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    Midnight 12.0.1 Beta - Build 65448

    Midnight 12.0.1 Beta - Build 65448
    Build 65448 has been deployed to the Beta realms.


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    Midnight 12.0.1 Beta Development Notes - January 21, 2026
    Blizzard has posted the Development Notes for Build 65448.



    Achievement Changes
    Originally Posted by MMO-Champion
    Dungeons
    Feats of Strength
    • Darker Side Defeat L'ura in Seat of the Triumvirate with all party members affected by Crushing Darkness on Mythic Difficulty. 10 points.
    • Doesn't Go to Eleven Defeat Forgemaster Garfrost in The Pit of Saron on Heroic Difficulty before any player gets 11 stacks of Permafrost. 10 points.
    • Don't Look Up Clear the hallway before Scourgelord Tyrannus in The Pit of Saron on Heroic Difficulty without anyone taking icicle damage on the first try. 10 points.
    • I Saw Solis Cause three Piles of Ash to form Solar Flares at the same time during the Rukhran encounter in Skyreach on Heroic difficulty. 10 points.
    • Let it All Out Have Darkfang destroy 4 Sealed Void Caches using Shadow Pounce, then defeat Saprish in Seat of the Triumvirate on Mythic Difficulty. 10 points.
    • Magnify... Enhance Defeat the Empowered Construct in Skyreach on Heroic difficulty. 10 points.
    • Monomania Defeat High Sage Viryx without killing any of the Shield Constructs in Skyreach on Heroic difficulty. 10 points.
    • Ready for Raiding IV Defeat Ranjit without taking damage from any of the following abilities in Skyreach on Heroic difficulty: Spinning Blade, Windwall, Four Winds, Lens Flare. 10 points.
    • Welcome the Void Bring Urjad from the void realm using Void Tear, then defeat him and Zuraal the Ascended in Seat of the Triumvirate on Mythic Difficulty. 10 points.

    Midnight
    Delves

    Exploration
    • Abundance: Ain't Dun Till It's Dun Complete each of the Abundance achievements below. Account Wide. 10 points. Account Wide.
    • Abundance: Artisan Complete an Abundance event having earned a score of at least 10,000 in the Artisan Nodes catagory. Account Wide. 5 points. Account Wide.
    • Abundance: Contributer Complete an Abundance event having earned a score of at least 10,000 in the Materials Contributed catagory. Account Wide. 5 points. Account Wide.
    • Abundance: Drops of Prosperity Trigger the Rain of Abundance Bonus in each Abundance location. Account Wide. 5 points. Account Wide.
    • Abundance: Dundun's Favored Complete each of the Abundance achievements below. Account Wide. 10 points. Account Wide.
    • Abundance: Gambler Complete an Abundance event having earned a score of at least 10,000 in the Bonus Events catagory. Account Wide. 5 points. Account Wide.
    • Abundance: Golden Opportunities Trigger the Golden Glow Bonus in each Abundance location. Account Wide. 5 points. Account Wide.
    • Abundance: Harvester Complete an Abundance event having earned a score of at least 10,000 in the Materials Harvested catagory. Account Wide. 5 points. Account Wide.
    • Abundance: Investor Complete an Abundance event having earned a score of at least 10,000 in the Large Orbs catagory. Account Wide. 5 points. Account Wide.
    • Abundance: Loa of all Trades Complete an Abundance event having earned points in every score catagory. Account Wide. 5 points. Account Wide.
    • Abundance: One Bite at a Time Trigger the Gigantic Harvest Bonus in each Abundance location. Account Wide. 5 points. Account Wide.
    • Abundance: Professional Complete an Abundance event having earned a score of at least 10,000 in the Basic Nodes catagory. Account Wide. 5 points. Account Wide.
    • Abundance: Squash the Competition Trigger the Runaways Bonus in each Abundance location. Account Wide. 5 points. Account Wide.
    • Abundance: Treasures Aplenty Trigger the Treasure Dundun Bonus in each Abundance location. Account Wide. 5 points. Account Wide.
    • Gnome Alone Collect all of the lost gnome's diary pages writings in Zul'Aman. 5 points. Account Wide.

    Quests
    • Allied Race: Haranir Complete the Midnight storylines listed below. Reward: Haranir Race Unlocked. Account Wide. 10 points. Account Wide.
    • Staring Into The Void Fully unlock the Research Console in Voidstorm. Mount: Lab-grown Stormray.10 points.

    Prey
    Expansion Features

    Promotions
    Feats of Strength

    Training Grounds
    Player vs. Player



    Spell Changes
    Originally Posted by MMO-Champion
    Mounts
    • Fantastical Goblin Waveshredder (New) Summons and dismisses a Waveshredder. This mount changes depending on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.
    • Fel Spirehawk (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
    • Ghastropod (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
    • Hypo-Speed X6000 (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
    • Umbral Dragonhawk Name changed from "[DNT] 12.0 Black Dragonhawk" to "Umbral Dragonhawk".

    Companions

    Item Set Bonuses
    • Gladiator's Distinction Increases your Primary Stat by 12% and your Stamina by 20% 5% when in Arenas, Battlegrounds, and War Mode.

    Paladin (Forums)

    Rogue (Forums)

    Warrior (Forums)

    Death Knight (Forums)
    • Clawing Shadows Shadows guide your strikes, increasing the damage of your Scourge Strike by 25%, and causing it to grant you Clawing Shadows up to 4 times. For each stack of Clawing Shadows, your Scourge Strike chains to an additional enemy. Each subsequent chain deals 25% reduced damage. 20% reduced damage.
    • Clawing Shadows Shadows guide your strikes, increasing the damage of your Scourge Strike by 25%, and causing it to grant you Clawing Shadows up to 4 times. For each stack of Clawing Shadows, your Scourge Strike chains to an additional enemy. Each subsequent chain deals 25% reduced damage. Instant. 20% reduced damage. Instant.
    • Necromancer's Cunning (Blood, Frost, Initial) When your Lesser Ghouls expire, they explode in viscera, dealing [ 39% [ 42% of Attack Power ] Shadow damage to enemies nearby.
    • Necromancer's Cunning (Unholy) When your Lesser Ghouls expire, they explode in viscera, dealing [ 39% of Attack Power + 0.7% [ 42% of Attack Power + 0.8% of Spell Power ] Shadow damage to enemies nearby.
    • Necromancer's Cunning Unholy: When your Lesser Ghouls expire, they explode in viscera, dealing [ 39% of Attack Power + 0.7% [ 42% of Attack Power + 0.8% of Spell Power ] Shadow damage to enemies nearby.
    • Necromancer's Cunning (Blood, Frost, Initial) When your Lesser Ghouls expire, they explode in viscera, dealing [ 39% [ 42% of Attack Power ] Shadow damage to enemies nearby.
    • Necromancer's Cunning (Unholy) When your Lesser Ghouls expire, they explode in viscera, dealing [ 39% of Attack Power + 0.7% [ 42% of Attack Power + 0.8% of Spell Power ] Shadow damage to enemies nearby.
    • Outbreak (Blood) Virulent Plague An infectious plague that spreads to all nearby enemies, dealing [ 184.75% [ 212.46% of Attack Power ] Shadow damage over 24 sec.
    • Outbreak Inflicts the target with Dread Plague and Virulent Plague. Dread Plague A malicious plague that deals [ 357% of Attack Power ] Shadow damage over 24 sec. Explodes for [ 225% of Attack Power ] Shadow damage to nearby enemies and infects one when the host dies. Can only be applied to 1 host at a time. Virulent Plague An infectious plague that spreads to all nearby enemies, dealing [ 184.75% [ 212.46% of Attack Power ] Shadow damage over 24 sec. Can be cast in Undead. 1 Runes. 30 yd range. Instant.
    • Outbreak (Blood) Virulent Plague An infectious plague that spreads to all nearby enemies, dealing [ 184.75% [ 212.46% of Attack Power ] Shadow damage over 24 sec.
    • Ruptured Viscera (Blood, Frost, Initial) When your Lesser Ghouls expire, they explode in viscera, dealing [ 39% [ 42% of Attack Power ] Shadow damage to enemies nearby.
    • Ruptured Viscera (Unholy) When your Lesser Ghouls expire, they explode in viscera, dealing [ 39% of Attack Power + 0.7% [ 42% of Attack Power + 0.8% of Spell Power ] Shadow damage to enemies nearby.
    • Ruptured Viscera (Blood, Frost, Initial) When your Lesser Ghouls expire, they explode in viscera, dealing [ 39% [ 42% of Attack Power ] Shadow damage to enemies nearby.
    • Ruptured Viscera (Unholy) When your Lesser Ghouls expire, they explode in viscera, dealing [ 39% of Attack Power + 0.7% [ 42% of Attack Power + 0.8% of Spell Power ] Shadow damage to enemies nearby.
    • Superstrain Dread Plague deals damage to an additional nearby enemy at 50% 75% effectiveness and has a chance to grant you 4 Runic Power.
    • Superstrain Dread Plague deals damage to an additional nearby enemy at 50% 75% effectiveness and has a chance to grant you 4 Runic Power.
    • Virulent Eruption An infectious plague that spreads to all nearby enemies, dealing [ 184.75% [ 212.46% of Attack Power ] Shadow damage over 24 sec. 100 yd range. Instant.
    • Virulent Plague An infectious plague that spreads to all nearby enemies, dealing [ 184.75% [ 212.46% of Attack Power ] Shadow damage over 24 sec. 100 yd range. Instant.
    • Virulent Plague (Erupt) An infectious plague that spreads to all nearby enemies, dealing [ 184.75% [ 212.46% of Attack Power ] Shadow damage over 24 sec. 100 yd range. Instant.

    Demon Hunter (Forums)

    Initial
    • Initial Demon Hunter (New) Demon Hunter - Initial Spec. Demon Hunter - Initial Spec.
    • Shattered Souls (New) Killing an enemy sometimes creates a Soul Fragment that is consumed when you approach it, healing you for 20% of maximum health. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec. Demon Hunter - Initial Spec. Demon Hunter - Initial Spec.

    Druid (Forums)
    • Ascendant Eclipses Activating an Eclipse also launches Solar or Lunar Bolts at enemies within 40 yds that always critically strike. Solar Bolt Entering Solar Eclipse launches a Solar Bolt at 1 enemy that deals [ 356.25% [ 500% of Spell Power ] Nature damage. Lunar Bolt Entering Lunar Eclipse launches 3 Lunar Bolts at enemies that deal [ 68.6% [ 82.32% of Spell Power ] Arcane damage to them and nearby targets. Deals reduced damage beyond 5 targets.
    • Durability of Nature (Balance) Your Force of Nature treants have 50% increased health. 100% increased health.
    • Focused Frenzy Feral Frenzy's cooldown reduced by 15 sec and its damage is increased by 40%. 20%.
    • Goldrinn's Fang Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals [ 154.5% of Spell Power + 2.3% [ 183.5% of Spell Power + 2.8% of Spell Power + 0% of Spell Power ] Astral damage to the target. 60 yd range. Instant.
    • Lunar Bolt Activating an Eclipse also launches Solar or Lunar Bolts at enemies within 40 yds that always critically strike. Solar Bolt Entering Solar Eclipse launches a Solar Bolt at 1 enemy that deals [ 356.25% [ 500% of Spell Power ] Nature damage. Lunar Bolt Entering Lunar Eclipse launches 3 Lunar Bolts at enemies that deal [ 68.6% [ 82.32% of Spell Power ] Arcane damage to them and nearby targets. Deals reduced damage beyond 5 targets. 100 yd range. Instant.
    • Lunar Bolt Activating an Eclipse also launches Solar or Lunar Bolts at enemies within 40 yds that always critically strike. Solar Bolt Entering Solar Eclipse launches a Solar Bolt at 1 enemy that deals [ 356.25% [ 500% of Spell Power ] Nature damage. Lunar Bolt Entering Lunar Eclipse launches 3 Lunar Bolts at enemies that deal [ 68.6% [ 82.32% of Spell Power ] Arcane damage to them and nearby targets. Deals reduced damage beyond 5 targets. 100 yd range. Instant.
    • Meteorites Every time Starfall deals damage, a meteorite falls on a target in its range, dealing [ 35.63% [ 32.07% of Spell Power ] Astral damage.
    • Meteorites Every time Starfall deals damage, a meteorite falls on a target in its range, dealing [ 35.63% [ 32.07% of Spell Power ] Astral damage. Unlimited range. Instant.
    • Patient Custodian (Feral) Your Bleeds and other damage over time effects are 6% more effective. 8% more effective.
    • Patient Custodian Feral: Your Bleeds and other damage over time effects are 6% more effective. 8% more effective.
    • Power of Goldrinn Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals [ 154.5% of Spell Power + 2.3% [ 183.5% of Spell Power + 2.8% of Spell Power + 0% of Spell Power ] Astral damage to the target.
    • Rampancy (Feral) Bloodseeker Vines have a 20% 30% chance to trigger Bursting Growth every 2 sec at 100% effectiveness.
    • Rampancy Feral: Bloodseeker Vines have a 20% 30% chance to trigger Bursting Growth every 2 sec at 100% effectiveness.
    • Solar Bolt Activating an Eclipse also launches Solar or Lunar Bolts at enemies within 40 yds that always critically strike. Solar Bolt Entering Solar Eclipse launches a Solar Bolt at 1 enemy that deals [ 356.25% [ 500% of Spell Power ] Nature damage. Lunar Bolt Entering Lunar Eclipse launches 3 Lunar Bolts at enemies that deal [ 68.6% [ 82.32% of Spell Power ] Arcane damage to them and nearby targets. Deals reduced damage beyond 5 targets. 100 yd range. Instant.
    • Starfire (Normal) Call down a burst of energy, causing [ 84.55% [ 101.5% of Spell Power ] Arcane damage to the target, and [ 42.3% [ 50.7% of Spell Power ] Arcane damage to all other enemies within 10 yards.
    • Starfire (Lunar Calling) Call down a burst of energy, causing [ 84.55% [ 101.5% of Spell Power ] Arcane damage to the target, and [ 21.1% [ 25.4% of Spell Power ] Arcane damage to all other enemies within 10 yards.
    • Swipe (Normal) Swipe all nearby enemies, inflicting [ 77.63% [ 93.16% of Attack Power ] Physical damage.
    • Swipe (Merciless Claws) Swipe all nearby enemies, inflicting [ 77.63% [ 93.16% of Attack Power ] Physical damage.
    • Swipe (Thrashing Claws) Swipe all nearby enemies, inflicting [ 77.63% [ 93.16% of Attack Power ] Physical damage.

