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  1. #21
    Quote Originally Posted by czarek View Post
    That was a thing like years ago. Imo you can do anything anytime these days :P Ive done HC/MYTH raids and M+ mastery as pure solo player around pugs. Also i hasnt spend that much time like in vanilla times or somwhere between vanilla and cataclysm area (org timeline not relaunches) :P Ive figure it out with full time job, house, baby, girl, gym and some other daily activities.
    If you pug, the success depends on being invited in a good pug. It's easier as a tank/healer at the start of a season, that's why I'm maining those roles from now one, with DPS for solo content and late season farming (once I have aotc, good m+ score and gear, its way easier to get invited as DPS)

  2. #22
    The Lightbringer czarek's Avatar
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    Quote Originally Posted by allegrian View Post
    If you pug, the success depends on being invited in a good pug. It's easier as a tank/healer at the start of a season, that's why I'm maining those roles from now one, with DPS for solo content and late season farming (once I have aotc, good m+ score and gear, its way easier to get invited as DPS)
    Yes but imo still thats not a big deal to achive it.

  3. #23
    Quote Originally Posted by Sauredfangs View Post
    I think knowing what to do/what the strategy is in Dungeons/Raids is what leads to success. So should the game just tell you what to do as you play or is studying the strategy an important part of the game?

    Personally, in the past ive been reluctant to do raiding just cause I didnt feel like studying the strategy (mostly cause of mental illness), So could just telling people what to do also erases a barrier to entry into playing more of the game? Or not all content is for everyone, which is what I did and just did other content.
    No it's not. 100% of success if having the rest of your group knowing and capable executing said strat, including you.

  4. #24
    High Overlord XMD7007's Avatar
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    I think the PvE game difficulty should be about:

    1. Skill check
    2. Gear check

    ...but it should never be about a knowledge check, and if, it should be so obvious and clear that everyone knows why they and the group/raid died after the first wipe.

    A lot of mechanics literally make no sense, you can't figure it out by logic. Things like:

    - don't stand in that, it's bad
    - next raid: don't stand in that, it's bad, but if you don't stand in it, something worse happens
    - next: don't stand in that, it's bad, unless you have a debuff, then it's good
    - next: don't stand in that, it's bad, unless you're the only one standing in it, then it's good, but only for a limited time or during a certain moment
    - next: don't stand in that, it's bad, unless everyone stands in it, then it's good
    - colors are random from raid to raid, you never know if it's a good or a bad color

    The thing is, logic doesn't work, you just NEED TO KNOW. I think it's not fun reading guides and watching youtube before stepping into dungeons and raids, but maybe gear and skill checks wouldn't be enough to make challenging content, I don't know.

  5. #25
    Quote Originally Posted by XMD7007 View Post
    I think the PvE game difficulty should be about:

    1. Skill check
    2. Gear check

    ...but it should never be about a knowledge check, and if, it should be so obvious and clear that everyone knows why they and the group/raid died after the first wipe.

    A lot of mechanics literally make no sense, you can't figure it out by logic. Things like:

    - don't stand in that, it's bad
    - next raid: don't stand in that, it's bad, but if you don't stand in it, something worse happens
    - next: don't stand in that, it's bad, unless you have a debuff, then it's good
    - next: don't stand in that, it's bad, unless you're the only one standing in it, then it's good, but only for a limited time or during a certain moment
    - next: don't stand in that, it's bad, unless everyone stands in it, then it's good
    - colors are random from raid to raid, you never know if it's a good or a bad color

    The thing is, logic doesn't work, you just NEED TO KNOW. I think it's not fun reading guides and watching youtube before stepping into dungeons and raids, but maybe gear and skill checks wouldn't be enough to make challenging content, I don't know.
    Bold idea here, but perhaps the "skill" is expressed by players being able to display their mastery of the encounter's mechanics?

    Do you want WoW raids to look like FFXIV's where everything is a choreographed dance?

  6. #26
    Legendary! Ghostile's Avatar
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    Quote Originally Posted by XMD7007 View Post
    I think the PvE game difficulty should be about:

    1. Skill check
    2. Gear check

    ...but it should never be about a knowledge check, and if, it should be so obvious and clear that everyone knows why they and the group/raid died after the first wipe.

    A lot of mechanics literally make no sense, you can't figure it out by logic. Things like:

    - don't stand in that, it's bad
    - next raid: don't stand in that, it's bad, but if you don't stand in it, something worse happens
    - next: don't stand in that, it's bad, unless you have a debuff, then it's good
    - next: don't stand in that, it's bad, unless you're the only one standing in it, then it's good, but only for a limited time or during a certain moment
    - next: don't stand in that, it's bad, unless everyone stands in it, then it's good
    - colors are random from raid to raid, you never know if it's a good or a bad color

    The thing is, logic doesn't work, you just NEED TO KNOW. I think it's not fun reading guides and watching youtube before stepping into dungeons and raids, but maybe gear and skill checks wouldn't be enough to make challenging content, I don't know.
    Reading "this boss has one swirly on the ground you should avoid" isn't exactly complicated math.
    And for skill checks you need to know the mechanics, and you learn them either through reading or experiencing, just like you do atm.
    Last edited by Ghostile; 2026-01-22 at 11:13 PM.
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    If you're disabled you shouldn't be playing World of Warcraft of all fucking games.
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    The lesson is clear: do not hire women.

  7. #27
    Quote Originally Posted by Sauredfangs View Post
    I think knowing what to do/what the strategy is in Dungeons/Raids is what leads to success. So should the game just tell you what to do as you play or is studying the strategy an important part of the game?

    Personally, in the past ive been reluctant to do raiding just cause I didnt feel like studying the strategy (mostly cause of mental illness), So could just telling people what to do also erases a barrier to entry into playing more of the game? Or not all content is for everyone, which is what I did and just did other content.
    Guild just wings it.

    Fun to go in blind before looking up strats.

    We're players first and foremost, looking to have fun. We're not people pretending to be pros.

    That said there's plenty of general mechanics that have been around since Cata, like big swirling circle means to stack... yet there's idiots still with it running away from the group in pugs.
    Last edited by Daedius; 2026-01-22 at 11:37 PM.

  8. #28
    Pandaren Monk Narwhalosh Whalescream's Avatar
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    Tactics are easy, strategy is hard. Doing and learning solo is easy, like brawlers guild, you die and die till you get it right. With a raid? You need to die and die again while coordinating 25 other players to do the right thing at once.

  9. #29
    Quote Originally Posted by Narwhalosh Whalescream View Post
    Tactics are easy, strategy is hard. Doing and learning solo is easy, like brawlers guild, you die and die till you get it right. With a raid? You need to die and die again while coordinating 25 other players to do the right thing at once.
    Raids are mostly waiting for other people to get it right.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

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