factions remain loosely allied - allowing more interesting things to happen within the groups, and some races can now be part of other factions, allowing a degree of movement for players and also ensuring no one is forcibly moved - yes blood elves will awlays be a part of the Horde bracket.
4 factions. But ultimately two sides.
Undead brings Ghouls (undead humans), Vampires (undead elves/half elves), Human Worgen, Drust, Kvaldir, Necromancers and later shadowlands races and the new void race.
Horde is the same but without blood elves. Alliance is the same but with high elves instead of night elves.
Night elves have Worgen, Nightborne, Haranir, Cenarians , Draenei , Naga (good ones) and Illidari (also including Satyr fighting back)
Players start off in the horde and alliance of the current set up, and can freely move to the new faction their races is or remain where they are.
Players can ultimately choose any faction they want to be a part off, but their races are in the factions determined by the story - In the aftermath of the Last titan, these are the factions that emerge in the time reset.
And yes, players can visit any capital around , however their reputation with the faction or specific race that owns/lives there can influence the degree of access.
Alliance -
Humans (Kul’tiran customisations,
High elves (blood and void elf variations)
Dwarves (with Dark iron and Earthen variations
Gnomes with mechagnome variations
Ethereals
High Arrakoa
Kyrian
[Worgen, Night elf, Dracthyr, Pandas and Haranir players can remain here - but their races are in their new factions]
Ancients
Night elves (with Illidari and Nightborne factions)
Naga - rebels against Azshara
Worgen
Haranir
Draenei (with Lightforged and Manari factions)
Pandaren
Dracthyr
Sylvar
Horde:
Orcs (with Mag’har clan and factions )
Trolls (with Zandalari , Amani, Drakkari and Firskki variations
Tauren ( with Highmountain, Taunka and Yangon factions)
Goblins ( with gilgoblins) - bring tech
Ogres (with Mok’nathal variationd
Mogu - bring arcane magic
Vulpera
[Undead, Blood elves, Nightborne, Dracthyr, Pandas, Earthern and Haranir players can be a part of this faction]
Forsaken [Undead]
Undead (Ghouls. Ie undead humans )
San’layn Vampires
Gilnean Werewolves (different models to Worgen)
Kvaldir
Drustvar
Dathronir
Venthyr
The cursed and rejected - no one wants to be with them (ish) Splinter factions of Illidari, Man'ari, Blood elves, Dark Irons, Grimtotems, Gurubashi trolls etc are also found here. Splinter factions a simply sub-factions of a race or faction that are in another faction from the main group or the hero group as the story dictates.
7 races in each faction. 14 each - now many races have sub-race factions, not always in perfect unity, this just makes sthings interesting.. I don't expect Dark Irons to always play ball with dwarves, or blood elves and high elves or void elves to always get along etc. Some have more beef than others, some retain old friendships despite moving to a new faction to join their kin. e.g. blood elves may consider themselves part of the alliance, but have remembers that can often be found friendly with most horde races.
Void elves are very intersted in Elune and the dark side of the moon and so are often found hanging around night elves though they are part of the alliance faction. You get to know each race with its peculiarities as sometimes it isn't straightforward. Nightborne are still quite friendly with blood elves but are focused on restoring kaldorei civilization with thier kin. Bottom line is that Thalassians are far more invested in Quel'thalas regionally and the sunwell, outweighing other factors and the Nightborne are far more focused on kaldorei restoration and defending against global threats like a psosible new Legion , void lords etc - which is what the Ancients faction is mainly about.
The horde is still about territorial security for its races and just cannot suppot being split in two locations to properly secure and establish homes and security for it's main raes,
Finally the undead have a prevarious balance between both friendship and enmity with humans, there are enough humans wanting to make it work, but not enough to actually make it work - so Lordaeron has become the sort of conflux of living and dead , while the seat of power of the undead faction returns to Northrend
so what does faction mean? Faction returns to being a story element and more interesting things can happen with this fluidity..