I took a moment and saw when did you created this account of yours then I laughed. Yup you pussy fuck is part of the problem.
So FUCKING what if Varian was an impulsive son of the bitch for fuck sake it is a video game! Not real life! See! This is the fucking problem with people like you! You treat everything like some kind of "but it has to deliver a morale lessons to be good" fuck that. I want to play a video game that has entertaining storyline and action. Not some kind of morale compass lessons that we as a players and consumers should learn from!
Trollbane developments? When did that happen? He was basically under utilized for years and years and the last time we saw him do anything at all was in BfA in Warfront where he was one of the Alliance faction leaders and want some blood from the Horde. Yet somehow magically go 3 expansions later suddenly he is all about mercy and being passive? Where is that developments you talk about enlighten me please haha
And before BfA he was in Outland chilling in TBC expansion so yeah where is that developments show me?
So fucking what if Garrosh was racaist bastard the story direction was more fun. We had those racism since The RTS games characters like Garithos from the Alliance but back then people like you were in the minority.
Thrall was a bad ass and back then yes he want peace for his people but at the same time he knows full well when to act and I still like him to this day but even Thrall suffered from the current writing team.
I will not be surprised if they rename the Paladin spell Hammer of Justice to Flower of kindness or something like that.
I guess you are one of those who think the Warcraft name is intimidating eh?
Last edited by Velshin; Today at 03:18 AM.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
I know what PTSD is but did we ever saw it prolonged in Warcraft 3 when Arthas butchered and culled Stratholme? We briefly saw items in classic called Arthas tears (for the paladin epic mount questline). I dont mind character showing some kind of remorse or PTSD but dont fucking drag it for too long because it will kill the pace of the story and get stale and boring super fast. Thrall showed signs of regrets and sadness when he killed Garrosh in WoD but it was shown briefly thats it. If the current writer did the Thrall killing Garrosh aftermath? Then we would spend half of the WoD quest campaign about Thrall saying "but maaaaah feeling because I haz kill the son of my former friend meeeh sad maaah heart".
To be fair to dragon flight, this is like every dragon story line with all the flights even going back to 2004.
Day of the dragon? They discover they are stronger together and come in at the end to stop deathwing.
WoTA, they spend the first half talking about how they should stand togather to stop the demons, then do it successfully only to be betrayed.
Cata, you guessed it they realize they can stand togather and stop deathwing again for the second time.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

would unironicall love a warcraft arpg
That doesn't mean identity doesn’t matter. The "window dressing" is what gives context to why people care about killing those dragons in the first place. WoW didn't last 20 years on mechanics alone. Its world, tone, and themes are part of what made it stick. and it's what sets it apart from other settings and games. Coherence isn't about one "correct color", it's about not repainting the house to chase imaginary audiences.
People didn't fall in love with the game because of "slaying dragons" alone - they fell in love with a specific fantasy. If the story truly didn't matter, Blizzard wouldn't spend millions on cinematics, novels, books, and marketing built around it. Clearly they at least believe that identity matters. It's what they marketed their next three expansions on - Warcraft. Wanting it to be coherent isn't asking for one taste - it's asking for internal consistency.
You're again making a strawman. I'm not saying that only one kind of fan matters, but a franchise with an established identity can't just shrug and become whatever's most broadly palatable without losing what made it distinct in the first place.
You're also conflating "having an identity" with "excluding people", which isn't what I'm arguing either. Wanting Warcraft to remain recognizable as Warcraft isn't gatekeeping - it's literally how long-running creative works survive.
Fans didn't invent Warcraft's tone, themes, or world. Blizzard did. Wanting consistency with that foundation isn't claiming ownership, it's simply asking for continuity and consistency as opposed to sanding down the franchise into generic fantasy slop.
By your logic, any criticism of creative direction can be dismissed with "go somewhere else", which conveniently means that a franchise never has to justify its own creative choices. People aren't asking for the story to cater to them specifically, they're asking for it to feel intentional and rooted in what Warcraft has historically been.
Well, first of all, I'm not seeing many fans of the current direction. Do you see them? Can you point me to the places where these people exist? And I'm not telling anyone to leave or that their enjoyment is invalid, anyway. I'm saying that if Warcraft keeps losing its identity, it stops being Warcraft.
Critiquing that isn't gatekeeping - it's evaluating whether the franchise still has a coherent creative direction.
Your dismissal of all secondary indicators doesn't make sense. We routinely use them to evaluate whether a piece of media has resonated with the audience. BfA's cinematic is popular because it's quintessential Warcraft - Horde vs Alliance involving popular, likeable characters like Sylvanas, Saurfang, Anduin or Genn.
View counts on cinematics are not "fully irrelevant". They're one measurable proxy for engagement, and when you pair them with other signals - like declining forum activity, fewer community-driven story discussions, weaker lore content traction, and the repeated complaints about the story being bad - a pattern emerges.
Character memorability is subjective, but subjective doesn't mean meaningless. It's pretty easy to tell when a character lands with the audience. You get an influx of fan art, cosplays, discussions etc. If a franchise repeatedly fails to produce characters that resonate, that is a measurable trend in collective response.
Community enthusiasm isn't entirely independent of story. You can't separate the narrative from the emotional investment players have in the world. When the story stops feeling compelling, when the characters are uninteresting, players stop caring as much about the game as a whole. Blizzard knows it too, that's why they have always made big budget CGI cinematics for every expansion (except Midnight, I guess). It's to get people excited and invested.
And no, "there's always been a negative subsection" doesn't invalidate the idea that there has been a notable decline in enthusiasm, particularly around the narrative. Watch some of the older cinematics they presented at Blizzcon or even Gamescom (WoD) - they're full of loud cheers and genuine hype. That kind of response is much harder to manufacture, and it's noticeably less common in the more recent era.
The question isn't whether some people complain - that has always been true - but whether the overall tone of engagement has weakened, and there's plenty of evidence that it has.
I'm also not saying that a "serious story" fixes everything. For many, WoW's narrative appears unsalvageable and they have long given up. I'm saying that a consistent, coherent creative identity rooted in Warcraft matters, and the recent direction has weakened that identity.
And the "people who think they know better than the developers" line is a weird defense. Fans are allowed to critique a product, unless you're a mindless consumer. The issue is whether the critique is valid, not whether it's loud. If a game is trending in a direction that many players find unsatisfying, it's not "litigious" to point it out. Blizzard itself routinely asks for feedback on various aspects of the game, and many times community feedback has led to improvements that have benefited everyone. I don't buy your idea that the only options are "shut up" or "leave". You're starting to resemble the "leave the multibillion corporation alone" guy by having these positions.
Last edited by Throwawayx; Yesterday at 06:58 PM.

We hated him. That's what. Like, the Alliance players fucking hated Varian when he was introduced. We hated him in WotLK, he did very little of import in Cata and was just sort of there, and we especially hated him during MoP when he was a scene hogger who wouldn't let anyone else have the spotlight and had to leap in at every oppertunity and go "ITS ME, VARIAN, HERE TO STEAL THE SPOTLIGHT FROM SOMEONE MORE INTERESTING!" every chance he got. About the only time we stopped hating him in Legion was when he died
Trollbane is a fucking non-character who showed up in TBC, did nothing until he got a glorified cameo in BfA. He barely has a personality
Also like. BfA to Dragonflight is 7 years in-game time. man i wonder how years of peace might make someone's outlook change on the world
No one liked Garithos, who was set up as someone to die and an ineffective villain, and Garrosh' most interesting portrayal of him was the Stonetalon Mountain quests which got a big fat 'oh that didn't happen'. This really isn't a good argument. I'm not sure what your point is here?