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  1. #21
    Quote Originally Posted by Nymrohd View Post
    Run your own keys for the first couple of weeks. I know it is annoying as that is the answer to 90% of M+ questions but it doesn't change the fact it is the actual solution.
    I'm not sure what this has to do with the point, which is that Blizzard's smash and leave strategy for balancing their video game contributes massively to the reason these problems exist in the first place. Time spent on any class that isn't meta when the music stops and Blizzard decide they've done enough balancing until next season is time wasted.

    In any case, even if you follow this magical advice of making your own keys, and assuming people don't avoid your key because it's very obviously an undergeared, under-scored player making a group because they can't get an invite, unless you stay on the curve you're eventually going to get to a point where people are filtering your ilvl/io from being able to apply to their groups, and to a point where people are filtering out your io from their own searches.

    If you're an arms warrior main today and you're paying the same sub fee I am, I'm sorry. You can't even respec because fury is only barely better and still has no utility, and if you want to tank prot is mid too.

  2. #22
    All your m+ problems magically disappear if you play with friends. If you don't have enough friends join a community.

  3. #23
    The thing which irritates me here is that this tuning was likely a result of beta WCL pulls which means they could have done these before people already invested time in their toons. I kinda predicted this is how it would pan out when they announced their tuning plans ahead of time. Some of these tuning knobs are fucking massive, which really begs the question why they'd wait until the third week of the expansion being live to implement them. I think the end goal will generally be balanced, but tuning swings this huge should never happen when the unwashed masses are playing the game. This just leads to frustration and questions about whether Blizzard is actually playing the game or just tuning based off what sites like WCL and Archon collate.

  4. #24
    Quote Originally Posted by Nymrohd View Post
    I think that is only valid for the first couple of weeks of the season, then rating is supreme
    And how do you get rating when you're being gatekept out of groups at the start of the season?

  5. #25
    Quote Originally Posted by Relapses View Post
    The thing which irritates me here is that this tuning was likely a result of beta WCL pulls which means they could have done these before people already invested time in their toons. I kinda predicted this is how it would pan out when they announced their tuning plans ahead of time. Some of these tuning knobs are fucking massive, which really begs the question why they'd wait until the third week of the expansion being live to implement them. I think the end goal will generally be balanced, but tuning swings this huge should never happen when the unwashed masses are playing the game. This just leads to frustration and questions about whether Blizzard is actually playing the game or just tuning based off what sites like WCL and Archon collate.
    Months of beta. Fucking months of beta testing, people doing actual content that will be played for more than a week and in gear that they will actually be using, fighting enemies that take longer than 15 seconds to fall over, and they did nothing. Months where people could instantly 'reroll' and gear new characters and find out what they actually enjoy, nothing.

    Once you've invested two weeks of your time, loot lockouts you can't get back, money/crests/sparks/whatever into the characters you decided in beta were the ones you wanted to play for the season? Oops too bad get dumpstered idiot. Cross your fingers we pick you up in the next couple rounds otherwise we're done for the next few months.

    Blizzard's balancing team are morons. I cannot even fathom what their meetings consist of. This time around they even decided "community sentiment" was important in their tuning decisions - unbelievable. I have spent ages over the last two decades trying to figure out how they come to the decision to do things like major nerfs to an overperforming spec, minor nerfs to a middle of the pack one, and complete ignorance of the spec that is currently trash on the same class. Contrast with DH where they apparently are surgeons that can determine Devourer needs precisely a 4% nerf to everything, or Druid where it's exactly 6% less overall healing for resto, while making changes to every other spec on those classes. Windwalker Monk gets fucked too.

    There's no rational explanation for how they can know Devourer needs 4% aura nerfs but they have no idea what needs to be done to Outlaw or Assassination Rogues, or any of the other specs I mentioned. It can't be possible that they just forget about entire specs, but the alternative is they can't figure out what needs doing even when they can aura buff/nerf, and that makes even less sense. I can't figure out how it's possible for them to be this bad at it after so long.