    Balance
    • Balance Druid Increases damage/healing by 6%: Adaptive Swarm, Boundless Moonlight, Crashing Star, Dream Burst, Fey Missile, Full Moon, Fungal Growth, Fury of Elune, Goldrinn's Fang, Half Moon, Lunar Bolt, Lunar Shrapnel, Meteorites, Minor Moon, Moonfire, New Moon, Orbital Strike, Shooting Stars, Solar Bolt, Star Burst, Starfall, Starfire, Starsurge, Stellar Flare, Streaking Star, Sunfire, Sunseeker Mushroom, Thorns, Wild Mushroom, Wrath Increases periodic damage/healing by 6%: Adaptive Swarm, Boundless Moonlight, Crashing Star, Dream Burst, Fey Missile, Full Moon, Fungal Growth, Fury of Elune, Goldrinn's Fang, Half Moon, Lunar Bolt, Lunar Shrapnel, Meteorites, Minor Moon, Moonfire, New Moon, Orbital Strike, Shooting Stars, Solar Bolt, Star Burst, Starfall, Starfire, Starsurge, Stellar Flare, Streaking Star, Sunfire, Sunseeker Mushroom, Thorns, Wild Mushroom, Wrath Increases damage/healing by 75%: Deft Touch and Regrowth Increases periodic damage/healing by 75%: Deft Touch and Regrowth Increases periodic damage/healing by 75% 128%: Rejuvenation, Rejuvenation (Germination), Wild Growth Increases damage/healing by 110%: Lunar Wrath, Moonfire, Red Moon Increases periodic damage/healing by 110%: Lunar Wrath, Moonfire, Red Moon Druid - Balance Spec. Druid - Balance Spec.
    • Wrath Hurl a ball of energy at the target, dealing [ 100.8% [ 121% of Spell Power ] Nature damage. Generates 0 Astral Power. Can be cast in Moonkin Form. Druid - Balance Spec. Druid - Balance Spec. 40 yd range. 1.5 sec cast.

    Feral
    • Feral Druid Increases damage/healing by 20% 30%: Adaptive Swarm, Bloodseeker Vines, Brutal Slash, Bursting Growth, Chomp, Dreadful Wound, Feral Frenzy, Ferocious Bite, Frantic Frenzy, Maim, Moonfire, Primal Wrath, Rake, Rampant Ferocity, Ravage, Rip, Shred, Swipe, Thrash, Twin Claw, Unseen Slash, Unseen Swipe Increases periodic damage/healing by 20% 30%: Adaptive Swarm, Bloodseeker Vines, Brutal Slash, Bursting Growth, Chomp, Dreadful Wound, Feral Frenzy, Ferocious Bite, Frantic Frenzy, Maim, Moonfire, Primal Wrath, Rake, Rampant Ferocity, Ravage, Rip, Shred, Swipe, Thrash, Twin Claw, Unseen Slash, Unseen Swipe Increases periodic damage/healing by 25% 150%: Rejuvenation, Rejuvenation (Germination), Wild Growth Increases damage/healing by 75%: Deft Touch and Regrowth Increases periodic damage/healing by 75%: Deft Touch and Regrowth Druid - Feral Spec. Druid - Feral Spec.

    Evoker (Forums)
    • Panacea Emerald Blossom and Verdant Embrace instantly heal you for [ 125% [ 200% of Spell Power ] when cast. Green. Green.
    • Panacea Emerald Blossom and Verdant Embrace instantly heal you for [ 125% [ 200% of Spell Power ] when cast. Green. Green. Instant.

    Hunter (Forums)
    • Bestial Wrath (New) Beast Mastery: Sends you and your pet into a rage, instantly dealing [ 800% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 20% for 15 sec. Removes all crowd control effects from your pet. Activating Bestial Wrath grants 0 charges of Barbed Shot. Marksmanship, Survival, Initial: Sends you and your pet into a rage, instantly dealing [ 800% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 20% for 15 sec. Removes all crowd control effects from your pet. The Beast Within: Sends you and your pet into a rage, instantly dealing [ 800% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 20% for 15 sec. Removes all crowd control effects from your pet. . 100 yd range. Instant.
    • Blighted Quiver (Beast Mastery, Survival, Initial) Beast Cleave and Kill Cleave damage increased by 12%. 10%.
    • Kill Command (Beast Mastery, Marksmanship, Initial) Give the command to kill, causing your pet to savagely deal [ Attack Power + 0.9% of Spell [ 300% of Attack Power ] Physical damage to the enemy.
    • Kill Command (Survival) Give the command to kill, causing your pet to savagely deal [ Attack Power + 0.9% of Spell [ 300% of Attack Power ] Physical damage to the enemy.
    • Kill Command (Beast Mastery, Marksmanship, Initial) Give the command to kill, causing your pet to savagely deal [ Attack Power + 0.9% of Spell [ 300% of Attack Power ] Physical damage to the enemy.
    • Kill Command (Survival) Give the command to kill, causing your pet to savagely deal [ Attack Power + 0.9% of Spell [ 300% of Attack Power ] Physical damage to the enemy.
    • Kill Command (Beast Mastery, Marksmanship, Initial) Give the command to kill, causing your pet to savagely deal [ Attack Power + 0.9% of Spell [ 300% of Attack Power ] Physical damage to the enemy.
    • Kill Command (Survival) Give the command to kill, causing your pet to savagely deal [ Attack Power + 0.9% of Spell [ 300% of Attack Power ] Physical damage to the enemy.
    • Through the Eyes (Marksmanship, Survival, Initial) Headshot can now stack 5 additional times Headshot Normal: Damage from Kill Shot increases the damage your target receives from Kill Shot by 2%, stacking up to 10 times. Headshot can now stack 5 additional times. Headshot Normal: Damage from Kill Shot increases the damage your target receives from Kill Shot by 2%, stacking up to 10 times.
    • Wildfire Bomb Hurl a bomb at the target, exploding for [ 157.95% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 125.93% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target. 1 charge. 20 10 Focus. 40 yd range. Instant. 18 sec recharge. 1 charge.

    Mage (Forums)
    • Frost Mage (New) Instant.
    • Shatter 100 yd range. Instant. Damage from Frostbolt and Flurry applies Freezing to their targets. Stacks up to 20 times. Damage from Ice Lance shatters your enemies, consuming 4 stacks of Freezing and dealing [ 77.33% of Spell Power ] Frost damage for each stack removed. 100 yd range. Instant.

    Monk (Forums)
    • Airborne Rhythm Slicing Winds now generates 2 Chi when cast. Instant. 1 Chi when cast. Instant.
    • Airborne Rhythm Slicing Winds now generates 2 Chi when cast. 1 Chi when cast.
    • Celestial Flames Drinking from Brews has a 30% chance to coat you with Celestial Flames for 6 sec. While Celestial Flames is active: Special Delivery: Kegs thrown by Special Delivery are ignited and splash upon landing, dealing Attack Power [ 100% of Attack Power Fire damage to up to 5 nearby enemies. Rushing Jade Wind: Rushing Jade Wind becomes a firestorm, increasing its radius by 30% and causing it to deal Fire damage. Instant.
    • Celestial Flames Drinking from Brews has a 30% chance to coat you with Celestial Flames for 6 sec. While Celestial Flames is active: Special Delivery: Kegs thrown by Special Delivery are ignited and splash upon landing, dealing Attack Power [ 100% of Attack Power Fire damage to up to 5 nearby enemies. Rushing Jade Wind: Rushing Jade Wind becomes a firestorm, increasing its radius by 30% and causing it to deal Fire damage. Limited to 5 targets. 100 yd range. Instant.
    • Celestial Flames Drinking from Brews has a 30% chance to coat you with Celestial Flames for 6 sec. While Celestial Flames is active: Special Delivery: Kegs thrown by Special Delivery are ignited and splash upon landing, dealing Attack Power [ 100% of Attack Power Fire damage to up to 5 nearby enemies. Rushing Jade Wind: Rushing Jade Wind becomes a firestorm, increasing its radius by 30% and causing it to deal Fire damage.
    • Celestial Flames Drinking from Brews has a 30% chance to coat you with Celestial Flames for 6 sec. While Celestial Flames is active: Special Delivery: Kegs thrown by Special Delivery are ignited and splash upon landing, dealing Attack Power [ 100% of Attack Power Fire damage to up to 5 nearby enemies. Rushing Jade Wind: Rushing Jade Wind becomes a firestorm, increasing its radius by 30% and causing it to deal Fire damage. Instant.
    • Communion With Wind Strike of the Windlord and Whirling Dragon Punch have their cooldowns reduced by 5 sec and their damage is increased by 10%. 20%.
    • Expel Harm Expel Harm benefits from Mastery: Gust of Mists. Monk - Mistweaver Spec. Monk - Mistweaver Spec. Rank 2. Rank 2.
    • Fists of Fury Pummels all targets in front of you, dealing [ 1,035% [ 931.5% of Attack Power ] Physical damage to your primary target and [ 558.9% [ 503% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. Melee range. Instant.
    • Fists of Fury Pummels all targets in front of you, dealing [ 1,035% [ 931.5% of Attack Power ] Physical damage to your primary target and [ 558.9% [ 503% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. 8 yd range. Instant.
    • Fists of Fury Pummels all targets in front of you, dealing [ 1,035% [ 931.5% of Attack Power ] Physical damage to your primary target and [ 558.9% [ 503% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. 8 yd range. Instant.
    • Fists of Fury Pummels all targets in front of you, dealing [ 1,035% [ 931.5% of Attack Power ] Physical damage to your primary target and [ 558.9% [ 503% of Attack Power ] damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving. Requires One-Handed Axes, One-Handed Maces, Polearms, One-Handed Swords, Staves, Fist Weapons. 3 Chi. 8 yd range. 4 sec cast (Channeled). 24 sec cooldown. 1 sec global cooldown.
    • Flurry of Xuen Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 392% [ 548.8% of Attack Power ] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Approximately 2 procs per minute.
    • Flurry of Xuen Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 392% [ 548.8% of Attack Power ] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Instant.
    • Flurry of Xuen Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 392% [ 548.8% of Attack Power ] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Instant.
    • Fuel on the Fire Exploding Keg also causes your next 2 casts of Keg Smash to summon a whirl of flame which spirals outwards, dealing Attack Power [ 200% of Attack Power additional Fire damage to each enemy struck.
    • Fuel on the Fire Exploding Keg also causes your next 2 casts of Keg Smash to summon a whirl of flame which spirals outwards, dealing Attack Power [ 200% of Attack Power additional Fire damage to each enemy struck. 40 yd range. Instant.
    • Fuel on the Fire Exploding Keg also causes your next 2 casts of Keg Smash to summon a whirl of flame which spirals outwards, dealing Attack Power [ 200% of Attack Power additional Fire damage to each enemy struck. Limited to 1 target. Instant.
    • Fuel on the Fire Exploding Keg also causes your next 2 casts of Keg Smash to summon a whirl of flame which spirals outwards, dealing Attack Power [ 200% of Attack Power additional Fire damage to each enemy struck. 15 yd range. Instant.
    • Meditative Focus (Brewmaster, Windwalker, Initial) Blackout Combo: Increases Tiger Palm damage by an additional 50% and Keg Smash reduces the cooldown on your Brews by additional 1.0 sec. an additional 1.0 sec.
    • Memory of the Monastery Tiger Palm's chance to activate Blackout Kick! is increased by 25% 75% and Tiger Palm's damage is increased by 15%. 30%.
    • Memory of the Monastery Tiger Palm's chance to activate Blackout Kick! is increased by 25% 75% and Tiger Palm's damage is increased by 15%. Instant. 30%. Instant.
    • Rushing Wind Kick 1.25% of Base Mana / 2 Chi.
    • Serene Vitality Sheilun's Gift and Vivify healing is increased by 60% on yourself. Monk - Mistweaver Spec. Monk - Mistweaver Spec.
    • Slicing Winds Slicing Winds now generates 2 Chi when cast. Instant. 1 Chi when cast. Instant.
    • Sunfire Spiral Rising Sun Kick gains 20% 40% additional effectiveness from Mastery: Combo Strikes.
    • Universal Energy Your magical damage is increased by 15%. 8%.
    • Walk with the Ox Your damaging abilities have ERROR a chance to invoke Niuzao, causing him to charge to your target's location and Stomp, dealing [ 400% of Attack Power ] Physical damage to your target and reduced damage to secondary targets. 100 yd range.
    • Zenith Chi costs are reduced by 1 and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec for 15 sec. Activating Zenith resets the remaining cooldown on Rising Sun Kick and grants 2 Chi. 2 charges. 5% of Base Mana. Instant. 1.5 min recharge. 2 charges.

