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  1. #1
    I am Murloc! Velshin's Avatar
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    Dragonflight and TWW

    Hey everyone, is it just me or these two expansions specifically felt forgetable for me personally? I dont know why...even bad expansions like BfA and SL were iconic and memorable except these two I mentioned.

    Is it because of the lackluster end bosses? (Fyrakk being the lamest most bland expansion last boss ever imo) or is it something else?

  2. #2
    Quote Originally Posted by Velshin View Post
    Hey everyone, is it just me or these two expansions specifically felt forgetable for me personally?
    I don't know you so I can't tell why they felt forgettable for you personally.
    For me, personally, DF and TWW feel like easiest to remember since they are the two most recent ones. Especially BFA was really long time ago (it came out in 2018, that's pre-COVID!).

    Do you often feel like you're unhappy about the state of things right now and things were better "in the old days"? Do you constantly think about 10 year old happenings and try to correlate them to current events? Do you listen to music from your teens and think all current music is bad?

    Are you 40 or older? That might explain.

  3. #3
    I think they lack cool hype moments, wod had em, legion had a bunch, bfa also had some good ones, but df and tww still feel like way better expansions from other aspects

  4. #4
    It's a lot more memorable to go skiing and breaking your leg than going to an italian restaurant and getting a nice pizza. It is a bit weird I kinda wanna break my leg again tho.

  5. #5
    I am Murloc! Velshin's Avatar
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    Quote Originally Posted by AudibleEscalation View Post
    I don't know you so I can't tell why they felt forgettable for you personally.
    For me, personally, DF and TWW feel like easiest to remember since they are the two most recent ones. Especially BFA was really long time ago (it came out in 2018, that's pre-COVID!).

    Do you often feel like you're unhappy about the state of things right now and things were better "in the old days"? Do you constantly think about 10 year old happenings and try to correlate them to current events? Do you listen to music from your teens and think all current music is bad?

    Are you 40 or older? That might explain.

    I am an old player yes but no, I am not one of those old guys who think "ohhh the good old days better than now". I will give an example about video games Dark Souls 1 was my favorite souls game but then Elden Ring came and surpassed it in everyway possible imo.

    As the other guy said it might be the lack of bad ass moments.

  6. #6
    Dragonflight, TWW, Midnight and probably The Last Titan represent modern wow and the Disneyfication of the game and are bad expansions at least from a story POV. The Story is complete shit and the game is just a massive grindfest with a lot of fomo and microtransactions so nothing positive will remain in the future to remember, only the bad stuff.
    Last edited by Soimu; 2026-04-07 at 08:28 AM.

  7. #7
    I think that's a normal human thing where we are good at remembering recent stuff, have saved a cliff now version of the best moments of the old stuff, but the middle stuff hasn't quite settled, yet.

    We will probably put them in the "old stuff" box when last tian is over and they come up with a new direction for the gameplay systems and story.
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  8. #8
    Legendary! WowIsDead64's Avatar
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    Quote Originally Posted by Velshin View Post
    Hey everyone, is it just me or these two expansions specifically felt forgetable for me personally? I dont know why...even bad expansions like BfA and SL were iconic and memorable except these two I mentioned.

    Is it because of the lackluster end bosses? (Fyrakk being the lamest most bland expansion last boss ever imo) or is it something else?
    Simple answer - these xpacks are indeed just lame.
    Unluck doesn't exist - only RNG fraud does
    TWW - is same garbage as DF. No reason to buy Midnight.
    Class - is trainable! Limiting race-class combos makes no sense.
    Don't like duplicate answers? Don't allow duplicate questions then.

  9. #9
    Quote Originally Posted by Velshin View Post
    Hey everyone, is it just me or these two expansions specifically felt forgetable for me personally? I dont know why...even bad expansions like BfA and SL were iconic and memorable except these two I mentioned.

    Is it because of the lackluster end bosses? (Fyrakk being the lamest most bland expansion last boss ever imo) or is it something else?
    DF fair enough, that was kinda the point of it (silly that they did it with dragons but hey) as Shadowlands was extremely poorly received for its basically coked up pretentious nonsense.

    TWW though does not feel like that at all, especially not the final boss of the expansion which easily has one of the most memorable bossfights ever with Dimensius.
    The goblin interlude was very like that though, and the Siren isle side "plot" which went nowhere does fit asa good, sad, example of that.
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  10. #10
    SL and DF are kind of two extremes. One was going too ham on its forced epicness, trying to make a grand story out of a massive plot contrivance; while DF barely even had a plot and fizzled most of it by simply having the main villain decide to fuck off halfway through.

