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  1. #961
    Quote Originally Posted by Ielenia View Post
    This will be my last response to you. Your arguments don't really make sense. M+ resets and Delve resets are only FOMO if you're talking about the cosmetic rewards that come from reaching certain ranks with a set time limit (i.e. within the season). But you're not talking about that. You're talking about gear here, and in that regard, there's simply no reset. Your gear still works, it's still valid. And the increase of baseline item level drops is not FOMO. Even season 1 raids awarding lower item level gear than season 3 world quests is not FOMO because the raids are still there for you to get the gear and the bosses' rewards.

    At least, you have repeatedly failed to explain why you think an increase in baseline item level drops is FOMO. And no, asserting it is does not a valid reasoning make. For someone who claims to have "game design experience", not being able to explain that really says something.
    The way weekly progress factors into the season is plainly FOMO. You have to get those weekly things done to make real progress. On top of that, your progress will be functionally reset at the end of the season. The raising of the gear baseline means Delves and M+ are both going to move up in their scaling, which is exactly the same as scaling you down. If the content goes up 20 ilvls, or you go down 20 ilvls, the outcome is the same. If you go from doing +10 one week to doing +2 the next week, you have had your progress set back.

    The fact that it induces FOMO is only part of the reason it is bad for casual players. I made it very clear that my overall point is that it is bad for casual players because it prevents them from progressing at their own pace. They have to make their progress within the timeframe of the season (which generally will push them to weekly play) or Blizzard is going to hit the big red button and functionally scale them down relative to the content.

    It is simply dishonest to say "oh the raid is still there" as though it occupies the same place in the game as it does during its current season. You don't really believe that, so why are you saying it?

    Stop cosplaying as someone looking for an honest, good faith discussion. You have not addressed any point I have raised honestly.
    "stop puting you idiotic liberal words into my mouth"
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  2. #962
    Merely a Setback Ielenia's Avatar
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    Quote Originally Posted by NineSpine View Post
    You have not addressed any point I have raised honestly.
    "Honestly", they say:
    "Chess hasn't changed, so why should WoW?"
    "Counterstrike hasn't changed, so why should WoW?"

    And no: no matter how much you want to twist things, increasing baseline item level drops is not FOMO.
    "Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
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  3. #963
    I still can't believe the bastardization that is outlaw rogue now.

    Outlaw was perfect in Legion and BFA

    and now it's just a shitty rogue spec built around slice and dice. Fuck slice and dice
    Dragonflight Summary, "Because friendship is magic"

  4. #964
    Quote Originally Posted by Ielenia View Post
    What I actually said: "Good designs can stand the test of time. Chess doesn't need new pieces every year."
    You summarizing me: "Chess hasn't changed, so why should WoW"

    You either can't read, or you are a liar who pretends to value "honesty".
    "stop puting you idiotic liberal words into my mouth"
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  5. #965
    Quote Originally Posted by prwraith View Post
    I still can't believe the bastardization that is outlaw rogue now.

    Outlaw was perfect in Legion and BFA

    and now it's just a shitty rogue spec built around slice and dice. Fuck slice and dice
    I haven't played the more recent iterations so I can't speak to those, but MAN was Outlaw fun to play during BFA. Not the weird SS-only build with traits, but just the regular version... it felt so good. The only thing that kept me going during BFA.

  6. #966
    Quote Originally Posted by Biomega View Post
    I haven't played the more recent iterations so I can't speak to those, but MAN was Outlaw fun to play during BFA
    Consider yourself lucky - recent Outlaw was one of the worst designed specs I've ever seen in the game's history, though the honor of worst (momentarily?) goes to whatever the heck Devourer is supposed to be.

  7. #967
    I leveled an OL rogue in lemix and was aghast at how horrible it was.

    And I do not understand their obsession with roll the bones at all.
    "I lie. Get used to it." -Luthen Rael

  8. #968
    Quote Originally Posted by Ashana Darkmoon View Post
    I leveled an OL rogue in lemix and was aghast at how horrible it was.

    And I do not understand their obsession with roll the bones at all.
    Classic case of a designer coming up with something cool and then dying on that hill to keep it in the game no matter how well it does or does not play in practice. They had a good idea, and by the gods, it'll be in this game.

  9. #969
    Legendary! WowIsDead64's Avatar
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    Quote Originally Posted by Ashana Darkmoon View Post
    I leveled an OL rogue in lemix and was aghast at how horrible it was.

