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  1. #981
    Legendary! WowIsDead64's Avatar
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    Quote Originally Posted by XMD7007 View Post
    The company AND the community not willing to entirely eliminate the root cause for queue times.

    No half-hearted solution or stopgap measure will ever really work. The company doesn't even consider queue times to be a really major problem for this game. This should be at the very top of their list of things they need to address.

    Queue times are an emergent property of having fixed roles at all. With the exception of a few edge cases, this is the sole reason for queue times. Nothing good comes out of this, it only creates problems, in PvE and PvP. I'm probably one of the less than 1% of players who think that roles should be completely removed from this game, everyone should be a DPS. The whole thing could be rebalanced in PvE and PvP and still remain a challenging and interesting game—I would even say more so than it is today with it's very rigid role based concept, just with less balancing issues and no queue times.
    In most cases this situation is dead loop of 1) Devs don't want to fix quality problems 2) Lesser amount of players plays content 3) Quality becomes even worse. 4) See #2. For example I played LFD long time ago and actually liked it. Back in WotLK times. I liked to both heal and tank. That's why I asked for multispec. Because I wanted to play as DPS in outdoor, but be able to either heal or tank in dungeons. Blizzard pushed me out of this content. This content was so bad in Cata and MOP, that at the end I switched to outdoor back in WOD. And now you guys cry about queues? PVP games for example. 1) Devs do nothing to provide good matchmaking 2) Average players are seal-clubbed by hardcores in every single match 3) Average players quit 4) Game becomes unplayable for more and more players 5) More and more players quit 6) See #2. Devs just don't listen to feedback. They cater to "Git gut, adapt and improve" crowd, that use it as excuse for getting fun via seal-clubbing weaker players instead of playing against players with comparable skill levels. I played PVP in Wow back in WotLK and Cata. Mostly random BGs. And of course playing against random players => imbalance. It's especially bad in game, where there is no 1vs1 balance. Rock-paper-scissors is fair balance? Nope, if rock has enough brain to avoid paper and attack scissors only.

    In most cases situation happens due to devs refusing to implement tools, needed to make content fun. For whatever reasons. May be they don't want to reward players for being bad. May be because they're too lazy to implement skill criteria, i.e. good scoring system. Or may be because they don't want to be responsible for quality of content. But most devs hate matchmaking. And we as players just don't want to think about balance problems. We want to play game and be sure, that if previous match was bad, then next one will be better. No. Players don't want to win in 100% cases. It's impossible. But even loss can be good, if match is close. What saddens players - is when they just don't have chance to win. When there is no "If I would to this, that and would be little bit lucky - I would win. I'll try to do better next time". And again. Same problem, as with broken RNG. Player expects to have 50% chance to win. But when he loses 10 times in a row - he starts to ask questions. Same with quality of matches. Yeah, quality of matches can vary. Some % of matches can be terrible due to random reasons. But player can't bear more than 1-2 super-terrible matches in a row. And when game meets player by super-terrible first 1-2 matches of the day - then there is big chance, that those 1-2 matches would be last one for that day for that player.

    And devs pretend, that they don't understand these simple rules and just keep making games, how they think it's "good" for those games.
    Last edited by WowIsDead64; 2026-02-06 at 07:31 PM.
    Unluck doesn't exist - only RNG fraud does
    Stop banning me for "personal peeks". They're not as bad, as personal attacks or insults.
    Proving your arguments - is ok. Throwing arguments in without proofs => trolling.
    To avoid "derailment" my explanations are limited to one post. Don't understand something? Reread it.

  2. #982
    Quote Originally Posted by WowIsDead64 View Post
    In most cases this situation is dead loop of 1) Devs don't want to fix quality problems 2) Lesser amount of players plays content 3) Quality becomes even worse. 4) See #2. For example I played LFD long time ago and actually liked it. Back in WotLK times. I liked to both heal and tank. That's why I asked for multispec. Because I wanted to play as DPS in outdoor, but be able to either heal or tank in dungeons. Blizzard pushed me out of this content. This content was so bad in Cata and MOP, that at the end I switched to outdoor back in WOD. And now you guys cry about queues? PVP games for example. 1) Devs do nothing to provide good matchmaking 2) Average players are seal-clubbed by hardcores in every single match 3) Average players quit 4) Game becomes unplayable for more and more players 5) More and more players quit 6) See #2. Devs just don't listen to feedback. They cater to "Git gut, adapt and improve" crowd, that use it as excuse for getting fun via seal-clubbing weaker players instead of playing against players with comparable skill levels. I played PVP in Wow back in WotLK and Cata. Mostly random BGs. And of course playing against random players => imbalance. It's especially bad in game, where there is no 1vs1 balance. Rock-paper-scissors is fair balance? Nope, if rock has enough brain to avoid paper and attack scissors only.

