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  1. #1

    The quest designers are so lazy in this game.

    The mappers are doing all the heavy lifting. I went to Tazavesh which is supposedly the latest wow questing tech for typical gaming for the average person and you see the same old recipe; mundane NPCs giving mundane reasons and sending you to do a mundane task you've done about 18,000 times in the last 2 years already; the only designers in that fiasco that deserve some praise are the artists of the maps because they at least try some new floor plans at least.

    I don't know what they could do but new designs are needed for questing. Something inventive like when they had the idea to make the player be the NPC quest giver for a laugh.

  2. #2
    Bro just play something else

  3. #3
    The Unstoppable Force Ielenia's Avatar
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    Quote Originally Posted by epigramx View Post
    The mappers are doing all the heavy lifting. I went to Tazavesh which is supposedly the latest wow questing tech for typical gaming for the average person and you see the same old recipe; mundane NPCs giving mundane reasons and sending you to do a mundane task you've done about 18,000 times in the last 2 years already; the only designers in that fiasco that deserve some praise are the artists of the maps because they at least try some new floor plans at least.
    You never do anything other than complain about WoW, usually about the most inane and/or innocuous things, on top of making up lies about your supposed in-game experience.

    Just go play another game already if basically every aspect of WoW irritates you. Go bother them and leave us alone for once, please.

    I don't know what they could do but new designs are needed for questing. Something inventive like when they had the idea to make the player be the NPC quest giver for a laugh.
    I don't see you offering any ideas.

    On second thought, don't offer any ideas. All your ideas without exception are shit and we have enough poop-collecting quests in WoW already.
    "Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
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  4. #4
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by epigramx View Post
    The mappers are doing all the heavy lifting. I went to Tazavesh which is supposedly the latest wow questing tech for typical gaming for the average person and you see the same old recipe; mundane NPCs giving mundane reasons and sending you to do a mundane task you've done about 18,000 times in the last 2 years already; the only designers in that fiasco that deserve some praise are the artists of the maps because they at least try some new floor plans at least.

    I don't know what they could do but new designs are needed for questing. Something inventive like when they had the idea to make the player be the NPC quest giver for a laugh.
    Oh boy, wait till you do Ecological Succession.

  5. #5
    Quote Originally Posted by epigramx View Post
    The mappers are doing all the heavy lifting. I went to Tazavesh which is supposedly the latest wow questing tech for typical gaming for the average person and you see the same old recipe; mundane NPCs giving mundane reasons and sending you to do a mundane task you've done about 18,000 times in the last 2 years already; the only designers in that fiasco that deserve some praise are the artists of the maps because they at least try some new floor plans at least.

    I don't know what they could do but new designs are needed for questing. Something inventive like when they had the idea to make the player be the NPC quest giver for a laugh.
    Account Management > Manage Subscription > Cancel my subscription. It's not hard.

  6. #6
    Quote Originally Posted by epigramx View Post
    I don't know what they could do but new designs are needed for questing. Something inventive like when they had the idea to make the player be the NPC quest giver for a laugh.
    There are fundamental issues with the WoW dev team's priorities that will prevent questing from becoming substantially "better" than it already is. Mainly that Blizzard doesn't want your character to be the main character, doesn't want your character to have a personality or be acknowledged as a force in the story or having had a history, and doesn't want to make a lot of mutually exclusive content (ie content that depends upon your character's affiliation, spec, choices like Sylvanas loyalist, etc) that only sections of the playerbase will see. And they don't want to do forking consequences (ie in someone's version they saved X NPC or blew up Y town). Unless this is addressed, then it's really hard to substantially improve the questing experience beyond just improving the visual presentation by getting rid of the unvoiced text boxes and having more high fidelity inengine cutscenes.

  7. #7
    You dont know what they could do, so then it sounds alot like your just complaining to complain, and going by your post history that seem about right.

    Maybe quest is that way becouse its not really anything else you can do, no matter what game it is, quest will always come down to the same, fetch, kill, deliver, escort, defend, destroy, discover or puzzle.

