
Originally Posted by
klaps_05
Nothing worse than taking talents which make zero difference to gameplay.
Lets take a look at Fire Mage midnight talents:
skipping talents that grant abilities - i will preface that getting an ability is great, but also the ability-giving talents feel like complete filler and should simply be baseline
the talents are in 3 categories:
1: pointless output talent you take based on tuning which you dont pay attention to as every sim will tell you there is no gain in gaming that talent
Ignition, Fervent flickering, Flame on, Critical mass, Deep impact, Scald, Controlled destruction, Mote of flame, Blast zone, Conflagration, Intensifying flame, Spontenous combust, Molten fury, inflame , fired up, wildfire, fevered incantation, fire's ire, fired up, master of flame, from the ashes, flame acelerant, pyromaniac, fired up, burnout, feel the burn, slow burn, burn it oall - count: 28
2: gimmick talent relevant once every 3 expansions for 1 boss
Firestarter - count: 1
3: good, gameplay changing talents
fuel the fire, Kindling, Heat shimmer, fiery rush, pyroclasm, cinderstorm - count: 6
The point of the 1st category is that you can DELETE all those talents, buff mage overall dmg and you will not be able to tell the difference. i would rather have to choose from the 6 goo gameplay changing talents and make meaningful choices there, than click on 20somth pointless nodes.
and whats worse is now even more output talents are being put in the CLASS tree of all places...the tree that was supposed to be for class utility variety.