    Mistweaver
    • Serene Vitality (New) Sheilun's Gift and Vivify healing is increased by 60% on yourself. Monk - Mistweaver Spec. Monk - Mistweaver Spec.

    Windwalker
    • Windwalker Monk Increases damage/healing by 150% 400%: Vivify Increases damage/healing by 250% 355%: Expel Harm Increases damage/healing by 25%: Chi Burst and Chi Wave Increases damage/healing by 80%: Chi Wave Increases damage/healing by 329%: Blackout Kick and Tornado Kick Increases damage/healing by 200% 260%: Glory of the Dawn, Rising Sun Kick, Rushing Wind Kick Decreases damage/healing by 20%: Chi Burst Increases damage/healing by 90%: Rushing Jade Wind Increases damage/healing by 796% 1,244%: Spinning Crane Kick Monk - Windwalker Spec. Monk - Windwalker Spec.

    Paladin (Forums)
    • Blaze of Glory Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies struck to deal up to Attack Power for [ 300% of Attack Power Holy damage. Limited to 5 targets. 30 yd range. Instant.
    • Blaze of Glory Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies struck to deal up to Attack Power for [ 300% of Attack Power Holy damage. 30 yd range. Instant.
    • Blaze of Glory Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies struck to deal up to Attack Power for [ 300% of Attack Power Holy damage. 30 yd range. Instant.
    • Glory of the Vanguard Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies struck to deal up to Attack Power for [ 300% of Attack Power Holy damage. 30 yd range. Instant.
    • Glory of the Vanguard Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies struck to deal up to Attack Power Holy damage. for [ 300% of Attack Power ] Holy damage.
    • Glory of the Vanguard Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies struck to deal up to Attack Power for [ 300% of Attack Power Holy damage. 100 yd range. Instant.
    • Glory of the Vanguard Your next cast of Shield of the Righteous after Vanguard deals 20% additional damage to your primary target and causes light to refract onto 4 other targets for Attack Power [ 200% of Attack Power Holy damage. During Avenging Wrath your Avenger's Shield always benefits from Vanguard.
    • Glory of the Vanguard Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies struck to deal up to Attack Power for [ 300% of Attack Power Holy damage. 30 yd range. Instant.
    • Hammer and Anvil (Holy) Judgment critical strikes cause a shockwave around the target, healing to up to 5 injuried allies for [ 120% of Spell Power ]. [ 84% of Spell Power ].
    • Hammer and Anvil (Holy) Judgment critical strikes cause a shockwave around the target, healing to up to 5 injuried allies for [ 120% of Spell Power ]. [ 84% of Spell Power ].
    • Hammer and Anvil (Holy) Judgment critical strikes cause a shockwave around the target, healing to up to 5 injuried allies for [ 120% of Spell Power ]. [ 84% of Spell Power ].
    • Hammer and Anvil (Holy) Judgment critical strikes cause a shockwave around the target, healing to up to 5 injuried allies for [ 120% of Spell Power ]. [ 84% of Spell Power ].
    • Hammer of Wrath 2.4% 1.2% of Base Mana.
    • Liberation 20% 12% of Word of Glory and Light of Dawn's healing is converted into Holy damage that strikes a nearby enemy. 100 yd range. Instant.
    • Liberation 20% 12% of Word of Glory and Light of Dawn's healing is converted into Holy damage that strikes a nearby enemy. Instant.
    • Liberation 20% 12% of Word of Glory and Light of Dawn's healing is converted into Holy damage that strikes a nearby enemy.
    • Light of Dawn Unleashes Holy energy, healing up to 1 injured allies within a 40 yd radius around you for [ 278.21% of Spell Power ], healing reduced beyond 5 targets [ 306% of Spell Power . 3 Holy Power / 0.6% of Base Mana. Instant.
    • Valor Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies struck to deal up to Attack Power for [ 300% of Attack Power Holy damage. 30 yd range. Instant.
    • Vanguard Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies struck to deal up to Attack Power for [ 300% of Attack Power Holy damage. 30 yd range. Instant.

    Holy
    • Holy Light A powerful but expensive spell, healing a friendly target for [ 2,598.75% [ 3,250% of Spell Power ]. Generates 1 Holy Power. Paladin - Holy Spec. Paladin - Holy Spec. 7% of Base Mana. 40 yd range. 2 sec cast.

    Protection
    • Righteous Protector Avenging Wrath and Sentinel have50% have 50% reduced cooldown and 40% reduced duration. Protection Paladin - Level 50 Talent. Protection Paladin - Level 50 Talent.

    Retribution
    • Retribution Paladin Increases damage/healing by 116% 300%: Flash of Light Increases damage/healing by 185% 470%: Afterimage and Word of Glory Increases damage/healing by 116%: Eternal Flame Increases periodic damage/healing by 116%: Eternal Flame Increases damage/healing by 5%: Blade of Justice, Boundless Judgment, Consecration, Dawnlight, Divine Arbiter, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Execution Sentence, Exorcism, Expurgation, Final Reckoning, Final Verdict, Hammer of Light, Hammer of Wrath, Highlord's Judgment, Incandescence, Judgment, Justicar's Vengeance, Light Within, Light's Decree, Radiant Decree, Reckoning, Sanctified Wrath, Seal of the Crusader, Searing Light, Shield of the Righteous, Shine of the Righteous, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar's Verdict, Touch of Light, Truth's Wake, Wake of Ashes, Wrathful Sanction, Zeal Increases periodic damage/healing by 5%: Blade of Justice, Boundless Judgment, Consecration, Dawnlight, Divine Arbiter, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Execution Sentence, Exorcism, Expurgation, Final Reckoning, Final Verdict, Hammer of Light, Hammer of Wrath, Highlord's Judgment, Incandescence, Judgment, Justicar's Vengeance, Light Within, Light's Decree, Radiant Decree, Reckoning, Sanctified Wrath, Seal of the Crusader, Searing Light, Shield of the Righteous, Shine of the Righteous, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar's Verdict, Touch of Light, Truth's Wake, Wake of Ashes, Wrathful Sanction, Zeal Increases damage/healing by 30%: Boundless Judgment, Hammer of Wrath, Judgment Decreases damage/healing by 31%: Crusader Strike and Crusader's Fire Decreases damage/healing by 6%: Consecration Increases periodic damage/healing by 7%: Dawnlight Increases damage/healing by 51%: Hammer of Light Increases damage/healing by 119%: Ancient Fury, Deep Meditation, Extraction Point, Gateway: The Fel Hammer, Hammer of Light, Radiant Decree, Ritual of Return, Stormcall, Teleport: The Fel Hammer Paladin - Retribution Spec. Paladin - Retribution Spec.

    Priest (Forums)

    Shadow
    • Driven to Madness While Voidform is not active, being attacked will reduce the cooldown of Void Eruption Voidform by 3 sec. PvP Talent. PvP Talent. Requires Priest. Requires level 10.
    • Shadow Priest Decreases damage/healing by 13%: Ascended Blast, Ascended Eruption, Ascended Nova, Cascading Horrors, Collapsing Void, Corrupted Apparition, Corrupted Apparitions, Dark Ascension, Dark Reprimand, Dark Void, Devouring Plague, Divine Star, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Horrific Vision, Inescapable Torment, Light Eruption, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mindgames, Penance, Purge the Wicked, Searing Light, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Madness, Shadow Word: Pain, Shadowy Apparition, Smite, Tentacle Slam, Torment Mind, Ultimate Penitence, Vampiric Touch, Vision of N'Zoth, Void Apparition, Void Blast, Void Bolt, Void Eruption, Void Flay, Void Spike, Void Torrent, Void Volley, Voidwound Decreases periodic damage/healing by 13%: Ascended Blast, Ascended Eruption, Ascended Nova, Cascading Horrors, Collapsing Void, Corrupted Apparition, Corrupted Apparitions, Dark Ascension, Dark Reprimand, Dark Void, Devouring Plague, Divine Star, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Horrific Vision, Inescapable Torment, Light Eruption, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mindgames, Penance, Purge the Wicked, Searing Light, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Madness, Shadow Word: Pain, Shadowy Apparition, Smite, Tentacle Slam, Torment Mind, Ultimate Penitence, Vampiric Touch, Vision of N'Zoth, Void Apparition, Void Blast, Void Bolt, Void Eruption, Void Flay, Void Spike, Void Torrent, Void Volley, Voidwound Increases damage/healing by 70%: Benediction and Flash Heal Increases damage/healing by 144%: Mind Blast and Void Blast Increases damage/healing by 10%: Void Blast Increases damage/healing by 10%: Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death Increases damage/healing by 98%: Shadow Word: Pain Increases periodic damage/healing by 98%: Shadow Word: Pain Increases damage/healing by 34%: Entropic Rift Increases damage/healing by 38%: Collapsing Void Priest - Shadow Spec. Priest - Shadow Spec.