  8. #8
    Legendary! Lord Pebbleton's Avatar
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    You know what they should do to make quest design better? Cooking. K'aresh has a distinctive lack of food. I can just use my Recuperate ability and never need any vendor food at all. Also I am still using the same feasts that I was using back in Undermine, what gives? I cannot believe how abandoned new content is

  9. #9
    Legendary! Ghostile's Avatar
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    Quote Originally Posted by Val the Moofia Boss View Post
    There are fundamental issues with the WoW dev team's priorities that will prevent questing from becoming substantially "better" than it already is. Mainly that Blizzard doesn't want your character to be the main character, doesn't want your character to have a personality or be acknowledged as a force in the story or having had a history, and doesn't want to make a lot of mutually exclusive content (ie content that depends upon your character's affiliation, spec, choices like Sylvanas loyalist, etc) that only sections of the playerbase will see. And they don't want to do forking consequences (ie in someone's version they saved X NPC or blew up Y town). Unless this is addressed, then it's really hard to substantially improve the questing experience beyond just improving the visual presentation by getting rid of the unvoiced text boxes and having more high fidelity inengine cutscenes.
    Naww you know, instead of making a story they want players to experience they should go one further, let the player choose the genre of the game on launch.
    Not giving us a point and click dating sim instead of an Mmo is super lazy.
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  10. #10
    Quote Originally Posted by epigramx View Post
    The mappers are doing all the heavy lifting. I went to Tazavesh which is supposedly the latest wow questing tech for typical gaming for the average person and you see the same old recipe; mundane NPCs giving mundane reasons and sending you to do a mundane task you've done about 18,000 times in the last 2 years already; the only designers in that fiasco that deserve some praise are the artists of the maps because they at least try some new floor plans at least.

    I don't know what they could do but new designs are needed for questing. Something inventive like when they had the idea to make the player be the NPC quest giver for a laugh.
    Like the one in Ringing Deeps, earlier this expansion?

  11. #11
    Well, this game is 12+. Kids are immersed into game easier. "Kill 10 boars" quest is enough for them to believe, that they do something useful. But it's harder to believe in Santa, when you're adult.
    Unluck doesn't exist - only RNG fraud does
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  12. #12
    Quote Originally Posted by epigramx View Post

    I don't know what they could do but new designs are needed for questing. Something inventive like when they had the idea to make the player be the NPC quest giver for a laugh.
    Yeah, that one was fun. Then again...go to the Eco Dome and just do the Bee Queen capturing quest. it is a questchain of about 20 steps where you will go "Oh please...never try something "inventive" again.

    So...like others said: What kinds of quests did you like, other than that one "being an NPC" quest? Quest examples from other games count as well.

    Personally a quest chain where my decisions actually make a difference in the outcome might be fun - but I have zero idea how to handle this, so it doesn't mess up the overall storyline. It would have to be a sidequest with just an impact on that NPC. For example I would have loved to do the quests in..was it Coldarra in WotLK where I DON'T torture a guy. Even if I was just "tickling" him to give up info.

    Quests where I can chose to be evil or good, test the morals of my character - it could even reflect in an "allignment" character trait...visible only, no impact on other NPCs, loot, quests etc.

    - - - Updated - - -

    Quote Originally Posted by Soeroah View Post
    Like the one in Ringing Deeps, earlier this expansion?
    Do you mean the ones, where the Kobold grandma is telling stories and you play them as the kids to learn a lesson? Yeah, I liked those. TBH...while they in the end are "kill and fetch" quests - I am a big fan of helping the Hillhelm family and the whole "Spreading the light" setting with weekly rotating quests.

  13. #13
    Quote Originally Posted by Ereb View Post
    Bro just play something else
    maybe its some sort of fetish for OP?
    he makes incorrect thread, gets told he is wrong, gets told his ideas (if he provides any above "make things good") are stupid, rightufuly so, and proceeds to make ANOTHER nonsensical thread...
    like im not one to kinkshame, but im sure there are more appropriate forums to get hummiliated...

    as for quests its another example of OP being clueless about current game, as there are some inovative quests - like menioned the "grandma" q in ringing deeps, or C.H.E.T.T. and jobs in UM, but ofc there is only so much you can do with something such basic as quests

    - - - Updated - - -

    Quote Originally Posted by Lord Pebbleton View Post
    You know what they should do to make quest design better? Cooking. K'aresh has a distinctive lack of food. I can just use my Recuperate ability and never need any vendor food at all. Also I am still using the same feasts that I was using back in Undermine, what gives? I cannot believe how abandoned new content is
    yeah, balancing cooking would surely do the trick, after all thats the most important thing, especialy for new players in zone where new players cant even be
    Last edited by Lolites; 2025-12-25 at 10:16 AM.