    And I do not understand their obsession with roll the bones at all.
    I actually liked Legion's version of Outlaw. It was fun. Problem is - it required TellMeWhen addon to track buffs.
    Unluck doesn't exist - only RNG fraud does
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  10. #970
    Quote Originally Posted by Ashana Darkmoon View Post
    I leveled an OL rogue in lemix and was aghast at how horrible it was.

    And I do not understand their obsession with roll the bones at all.
    I love roll the bones, I fucking hate slice and dice. If they removed that one finisher and baked the attack speed / energy regen into roll the bones I'd be in fucking heaven again. It was the most fun i've had playing wow EVER during legion/bfa

    - - - Updated - - -

    Quote Originally Posted by WowIsDead64 View Post
    I actually liked Legion's version of Outlaw. It was fun. Problem is - it required TellMeWhen addon to track buffs.
    To absolute min max yea, but you could also largely play it by feel. You noticed your energy regen pickup, you noticed more combo points per generator, you noticed how the vibe changed playing it and fired additional cooldowns as necessary to feed into it
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  11. #971
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    Quote Originally Posted by prwraith View Post
    I love roll the bones, I fucking hate slice and dice. If they removed that one finisher and baked the attack speed / energy regen into roll the bones I'd be in fucking heaven again. It was the most fun i've had playing wow EVER during legion/bfa
    It's been a while since I've played any rogue, let alone Outlaw, but isn't slice and dice basically baked into all finishers?
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  12. #972
    Quote Originally Posted by Ghostile View Post
    It's been a while since I've played any rogue, let alone Outlaw, but isn't slice and dice basically baked into all finishers?
    True
    You never need to even use the button anymore

    I only press it in PvP when im out of combat and combo points start depleting...so migh aswell get the cooldown reduction from a finisher before i lose the combo points.

  13. #973
    Legendary! Ghostile's Avatar
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    Quote Originally Posted by Big Thanks View Post
    True
    You never need to even use the button anymore

    I only press it in PvP when im out of combat and combo points start depleting...so migh aswell get the cooldown reduction from a finisher before i lose the combo points.
    Yeah I had a faint memory of having to press it just to keep it running when OOC with combo points left.
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    If you're disabled you shouldn't be playing World of Warcraft of all fucking games.
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  14. #974
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    Quote Originally Posted by prwraith View Post
    To absolute min max yea, but you could also largely play it by feel. You noticed your energy regen pickup, you noticed more combo points per generator, you noticed how the vibe changed playing it and fired additional cooldowns as necessary to feed into it
    When tracking things starts requiring too much attention, it starts being tedious. Especially for your eyes. For example attempt to track two things at the same time can cause squint, you know. This was real reason, why players used addons. There were specs, where using addons was exceeding and I realized it at some point. I realized, that if I would have used better organized action bars, I wouldn't have needed extra addons. But buffs are completely different thing.
    Unluck doesn't exist - only RNG fraud does
    Stop banning me for "personal peeks". They're not as bad, as personal attacks or insults.
    Proving your arguments - is ok. Throwing arguments in without proofs => trolling.
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  15. #975
    Quote Originally Posted by Ashana Darkmoon View Post
    I leveled an OL rogue in lemix and was aghast at how horrible it was.

    And I do not understand their obsession with roll the bones at all.
    Let's bring back Mace Combat rogues!
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
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  16. #976
    High Overlord XMD7007's Avatar
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    The company AND the community not willing to entirely eliminate the root cause for queue times.

    No half-hearted solution or stopgap measure will ever really work. The company doesn't even consider queue times to be a really major problem for this game. This should be at the very top of their list of things they need to address.

    Queue times are an emergent property of having fixed roles at all. With the exception of a few edge cases, this is the sole reason for queue times. Nothing good comes out of this, it only creates problems, in PvE and PvP. I'm probably one of the less than 1% of players who think that roles should be completely removed from this game, everyone should be a DPS. The whole thing could be rebalanced in PvE and PvP and still remain a challenging and interesting game—I would even say more so than it is today with it's very rigid role based concept, just with less balancing issues and no queue times.

  17. #977
    Legendary! Ghostile's Avatar
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    Quote Originally Posted by XMD7007 View Post
    The company AND the community not willing to entirely eliminate the root cause for queue times.

