What do you guys think of this as a heavy burn team? With the idea of popping BL & any other long cooldowns and insta-gibbing the opposition healer or for other burn teams, the heavier damage dealer? I haven't had any experience with this setup in Arena, but have been thinking about it recently, and am trying to figure out why I see so few teams consisting of this combination.
There is the potential for 40% more DPS to be squeezed out of both in Melee range, with BL being active and the 10% AP bonus every time the Shaman Crits, and there isn't really a shortage of interrupts with pummel / fear / shock. The Warrior has the functionality of keeping people in combat with Intercept and hamstrings to keep them close, as does the Shaman with FS & Earthbind.
Along with WF totem etc, I can imagine this being quite a tough team to come up against if they get a good start off (Shaman Crit, pop BL & Warrior hits a WF, or something similar.)
The only issues that I can think of is the fragility of the Shaman, a clever team would beat the living daylights out of a Enhancement shaman very quickly, so perhaps a Shaman with minimal points in Resto, say up to NS? And of course, there is no curse or magic dispel, but the shaman can drop totems to clear up Poisons etc. So more then likely, this team is going to have trouble with teams that consist of Lock/** because the DoT's will just eat through both teammates before you can down the Lock or his partner.
What other problems might there be that I haven't thought of yet? (I know there are other problems with this setup, I just can't be bothered thinking of them all by myself.)
So far I have:
- Shaman Fragility
- No dispels (save for Poison / Disease)
- Vulnerable to dispels of BL & Shamanistic Rage (spl?)
- No CC (Thanks Merin)
Thanks for any input.
Desklamp