  14. #14
    Quote Originally Posted by epigramx View Post
    The mappers are doing all the heavy lifting. I went to Tazavesh which is supposedly the latest wow questing tech for typical gaming for the average person and you see the same old recipe; mundane NPCs giving mundane reasons and sending you to do a mundane task you've done about 18,000 times in the last 2 years already; the only designers in that fiasco that deserve some praise are the artists of the maps because they at least try some new floor plans at least.

    I don't know what they could do but new designs are needed for questing. Something inventive like when they had the idea to make the player be the NPC quest giver for a laugh.
    There are only so many ways to make quests. Go collect x boar butts. Go collect X items from the ground around the area. Kill named mob(s). Use item at X location. They can only do so much with how quests work. Unless you want something like WOTLK where its minigames, extra action buttons, flightpath bombers, and general annoying vehicle crap. There is a reason those quests are more rare now. They aren't very good. They stick to the same formula because thats the damn questing in the game dude lol. Its the same in any MMO. Literally. I've never seen questing that is any different. Not in FF14. Not in ESO. Not in AION. SWTOR. None of it. Its all the same bare bones. It kinda sounds like you are out growing wow. And thats okay. Just play something else with a better questing experience so you can be happy.

  15. #15
    The spelling mistakes are getting really bad, the 1% of us who read the quest text lol might take notice.

    Also I wouldnt doubt AI influence in the dialogue. Maybe they thought they'd get away with it making so many of the NPCs actual robot dwarfs.

    Some of the quest dialogue is like "Welcome traveler, I need certain spices. This is the creature that drops this spice. I will need 10 spices. Bring me these for your reward" in that uncanny ChatGPT way. I provide no proof other than a hunch.
    Last edited by Al Gorefiend; 2025-12-25 at 02:39 PM.

  16. #16
    Good lord, all you do is whine whine complain whine whine bitch moan and whine. 5 years of the same drivel.

    You seem to think that if you pad your threads with a laundry list of very miniscule details about whatever "topic" you want to complain about, that you somehow are presenting yourself seriously. You aren't.

    It is clear you only make these threads to bait out arguments, allowing you to just enter into tangent debates with other users. You're only here to defend yourself and your actions-- not actually discuss or argue a point you are presenting.
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  17. #17
    Quote Originally Posted by Just Passing through View Post


    Do you mean the ones, where the Kobold grandma is telling stories and you play them as the kids to learn a lesson? Yeah, I liked those. TBH...while they in the end are "kill and fetch" quests - I am a big fan of helping the Hillhelm family and the whole "Spreading the light" setting with weekly rotating quests.
    That one's good too, but I meant the one in the 'knights of the round table' subquest area where you sit on a chair and give quests and rewards to Kobolds that come up to you

  18. #18
    Legendary! Ghostile's Avatar
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    Quote Originally Posted by Al Gorefiend View Post
    The spelling mistakes are getting really bad, the 1% of us who read the quest text lol might take notice.

    Also I wouldnt doubt AI influence in the dialogue. Maybe they thought they'd get away with it making so many of the NPCs actual robot dwarfs.

    Some of the quest dialogue is like "Welcome traveler, I need certain spices. This is the creature that drops this spice. I will need 10 spices. Bring me these for your reward" in that uncanny ChatGPT way. I provide no proof other than a hunch.
    Spelling mistakes usually point at stuff not being AI.
    Iirc decade or so ago they announced side quest wont be getting same level writing as mains do, as most people dont gaf.
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    If you're disabled you shouldn't be playing World of Warcraft of all fucking games.
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    The lesson is clear: do not hire women.

  19. #19
    Quote Originally Posted by SpaceMistakes View Post
    Account Management > Manage Subscription > Cancel my subscription. It's not hard.
    I'm not subbed since shadowlands so move the goalposts against someone else.

    - - - Updated - - -

    Quote Originally Posted by Lord Pebbleton View Post
    You know what they should do to make quest design better? Cooking. K'aresh has a distinctive lack of food. I can just use my Recuperate ability and never need any vendor food at all. Also I am still using the same feasts that I was using back in Undermine, what gives? I cannot believe how abandoned new content is
    Cooking is another abandoned aspect I was discussing is another thread. Eg if you make a new character in Northshire Abbey you may find cooking absolete on the get go. Within 30 minutes of gaming the mage can make much better food by just clicking on the UI than the cooking offered by the trainer.

  20. #20
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    Quote Originally Posted by epigramx View Post
    I'm not subbed since shadowlands so move the goalposts against someone else.
    So you’ve got no idea. Good. Mods, time to close this waste of a thread, given that it’s based on nothing!

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