
So Blizzard working very hard to piss customers more: prepatch event rare elites will despawn if you dont menage kill 3 guards in time.
For god sake if someone work to 100% phase let him have those guards and elite FFS. What a retarded design.
Midnight prepatch Outlaw PvP pisses me off so greatly i quit it.
Because my most damaging "ability" is auto-attacks...WHY am i even pressing buttons if my most damage done is auto attacks?
I quitI am now subtlety Rogue
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The current state of Frostmages and Mages in general.
Its just bad.
No healing in iceform/block anymore, mirror images are weak, after invis no dmg reduction, no blastwave anymore..
Frostmage feels bad, just like old Unholy-DK wound system.
Dunno which bad AI does the class changes...but its not good at all.
Prepatch event is super lame....so many new bugs. Its no fun.
"seasonal" mythic queues pulling old dungeons off the shelves. Explain again from a lore angle why we are suddenly dropping back a few expansions to run a dungeon that's been beaten to death while the content was active? There's interesting ways to do this, but WoW's approach isn't one of them.

The WoW community that posts on the Internet. Always complaining, never happy.
Unluck doesn't exist - only RNG fraud does
TWW - is same garbage as DF. No reason to buy Midnight.
Class - is trainable! Limiting race-class combos makes no sense.
Don't like duplicate answers? Don't allow duplicate questions then.

Here's the alternate timeline where they don't change it:
"I can't believe they haven't changed my favorite class in three expansions it's literally the worst iteration of my favorite class and they just refuse to change anything I'm quitting the game fuck this."
Here's another timeline, MCU style:
"They never change any of the classes, why am I even buying expansions? It's just the same game forever, with new quests and dungeons and that's it. I got sick of this three expansions ago but they just don't do anything about it. Are Blizzard actually stupid?"
I don't think, that anyone would complain about playing same mechanics in every xpack. At the end every class/spec is designed about certain playstyle, that doesn't change. If you want different playstyle - change class/spec. As simple, as that.
In short:
1) Power balancing = ok
2) Small tweaks, if class\spec has gameplay problems (as in case of SP for example, that had AOE problems) = ok
3) Using new class mechanics as selling points => changes just for sake of changes/fixing what isn't broken = not ok
Unluck doesn't exist - only RNG fraud does
TWW - is same garbage as DF. No reason to buy Midnight.
Class - is trainable! Limiting race-class combos makes no sense.
Don't like duplicate answers? Don't allow duplicate questions then.

That's because you can't empathize or consider any viewpoint different from your own. It's been the source of much conflict on here.
Sadly, "I like it, so why would anyone not?" just isn't actual reality. Which I well know is something you want nothing to do with, don't get me wrong, but it is what it is.
WoW players are notorious for complaining about diametrically opposed things all the time. We've literally had threads going "X is the worst thing ever" and "X is the best thing ever" running side by side.
Even the official forums are full of this (or were, back when people still bothered to actually post). Make a suggestion, within an hour you'll have ten people for it, ten people against it, and one guy going SEE THIS IS WHY BARDS ARE COMING NEXT EXPANSION. And of course everyone will be convinced that if only Blizzard followed their own simple suggestion like it's so obvious come on Blizzard then the game would revive back to fifty million subs overnight, guaranteed, trust me bro, and the only reason Blizzard doesn't do this is because they're a team of thousands of people vetted and hired by a AAA corporation that just aren't capable of the brilliance and genius insight of Mr. Rando Commando who has, after all, played the game for 17 years and even got a PvP title once, kinda, at some point.
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Oh I'm sorry, "just play a different class if you don't like the state of your current one", is it?
Any reason that, you know, doesn't work for you, too?
Why are you complaining at all? You can just play another class?!
There are different class/spec problems. If class is way too weak - this can be fixed via changing numbers. But playing melee class and complaining that it isn't ranged - is completely different thing. Yeah. I understand, that sometimes anti-homogenization is terrible idea. There are tools, that are mandatory for every class. Like interrupts for example. Because there are caster mobs everywhere. And interrupting their spells - is part of game design. There are bosses like one before Jaina. As this boss has scripted (scripts are terrible, yeah) one-shotting mechanic that ignores things like level difference, spec without interrupt = impossible boss. But not all things are considered to be mandatory by Blizzard. Not every class/spec should have bubble, stun, stealth, 5 AOE abilities, etc. There should be pros and cons. Players, who want their class/spec to be absolutely the best in a game - are just idiots.
But it isn't what I try to say. What I try to say - is that periodic class/spec design resets are pointless. Remember? It had taken lots of time for Blizzard to finally fix MOP disaster. 10 years? Yeah. Only to make new one after just 4 years.
Unluck doesn't exist - only RNG fraud does
TWW - is same garbage as DF. No reason to buy Midnight.
Class - is trainable! Limiting race-class combos makes no sense.
Don't like duplicate answers? Don't allow duplicate questions then.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"

No, I totally understand what you're trying to say.
Problem is, well, that you're wrong. There's very much a point to it, and it's not "we need to justify our jobs". Change has value as a product because customers seek novelty. This isn't about oh no we just can't balance the game without redesigning things - you are completely off the mark on the entire motivation and the thought process behind these changes. You are thinking about things purely as a long-term player - not a designer, and not a producer. That's why it all seems so weird to you, your perspective is narrow and singular and you fail to take into account the actual vision behind these decisions.
And I'm not saying this is some underhanded corpo maneuvering. People want change. They do this because their customers like it.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"