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  1. #201
    Quote Originally Posted by KOUNTERPARTS View Post
    Once again pointing out to you, that you are purposely choosing to play expired content that is not relevant anymore, and as such has no endgame for you to play. Play the current expansion; stop posting your pseudo-intellectual expositions of irrelevant content.

    And I'll also point out, again, that you also purposely choose not to play the actual endgame content the game provides to you, so you don't actually have a definition of what "endgame" is and how to play it.
    Please explain, how would I have more content, if I would play current xpack, if only difference would be - to be able to upgrade that 2-3 items, I obtained after playing this xpack for several weeks? Some crest farming? Or how it's called? Via repeating boring Delves again, again and again? Or more specifically only one good Delve, that doesn't have stupid mechanics. Plus no teleporting means moving between them takes too much time. Nope, wouldn't play it.

    Interesting thing. TWW developers seemed to be obsessed about putting as many void zones into every dungeon's mechanics, as possible. And DF's NPC dungeon problems like broken RNG and tank NPC, who always starts tanking with 5-10 seconds delay - are still there.
    Last edited by WowIsDead64; 2026-04-01 at 05:09 AM.
    Unluck doesn't exist - only RNG fraud does
    TWW - is same garbage as DF. No reason to buy Midnight.
    Class - is trainable! Limiting race-class combos makes no sense.
    Don't like duplicate answers? Don't allow duplicate questions then.

  2. #202
    Quote Originally Posted by Nzx View Post
    If you don't have a point you can make in good faith
    i did make an argument, i didnt say you cant criticise the game, i told you why your criticism is complete bullshit...
    guess you are just not bright enough to grasp it, not exactly MY problem...

    Quote Originally Posted by Nzx View Post
    are you excited about the final wing of LFR and story mode coming out tomorrow?
    not really, cleared HC already like almost every release week since god knows when

    Quote Originally Posted by Nzx View Post
    I hope your delve rows give you something good out of the vault too.
    it did! HC gloves, so with new catalyst charge i get HC 4p (had one veteran piece till now, ew) and thank god for that as raid slots were quite shite...

    Quote Originally Posted by Nzx View Post
    when you beat a tank in an m0!
    oh im beating tanks by quite a lot, and self centered whining trolling assholes too, so when you see someone HIGH above you in dps might just be me, expresing my skill, which everyone with functioning brain knows is about more than just which ability to use, instead of crying on forums like a wittle baby

    so enjoy your terrible day and i hope youll cry even harder how the game is terrible while rest of us have a blast
    Last edited by Lolites; 2026-04-01 at 06:57 AM.

  3. #203
    To me the raid situation is weird. I played through the campaign, but seems I missed the part, where the story leads me to the raids.

    Example: TWW: Play the campaing and end in Azj Kahet, where you get involved in the story about the Queen and it culminates in a raid. We go to Undermine, the story leads to the raid. Same with Karesh. You literally even get a quest to do the stuff in storymode, if you have no raiding friends.

    Here, IIRC my last action in the campaign was to go into a dungeon in Voidstorm. Now the raids come out. There is one boss in a Dreamrift. And oh..we raid the Voidspire - fair enough, maybe for some the logical follow up to the dungeon at the end of the campaign. But now there is a March on QD which oddly feels like it is the start of the x-pac, where we landed in QD and fought our way to Silvermoon?

    Yeah, I read the quest texts when I play the first time, guess I missed things big time or just forgot, because I had the campaign done after 4 days and there is a huge gap until the raids open, where you just do your world stuff.

    All in all I prefer singular raids with around 8 bosses - compact and the story leads you there.

  4. #204
    Quote Originally Posted by WowIsDead64 View Post
    Please explain, how would I have more content, if I would play current xpack, if only difference would be - to be able to upgrade that 2-3 items, I obtained after playing this xpack for several weeks?
    Once again, you brush off the aspect of having access to more content because you just don't want to do it.

    You, objectively, would have more content to play

    Some crest farming? Or how it's called? Via repeating boring Delves again, again and again?
    That's all you're doing right now, in a previous expansion. The difference is, you would be able to do all of that and more in the current expansion. This isn't a hard thing to understand, and for somebody like yourself who portrays themself as some great conduit of extrapolation of WoW, I'm surprised you still need this told to you.

    Or more specifically only one good Delve, that doesn't have stupid mechanics. Plus no teleporting means moving between them takes too much time. Nope, wouldn't play it.
    So you can't be bothered to do anything more than you are physically capable of doing, because you are incapable of doing the bare minimum of things. I get it.
    And that is a you problem. That is your inability to do anything more in WoW because you are not that good at it. Your inability to press the "W" key a little more because no teleports exist for you in a Delve is not the Delve's problem. That is your problem.

    Interesting thing. TWW developers seemed to be obsessed about putting as many void zones into every dungeon's mechanics, as possible. And DF's NPC dungeon problems like broken RNG and tank NPC, who always starts tanking with 5-10 seconds delay - are still there.
    Not an interesting thing: a common thing. Environmental hazards to make you have to use your brain and avoid them. A very basic obstacle that you could identify and avoid.

    ? What are we even complaining about here? Do you just post in order to get the juices flowing so you can start complaining about previous expansion's content that is irrelevant?
    Quote Originally Posted by Blur4stuff View Post
    I have it on good authority that this isn't what Jesus would do.
    Quote Originally Posted by Jdance View Post
    Also moderators before you infract me you must realize that you can't for this.

    This post has been infracted for trolling.

