Diablo and Warcraft share certain overlapping themes and motifs, such as the presence of mages, paladins, demon hunters, the presence of the Light, corrupted human kings and paladins; the millennia-long war against demon lords who seek to conquer their respective worlds, etc.
Warcraft: Orcs and Humans first came out in 1994, while Diablo 1 came out three years later in 1997, and they are two of Blizzard Entertainment's most successful and well-known franchises both in the USA and internationally. Many WoW players have also played one of the Diablo games at one point, and vice versa also.
Paralleling the "Vanguard of Light" in Midnight is the "Wardens of the Light" introduced in the upcoming Diablo 4 expansion, where the player paladin champion the "timeless virtues" of Valor, Justice, Hope, Fate and Wisdom.
Wield Divine Might as The Paladin
Even some of their animated lore videos and cinematics are visually similar:
I think even Diablo 4 technically counts as an Action RPG. Do you think then that it would be a decent long-term investment if Blizzard today tried to create a kind of full-scale Diablo-style MMORPG?
An explorable and far vaster open world with different continents and home cities and even factions in which players could play as many as 12 different classes, just like WoW (but with slightly different variations, such as barbarians, necromancers, witch doctors, vampiric blood knights, tempests, a different style of monk and druid, so on and so forth)? Complete with stuff such as treasure goblins and secret levels? Would it be nearly as successful as WoW and other games today?

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