    In most cases situation happens due to devs refusing to implement tools, needed to make content fun. For whatever reasons. May be they don't want to reward players for being bad. May be because they're too lazy to implement skill criteria, i.e. good scoring system. Or may be because they don't want to be responsible for quality of content. But most devs hate matchmaking. And we as players just don't want to think about balance problems. We want to play game and be sure, that if previous match was bad, then next one will be better. No. Players don't want to win in 100% cases. It's impossible. But even loss can be good, if match is close. What saddens players - is when they just don't have chance to win. When there is no "If I would to this, that and would be little bit lucky - I would win. I'll try to do better next time". And again. Same problem, as with broken RNG. Player expects to have 50% chance to win. But when he loses 10 times in a row - he starts to ask questions. Same with quality of matches. Yeah, quality of matches can vary. Some % of matches can be terrible due to random reasons. But player can't bear more than 1-2 super-terrible matches in a row. And when game meets player by super-terrible first 1-2 matches of the day - then there is big chance, that those 1-2 matches would be last one for that day for that player.

    And devs pretend, that they don't understand these simple rules and just keep making games, how they think it's "good" for those games.
    For PvP, I think it's a bit more subtle than that. They wanted to provide good matchmaking, but they saw that as meaning "so we need to force everyone into rated PvP so we can get ratings with which to do the matchmaking". Couple that with connecting rewards to ratings and it was a very bad plan.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  3. #983
    Gear hasn't been tied to pvp rating in a couple expansions. Some people seem to just mostly AFK their way through regular bgs to get conquest gear
    A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore

  4. #984
    Quote Originally Posted by Tyris Flare View Post
    Gear hasn't been tied to pvp rating in a couple expansions. Some people seem to just mostly AFK their way through regular bgs to get conquest gear
    Sure, that was one of the things they pulled back on. Damage was done, though.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  5. #985
    Quote Originally Posted by Tyris Flare View Post
    Gear hasn't been tied to pvp rating in a couple expansions. Some people seem to just mostly AFK their way through regular bgs to get conquest gear
    Its much faster to play arena for conquest., bg afk is for honor gear which is the games fault because the powergap is too large and you cant do anything naked running in and getting oneshot.

  6. #986
    Quote Originally Posted by mbit2 View Post
    Its much faster to play arena for conquest., bg afk is for honor gear which is the games fault because the powergap is too large and you cant do anything naked running in and getting oneshot.
    I didn't say it was efficient, just that you don't actually have to play rated to get conquest gear at all
    A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore

  7. #987
    Quote Originally Posted by mbit2 View Post
    All they really had to do is change group composition to +0-2dps flex like raids.
    There would be of course a meta groupsize to game scaling mechanics but who cares? For non-competitive content the only real challenge is getting a group together.
    Except then heals/tanks would always be in the 0 DPS instances and DPS would be waiting literally for eternity.
    Sargeras is going to be the last titan and the rest of the Pantheon will die.

    12.0.5/12.0.7 - Isle of Fangs
    12.1 - Lordaeron and Undercity.

  8. #988
    Tbh im not really pissed off at anything more like intimidated by the "warcraft" name part of this game ! I think blizz should do something about it .

  9. #989
    Legendary! WowIsDead64's Avatar
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    Quote Originally Posted by Osmeric View Post
    For PvP, I think it's a bit more subtle than that. They wanted to provide good matchmaking, but they saw that as meaning "so we need to force everyone into rated PvP so we can get ratings with which to do the matchmaking". Couple that with connecting rewards to ratings and it was a very bad plan.
    It's all about scoring system and it's complexity. It can be difficult to make it for PVE, but in PVP criteria are much easier to find. Like kill/death, win/loss, etc. In most cases rewards are tied to exactly such things. And for players it's usually important to have certain average reward income. So keeping such stats within reasonable threshold - is exactly what matchmaker should do.

    For PVE it's little bit more complex. It's harder to determine what run is "successful". Quick? No deaths? When perception of successful run is subjective - it's hard to make anything else, than player rating at the end of run, that can be abused.
    Last edited by WowIsDead64; 2026-02-07 at 09:05 AM.
    Unluck doesn't exist - only RNG fraud does
    Stop banning me for "personal peeks". They're not as bad, as personal attacks or insults.
    Proving your arguments - is ok. Throwing arguments in without proofs => trolling.
    To avoid "derailment" my explanations are limited to one post. Don't understand something? Reread it.

