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  1. #61
    Only thing I liked from it were the Time travel/multiverse thing in that expansion.
    2/9/26 power level update - Sargeras > Pantheon Titan > Galakronk > Chromatus >Worldbreaker Deathwing(HS) > Herald Azshara (HS) > Herald Ragnaros (HS) > Herald Al'Akir (HS) > Herald Cho'Ghall (HS) > Herald Onyxia (HS) > Midnight Xal'atath > N'zoth > Dimensius > Argus > Zovaal > Lich King > Archimonde > Kil'jaeden > Lei Shen

  2. #62
    Quote Originally Posted by Zardas View Post
    You just need the proper setup to justify it, and that's pretty easy to do.

    Let's just say that, after Sargeras stabbed Azeroth, the lands of Kalimdor and the Eastern Kingdom started to progressively die a bit, producing less and less resources every year (the land are giving their strengh to Azeroth to heal her or something like this). At the start it would be considered just some bad harvests, but five years after SL, it would have been clear that a new source of resources was needed so, when the dragon isles would have been discovered, both the Horde and the Alliance would have taken the opportunity to clam this land and her resources theirs. Naturally, the inhabitant of said isles wouldn't have been very pleased and conflict would have ensued.

    There you go, simple and clear justification to make the dragons themselves the ennemy.
    Fucking hell, do you work for the friggin CIA or something? Christ.

  3. #63
    Quote Originally Posted by Syegfryed View Post
    It was awful, mostly because it felt like it wasnt warcraft, which is basically everything since shadowlands.

    It looks like they read trough the wiki about wow dragons and did their own thing, disregarding most of it. They wanting to force this neutral stance between factions was also a huge letdown and missed opportunity.

    It was just unfiltered ASS. How you make the elementalists and shamans as big focus of the expansion and you take a dump on shamans in general? earthen ring anyone? why the horde was completely absent from the expansion whem they have the dragon experts, aka the dragonmaw clan? we only got one shit quest bout how an old orc was sorry and died.

    This expansion would be amazing if followed MOP line, where the horde and the alliance expedition try to "tame the land" and meanwhile help the dragons in the dragon isles WHO SHOULD BE FUCKING FLYING

    Dracthyr were a shit retcon, with an awful design and a lazy mechanic, they should have gone with the drakonids as playable race. You get dragon simulacruns using the visage of races who didnt even exist when they were created, its just dumb


    All and all, DF would be an amazing expansion, if it was made by warcraft fans about warcraft dragons, but it wasnt, missed opportunity and a big dissapointment.
    Need more of this in the fandom. Well said. Totally agree.

    In the minute, there were also just a lot of poor decisions.

    All this build up for Oathstones and they were basically useless.

    All this build up for the big, very dominant crystalline structure in eastern "ice zone" (can't remember) and it was basically never used, explained, or brought up again.

    The aspects, finally receiving a spectral power, do nothing with it of any note. Hoping this changes in TLA but who knows.

    Thematically, most of the time you interact with any dragon they're in visage form...on the continent that is their home. Why? There are some silly quests that try to legitimize this but mostly this just feels stupid. It would be like going over your friend's house and they put on a Halloween costume.

    I could go on. There are some small things I liked here and there but the broad strokes were awful. To quoted's point, it feels like a different company versed in making E for everyone games was hired to do this, and used cliff notes on literally everything.
    Sargeras is going to be the last titan and the rest of the Pantheon will die.

    12.0.5/12.0.7 - Isle of Fangs
    12.1 - Lordaeron and Undercity.

  4. #64
    Quote Originally Posted by BaumanKing View Post
    As a business company, Blizzard's priority is to make Warcraft brand as appealing as possible to everyone. Longdale explained this in a recent interview.