    The problem with those stories was that you could never actually build them into anything. SL failed because it reached too high - it tried to win people over by insisting everything you ever knew led to this, except "this" bore little resemblance to anything you actually knew and was full of new concepts and characters that you basically just got told were all important and involved. None more so than Big Baldie himself, whose job was basically that of a caricature bad guy with no real personality, whom you never got to know and never learned to fear because they effectively were an invisible eminence for 30 years (so we're told). As a result, he never actually became any kind of real threat or villain we were rooting to take out, because all we ever got in terms of "villain-ness" was Blizzard telling us "he's so bad, you guys, you don't even KNOW!" - and true enough, we did not know and never got to.

    Whereas with DF the problem was that both the story and the villains involved were utterly forgettable nobodies. They got retconned into the story as some ancient history we just never heard about before, had generic and theme-bound personalities taken out of some 90s cartoon, and quickly got disposed of without ever actually doing anything. One got killed before the story even took off, one defected, one fucked off to a different expansion, and one was a generic maniac whose destructive effects were directed at something we never got a chance to actually care about and so completely fell flat. That kind of "oh no, it's Gurgleflax and he's going to kill all the Horbendoms!" storytelling has never worked, it's the stuff of a hastily put together D&D campaign no one cares about or remembers, filler content for a run-off-the-mill fantasy adventure they didn't have time to develop an actual story for. And that in a setting that was supposed to be the kind of "missing link" in Warcraft history, much referenced and anticipated.

    It's not like WoW was ever a particularly engaging or well-written story, but Blizzard really has kind of leaned very heavily on manufactured storytelling of the worst kind. You can't get people to care about characters or stories just by telling them so. You can't create a sense of mystery by simply not telling anyone what's at stake or in question or on the line, beyond generic "...or the ENTIRE UNIVERSE shall perish!" that has long since lost any of its tooth. The fact that a lot of established characters people have actually grown to care about ended up distorted and/or done dirty was just icing on the cake. To me, the breakoff point in terms of storytelling was when Sylvanas realized, to her shock and horror, that someone named THE JAILER whose one defining trait was DOMINATION MAGIC and one leading visual motif was CHAINS actually had the plan of - get this! - enslaving people! And that, of course, changed everything because she'd never spend years working for someone who wants to do that. IF ONLY SHE'D KNOWN! ...what the fuck, Blizzard. How dumb do you think people are? As dumb as your characters, apparently.

  11. #11
    Quote Originally Posted by Velshin View Post
    As the other guy said it might be the lack of bad ass moments.
    Yeah, if you're into lore, story and all that stuff - WoW is pretty lame. There's PLENTY of single-player RPGs with far better stories and bad ass moments. WoW is more of a "create your own moments with bunch of friends"-type of game.

  12. #12
    Legendary! WowIsDead64's Avatar
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    Yeah. Sometimes players ask to reduce epicness and make xpack about local problems, like collecting some dog s**t. And sometimes devs listen to them.
    Unluck doesn't exist - only RNG fraud does
    TWW - is same garbage as DF. No reason to buy Midnight.
    Class - is trainable! Limiting race-class combos makes no sense.
    Don't like duplicate answers? Don't allow duplicate questions then.

  13. #13
    The Lightbringer Sanguinerd's Avatar
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    Dragonflight had its moments, can't remember much from TWW though and that was more recent.

    What was the crystal again.. Not anything relevant and it didnt matter for shit the entire expansion ;/
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  14. #14
    TWW was completely pointless as far as story goes. Blizzard tried to turn 1 expansion into a trilogy but there clearly wasn't enough content there so TWW is kind of just filler.

  15. #15
    Moderator Aucald's Avatar
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    Quote Originally Posted by Sanguinerd View Post
    What was the crystal again.. Not anything relevant and it didnt matter for shit the entire expansion ;/
    If you're referring to Beledar, the crystal acting as the "sun" of Hallowfall, it was essentially the main source of conflict in the zone's campaign story and is connected to the wider story arc concerning the worldsoul, which is at the heart of the greater narrative of The Worldsoul Saga. Beledar is basically a huge chunk of Azerite that demonstrates the worldsoul's plight after being damaged by Sargeras' stabbing the world itself with his sword at the close of Legion. It ceased radiating holy Light at the moment and began to vacillate between Light and Shadow, indicating that the worldsoul itself had been damaged or changed by the attack.

    TL;DR: Beledar is Azeroth's "Check Engine" light, and it's flashing that the worldsoul is in critical need of maintenance.
    "We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

  16. #16
    Dragonflight was kinda okay (story and tone aside), although looking in retrospective dynamic flying has done irreversible damage to the game so it should be getting more flack for that.