  5. #205
    Quote Originally Posted by KOUNTERPARTS View Post
    Once again, you brush off the aspect of having access to more content because you just don't want to do it.
    This argument is beaten horse.
    Unluck doesn't exist - only RNG fraud does
    TWW - is same garbage as DF. No reason to buy Midnight.
    Class - is trainable! Limiting race-class combos makes no sense.
    Don't like duplicate answers? Don't allow duplicate questions then.

  6. #206
    Quote Originally Posted by WowIsDead64 View Post
    This argument is beaten horse.
    And yet-- you keep bringing it up. Stop bringing it up if you want to stop hearing the answers. It's a public forum brother. You don't have to publicly post the same woes about playing the game over and over.
    Quote Originally Posted by Blur4stuff View Post
    I have it on good authority that this isn't what Jesus would do.
    Quote Originally Posted by Jdance View Post
    Also moderators before you infract me you must realize that you can't for this.

    This post has been infracted for trolling.

  7. #207
    Quote Originally Posted by Mehrunes View Post
    So in just one reply your argument magically changed from the utter nonsense of 50 buttons pre-Midnight rotation to still nonsensical 20 buttons, while not addressing @Nzx's core points and still pretending you ever needed weak auras to do your rotation. While now also adding the claim that Midnight's skillset comes not from these 3 buttons but "strategy, timing, not standing in fire" (and "not having a customized UI to help you", which is just false, as the top guilds still have addons performing most of the same tasks as before a their coders found workarounds and there's now just an addon gap between top guilds and everyone else for no benefit to anyone whatseover). You know, the same class agnostic skill requirements that have existed in the game since Vanilla. But sure, there's been no change in complexity.
    Well. You are mixing stuff.

    Complexity is not the same as remembering 10–20 buttons to press. That isn't a skillset; it’s just mechanical noise(especially supported by WAs). It's a minigame in the game. Not standing in fire without having an epileptic seizure IS a skillset. It always been.

    Just because 0.1% of guilds create addon workarounds, it doesn't mean the system is broken or that they’ve created a "gap." That is the same as saying bodybuilding is broken because some people take steroids.

    While I agree that everyone must avoid standing in fire, you shouldn't need "noise" for rotations or mandatory addons. That was a wrong turn in the game’s evolution that Blizzard is finally getting rid of.

    They can evolve the specs(there are evidens for that), so the abilities and class-fantasy makes you unique, coordination, communication and collabration skills - not your unique UI design or rotational muscle memory. This is the real gap in Midnight(if anything) - we are not there yet - and adaptation takes time for the players.

    You might disagree with me - but Blizzard decides to do so. Maybe analyze what they try to attempt(just like i've done). I trust they know what they do.

    Target these arguments.
    Last edited by HanziePanzie; 2026-04-02 at 08:53 AM.

  8. #208
    Yeah, we had our weekly raid yesterday and after about 5–6 years, my raid lead announced his retirement due to burnout. A lot of our most active and ambitious raid members echoed his sentiment, so it looks like we won't be making much more progress in Heroic at this point — or at least not this season.

    It says a lot when the progress-oriented core of your guild starts stepping back from their usual goals and ambitions, especially just four weeks into the new expansion.
    What's interesting is that the reasons are more emotional and mental than anything gameplay-related.

    I think it comes down to two converging developments. On one hand, Blizzard rebuilt the entire gameplay experience from the ground up — the massive ability and class pruning, the addon purge — which means a lot of relearning and plenty of workarounds. On the other hand, the formulaic structure of M+ and raiding stayed exactly the same and brought nothing genuinely new to the table.

    If you pushed through Dragonflight, TWW, and Lemix, there was literally no intermission or breathing room between expansions. It's the complete opposite of the year-long content droughts in MoP or WoD. Now there's too much to do — too many seasons and resets, too much grind, compressed into too little time and way too much FOMO-content. There was never a moment where you could feel "done," even just for a few months. If you want to stay Ahead of the Curve, there's basically no room in your life for anything other than grinding this damn game.

    And that burns people out.
    Last edited by noctim2; 2026-04-02 at 01:56 PM.

  9. #209
    Quote Originally Posted by WowIsDead64 View Post
    This argument is beaten horse.
    I feel like someone should get you a red nose and a colorful wig.

  10. #210
    Quote Originally Posted by noctim2 View Post
    Yeah, we had our weekly raid yesterday and after about 5–6 years, my raid lead announced his retirement due to burnout. A lot of our most active and ambitious raid members echoed his sentiment, so it looks like we won't be making much more progress in Heroic at this point — or at least not this season.

    It says a lot when the progress-oriented core of your guild starts stepping back from their usual goals and ambitions, especially just four weeks into the new expansion.
    What's interesting is that the reasons are more emotional and mental than anything gameplay-related.

    I think it comes down to two converging developments. On one hand, Blizzard rebuilt the entire gameplay experience from the ground up — the massive ability and class pruning, the addon purge — which means a lot of relearning and plenty of workarounds. On the other hand, the formulaic structure of M+ and raiding stayed exactly the same and brought nothing genuinely new to the table.

    If you pushed through Dragonflight, TWW, and Lemix, there was literally no intermission or breathing room between expansions. It's the complete opposite of the year-long content droughts in MoP or WoD. Now there's too much to do — too many seasons and resets, too much grind, compressed into too little time and way too much FOMO-content. There was never a moment where you could feel "done," even just for a few months. If you want to stay Ahead of the Curve, there's basically no room in your life for anything other than grinding this damn game.

    And that burns people out.
    You don't remember how people were standing in Garrisons and cried that there were nothing to do? Ofc you do, you just pointed that out yourself. Problem was that they filled that with "filler" content. And each expansion since Legion they progressed well on every aspect, so it doesn't feel a like chore anymore.

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