    Rogue (Forums)
    • Blade Flurry Strikes up to 8 nearby targets for [ 153% of Attack Power ] Physical damage, and causes your single target attacks to also strike up to 7 additional nearby enemies for 35% 25% of normal damage for 10 sec. Requires One-Handed Melee Weapon. Limited to 8 targets. 20 yd range. Instant.
    • Blade Flurry Blade Flurry now instantly strikes up to 8 nearby targets for [ 153% of Attack Power ] Physical damage. Rogue - Outlaw Spec. Rogue - Outlaw Spec. Rank 2. Rank 2.
    • Blade Flurry Strikes up to 8 nearby targets for [ 153% of Attack Power ] Physical damage, and causes your single target attacks to also strike up to 7 additional nearby enemies for 35% 25% of normal damage for 10 sec. Requires One-Handed Melee Weapon. Limited to 8 targets. 20 yd range. Instant.
    • Caustic Spatter Envenom or Kingsbane apply Caustic Spatter for 10 sec. Limit 1. Caustic Spatter causes 35% 15% of your Nature damage dealt to splash onto other nearby enemies, reduced beyond 5 targets.
    • Caustic Spatter Envenom or Kingsbane apply Caustic Spatter for 10 sec. Limit 1. Caustic Spatter causes 35% 15% of your Nature damage dealt to splash onto other nearby enemies, reduced beyond 5 targets. 100 yd range. Instant.
    • Caustic Spatter Envenom or Kingsbane apply Caustic Spatter for 10 sec. Limit 1. Caustic Spatter causes 35% 15% of your Nature damage dealt to splash onto other nearby enemies, reduced beyond 5 targets. Limited to 1 target. 100 yd range. Instant.
    • Cold Blooded Killer Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%. 45 sec cooldown.
    • Double Dose When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional [ 0 * (1 + 10 21 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] damage. 100 yd range. Instant.
    • Echoing Blades Fan of Knives damage is increased by [ 0 * (1 + 10 21 / 100.2 * (1 + 0.2).2) ]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing [ 15 * (1 + 10 21 / 100.2 * (1 + 0.2).2) * 2 ] damage to enemies within 8 yards. This second spray of knives always critically hits. Instant.
    • Echoing Blades Fan of Knives damage is increased by [ 0 * (1 + 10 21 / 100.2 * (1 + 0.2).2) ]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing [ 15 * (1 + 10 21 / 100.2 * (1 + 0.2).2) * 2 ] damage to enemies within 8 yards. This second spray of knives always critically hits. 100 yd range. Instant.
    • Fate Intertwined (Assassination) Caustic Spatter causes an additional 10% 5% of Nature damage dealt to be dealt to affected enemies.
    • Fate Intertwined (Outlaw, Subtlety, Initial) Blade Flurry causes an additional 8% 6% of attack damage dealt to be dealt to affected enemies.
    • Fate Intertwined Outlaw, Subtlety, Initial: Blade Flurry causes an additional 8% 6% of attack damage dealt to be dealt to affected enemies.
    • Heightened Rush Adrenaline Rush's duration is increased by 3 sec. 4 sec.
    • Menacing Rush Adrenaline Rush magnifies your precision and power, increasing the damage your combo point generating abilities and finishers deal by 15%. 20%.
    • Nothing Personal Vendetta poisons the target, dealing [ 0 * 10 * (1 + 10 21 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] Nature damage over 20 sec, and grants you 40 energy over 20 sec. Instant.
    • Nothing Personal Vendetta poisons the target, dealing [ 0 * 10 * (1 + 10 21 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] Nature damage over 20 sec, and grants you 40 energy over 20 sec. 100 yd range. Instant.
    • Nothing Personal Vendetta poisons the target, dealing [ 0 * 10 * (1 + 10 21 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] Nature damage over 20 sec, and grants you 40 energy over 20 sec. 100 yd range. Instant.
    • Precision Shot Between the Eyes and Pistol Shot have 10 yd increased range and deal 10% increased damage. 20% increased damage.

    Assassination
    • Assassination Rogue Increases damage/healing by 10% 21%: Ambush, Amplifying Poison, Backstab, Black Powder, Blade Flurry, Blade Rush, Blindside, Creeping Venom, Crimson Tempest, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenom, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fan of Knives, Fatebound Coin (Tails), Flagellation, Garrote, Gloomblade, Goremaw's Bite, Gravedigger, Hemorrhage, Hunt Them Down, Implacable Strikes, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Lashe Macabre, Main Gauche, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Poison Bomb, Poisoned Knife, Poisoned Wire, Rupture, Scoundrel Strike, Secondary Poisoning, Secret Technique, Sepsis, Serrated Bone Spike, Shadow Blade, Shadow Blade Off-hand, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, Sinister Strike, System Shock, Toxic Blade, Unseen Blade, Wound Poison Increases periodic damage/healing by 10% 21%: Ambush, Amplifying Poison, Backstab, Black Powder, Blade Flurry, Blade Rush, Blindside, Creeping Venom, Crimson Tempest, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Envenom, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fan of Knives, Fatebound Coin (Tails), Flagellation, Garrote, Gloomblade, Goremaw's Bite, Gravedigger, Hemorrhage, Hunt Them Down, Implacable Strikes, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Lashe Macabre, Main Gauche, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Poison Bomb, Poisoned Knife, Poisoned Wire, Rupture, Scoundrel Strike, Secondary Poisoning, Secret Technique, Sepsis, Serrated Bone Spike, Shadow Blade, Shadow Blade Off-hand, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, Sinister Strike, System Shock, Toxic Blade, Unseen Blade, Wound Poison Increases periodic damage/healing by 54%: Rupture Increases damage/healing by 8%: Ambush Increases damage/healing by 10%: Fatebound Coin (Tails) Rogue - Assassination Spec. Rogue - Assassination Spec.

    Outlaw
    • Blade Flurry Strikes up to 8 nearby targets for [ 153% of Attack Power ] Physical damage, and causes your single target attacks to also strike up to 7 additional nearby enemies for 35% 25% of normal damage for 10 sec. Requires One-Handed Melee Weapon. Rogue - Outlaw Spec. Rogue - Outlaw Spec. 15 Energy. Instant. 30 sec cooldown. 1 sec global cooldown.
    • Outlaw Rogue Increases damage/healing by 20% 38%: Ambush, Amplifying Poison, Backstab, Between the Eyes, Black Powder, Blade Flurry, Blade Rush, Blindside, Creeping Venom, Crimson Tempest, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fatebound Coin (Tails), Flagellation, Garrote, Gloomblade, Goremaw's Bite, Gravedigger, Hemorrhage, Hunt Them Down, Implacable Strikes, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Lashe Macabre, Main Gauche, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Pistol Shot, Poison Bomb, Poisoned Wire, Rupture, Scoundrel Strike, Secondary Poisoning, Secret Technique, Sepsis, Serrated Bone Spike, Shadow Blade, Shadow Blade Off-hand, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, Sinister Strike, System Shock, Toxic Blade, Unseen Blade, Wound Poison Increases periodic damage/healing by 20% 38%: Ambush, Amplifying Poison, Backstab, Between the Eyes, Black Powder, Blade Flurry, Blade Rush, Blindside, Creeping Venom, Crimson Tempest, Deadly Poison, Deadly Throw, Death from Above, Deathmark, Deathstalker's Mark, Dispatch, Dispatch (Coup de Grace), Double Dose, Echoing Blades, Echoing Reprimand, Eviscerate, Eviscerate (Coup de Grace), Explosive Inflamation, Fatebound Coin (Tails), Flagellation, Garrote, Gloomblade, Goremaw's Bite, Gravedigger, Hemorrhage, Hunt Them Down, Implacable Strikes, Instant Poison, Internal Bleeding, Killing Spree, Kingsbane, Lashe Macabre, Main Gauche, Mutilate, Neurotoxin, Nightblade, Nothing Personal, Pistol Shot, Poison Bomb, Poisoned Wire, Rupture, Scoundrel Strike, Secondary Poisoning, Secret Technique, Sepsis, Serrated Bone Spike, Shadow Blade, Shadow Blade Off-hand, Shadowstrike, Shiv, Shuriken Storm, Shuriken Toss, Sinister Strike, System Shock, Toxic Blade, Unseen Blade, Wound Poison Increases damage/healing by 70%: Deadly Poison, Instant Poison, Wound Poison Increases damage/healing by 39%: Echoing Reprimand, Fatebound Coin (Tails), Supercharge, Unseen Blade Rogue - Outlaw Spec. Rogue - Outlaw Spec.

    Shaman (Forums)
    • Healing Surge (Normal) A quick surge of healing energy that restores [ 489.6% [ 1,100% of Spell Power ] of a friendly target's health.
    • Healing Surge (Stormweaver) A quick surge of healing energy that restores [ 489.6% [ 1,100% of Spell Power ] of a friendly target's health.
    • Instinctive Imbuements (Elemental, Initial) Casting Lightning Shield also applies Earth Shield to yourself and any weapon imbuements if known. Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
    • Instinctive Imbuements (Enhancement) Casting Lightning Shield also applies Earth Shield to yourself and any weapon imbuements if known. Casting Lightning Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
    • Instinctive Imbuements (Restoration) Casting Water Shield also applies Earth Shield to yourself and any weapon imbuements if known. Casting Water Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
    • Instinctive Imbuements Casting Water Shield also applies Earth Shield to yourself and any weapon imbuements if known. Casting Water Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
    • Spirit Link The Spirit Link Totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 5 1 sec, the health of all affected players is redistributed, such that each player ends up with the same percentage of their maximum health. 100 yd range. Instant.
    • Spirit Link Totem Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 5 1 sec, the health of all affected players is redistributed evenly. 100 yd range. Instant.
    • Spirit Link Totem Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 5 1 sec, the health of all affected players is redistributed evenly. 1 charge. 2.2% of Base Mana. 40 yd range. Instant. 3 min recharge. 1 sec global cooldown. 1 charge.
    • Spirit Link Totem The Spirit Link Totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 5 1 sec, the health of all affected players is redistributed, such that each player ends up with the same percentage of their maximum health.

    Elemental
    • Elemental Shaman Elemental Shaman baseline passive Decreases damage/healing by 9%: Acid Rain, Ascendance, Awakening Storms, Chain Harvest, Chain Lightning, Chain Lightning Overload, Crash Lightning, Crash Lightning (Unleashed), Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Frost Shock, Ice Strike, Icefury, Icefury Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Primordial Fire, Primordial Frost, Primordial Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Volley, Storm's Eye, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Tremor, Voltaic Blaze, Windfury Attack, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 9%: Acid Rain, Ascendance, Awakening Storms, Chain Harvest, Chain Lightning, Chain Lightning Overload, Crash Lightning, Crash Lightning (Unleashed), Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Elemental Blast, Elemental Blast Overload, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Frost Shock, Ice Strike, Icefury, Icefury Overload, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Primordial Fire, Primordial Frost, Primordial Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Volley, Storm's Eye, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Tremor, Voltaic Blaze, Windfury Attack, Windstrike, Windstrike Off-Hand Increases damage/healing by 19%: Healing Surge Increases damage/healing by 25%: Deluge Increases damage/healing by 102% 202%: Earth Shield Increases damage/healing by 80% 170%: Healing Stream, Healing Stream Totem, Poison Cleansing, Stormstream Totem Increases damage/healing by 324%: Elemental Blast and Elemental Blast Overload Increases damage/healing by 99%: Chain Lightning Increases damage/healing by 77%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload Increases damage/healing by 35%: Lava Burst and Lava Burst Overload Increases damage/healing by 59%: Flame Shock Increases periodic damage/healing by 59%: Flame Shock Increases damage/healing by 98%: Tempest and Tempest Overload Shaman - Elemental Spec. Shaman - Elemental Spec.

    Enhancement
    • Enhancement Shaman Increases damage/healing by 102% 203%: Earth Shield Increases damage/healing by 100% 200%: Healing Stream, Healing Stream Totem, Poison Cleansing, Stormstream Totem Decreases damage/healing by 9%: Flame Shock Decreases periodic damage/healing by 9%: Flame Shock Decreases damage/healing by 35%: Earthen Smash, Lava Bolt, Lightning Bolt, Lightning Bolt Overload Decreases damage/healing by 39%: Chain Lightning Decreases damage/healing by 15%: Tempest Shaman - Enhancement Spec. Shaman - Enhancement Spec.

    Warlock (Forums)
    • Embers Generates 1 Soul Shard Fragment every 0.5 1 sec. 100 yd range. Instant.
    • Embers of Nihilam (Normal) Casting Chaos Bolt, Shadowburn or Rain of Fire evokes an echo of the Dark Titan's power at 50% and 60% effectiveness respectively. 50%, or 60% effectiveness respectively.
    • Embers of Nihilam (Wither) Casting Chaos Bolt, Shadowburn or Rain of Fire evokes an echo of the Dark Titan's power at 50% and 60% effectiveness respectively. 50%, or 60% effectiveness respectively.
    • Embers of Nihilam Wither: Casting Chaos Bolt, Shadowburn or Rain of Fire evokes an echo of the Dark Titan's power at 50% and 60% effectiveness respectively. 50%, or 60% effectiveness respectively.
    • Felstorm Kystia creates copies of herself nearby, which each cast Felstorm. Instant. each of which cast Felstorm. Instant.
    • Shadow of Nathreza (Normal) The soul is unstable and ravenous, dealing [ 542.7% [ 651.3% of Spell Power ] Shadow damage to its host and 3 enemies within 10 yards suffering from your Corruption over its duration.
    • Shadow of Nathreza (Wither) The soul is unstable and ravenous, dealing [ 542.7% [ 651.3% of Spell Power ] Shadow damage to its host and 3 enemies within 10 yards suffering from your Wither over its duration.
    • Shadow of Nathreza (Normal) The soul is unstable and ravenous, dealing [ 542.7% [ 651.3% of Spell Power ] Shadow damage to its host and 3 enemies within 10 yards suffering from your Corruption over its duration.
    • Shadow of Nathreza (Wither) The soul is unstable and ravenous, dealing [ 542.7% [ 651.3% of Spell Power ] Shadow damage to its host and 3 enemies within 10 yards suffering from your Wither over its duration.
    • Shadow of Nathreza The soul is unstable and ravenous, dealing [ 542.7% [ 651.3% of Spell Power ] Shadow damage to its host and 3 enemies within 10 yards suffering from your Wither over its duration.

