
Originally Posted by
XMD7007
I think the PvE game difficulty should be about:
1. Skill check
2. Gear check
...but it should never be about a knowledge check, and if, it should be so obvious and clear that everyone knows why they and the group/raid died after the first wipe.
A lot of mechanics literally make no sense, you can't figure it out by logic. Things like:
- don't stand in that, it's bad
- next raid: don't stand in that, it's bad, but if you don't stand in it, something worse happens
- next: don't stand in that, it's bad, unless you have a debuff, then it's good
- next: don't stand in that, it's bad, unless you're the only one standing in it, then it's good, but only for a limited time or during a certain moment
- next: don't stand in that, it's bad, unless everyone stands in it, then it's good
- colors are random from raid to raid, you never know if it's a good or a bad color
The thing is, logic doesn't work, you just NEED TO KNOW. I think it's not fun reading guides and watching youtube before stepping into dungeons and raids, but maybe gear and skill checks wouldn't be enough to make challenging content, I don't know.