    TWW was the worst expansion they had done by that point, until Midnight came out. It's now second worst.

  17. #17
    Dragonflight is basically the new Legion as an expansion that established the game formula for many expansions to come: Dragon Flying, upgradable veteran/champion/hero/myth gear with crests, achievable tier set appearances finally based on class fantasies again, season system and fixed patch cadence, world sets, trading post, casual focus on cosmetics, main reps being renown tracks, crafting revamp...

    Then TWW just fine tuned that and added delves to the mix, and we have the current wow formula that will last many expansions, just like Legion established M+, borrowed power and world quests.

    - - - Updated - - -

    Quote Originally Posted by Elronas16 View Post
    Dragonflight was kinda okay (story and tone aside), although looking in retrospective dynamic flying has done irreversible damage to the game so it should be getting more flack for that.

    TWW was the worst expansion they had done by that point, until Midnight came out. It's now second worst.
    Yeah, the new flying completely kills inmersion and open world design, you can still play on ground mounts for the leveling experience, but it's not the same as having world content (world quests, reps, world pvp) for the first couple of patches where everyone is grounded and you end up knowing the map and inmersing yourself in it. It's specially sad as a grounded prey experience would be very cool.

    But the vast majority of players is completely against limited flying as we've seen again and again. Yet, usually the most praised patches/expansions are grounded (Undermine, Full Legion expansion, Timeless Isle...)

    There was a blue post not long ago where they say they agree that a grounded experience would be better and they are monitoring it, but they have no plans to limit flying in future expansions for now.

  18. #18
    The Lightbringer Sanguinerd's Avatar
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    Quote Originally Posted by Aucald View Post
    If you're referring to Beledar, the crystal acting as the "sun" of Hallowfall, it was essentially the main source of conflict in the zone's campaign story and is connected to the wider story arc concerning the worldsoul, which is at the heart of the greater narrative of The Worldsoul Saga. Beledar is basically a huge chunk of Azerite that demonstrates the worldsoul's plight after being damaged by Sargeras' stabbing the world itself with his sword at the close of Legion. It ceased radiating holy Light at the moment and began to vacillate between Light and Shadow, indicating that the worldsoul itself had been damaged or changed by the attack.

    TL;DR: Beledar is Azeroth's "Check Engine" light, and it's flashing that the worldsoul is in critical need of maintenance.
    I vaguely remember something like that, just wish it was featured a little more.
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  19. #19
    Quote Originally Posted by Soimu View Post
    Dragonflight, TWW, Midnight and probably The Last Titan represent modern wow and the Disneyfication of the game and are bad expansions at least from a story POV. The Story is complete shit and the game is just a massive grindfest with a lot of fomo and microtransactions so nothing positive will remain in the future to remember, only the bad stuff.
    I feel you. Just watched Wrathgate and it screams DISNEY

    `` I didnt think you would join us!?´´

    ´´I wOuLdN´t WaNt tHe AlLiAnCe To HaVe tHe WhOlE FuN´´

    yikes, literally disney dialog

  20. #20
    The War Within and specifically Undermine is absolutely burned into my brain and its where my thoughts lead toward when someone mentions WoW.

    Undermine was single-handedly the funniest, greatest zone and raid ever added into WoW. LoU had so much insanity to it and they proved they can create an exciting ground level zone in today's flying obsessive gameplay.

    It was sandwiched between Siren Isle & K'aresh, two miserably poor zones. Feels like the devs blew their loads into their pants designing Undermine then went back asleep.

    - - - Updated - - -

    Quote Originally Posted by ArenaDk View Post
    I feel you. Just watched Wrathgate and it screams DISNEY

    `` I didnt think you would join us!?´´

    ´´I wOuLdN´t WaNt tHe AlLiAnCe To HaVe tHe WhOlE FuN´´

    yikes, literally disney dialog
    I hated Wrathgate when it was fresh, soo cringey. Especially when the dragons fly in like the effing LOTR eagles.
    It was like watching a recap of the fight, but the whole wrathgate fight really did only last abt 45 seconds in the lore.

    Also up until this point I think it was one of the few instances of orcs and humans just casually chatting with eachother. Thrall & Eitrigg could, because they learned to speak common in the internment camps. That was like, a bigger deal at the time that the factions did canonically have a language barrier among the more common citizens. You could argue Saurfang Jr. learned common, but how did Fordragon know that?
    Last edited by Al Gorefiend; 2026-04-07 at 02:32 PM.

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