    Affliction
    • Haunt A ghostly soul haunts the a single target, dealing [ 720.61% of Spell Power ] Shadow damage and increasing your damage dealt to the target by 12% for 15 18 sec. If the target dies, Haunt's cooldown is reset. Limited to 1 target. Affliction Warlock - Level 45 Talent. Affliction Warlock - Level 45 Talent. 2% of Base Mana. 40 yd range. 1.5 sec cast. 15 sec cooldown.

    Warrior (Forums)
    • Battlelord Overpower has a 35% chance to reset the cooldown of Mortal Strike. Instant. and reduce the cost of your next Mortal Strike by 33%. Instant.
    • Battlelord Overpower has a 35% chance to reset the cooldown of Mortal Strike. Instant. and reduce the cost of your next Mortal Strike by 33%. Instant.
    • Battlelord Overpower has a 35% chance to reset the cooldown of Mortal Strike.and reduce the cost of your next Mortal Strike by 33%.
    • Bloodcraze Instant. Raging Blow increases the damage of your next Bloodthirst by 5%, stacking up to 5 times. Instant.
    • Colossal Might (Arms) Colossal Might increases damage dealt by your next Demolish by 10% 5%, stacking up to 5 times.
    • Colossal Might (Fury, Protection, Initial) Colossal Might increases damage dealt by your next Demolish by 10% 5%, stacking up to 5 times.
    • Colossal Might (Arms) Colossal Might increases damage dealt by your next Demolish by 10% 5%, stacking up to 5 times.
    • Colossal Might (Fury, Protection, Initial) Colossal Might increases damage dealt by your next Demolish by 10% 5%, stacking up to 5 times.
    • Colossal Might Fury, Protection, Initial: Colossal Might increases damage dealt by your next Demolish by 10% 5%, stacking up to 5 times.
    • Demolish Unleash a series of precise and powerful strikes against your target, dealing [ 1,957.4% [ 2,603.4% of Attack Power ] damage to it, and [ 1,158.23% [ 1,540.45% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. Requires Melee Weapon. 10 yd range. Instant.
    • Demolish Unleash a series of precise and powerful strikes against your target, dealing [ 1,957.4% [ 2,603.4% of Attack Power ] damage to it, and [ 1,158.23% [ 1,540.45% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. Requires Melee Weapon. 10 yd range. Instant.
    • Demolish Unleash a series of precise and powerful strikes against your target, dealing [ 1,957.4% [ 2,603.4% of Attack Power ] damage to it, and [ 1,158.23% [ 1,540.45% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. Requires Melee Weapon. Melee range. 2 sec cast (Channeled). 45 sec cooldown.
    • Demolish Unleash a series of precise and powerful strikes against your target, dealing [ 1,957.4% [ 2,603.4% of Attack Power ] damage to it, and [ 1,158.23% [ 1,540.45% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish. Requires Melee Weapon. 10 yd range. Instant.
    • Master of Warfare Heroic Strike reduces the cooldown of Colossus Smash by 5 sec. 2.0 sec.
    • Master Tactician Tactician has a 10% increased chance to trigger. 5% increased chance to trigger.
    • Master Tactician Tactician has a 10% 5% increased chance to trigger. Instant.

    Azerite Traits
    Rogue (Forums)
    • Double Dose When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional [ 0 * (1 + 10 21 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] damage.
    • Echoing Blades Fan of Knives damage is increased by [ 0 * (1 + 10 21 / 100.2 * (1 + 0.2).2) ]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing [ 15 * (1 + 10 21 / 100.2 * (1 + 0.2).2) * 2 ] damage to enemies within 8 yards. This second spray of knives always critically hits.
    • Nothing Personal Vendetta poisons the target, dealing [ 0 * 10 * (1 + 10 21 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
    • Shrouded Suffocation Garrote cast from Stealth generates 2 additional Combo Points and deals [ 0 * (1 + 10 21 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] additional damage every 2 sec for 18 sec.
    • Twist the Knife Envenom deals [ 0 * (1 + 10 21 / 100.2 * (1 + 0.2) * (1 + (170% of Spell Power) / 100.2).2) ] additional damage per combo point, and Envenom lasts for 1.0 sec longer when it critically strikes.

    Item Effects
    • [DNT] Fish Pickup Melee range. Instant.Reagents: Lumpy Fish Guts.
    • Arcanoweave Spellthread Apply Arcanoweave Spellthread to your leggings, permanently increasing its Intellect by 0 and increasing the wearer's maximum mana by 3% 4%. Requires Cloth, Leather, Mail, Plate. 3 sec cast.
    • Chum Name changed from "Quel'Thalas Perception" to "Chum". Throw the fish back into the water to gain 45 Midnight Perception for 30 sec. Throwing multiple fish can extend this buff up to 5 min. 12-15 yd range. Instant.
    • Collect Backboard and Hoop Playset (New) Add this Decor to your House Chest. 0.5 sec cast.
    • Collect Bluebird's Golden Cage (New) Add this Decor to your House Chest. 0.5 sec cast.
    • Collect Brown Paper Sack (New) Add this Decor to your House Chest. 0.5 sec cast.
    • Collect Corked Bottle of Liquid Mystery (New) Add this Decor to your House Chest. 0.5 sec cast.
    • Collect Devouring Host Ritual Spire Name changed from "[DNT] [AUTOGEN] Collect [DNT] [AUTOGEN] 12VD_Void_Crafting_ChannelingWardrobe01.m2" to "Collect Devouring Host Ritual Spire".
    • Collect Naturally Elegant Doormat (New) Add this Decor to your House Chest. 0.5 sec cast.
    • Collect Ornate Void Elf Banner Name changed from "Collect Ornate Cosmic Banner" to "Collect Ornate Void Elf Banner".
    • Collect Preserved Gift of Gilneas (New) Add this Decor to your House Chest. 0.5 sec cast.
    • Collect Short Corked Bottle of Liquid Mystery (New) Add this Decor to your House Chest. 0.5 sec cast.
    • Collect Simply Adorned Vase and Flowers (New) Add this Decor to your House Chest. 0.5 sec cast.
    • Collect Sturdy Portable Ice Chest (New) Add this Decor to your House Chest. 0.5 sec cast.
    • Collect Tall Corked Bottle of Liquid Mystery (New) Add this Decor to your House Chest. 0.5 sec cast.
    • Collect Veilroot Fountain Add this Decor to your House Chest. Instant. 0.5 sec cast.
    • Collect Zapmaster Viewer 3000 (New) Add this Decor to your House Chest. 0.5 sec cast.
    • Consecrated Chalice Empty the chalice upon an ally granting them 0 absorb for each drop spilled for 20 sec. 100 yd range. Instant. 2 min cooldown. 20 sec cooldown.
    • Devouring Banding Your damaging spells and abilities can cause you to heed the whispers and fire a Devouring Bolt at your target, dealing 0 Cosmic damage. This bolt devours their strength, seizing 0 of your highest secondary stat for you for 10 sec sec.
    • Empty Crate of Relics Proximity to holy relics has left some lingering power within the crate. Your spells and abilities have a chance to activate the latent energy, granting a random secondary stat boost for 30 sec.Approximately 1 proc per minute.
    • Eye of Midnight Taking Cosmic Taking Shadow damage greater than 15% of your maximum health grants you a barrier absorbing up to 0 damage and increasing your Avoidance by 0 while it holds. This effect may occur every 30 sec sec.
    • Harandar Celebration Name changed from "Rootland Celebration" to "Harandar Celebration". Place a Rootland Harandar Celebration for all players to enjoy! Restores 7% of your maximum health and mana every second over 20 sec. Must remain seated while eating. Well Fed If you spend at least 10 seconds eating you will become Well Fed gaining 50 Stamina and 0 primary stat for 60 min. Melee range. 1 sec cast. 3 min global cooldown.
    • Hearty Harandar Celebration Name changed from "Hearty Rootland Celebration" to "Hearty Harandar Celebration". Place a Hearty Rootland Harandar Celebration for all players to enjoy! Restores 7% of your maximum health and mana every second over 20 sec. Must remain seated while eating. Hearty Well Fed If you spend at least 10 seconds eating you will become Hearty Well Fed gaining 50 Stamina and 0 primary stat for 60 min. This effect persists through death. Melee range. 1 sec cast. 3 min global cooldown.
    • Pin-o-Matic Camera (New) Frame the perfect shot and capture the moment. Instant. 2 sec cooldown.
    • Refulgent Whetstone Sharpens your bladed weapon, increasing Attack Power by 0 for 1 hour 2 hours. Requires One-Handed Axes, Two-Handed Axes, Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons, Daggers. 3 sec cast.
    • Refulgent Whetstone Sharpens your bladed weapon, increasing Attack Power by 0 for 1 hour 2 hours. Requires One-Handed Axes, Two-Handed Axes, Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons, Daggers. 3 sec cast.
    • Seed of Radiant Hope (New)
    • Sentinel's Blessing In Delves, until you complete your next one, gain 50%% 50% of your maximum health as an absorb shield for 60 sec whenever your health falls below 20% during combat. Can only occur every 5 min. Unlimited range. Instant. Reagents: Sentinel's Blessing.
    • Voidtinged Opens your mind to the touch of the Void. This effect enhances your appearance for 13 sec but has no bearing on your combat abilties. Instant. 5 min cooldown. abilities. Instant. 5 min cooldown.

    Professions
    Alchemy

    Cooking

    Fishing
    • Arcane Wyrmfish Name changed from "Wyrmfish" to "Arcane Wyrmfish".
    • Eversong Trout An elegant amalgamation of everything the Eversong Woods embody. Seemingly designed to perfection, it is both bountiful in the Eversong waters and as a food source. Rounded lines taper across its slender body perfectly resembling Blood Elf architecture. |cnGREEN_FONT_COLOR:Special: |R Fresh Fillet Salvaging this fish with the Cooking skill can produce Fresh Fillet and other items. |cnGREEN_FONT_COLOR:Areas you can find this fish:|R - Quel'Thalas Eversong Woods |cnGREEN_FONT_COLOR:Fishing Pools: - Sunwell Swarm - Bubbling Bloom Can't be cast in Tree of Life Form. Fishing. Fishing. Melee range. 3.2 sec cast.
    • Lynxfish Playful whiskers cover the face of the Lynxfish. A slender frame and powerful tail allow for this fish to pounce on its prey similarly to its namesake. |cnGREEN_FONT_COLOR:Special: |R Chum Throw the fish back into the water to gain 25 Midnight Fishing for 30 sec. Throwing multiple fish can extend this buff up to 5 min. |cnGREEN_FONT_COLOR:Areas you can find this fish:|R - Quel'Thalas Eversong Woods - Zul'Aman |cnGREEN_FONT_COLOR:Fishing Pools: - Bubbling Bloom - Sunwell Swarm - Surface Ripple Can't be cast in Tree of Life Form. Fishing. Fishing. Melee range. 3.2 sec cast.
    • Midnight Fishing Allows the player to improve at catching fish from bodies of water in Khaz Algar. Fishing. Fishing. Instant. Quel'Thalas and other Midnight zones. Fishing. Fishing. Instant.
    • Root Crab A silly crab that finds shelter deep within aquatic root systems. Catching this creature can sometimes stir the surrounding roots, causing more Root Crabs to scurry about. |cnGREEN_FONT_COLOR:Special: |R Perception Throw the crab back into the water to gain 25 Perception for 30 sec. Throwing multiple fish can extend this buff up to 5 min. |cnGREEN_FONT_COLOR:Areas you can find this fish:|R - Harandar - Zul'Aman |cnGREEN_FONT_COLOR:Fishing Pools: - Surface Ripple - Obscured School Can't be cast in Tree of Life Form. Fishing. Fishing. Melee range. 3.2 sec cast.
    • Sin'dorei Swarmer A mixture of crimson and cerulean scales adorns this nimble fish. A common fish in Quel'Thalas Eversong Woods, the Sin'dorei Swarmer travels and interacts with the waters in accordance to the school it's a part of. |cnGREEN_FONT_COLOR:Special: |R Chum Throw the fish back into the water to gain 25 Midnight Fishing for 30 sec. Throwing multiple fish can extend this buff up to 5 min. |cnGREEN_FONT_COLOR:Areas you can find this fish:|R - Quel'Thalas Eversong Woods - Zul'Aman |cnGREEN_FONT_COLOR:Fishing Pools: - Bubbling Bloom - Sunwell Swarm - Surface Ripple Can't be cast in Tree of Life Form. Fishing. Fishing. Melee range. 3.2 sec cast.
    • Skill Skill increases the likelihood of finding higher quality reagents reeling in fish from the murky depths. Skill can be leveled up to 100 by gathering 300 by fishing in all water. To further augment your Skill, try equipping a Professions tool and accessories. Lastly, spending knowledge points to specialize gathering at certain nodes can boost Skill related to those resources. Can't be cast in Tree of Life Form. Fishing. Fishing. Melee range. 2.5 sec cast.
    • Sunwell Fish Vibrant, regal, and poised. When moving throughout the waters of the Eversong Woods, its body glows marking its location on the surface of the water. Surrounding fish find themselves drawn to the light of the Sunwell Fish, but the greater question for Anglers is if the Sunwell Fish will be drawn to their line? |cnGREEN_FONT_COLOR:Special: |R Fresh Fillet Salvaging this fish with the Cooking skill can produce Fresh Fillet and other items. |cnGREEN_FONT_COLOR:Areas you can find this fish:|R - Quel'Thalas Eversong Woods |cnGREEN_FONT_COLOR:Fishing Pools: - Sunwell Swarm Can't be cast in Tree of Life Form. Fishing. Fishing. Melee range. 3.2 sec cast.