  10. #990
    Quote Originally Posted by Osmeric View Post
    For PvP, I think it's a bit more subtle than that. They wanted to provide good matchmaking, but they saw that as meaning "so we need to force everyone into rated PvP so we can get ratings with which to do the matchmaking". Couple that with connecting rewards to ratings and it was a very bad plan.
    Something something renown track.

    - - - Updated - - -

    Quote Originally Posted by Tyris Flare View Post
    Gear hasn't been tied to pvp rating in a couple expansions. Some people seem to just mostly AFK their way through regular bgs to get conquest gear
    Cosmetics are.
    And cosmetics drive the majority of interaction in the game, especially with casuals, of which, PvP is severely lacking.

    PvP just needs an overhaul from the ground up at this point.
    It's systems are not compatible with modern game mentalities, and the queue times are actually about to get a hell of a lot worse with how bad the screwed up the healing UI for PvPers in particular. Was spamming BGs last night and literally every healer in my guild barely wanted to play the role because of how hard it is now to tell what our hots are and what debuffs are gonna hit us with recoil because of how insanely stupidly small the icons are. We used WA's for a reason.

  11. #991
    Quote Originally Posted by Schwert View Post
    Something something renown track.

    - - - Updated - - -



    Cosmetics are.
    .
    Yeah but people made it sound like other rewards are, which hasn't been the case in a long time now. Anybody can sleep their way to conquest gear, this "being undergeared thing" is like a meme.

    But they won't do anything for pvp because it is a niche activity they abandoned long ago.
    A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore

  12. #992
    High Overlord TheWizardFan88's Avatar
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    Here's my takes.

    Number one lack of playable Ogres, Amani Forest Trolls, Vrykul, Broken Draenei, Taunka Tauren, Mok'thanal Orcs, Sethrak and etc playable races.

    Number two no npc model updates for Outlands, Northrend, and old world.

    Number three warbands being way too hand holding and not rewarding at all on one single account.

    Number four lack of dracthyr heritage armor, armor pieces, and visage forms.

  13. #993
    I am Murloc! Velshin's Avatar
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    The scrapped patch of Farahlon (the original Netherstorm) in WoD expansion and not making Kargath surviving his encounter in High Maul raid just like the beta.

  14. #994
    The playerbase.

    Especially those that can't stop giving comments to a game they have quit 10 years ago and never plan to play again. Please move on guys and play something different that you enjoy. WoW doesn't have to live rent free in your heads.

  15. #995
    Lok'tar Ogar Horde being dead. I want spikes and mud huts again. Orc Tauren Troll haven't been relevant since Classic-WoD. Their allied races have not been relevant since their debuts. They couldn't even bother to voice Geyarah as she talks to a voiced human male. Ridiculous.

    "I understand your frustrations Geya'rah, I am an excellent lip reader"
    Last edited by Al Gorefiend; 2026-02-14 at 02:28 AM.

  16. #996
    I know it’s a weird time before release, etc.

    I don’t like that the most active audience is the 'give us the Bard' or the former 'we need housing' type of players. It really shows why they made housing instead of fixing the game and the lore. But the fact that multiple 'new class' threads are active, while there is nothing new being posted.

    I take it as a major red flag when we were supposed to be talking about Midnight across multiple threads.

    So, it pisses me off where we are heading.
    Last edited by HanziePanzie; 2026-02-21 at 12:57 PM.

  17. #997
    Quote Originally Posted by Haruhime View Post
    The playerbase.
    Entirely this.

  18. #998
    Blademaster
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    Space bar abuse isn't a sane adult thing.

    Multiplayer doesn't work.

    Silverfish can thrive on a cardboard diet & brats on a WoW sub.

    Last edited by Coidon; 2026-02-22 at 01:33 PM.
    please offline mode.

  19. #999
    Quote Originally Posted by Magistrate View Post
    Except then heals/tanks would always be in the 0 DPS instances and DPS would be waiting literally for eternity.
    i wrote "+0-2 dps" so flex group would have 3-5 dps in total. Why would you even think of allowing 0 dps when you know we have too many dps?

  20. #1000
    Quote Originally Posted by Zigrifid View Post
    Tbh im not really pissed off at anything more like intimidated by the "warcraft" name part of this game ! I think blizz should do something about it .
    I see the word 'War' and it scares me away into other IPs!

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