1. #10701
    Deleted
    It's ElvUI comp from tukui

  2. #10702
    Deleted
    http://www.wowinterface.com/download...tats.html#info
    Is one of them.

    You can achieve what you want with these settings:
    http://img40.imageshack.us/img40/4291/tattoooh.png

    No additional stats can be displayed with it tho.

  3. #10703
    Thats close to what I am looking for but what I need is an addon that can display stats like agility sp crit haste ect in that way. If there's a broker type addon that could work too.

  4. #10704
    Quote Originally Posted by Terminuss View Post
    Thats close to what I am looking for but what I need is an addon that can display stats like agility sp crit haste ect in that way. If there's a broker type addon that could work too.
    http://www.wowace.com/addons/broker-statistics/
    Think this broker does what you want

  5. #10705
    Deleted
    I got this so far in kgpanels. I use it in 5 panels and it shows my resources, if i got 3 combo points / holy power it sets the alpha to the first 3 panels to 1, if not the alpha is 0.3. It hides on all classes except on my paladin, rogue and on my druid (when im in cat form).
    Now is it possible to set the color to gray if im playing my paladin and im below level 90, since at lower levels, you only have 3 holy power? Other then that, any improvements i can make?
    Kind of proud since i got 0 experience with LUA

    OnLoad:
    Code:
    self:RegisterEvent("PLAYER_ENTERING_WORLD")
    self:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
    self:RegisterEvent("UPDATE_SHAPESHIFT_FORMS")
    self:RegisterEvent("UNIT_COMBO_POINTS")
    self:RegisterEvent("UNIT_POWER")

    OnEvent:
    Code:
    local Stance = GetShapeshiftForm()
    local _, Class = UnitClass("player")
    
    if Class == "DRUID" and Stance == 3 then
        self:Show() self.bg:SetVertexColor(1.00, 0.49, 0.04)
    elseif Class == "ROGUE" then
        self:Show() self.bg:SetVertexColor(1.00, 0.96, 0.41)
    elseif Class == "PALADIN" then
        self:Show() self.bg:SetVertexColor(0.96, 0.55, 0.73)
    else self:Hide()
    end
    
    if GetComboPoints("player","target") >= 5 then
        self.bg:SetAlpha(1)
    elseif UnitPower("player", SPELL_POWER_HOLY_POWER) >= 5 then
        self.bg:SetAlpha(1) 
    else self.bg:SetAlpha(0.3)
    end

  6. #10706
    Deleted
    Looks solid. Good job.

    You'll probably want to check for UnitLevel and register PLAYER_LEVEL_UP.

  7. #10707
    Deleted
    Quote Originally Posted by Treeston View Post
    Looks solid. Good job.

    You'll probably want to check for UnitLevel and register PLAYER_LEVEL_UP
    Ok, i got this:

    Code:
    local Stance = GetShapeshiftForm()
    local _, Class = UnitClass("player")
    
    if Class == "PALADIN" and UnitLevel("player") >= 89 then
        self.bg:SetVertexColor(0.96, 0.55, 0.73) else
        self.bg:SetVertexColor(0.5, 0.5, 0.5)
    elseif Class == "DRUID" and Stance == 3 then
        self:Show() self.bg:SetVertexColor(1.00, 0.49, 0.04)
    elseif Class == "ROGUE" then
        self:Show() self.bg:SetVertexColor(1.00, 0.96, 0.41)
    else self:Hide()
    end
    
    if GetComboPoints("player","target") >= 5 then
        self.bg:SetAlpha(1)
    elseif UnitPower("player", SPELL_POWER_HOLY_POWER) >= 5 then
        self.bg:SetAlpha(1) 
    else self.bg:SetAlpha(0.3)
    end
    But it say [string "CP5_OnEvent"]:7: 'end' expected (to close 'if' at line 4) near 'elseif'
    Last edited by mmoce7eb82722d; 2012-11-25 at 05:24 PM.

  8. #10708
    Deleted
    Code:
    if Class == "DRUID" and Stance == 3 then
    self:Show() self.bg:SetVertexColor(1.00, 0.49, 0.04)
    elseif Class == "ROGUE" then
    self:Show() self.bg:SetVertexColor(1.00, 0.96, 0.41)
    elseif Class == "PALADIN" then
        if UnitLevel("player") >= 89 and Class == "PALADIN" then
        self.bg:SetVertexColor(0.96, 0.55, 0.73)
        else self.bg:SetVertexColor(0.5, 0.5, 0.5)
    end 
    else self:Hide()
    end


    Code is usually indented differently from how you do it to make the hierarchy more obvious, though:
    Code:
    if Class == "DRUID" and Stance == 3 then
        self:Show() self.bg:SetVertexColor(1.00, 0.49, 0.04)
    elseif Class == "ROGUE" then
        self:Show() self.bg:SetVertexColor(1.00, 0.96, 0.41)
    elseif Class == "PALADIN" then
        if UnitLevel("player") >= 89 and Class == "PALADIN" then
            self.bg:SetVertexColor(0.96, 0.55, 0.73)
        else
            self.bg:SetVertexColor(0.5, 0.5, 0.5)
        end 
    else
        self:Hide()
    end

  9. #10709
    Deleted
    Awsome! thanks alot, Feral druid, rogue and paladin down... All the other classes to go

  10. #10710
    Couldn't find anything with search, perhaps my googlefu is weak.