    Inscription

    Jewelcrafting

    Mining
    • Dazzling Thorium (New) Dazzling Thorium is an elusive ore. Lucky is the miner that comes across a chunk of Dazzling Thorium while gathering Refulgent Copper, Umbral Tin, or Brilliant Silver. Can't be cast in Tree of Life Form. Mining. Mining. Melee range. 2.5 sec cast.
    • Primal Brilliant Silver A higher grade of silver, Brilliant Silver's shine is as unmatched as its magical conductive properties. It is highly sought after as the epitome of form and function. Harandar pulses with the magic of life itself. Gathering an ore deposit filled with this magic will replenish Vigor a portion of abilities for your Skyriding mount. Mining. Mining. Melee range.
    • Primal Refulgent Copper Copper veins have long populated Azeroth. Through a combination of advances in Mining techniques and copper veins bathing in magical energies, the newly-dubbed Refulgent Copper is quickly becoming an essential metal in Quel'Thalas. Harandar pulses with the magic of life itself. Gathering an ore deposit filled with this magic will replenish Vigor a portion of abilities for your Skyriding mount. Mining. Mining. Melee range.
    • Primal Umbral Tin Umbral Tin is distinguished from its less impressive cousin by the deep shade of the ore. It resembles the inky black sky. Umbral Tin is more durable yet also more flexible than most other metals. Harandar pulses with the magic of life itself. Gathering an ore deposit filled with this magic will replenish Vigor a portion of abilities for your Skyriding mount. Mining. Mining. Melee range.

    Raid & Dungeon Abilities
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Aftershock Vorasius attacks with Smashing Frenzy and Crystaline Eruption creating a series of aftershocks that inflict 90 Physical damage in rings around the point of impact. 300 yd range. Instant. Shadowclaw Slam creates seismic aftershocks that reverberate from the impact location, inflicting 90 Physical damage to players within the area. 300 yd range. Instant.
    • Black Tide (New) Abyssal shadows cascade from the Darkwell, inflicting 180 Cosmic damage and an additional 20 Cosmic damage every 1 sec to players within the effect. Unlimited range. Instant.
    • Black Tide Abyssal shadows cascade from the Darkwell, inflicting 180 Cosmic damage and an additional 25 20 Cosmic damage every 1 sec to players within the effect. Unlimited range. Instant.
    • Black Tide Abyssal shadows cascade from the Darkwell, inflicting 180 Cosmic damage and an additional 25 20 Cosmic damage every 1 sec to players within the effect. Unlimited range. Instant.
    • Black Tide Abyssal shadows cascade from the Darkwell, inflicting 180 Cosmic damage and an additional 25 20 Cosmic damage every 1 sec to players within the effect. Unlimited range. Instant.
    • Blisterburst The Blistercreep explodes on upon death inflicting 50 Shadow damage to players and Void Crystals within 8 yards and within 8 yards, increasing their damage taken by 50% for 30 sec and knocking them away. The explosion also inflicts 20 Shadow damage to all players. Players within 8 yards take 50% increased Shadow damage for 30 sec. Private aura. 300 yd range. 4 sec cast.
    • Condensed Mass Gravitic Orbs fixate a player, inflicting 2 Shadow damage every 0.5 1 sec and reducing their movement speed by 10%. Private aura. Unlimited range. 0 sec cast (Channeled).
    • Corrupting Essence The droplet erupts with Void upon death and splashes players or and Sentinels within 5 yards. This inflicts 12 Shadow damage and causes the target to take 30% increased damage for 20 sec. This effect stacks. 50 yd range. 3 sec cast.
    • Cosmic Barrier An empty A void barrier surrounds the Rift Simulacrum, absorbing damage equal to 15% of its maximum health. While this barrier persists, it inflicts 7 Shadow damage to all players every 1 sec. 3 sec cast.
    • Cosmic Barrier An empty A void barrier surrounds the Rift Simulacrum, absorbing damage equal to 15% of its maximum health. While this barrier persists, it inflicts 7 Shadow damage to all players every 1 sec. Instant.
    • Crystaline Eruption Vorasius slams a giant claw into the ground inflicting 100 Shadow and 100 Physical damage to players in the impact area and 60 Shadowstrike Shadow damage to all players. If no players are present in the impact area the impact inflicts 200 Shadowstrike damage to all targets instead the central impact fails to hit at least 1 player, Vorasius inflicts 200 Shadow damage to all players instead. The impact of the larger claws applies Smashed and creates Void Crystals. Void Crystals erupt from the ground in a line, knocking nearby targets back. Targets directly impacted are Smashed. 100 yd range. 5 sec cast.
    • Crystaline Eruption Vorasius slams a giant claw into the ground inflicting 100 Shadow and 100 Physical damage to players in the impact area and 60 Shadowstrike Shadow damage to all players. If no players are present in the impact area the impact inflicts 200 Shadowstrike damage to all targets instead the central impact fails to hit at least 1 player, Vorasius inflicts 200 Shadow damage to all players instead. The impact of the larger claws applies Smashed and creates Void Crystals. Void Crystals erupt from the ground in a line, knocking nearby targets back. Targets directly impacted are Smashed. 100 yd range. 5 sec cast.
    • Dark Energy Name changed from "Void Breath" to "Dark Energy". Vorasius inflicts 800 Shadow damage when starting his breath and 100 Shadow damage to players caught in the beam every 1 sec. All players suffer Vorasius sweeps a deadly beam across the battlefield, immediately inflicting 800 Shadow damage to all players in front of him and 100 Shadow damage every 1 sec to players caught in its path. The beam radiates Dark Energy while active, inflicting 2 Shadow damage every 0.5 sec for 15 sec. Instant.
    • Dark Quasar Beams of excess void jettison from the Darkwell, inflicting Cosmic damage to players caught within them. Unlimited range. Instant. Excess void jettisons from the Darkwell, inflicting 45 Cosmic damage every 0.25 sec to players within the effect. Unlimited range. Instant.
    • Dark Quasar Beams of excess void jettison from the Darkwell, inflicting Cosmic damage to players caught within them. Unlimited range. Instant. Excess void jettisons from the Darkwell, inflicting 45 Cosmic damage every 0.25 sec to players within the effect. Unlimited range. Instant.
    • Dark Quasar Beams of excess void jettison from the Darkwell, inflicting Cosmic damage to players caught within them. Unlimited range. Instant. Excess void jettisons from the Darkwell, inflicting 45 Cosmic damage every 0.25 sec to players within the effect. Unlimited range. Instant.
    • Dark Radiation (New) Orbs of Concentrated Void cover all players in void essence when destroyed, inflicting 16 Shadow damage every 2 sec for 8 sec. This effect stacks. Private aura. Unlimited range. Instant.
    • Dark Rift Taz'Rah rips open a rift for 10 6 sec that pulls all players toward it, inflicting 6 Shadow damage every 1 sec to them. Players who fall within the center of the rift suffer 18 Shadow damage every 1 sec. 100 yd range. 5 sec cast.
    • Destabilizing Strikes Salhadaar's melee attacks destabilize his current target, inflicting 0 2 Shadow damage every 1 sec for 15 sec. This effect stacks. Unlimited range. Instant.
    • Dimming The crystal's light slowly fades, causing it to suffer 0 increasing Shadow damage every 0.5 sec for 30 sec 10 min. Upon death or expiration, Cosmic Fracture is triggered. Upon reaching full health, transforms into a Dawn Crystal. Unlimited range. Instant.
    • Dread Breath Vaelgor roars towards toward a targeted player, fearing players in a massive frontal cone. The dragon's breath inflicts 60 Shadow damage and an additional 30 Shadow damage every 3 sec, reducing movement speed by 30%, fearing them for 9 sec. Unlimited range. 4 sec cast.
    • Dread Breath Vaelgor roars towards toward a targeted player, fearing players in a massive frontal cone. The dragon's breath inflicts 60 Shadow damage and an additional 30 Shadow damage every 3 sec, reducing movement speed by 30%, fearing them for 9 sec. Private aura. Unlimited range. Instant.
    • Dread Breath Vaelgor roars towards toward a targeted player, fearing players in a massive frontal cone. The dragon's breath inflicts 60 Shadow damage and an additional 30 Shadow damage every 3 sec, reducing movement speed by 30%, fearing them for 9 sec. Unlimited range. Instant.
    • Dread Breath Vaelgor roars towards toward a targeted player, fearing players in a massive frontal cone. The dragon's breath inflicts 60 Shadow damage and an additional 30 Shadow damage every 3 sec, reducing movement speed by 30%, fearing them for 9 sec. Private aura. Unlimited range. Instant.
    • Echoing Darkness Undying Sentinels release Void energy every 2 sec, inflicting 4 Shadow damage to all players. When no players are within melee range, the Undying Sentinel periodically increases its damage done by 5% until it dies. This effect stacks. Instant. This effect stacks. Instant.
    • Eclipsing Step Nysarra slips into the shadows and strikes at a random player, inflicting 15 Shadow damage random players, inflicting 12 Shadow damage and additional 4 Shadow damage every 1 sec for 8 sec to all players within 14 yards. 100 yd range. Instant.
    • Empowering Darkness The endless cosmos enfolds Alleria and her Voidspawn within 30 yards of the Rift Simulacrum every 1 sec, granting The Rift Simulacrum grants Alleria and her Voidspawn 10% reduced damage taken and 10% increased damage done. This effect stacks. Instant. every 1 sec while they are within 30 yards of it. This effect stacks. Instant.
    • Galvanize L'ura discharges a surge L'ura blasts a beam of void electricity at several targets, each inflicting 52 Cosmic damage to all players struck and pushing them back. Impact with a Void Core activates Cosmic Fission. Unlimited range. Instant.
    • Gloom Ezzorak ejects a moving mass of pure darkness in a frontal direction inflicting 15 to 45 Shadow damage to all players upon arrival, creating a Gloomfield. Gloom damage done and the size of Gloomfield decrease decreases up to 4 times as players contact the darkness, applying Gloomtouched. Unlimited range. 4 sec cast.
    • Gloom Ezzorak ejects a moving mass of pure darkness in a frontal direction inflicting 15 to 45 Shadow damage to all players upon arrival, creating a Gloomfield. Gloom damage done and the size of Gloomfield decrease decreases up to 4 times as players contact the darkness, applying Gloomtouched. Unlimited range. Instant.
    • Gravity Collapse Reverberating darkness knocks the target upwards and increasing increases their Physical damage taken by 300% for 12 sec. The cosmic tremors additionally inflict 35 Shadow damage to all other players. 500 yd range. Instant.
    • Light's End The loss of a The destruction of a grounded Dawn Crystal inflicts 64 Holy damage to all players and induces utter despair, increasing all damage taken by 200% for 60 sec. Unlimited range. Instant.
    • Midnight Manifestation Xal'atath appears, tipping the scales and enfeebling targeted players, then vanishes. This malediction inflicts 2 Shadow damage every 2 sec. This effect stacks. Unlimited range. Instant.
    • Murder in a Row Zaen takes a few precious moments to aim a murderous shot at all players; when he's take aim at all players. When he is ready to fire he shoots all players in his line of sight, inflicting 40 Physical damage and an additional 90 Bleed damage over 15 sec. Private aura. 100 yd range. Instant.
    • Nullbeam Vaelgor expels crystalline spacetime every 0.5 sec for 4 sec to players in a frontal direction. This outpouring inflicts 40 Physical damage plus an additional 2 Shadow damage every 0.5 sec for 8 sec. This effect stacks. Upon completion the lattice shatters forming a Nullzone, and tethering all players. Nullzone's pull magnitude weakens as Nullbeam stacks, up to 12 times. Unlimited range. Instant.
    • Nullbeam Vaelgor expels crystalline spacetime every 0.5 sec for 4 sec to players in a frontal direction. This outpouring inflicts 40 Physical damage plus an additional 2 Shadow damage every 0.5 sec for 8 sec. This effect stacks. Upon completion the lattice shatters forming a Nullzone, and tethering all players. Nullzone's pull magnitude weakens as Nullbeam stacks, up to 12 times. Unlimited range. Instant.
    • Nullzone Forms an unstable rift which tethers players, pulling inward and inflicting 5 Shadow damage every 1 sec. This effect stacks. Stretching this tether an additional 10 yards beyond the initial radius triggers a Nullsnap. Private aura. Unlimited range. Instant.
    • Nullzone Implosion (New) The cosmic field collapses, inflicting 15 Shadow damage and an additional 20 Shadow damage every 0.5 sec for 4 sec to all players. Unlimited range. Instant.
    • Oblivion's Wrath Averzian launches void lances outward, inflicting 75 Shadow damage to players in their path and knocks knocking them back. Unlimited range. Instant.
    • Parasite Expulsion Vorasius casts off parasitic creeps, scattering them about the nearby area every 2 sec for 4 sec along with excess void shards inflicting 70 Shadow damage Vorasius shakes off parasitic Blistercreeps, spraying the battlefield with globs of dark ichor that inflict 70 Shadow damage to players within 3 yards upon impact. Unlimited range. 4 sec cast (Channeled).
    • Primordial Power Name changed from "Gathering Void" to "Primordial Power". Vorasius gathers void energy with every roar that inflicts power with each roar, radiating 3 Shadow damage to all players per stack of this effect every 2 sec. Instant. every 5 sec. Instant.
    • Primordial Roar Vorasius takes a deep breath that pulls enemies pulling players closer before unleashing a deafening roar that knocks back and inflicts 70 Sonic damage to all players. 5 sec cast. inflicts 70 Physical damage to all players and knocks them away. This damage ignores armor. 5 sec cast.
    • Radiance Grounded Dawn Crystals pulse with overwhelming light, inflicting 8 increasing Holy damage to all players every 3 sec. Unlimited range. Instant.
    • Safeguard Prism L'ura synthesizes a revolving bulwark of Safeguard Matrices, each reducing her damage taken by 33% for up to 20 sec. Unlimited range. 20 sec cast (Channeled). 4 sec cast.
    • Shadowmark The manifestation taints targets inflicting 2 Shadow damage every 1 sec for 6 sec. Upon expiration the mark detonates inflicting 40 Shadow damage to other players within 8 yards of the marked target. Limited to 4 3 targets. Private aura. Unlimited range. 1 sec cast.
    • Silverstrike Ricochet Name changed from "Ricocheting Arrow" to "Silverstrike Ricochet".
    • Smashed Vorasius smashes players struck by one of his largest arms increasing the Physical damage they take The impact from Vorasius's larger claws increases the victim's Physical damage taken by 150% for 2 min. This effect stacks. Private aura. Unlimited range. Instant.
    • Sparkburn An arcane discharge clings to players absorbing the next 40 healing and inflicts 2 3 Arcane damage every 1 sec. Private aura. Unlimited range. Instant.
    • Starsplinter (New) L'ura coalesces dark spikes that plummet upon several players, inflicting 42 Cosmic damage. Fractured shards erupt outward, inflicting 120 Cosmic damage to any player struck. Private aura. Unlimited range. Instant.
    • Starsplinter Name changed from "Shatterglass" to "Starsplinter".
    • Starsplinter Name changed from "Shatterglass" to "Starsplinter".
    • Starsplinter Name changed from "Shatterglass" to "Starsplinter".
    • Thornblade The Rutaani Rogue Lekshi ambushes a player and backstabs them, inflicting 10 Nature damage and causing them to bleed for 4 Physical damage every 2 sec for 8 sec. 100 yd range. 1.5 sec cast.
    • Thornblade The Rutaani Rogue Lekshi ambushes a player and backstabs them, inflicting 10 Nature damage and causing them to bleed for 4 Physical damage every 2 sec for 8 sec. Private aura. 100 yd range. Instant.
    • Total Eclipse (New) L'ura transfigures into a conduit within the Darkwell, regenerating her energy. Refracting shadows veil the chamber, causing all players to absorb the next 10 healing received every 1 sec for 32 sec. Unlimited range. Instant.
    • Total Eclipse (New) L'ura transfigures into a conduit within the Darkwell, regenerating her energy. Refracting shadows veil the chamber, causing all players to absorb the next 10 healing received every 1 sec for 32 sec. Unlimited range. Instant.
    • Total Eclipse Name changed from "The Black Aperture" to "Total Eclipse". L'ura transfigures into a focusing lens within the Darkwell. Void scintillates through the chamber, inflicting 2 Cosmic damage to all players every 1 sec for 30 sec. Unlimited range. Instant. conduit within the Darkwell, regenerating her energy. Refracting shadows veil the chamber, causing all players to absorb the next 10 healing received every 1 sec for 32 sec. Private aura. Unlimited range. Instant.
    • Voidstalker Sting Alleria fires a Void tipped arrow at a player several players, inflicting 6 Shadow damage every 1 sec for 10 min. This effect stacks. Private aura. 300 yd range. Instant.



