I will prelude this with this is entirely a fan idea and not what I expect to fit in any coming expansion and just what I think would be cool to see. This class I envision coming with playable Satyr whose main weapon will be thorn whips (I think whips could be a cool weapon type to have in WoW). They will dance in and out of melee slicing their enemies with their whips and weaving spells at their opponents.
As a Hero class a cool starting zone I think will be Teldrassil in its ashen form. As a place of nature that has been ruined and twisted it is a natural fit for the Satyr to come and take it over for themselves. The forces of the Satyr have often been about taking something nature themed and perverting it. The dark themed classes tend to be popular like death knights and demon hunters and a more sinister approach to nature magic i think would be cool. In this case I envision them not being redeemed like the death knights but instead working with the factions like the Illidari. But this time instead of it being for the greater good they want to be on the winning side and the Satyr finally see that the Horde/Alliance are the forces that will win in the end so they choose to ally with us.
Baseline class
Nightmare forms: A perversion of the druidic forms that include a spider, snake and scorpion with a vulture flight form. I envision the forms more as different flavored metamorphosis CD that you can choose depending on the given situation instead of being in a full form the whole time. The form depending on what you need. If you want to slow and snare the enemy from afar spider may be your pick. If you want to add deadly poisons and coil around the target then snake is your pick. For a bit more tankyness the scorpion will come in handy.
Thornwhip: The Dreadweavers weapon of choice. They can use the whip to to pull themselves to the enemy or pull the enemy to them short distances. The thorns on the whip lacerate the enemy causing them to bleed as they are slashed at. Depending on what imbued magic they have chosen it can cause additional different effects.
Weaving: From their "druidic" forms to how they use their whip it is all imbued by magic based upon their chosen spec. Nightmare magic adds a damaging shadow over time effect. Blight adds a curse that slows the enemy. Blood adds bleeding that flare up randomly leeching health.
Specs
Nightmare: Utilizing into nature magic twisted with void the Dreadweaver calls upon the Nightmare. This spec focuses on weaving damage spells and causing terror among the enemy. This would call back to the more traditional satyr like Xavius calling upon nightmare blades to shoot out from your location.
Blight: Tapping into the realm of Thros. the Blighted Lands. A sickly blend of nature and death they call upon the same magic as the Drust. Blight focuses on curses that debilitate the enemy. Calling upon twisted roots to grapple their enemies and to suffuse their strikes with souls to add more brute force to their blows.
Blood: Blood is a natural part of all things and but this magic perverts it. Focused on using blood as a weapon both the enemies and of themselves. The Dreadweaver can sacrifice some of their health to rain down spikes of blood at the enemy or sending out motes of blood that explode. With the drawback of using some of their health in their toolkit they can also leech health back from the enemy as they assault them.
That's it just an idea I think would be cool to get another brand of nature class out there and also another dark themed class.
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