    I'm looking for an addon that alerts me when specific text appears. Ie. I'm on another monitor reading etc and I want it to announce someone looking for alchemist or hpally for example.

    Is this possible or does it exist?

  11. #10711
    Working on AZCastbars aura plug-in. How do I make aura timers appear as #h, #m, and # (for seconds)? I don't care much for the ##:## style.

    I found this if it helps at all.

    Code:
    if (self.cfg.auraLabelFormat == "STACK") then
    			bar.name:SetFormattedText(timer.count and timer.count > 1 and "%d" or "",timer.count);
    		else
    			bar.name:SetFormattedText(timer.count and timer.count > 1 and self.cfg.auraLabelFormat == "FULL" and "%s (%d)" or "%s",timer.label,timer.count);
    Edit: I saw someone say something about TatooStats somewhere around these parts, checked it out, now I'm wondering how to add a font shadow to its text. I have "shadowoffset = {x = 1, y = -1}" from my bChat, but I'm unsure of where it would go.
    Last edited by Jeremypwnz; 2012-11-26 at 07:46 PM.

  12. #10712
    Is there an add-on out there that tells you what new skills your off-spec gets when you level up?

    It's very annoying to miss something major for your off-spec and don't realize it til 20 levels later. :S

    The current UI only announces when your current spec learns something new.

  13. #10713
    I have a setup in weakAuras that I'm happy with, though I want the aura I created to hide (specifically, fade out over a 3 second duration) when not having anything targeted. How could I do this? Let me know if this isn't specific enough.

  14. #10714
    Deleted
    any1 here know what addon this it :

    http://www.youtube.com/watch?&v=8v3H...&noredirect=1#!

    the bars the warrior uses above his enemies and how he configs it. wish i could ask him myself but he blocked messages..

  15. #10715
    Scarab Lord Greevir's Avatar
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    Quote Originally Posted by Henkdejager View Post
    any1 here know what addon this it :

    http://www.youtube.com/watch?&v=8v3H...&noredirect=1#!

    the bars the warrior uses above his enemies and how he configs it. wish i could ask him myself but he blocked messages..
    Looks like Tidy Plates using the Quatra layout.

  16. #10716
    Deleted
    Quote Originally Posted by Greevir View Post
    Looks like Tidy Plates using the Quatra layout.
    hmm u seem to know more! my tidy plates won't show the color of my enemy class...how can i do this ?

  17. #10717
    Deleted
    Is there any smarter way of writing stuff like this if i want to Fetch and Show / Hide multiple frames?

    Code:
    local _, class = UnitClass("player")
    local Test1 = kgPanels:FetchFrame("Test1")
    local Test2 = kgPanels:FetchFrame("Test2")
    local Test3 = kgPanels:FetchFrame("Test3")
    local Test4 = kgPanels:FetchFrame("Test4")
    local Test5 = kgPanels:FetchFrame("Test5")
    
    if Class == "ROGUE" then
        Test1:Show()
        Test2:Show()
        Test3:Show()
        Test4:Show()
        Test5:Show()
     else
        Test1:Hide()
        Test2:Hide()
        Test3:Hide()
        Test4:Hide()
        Test5:Hide()
    end
    Last edited by mmoce7eb82722d; 2012-11-28 at 12:38 AM.

  18. #10718
    Deleted
    Sorry if this has been asked before, I'm looking for this specific addon for showing the available CD's in a raid.

    http://imgur.com/AQUr6

  19. #10719
    Bloodsail Admiral Franzy's Avatar
    10+ Year Old Account
    Join Date
    Sep 2011
    Location
    Australia
    Posts
    1,145
    So i was in LFR and this message came up, any idea what addon would have done it?

  20. #10720
    Scarab Lord Greevir's Avatar
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    Tamriel
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    4,351
    Quote Originally Posted by Henkdejager View Post
    hmm u seem to know more! my tidy plates won't show the color of my enemy class...how can i do this ?
    Open up your Interface options, go to Tidy Plates Hub: Damage (or tank), Scroll down to "Health Bar Mode", click on the "Health Bar Color" drop down menu and choose "By Enemy Class".

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