    Strings Changes
    Originally Posted by MMO-Champion
    • AUTO_RESET_DAMAGE_METER (New) - Auto Reset Damage Meter
    • AUTO_RESET_DAMAGE_METER_TOOLTIP (New) - Toggle on to have the damage meter reset all values every time you enter a new instance.
    • CAA_DEBUFF_SELF_ALERT_FORMAT (New) - %s debuff
    • CAA_DEBUFF_SELF_ALERT_FORMAT_DEBUFF_TYPE (New) - Voice: "%s debuff"
    • CAA_DEBUFF_SELF_ALERT_LABEL (New) - Debuff Self Alert
    • CAA_DEBUFF_SELF_ALERT_TOOLTIP (New) - Announces when you can dispel a debuff on yourself
    • CAA_SAMPLE_DEBUFFNAME (New) - Deadly Sting
    • CAA_SAMPLE_DISPELTTYPE (New) - Magic
    • CAA_SAY_YOUR_DEBUFFS_FORMAT (New) - Say Your Debuffs Format
    • CAA_SAY_YOUR_DEBUFFS_FORMAT_FULL (New) - Debuff %s
    • CAA_SAY_YOUR_DEBUFFS_FORMAT_LABEL (New) - Format
    • CAA_SAY_YOUR_DEBUFFS_FORMAT_NO_SPELLNAME (New) - Debuff
    • CAA_SAY_YOUR_DEBUFFS_FORMAT_TOOLTIP (New) - Choose the wording it will use to say your debuff
    • CAA_SAY_YOUR_DEBUFFS_LABEL (New) - Say Your Debuffs
    • CAA_SAY_YOUR_DEBUFFS_MIN_DURATION (New) - Say Your Debuffs Min Duration
    • CAA_SAY_YOUR_DEBUFFS_MIN_DURATION_LABEL (New) - Minimum Duration
    • CAA_SAY_YOUR_DEBUFFS_MIN_DURATION_TOOLTIP (New) - Sets the minimum duration of debuffs to be announced
    • CAA_SAY_YOUR_DEBUFFS_TOOLTIP (New) - Says when a debuff is applied on you
    • CAA_SAY_YOUR_DEBUFFS_VOICE_TOOLTIP (New) - Choose the voice that says your debuffs
    • CAA_SAY_YOUR_DEBUFFS_VOLUME_TOOLTIP (New) - Adjusts the volume for your debuffs
    • CATALOG_SHOP_REFUND_FLOW_DESCRIPTION (New) - Select items to refund
    • CATALOG_SHOP_REFUND_FLOW_SELECT_ALL (New) - Select All
    • CATALOG_SHOP_REFUND_FLOW_SELECT_NONE (New) - Select None
    • CATALOG_SHOP_REFUND_FLOW_TITLE (New) - Refund Item
    • CATALOG_SHOP_REFUND_FLOW_TOTAL_REFUND (New) - Total Refund
    • COMPACT_UNIT_FRAME_PROFILE_HEALTH_BAR_COLOR (New) - Health Bar Color
    • COMPACT_UNIT_FRAME_PROFILE_HEALTH_BAR_COLOR_BG (New) - Background Color
    • OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTH_BAR_BG_COLOR (New) - Defines the default background health bar color applied to all raid frames.
    • OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTH_BAR_COLOR (New) - Defines the default health bar color applied to all raid frames when class colors are disabled.
    • PHOTO_SHARING_BROWSER_TITLE (New) - Connect to Site
    • PHOTO_SHARING_PREVIEW_CONNECT_NOTIFICATION (New) - You must be connected to Site to publish
    • PHOTO_SHARING_PREVIEW_EDITBOX_DESCRIPTION_LABEL (New) - Description
    • PHOTO_SHARING_PREVIEW_EDITBOX_DESCRIPTION_PLACEHOLDER (New) - Add a detailed description
    • PHOTO_SHARING_PREVIEW_EDITBOX_TITLE_LABEL (New) - Title
    • PHOTO_SHARING_PREVIEW_EDITBOX_TITLE_PLACEHOLDER (New) - Add a title
    • PHOTO_SHARING_PREVIEW_PUBLISH (New) - Publish
    • PHOTO_SHARING_PREVIEW_TITLE (New) - Create Post
    • PHOTO_SHARING_PUBLISHED (New) - Post published to Site
    • PHOTO_SHARING_PUBLISHED_ERROR (New) - An error occurred. Your Post was not published to Site.
    • PHOTO_SHARING_PUBLISHED_ERROR_MAX_POSTS (New) - You have exceeded your daily Post limit.
    • PHOTO_SHARING_SETTINGS_LABEL (New) - Connect to Site
    • PHOTO_SHARING_SETTINGS_LABEL_TOOLTIP (New) - Check to enable integration of WoW with Site. Use Camera to create and share Posts.
    • PLAYER_V_PLAYER_SEASON - Player vs. Player (The War Within Season %d) Midnight Season %d)
    • SLASH_CAA_DEBUFF_SELF_ALERT (New) - debuffselfalert
    • SLASH_CAA_DEBUFF_SELF_ALERT_NARRATED (New) - Debuff Self Alert
    • SLASH_CAA_HELP_DEBUFF_SELF_ALERT (New) - Announces when you can dispel a debuff on yourself
    • SLASH_CAA_HELP_SAY_YOUR_DEBUFFS (New) - Says when a debuff is applied on you
    • SLASH_CAA_HELP_SAY_YOUR_DEBUFFS_FORMAT (New) - [%d - %d] - Choose the format to use when saying your debuff
    • SLASH_CAA_HELP_SAY_YOUR_DEBUFFS_MIN_DURATION (New) - [%d - %d] - Choose the minimum duration of a debuff for it to be announced
    • SLASH_CAA_HELP_SAY_YOUR_DEBUFFS_VOICE (New) - [%d - %d] - Choose the voice to use when saying your debuffs
    • SLASH_CAA_HELP_SAY_YOUR_DEBUFFS_VOLUME (New) - [%d - %d] - Choose the volume to use when saying your debuffs
    • SLASH_CAA_SAY_YOUR_DEBUFFS (New) - sayyourdebuffs
    • SLASH_CAA_SAY_YOUR_DEBUFFS_FORMAT (New) - sayyourdebuffsformat
    • SLASH_CAA_SAY_YOUR_DEBUFFS_FORMAT_NARRATED (New) - Say Your Debuffs Format
    • SLASH_CAA_SAY_YOUR_DEBUFFS_MIN_DURATION (New) - sayyourdebuffsmin
    • SLASH_CAA_SAY_YOUR_DEBUFFS_MIN_DURATION_NARRATED (New) - Say Your Debuffs Min
    • SLASH_CAA_SAY_YOUR_DEBUFFS_NARRATED (New) - say your debuffs
    • SLASH_CAA_SAY_YOUR_DEBUFFS_VOICE (New) - sayyourdebuffsvoice
    • SLASH_CAA_SAY_YOUR_DEBUFFS_VOICE_CHANGED_CONFIRMATION (New) - Combat Audio Alert Say Your Debuffs Voice set to %s
    • SLASH_CAA_SAY_YOUR_DEBUFFS_VOICE_NARRATED (New) - Say Your Debuffs Voice
    • SLASH_CAA_SAY_YOUR_DEBUFFS_VOLUME (New) - sayyourdebuffsvolume
    • SLASH_CAA_SAY_YOUR_DEBUFFS_VOLUME_NARRATED (New) - Say Your Debuffs Volume
    • SPELL_DIMINISH_SECTION_HEADER_TOOLTIP (New) - Displays the current reduction to crowd control duration on Arena frames.
    • TALENT_BUTTON_TOOLTIP_CAPSTONE_RANK_NEXT_STAGE_PREVIEW_TITLE (New) - Next:
    • TALENT_BUTTON_TOOLTIP_CAPSTONE_RANK_STAGE_FORMAT_NORMAL (New) - |cnHIGHLIGHT_FONT_COLOR%d/%d):|r %s
    • TALENT_BUTTON_TOOLTIP_CAPSTONE_RANK_STAGE_FORMAT_PREVIEW (New) - |cnDISABLED_FONT_COLOR%d/%d):|r %s
    • TRANSMOG_CUSTOM_SET_NEW_TOOLTIP_DISABLED_MAX_COUNT (New) - You have reached the maximum number of Custom Sets



    Misc Changes
    Originally Posted by MMO-Champion
    Factions
    Midnight
    • Amani Tribe - The Amani conquered and claimed the majority of Eastern Kingdoms for thousands of years, but were forced back into current-day Zul'Aman once the elves amd and humans colonized the land themselves.