    No half-hearted solution or stopgap measure will ever really work. The company doesn't even consider queue times to be a really major problem for this game. This should be at the very top of their list of things they need to address.

    Queue times are an emergent property of having fixed roles at all. With the exception of a few edge cases, this is the sole reason for queue times. Nothing good comes out of this, it only creates problems, in PvE and PvP. I'm probably one of the less than 1% of players who think that roles should be completely removed from this game, everyone should be a DPS. The whole thing could be rebalanced in PvE and PvP and still remain a challenging and interesting game—I would even say more so than it is today with it's very rigid role based concept, just with less balancing issues and no queue times.
    I don't think removing 2 of the 3 roles in the game is going to go well.
    I know more than a few people who refuse to play dps.
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    If you're disabled you shouldn't be playing World of Warcraft of all fucking games.
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  18. #978
    Quote Originally Posted by XMD7007 View Post
    The company AND the community not willing to entirely eliminate the root cause for queue times.

    No half-hearted solution or stopgap measure will ever really work. The company doesn't even consider queue times to be a really major problem for this game. This should be at the very top of their list of things they need to address.

    Queue times are an emergent property of having fixed roles at all. With the exception of a few edge cases, this is the sole reason for queue times. Nothing good comes out of this, it only creates problems, in PvE and PvP. I'm probably one of the less than 1% of players who think that roles should be completely removed from this game, everyone should be a DPS. The whole thing could be rebalanced in PvE and PvP and still remain a challenging and interesting game—I would even say more so than it is today with it's very rigid role based concept, just with less balancing issues and no queue times.
    It would completely and fundamentally change all content to the point it is unrecognizable.

    Consider how the content was in Guild Wars 2. There was no healing, it was all about boon stacking and dodging constantly. It was charming a different for a while, but it severely limited what the devs could do to a point that they ended up adding healing specs into the game (basically a backtrack since GW1 had healers)

    Lots of MMOs actually have no real roles for like 99% of content. Outside of trials, everyone is just DPS in ESO because everyone has a ton of self-sustain. Same with STO (at least last time I played, everyone just ran DPS ships). IMO that gameplay is awful.

    But if you like it, making a change that catastrophic to a 20-year-old game would be incredibly risky and stupid. They need to find other queue solutions, because I do agree it is a big problem
    "I lie. Get used to it." -Luthen Rael

  19. #979
    Quote Originally Posted by XMD7007 View Post
    The company AND the community not willing to entirely eliminate the root cause for queue times.

    No half-hearted solution or stopgap measure will ever really work. The company doesn't even consider queue times to be a really major problem for this game. This should be at the very top of their list of things they need to address.

    Queue times are an emergent property of having fixed roles at all. With the exception of a few edge cases, this is the sole reason for queue times. Nothing good comes out of this, it only creates problems, in PvE and PvP. I'm probably one of the less than 1% of players who think that roles should be completely removed from this game, everyone should be a DPS. The whole thing could be rebalanced in PvE and PvP and still remain a challenging and interesting game—I would even say more so than it is today with it's very rigid role based concept, just with less balancing issues and no queue times.
    All they really had to do is change group composition to +0-2dps flex like raids.
    There would be of course a meta groupsize to game scaling mechanics but who cares? For non-competitive content the only real challenge is getting a group together.

  20. #980
    Merely a Setback Ielenia's Avatar
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    Quote Originally Posted by XMD7007 View Post
    The company AND the community not willing to entirely eliminate the root cause for queue times.

    No half-hearted solution or stopgap measure will ever really work. The company doesn't even consider queue times to be a really major problem for this game. This should be at the very top of their list of things they need to address.

    Queue times are an emergent property of having fixed roles at all. With the exception of a few edge cases, this is the sole reason for queue times. Nothing good comes out of this, it only creates problems, in PvE and PvP. I'm probably one of the less than 1% of players who think that roles should be completely removed from this game, everyone should be a DPS. The whole thing could be rebalanced in PvE and PvP and still remain a challenging and interesting game—I would even say more so than it is today with it's very rigid role based concept, just with less balancing issues and no queue times.
    That would require a massive remake of all classes' survivability in both damage prevention and self-healing, as well as heavily overhauling how dungeon mobs, boss and mechanics work as those mobs are murder for the DPS.

    This "solution" you speak of is nowhere near as easy (or even cheap) to implement as you may think it is. And that would basically made any tank or healer useless in such scenarios.
    "Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
    "You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
    "They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...

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