  6. #26
    I get that Unholy's massive revamp has been an issue with balancing, but good lord, these polar extreme damage buffs/nerfs back 2 back 2 back are hilarious.
    Quote Originally Posted by Blur4stuff View Post
    I have it on good authority that this isn't what Jesus would do.
    Quote Originally Posted by Jdance View Post
    Also moderators before you infract me you must realize that you can't for this.

    This post has been infracted for trolling.

  7. #27
    Best case scenario, this gets stuff reasonably close and then on the 24th with more data it gets pretty good.
    "I lie. Get used to it." -Luthen Rael

  8. #28
    UHDK needed tuning but a flat 20 nerf and the coming putrefy change. To the ground. Already had low damage outside burst Windows.

    Pretty much the same for templar ret paladin.

  9. #29
    Quote Originally Posted by FatGandalf View Post
    UHDK needed tuning but a flat 20 nerf and the coming putrefy change. To the ground. Already had low damage outside burst Windows.

    Pretty much the same for templar ret paladin.
    Yeah I used to Main DK back in the day. Idk at which point they changed them to pretty much LIVE in that burst window for half decent damage, but every time I thought they would re-design them to be able to function normally without having to burst every pull, they just pull the class back into that direction again. Meanwhile some classes can snooze through fights, gliding through pulls hardly even using CD's while sitting near the tops of the meters, while the UHDK needs to play frikkin piano to make shit happen. SO yeah even when things were good for a while I knew it was only a matter of time before things changed.

    I'm actually surprised my Demo lock main for this expac didn't get blasted into oblivion considering how good they are doing at the moment. Honestly as long as the nerfs weren't TOO bad I wouldn't even care tbh because Demo plays so nicely now.

  10. #30
    Quote Originally Posted by Zodiark View Post
    Yeah I used to Main DK back in the day. Idk at which point they changed them to pretty much LIVE in that burst window for half decent damage, but every time I thought they would re-design them to be able to function normally without having to burst every pull, they just pull the class back into that direction again. Meanwhile some classes can snooze through fights, gliding through pulls hardly even using CD's while sitting near the tops of the meters, while the UHDK needs to play frikkin piano to make shit happen. SO yeah even when things were good for a while I knew it was only a matter of time before things changed.

    I'm actually surprised my Demo lock main for this expac didn't get blasted into oblivion considering how good they are doing at the moment. Honestly as long as the nerfs weren't TOO bad I wouldn't even care tbh because Demo plays so nicely now.

    I wish Affliction was good in ST. Right now it is sooooooooooo damn horrible in Single Target that it amazes me that Blizzard even thinks it is good. Just goes to show that they don't play the game like they say they do. In my opinion affliction needs some buffs. More than ever in ST.
    Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned

  11. #31
    Quote Originally Posted by Aggressive View Post
    I wish Affliction was good in ST. Right now it is sooooooooooo damn horrible in Single Target that it amazes me that Blizzard even thinks it is good. Just goes to show that they don't play the game like they say they do. In my opinion affliction needs some buffs. More than ever in ST.
    Yeah you might be right. I haven't really played Aff like that since Legion tbh. I really liked it back then but after the changes to the class I couldn't' really get into it anymore. I played Destro for a long time. Like all during DF and TWW tbh. SO when I went back to Demo during midnight, I wasn't really expecting much but was pleasantly surprised.

  12. #32
    I am Murloc! Oneirophobia's Avatar
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    Dang, those are some pretty big number swings.

  13. #33
    "Sentinel: Fixed an issue causing Sanctified Armaments to do be modified by damage taken and damage dealt increases."

    Can I get an english translation?

  14. #34
    Quote Originally Posted by Chapel View Post
    "Sentinel: Fixed an issue causing Sanctified Armaments to do be modified by damage taken and damage dealt increases."

    Can I get an english translation?
    Probably a double dipping fix. This would mean with a hunters mark buff (for example) sanctified armaments will do the proper 3% increased dmg whereas it did ~7% before the fix.

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