    Flight Masters
    Voidstorm
    • Masters' Perch, Voidstorm - Name changed from "Master's Perch, Voidstorm" to "Masters' Perch, Voidstorm".

    Holidays
    • Midnight Dungeon Event (New) - While this event is active, the final boss of each Midnight dungeon awards an extra item when defeated.
    • Midnight Dungeon Event (New) - While this event is active, the final boss of each Midnight dungeon awards an extra item when defeated.
    • Midnight Dungeon Event (New) - While this event is active, the final boss of each Midnight dungeon awards an extra item when defeated.
    • Midnight Dungeon Event (New) - While this event is active, the final boss of each Midnight dungeon awards an extra item when defeated.

    Map Areas
    12.0 Quel'Danas Scenario
    • Isle of Quel'Danas - Music: Zone 12.0 - Campaign - Quel'Danas - Intro - General - Combat.
    • Isle of Quel'Danas > Sun's Reach Armory - Music: Zone 12.0 - Campaign - Quel'Danas - Intro - Shadowguard - Combat.
    • Isle of Quel'Danas > Sun's Reach Harbor - Music: Zone 12.0 - Campaign - Quel'Danas - Intro - Shadowguard - Combat.
    • Isle of Quel'Danas > Sun's Reach Sanctum - Music: Zone 12.0 - Campaign - Quel'Danas - Intro - Shadowguard - Combat.

    Atal'Aman
    • Atal'Aman - Music: Delve 12.0 - Zul'Aman - Atal'Aman - Exterior - Walk.

    Collegiate Calamity
    • Collegiate Calamity - Music: Delve 12.0 - Silvermoon - Collegiate - Exterior - Walk.

    Harandar
    • Harandar > Floaret Grotto - Music: Zone 12.0 - Harandar - Rift of Aln - General - Walk. Pet battle levels: 25-25.
    • Harandar > Glade of Walking Memories - Music: Zone 12.0 - Harandar - Roots - Nordrassil - Walk. Pet battle levels: 25-25.
    • Harandar > The Tangleknot - Music: Zone 12.0 - Harandar - Lightbloom - Campaign - Walk. Pet battle levels: 25-25.

    Magisters' Terrace
    • Magisters' Terrace - Music: Dungeon 12.0 - Magister's Terrace - Exterior - Walk.

    March on Quel'Danas
    • Isle of Quel'Danas - Music: Raid 12.0 - Darkwell - Entrance - Walk.
    • Isle of Quel'Danas > Court of the Phoenix - Music: Raid 11.1 - Liberation of Undermine - Casino - Outside.
    • Isle of Quel'Danas > The Sunwell - Music: Raid 11.1 - Liberation of Undermine - Casino - Outside.

    Nexus-Point Xenas
    • Nexus-Point Xenas - Music: Dungeon 12.0 - Xenas - Entrance - Walk.

    Slayer's Rise
    • Slayer's Rise - Music: PvP 12.0 - Slayer's Rise - General - Walk.
    • Slayer's Rise > Bastion of Might - Music: PvP 12.0 - Slayer's Rise - Hate Spire - Walk.
    • Slayer's Rise > Bastion of Valor - Music: PvP 12.0 - Slayer's Rise - Grief Spire - Walk.
    • Slayer's Rise > Grief Spire - Music: PvP 12.0 - Slayer's Rise - Grief Spire - Walk.
    • Slayer's Rise > Hanaar Outpost - Music: PvP 12.0 - Slayer's Rise - Hate Spire - Walk.
    • Slayer's Rise > Hate Spire - Music: PvP 12.0 - Slayer's Rise - Hate Spire - Walk.
    • Slayer's Rise > Shadowridge Outpost - Music: PvP 12.0 - Slayer's Rise - Shadowguard - Walk.
    • Slayer's Rise > Shenzar Refinery - Music: PvP 12.0 - Slayer's Rise - Shadowguard - Walk.
    • Slayer's Rise > Stareater Pavilion - Music: PvP 12.0 - Slayer's Rise - Shadowguard - Walk.
    • Slayer's Rise > The Husk - Music: PvP 12.0 - Slayer's Rise - Husk - Walk.
    • Slayer's Rise > Voidscar Arena - Music: Zone 12.0 - Voidstorm - Devrouing Host - General - Walk.

    The Blinding Vale
    • The Blinding Vale - Music: Dungeon 12.0 - The Blinding Vale - Lower - Walk.
    • The Blinding Vale > Conviction's Crucible - Music: Dungeon 12.0 - The Blinding Vale - Lower - Walk.
    • The Blinding Vale > The Gilded Tangle - Music: Dungeon 12.0 - The Blinding Vale - Tangle - Walk.
    • The Blinding Vale > The Luminous Garden - Music: Dungeon 12.0 - The Blinding Vale - Garden - Walk.
    • The Blinding Vale > Warden's Retreat - Music: Dungeon 12.0 - The Blinding Vale - Lower - Walk.

    The Grudge Pit
    • The Grudge Pit - Music: Delve 12.0 - Harandar - Grudge Pit - General - Walk.

    The Voidspire
    • The Voidspire > Isle of Quel'Danas - Music: Raid 12.0 - Voidspire - Boss 6 - Post-Fight.

    Unknown
    • Eversong Woods > Amani Pass - Music: Zone 12.0 - Eversong Woods - Amani Pass - General - Walk.
    • Eversong Woods > Fairbreeze Village - Music: Zone 12.0 - Eversong Woods - Hub - Village - Walk. Haven - Walk.
    • Eversong Woods > Goldenbough Pass - Music: Zone 12.0 - Eversong Woods - Sunstrider - General - Walk. Lightbloom - Campaign - Walk.
    • Eversong Woods > Saltheril's Haven - Music: Zone 12.0 - Eversong Woods - Hub - Village - Walk. Haven - Walk.
    • Eversong Woods > Scintilas Outpost - Music: Zone 12.0 - Eversong Woods - Hub - Village - Walk.
    • Eversong Woods > Silverglade Refuge - Music: Zone 12.0 - Eversong Woods - Silverglade - General - Walk.
    • Eversong Woods > Tor'Watha - Music: Zone 12.0 - Eversong Woods - Lightbloom - Campaign - Walk. Troll - Walk.
    • Eversong Woods > Tranquillien - Music: Zone 12.0 - Eversong Woods - Hub - Village - Walk. Tranquillien - Walk.
    • Silvermoon City > Silvermoon City Inn - Music: Zone 12.0 - Eversong Woods - Hub - Silvermoon - Horde.
    • Zul'Aman > Akil'zon's Reach - Music: Zone 12.0 - Zul'Aman - Akil'zon - Temple - Walk. General - Walk.
    • Zul'Aman > Temple of Akil'zon - Music: Zone 12.0 - Zul'Aman - Akil'zon - Temple - Walk. General - Walk.
    • Zul'Aman > Temple of Jan'alai - Music: Zone 12.0 - Zul'Aman - Jan'alai - Temple - General - Walk. Pre-Campaign - Walk.
    • Zul'Aman > The Skybridge - Music: Zone 12.0 - Zul'Aman - Swamp - General - Walk.
    • Zul'Aman > Thresh Cove - Music: Zone 12.0 - Zul'Aman - Forest - Prey - Walk.

    Voidscar Arena
    • Voidscar Arena - Music: Dungeon 12.0 - Voidscar Arena - Arena - Walk.

    Voidstorm
    • Voidstorm > Voidstorm > Nexus-Point Mid'Ar - Music: Zone 12.0 - Voidstorm - Shadowguard - General - Walk. Both Armies - General - Walk.
    • Voidstorm > Voidstorm > Nexus-Point Xenas - Music: Zone 12.0 - Voidstorm - Devrouing Host - General - Walk. Xenas - General - Walk.
    • Voidstorm > Voidstorm > Obscurion Citadel - Music: Zone 12.0 - Voidstorm - Devrouing Host - General - Walk. Devouring Beast - General - Walk.
    • Voidstorm > Voidstorm > Stormarion Citadel - Music: Zone 12.0 - Voidstorm - Devrouing Host - General - Walk. Stormarion Citadel - Walk.
    • Voidstorm > Voidstorm > Stormarion Keep - Music: Zone 12.0 - Voidstorm - Devrouing Host - General - Walk. Devouring Beast - General - Walk.
    • Voidstorm > Voidstorm > Stormarion Watch - Music: Zone 12.0 - Voidstorm - Devrouing Host - General - Walk. Devouring Beast - General - Walk.
    • Voidstorm > Voidstorm > The Molt - Music: Zone 12.0 - Voidstorm - Beast - General - Walk. The Molt - General - Walk.
    • Voidstorm > Voidstorm > Underground Burrows - Music: Zone 12.0 - Voidstorm - The Molt - General - Walk.

    Windrunner Spire
    • Windrunner Spire - Music: Dungeon 12.0 - Windrunner Spire - General - Walk.

    Mounts
    Ground Mounts
    • Ghastropod (New) - Ground Mount. Ghastropod. "This snail make a deliberate decision to plunge itself into the slime canals of Undercity. It emerged bigger, stronger but not faster than before."
    • Hypo-Speed X6000 (New) - Ground Mount. Hypo-Speed X6000. "A compilation of nuts, bolts, gears, and treated wood paneling make for an unusually speedy ride."
    • Ivory Grimlynx - Ground Mount. Ivory Grimlynx. "Ivory grimlynxes have a strong independant independent streak. It takes an especially brave Haronir Haranir to ride them." Source: Achievement: Allied Race: Haranir Category: Midnight
    • Spring Harvesthog - Ground Mount. Spring Harvesthog. "The Spring Harvesthog is at its most energetic in the early morning. It will spend most of it's its day snuffling for food or bellowing out calls for other harvesthogs." Source: Trading Post

    Skyriding Mounts
    • Fel Spirehawk (New) - Skyriding Mount. Fel Spirehawk. "Looking into the eyes of this mystical beast is like peering into the heart of a fel corrupted sun. Goggles are recommended when you're riding."
    • Nether-Warped Drake - Name changed from "Lost Nether Drake" to "Nether-Warped Drake". Skyriding Mount. Nether Drake. "Lost to the void in the nether, found by you." Source: Profession: Voidstorm Fishing
    • Umbral Dragonhawk - Skyriding Mount. [DNT] 12.0 Black Dragonhawk Umbral Dragonhawk. "Cloaked in blackened tones, this Dragonhawk glides with calm precision, its somber coloring lending it an air of quiet distinction." Source: Achievement: Life of the Party Category: Midnight

    Unknown Types
    • Fantastical Goblin Waveshredder (New) - Unknown Type. Fantastical Goblin Waveshredder. "When you're ready for fun you're ready for the Fantastical Goblin Waveshredder. Guaranteed to bring the fun.

      *Disclaimer: Fun not guaranteed"
    Last edited by Lumy; 2026-01-21 at 10:41 PM.

  2. #2
    Are they just gutting achievements in every dungeon they plan to use in Season 1?

  3. #3
    Quote Originally Posted by Squigglyo View Post
    Are they just gutting achievements in every dungeon they plan to use in Season 1?
    Yep, and what's worse is that they did this after making said achievements unobtainable with pre-patch, without advance notice

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