
Originally Posted by
ThrashMetalFtw
Rogue is probably the class that has kept its core gameplay the closest to Vanilla.
Yes, energy and combo points have been reworked, abilities have been changed and/or moved around/renamed, but all Rogue specs are still basically just energy based builder/spender specs with different names for the same abilities. The energy/combo point system just results in similair gameplay every time as long as you are unwilling to drown the class in DoTs and maintenance buffs like Feral has historically had.
Compare Combat Rogue in TBC Anni to Midnight. No, it's not the exact same thing, but the core design idea is still very much there. The same cannot be said for most other classes, which have had complete reworks and their entire design philosophy flipped on their heads multiple times.