
Originally Posted by
Val the Moofia Boss
There are fundamental issues with the WoW dev team's priorities that will prevent questing from becoming substantially "better" than it already is. Mainly that Blizzard doesn't want your character to be the main character, doesn't want your character to have a personality or be acknowledged as a force in the story or having had a history, and doesn't want to make a lot of mutually exclusive content (ie content that depends upon your character's affiliation, spec, choices like Sylvanas loyalist, etc) that only sections of the playerbase will see. And they don't want to do forking consequences (ie in someone's version they saved X NPC or blew up Y town). Unless this is addressed, then it's really hard to substantially improve the questing experience beyond just improving the visual presentation by getting rid of the unvoiced text boxes and having more high fidelity inengine cutscenes.