    Themes of hatred, racism, and xenophobia are definitely not appealing to most people. They don't want to see the horrors they see on the news every day in a video game that's supposed to be fun and relaxing.
    Factually wrong and delusional to believe this about video games. These thinking is a vocal minority and a problem in the gaming industry. This thinking enables corporate greed to pursue sole profits to capture as many consoomers and throw away the aspect of art which are what makes people like certain video games.

    a video game that's supposed to be fun and relaxing
    Firstly, 'fun' is subjective.

    Many people would say Amnesia the Dark Descent was fun. Other, thinner skinned and fragile people would not. Some people like horror houses, other think skinned folk don't. This view applied to horror houses would replace horror houses during Halloween to 'comfort house' filled with pastel colors, gentle music and padding everywhere just for the sake of profits.

    Wolfenstein is 'fun', even with it's hatred, racism, and xenophobia. If someone does not like those themes then they should go elsewhere instead of advocating that Wolfenstein must be changed to 'Hugstein' where you talk to NPC non-nazis, empathize with their emotions and gently ask for consent to hug the player very gently.

    COD, which many people find fun due to the story of war, conflict and tragedies involved. Other thinned skinned and fragile people would not. Same people like Othello and Romeo & Juliet for the tragedy and conflict.

    Dark Souls is 'fun' because the difficulty, dark story, undead, and persistence to continue forward despite failing (failing being each time you die).

    WoW WotLK is 'fun' with all the undead, oversized spiders and old god presence.

    I'm personally, not a fan of takes two to tango or slime rancher, yet I'm not here bashing advocating for those creators and companies to tailor to my preferred themes in video games. I simply don't buy the games or post on their forums and find game I enjoy.

    Secondly, the idea that World of Warcraft should be a 'relaxing game' and name should be changed is really the player or person with that opinion is playing the wrong videogame and they should go elsewhere. I find WoW can be relaxing in some ways, like fishing and farming in general. If you don't find questing or skinning/farming cloth 'relaxing' because of the 'violence' ascpect, then that is that person's problem and not a reason the game must change just because that player is too fragile to handle any level of conflict.

    - - - Updated - - -

    Quote Originally Posted by Narwhalosh Whalescream View Post
    After playing through it i can say the most interesting part so far was the blue dragonflight development and kinda the dracthyr, mostly because the latter kinda is what the titan constructs faced, purpose, lack of it and finding new purpose.
    DF has the worst lore in the game. BFA had much deeper lore, people simply state they didn't like it due to one of the 4 major complaints during and after BFA. I personally loved the faction conflict and turned out much better than the faction conflict in MOP.

    Nearly everyone who hate BFA is due one of the following:
    A. Their irrational hatred for Sylvanas (female warchief = bad because it is 'woke')
    B. Danuser promoting Sylvanas in his twitter (Bunch of harmless twitterposts that the cancerous part of the WoW community conflagrated).
    C. No self control to farm azerite.
    D. Wants all the azerite in 5 min using 1 button.

    I was okay with Sylvanas being warchief, I didn't care over Danuser's twitterposts promoting WoW in his own way by RPing (a core aspect of WoW since vanilla). I wasn't addicted to farm azerite all day every day nor did I feel entitled to get all azerite in 5 min by turning around on my keyboard.
    Last edited by CrittenMitten; 2026-02-08 at 09:48 PM.

  5. #65
    Quote Originally Posted by Narwhalosh Whalescream View Post
    After playing through it i can say the most interesting part so far was the blue dragonflight development and kinda the dracthyr, mostly because the latter kinda is what the titan constructs faced, purpose, lack of it and finding new purpose.
    The orc heritage quest was good, but the guy who wrote it was fired for making a quest that criticized corporate greed, so we'll never see it properly followed up on.
    Twas brillig

  6. #66
    Dunno I forgot it already so it didnt created any impact, was all something about Dragon broods reuniting now that Iam remenbering some parts the Black Dragons part is good but yeh mostly forgivable.

    Shadowlands was bad but its so bad that I remenber most of it lol

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