1. #11261
    Quote Originally Posted by tordenflesk View Post
    BigWigs says hello.
    I was referring to cpu usage. There are other boss mods availible. I also know that BigWigs is less than DBM in terms of usage.

  2. #11262
    Quote Originally Posted by Rzsphex View Post
    I was referring to cpu usage. There are other boss mods availible. I also know that BigWigs is less than DBM in terms of usage.
    No, you weren't. The only way that statement can be read as is that DBM's heavy but that you're "stuck with it" because "its the only one out there"

  3. #11263
    Quote Originally Posted by tordenflesk View Post
    No, you weren't. The only way that statement can be read as is that DBM's heavy but that you're "stuck with it" because "its the only one out there"
    Allow me to channel my inner Norman Bates when i say, "Yes, Mother."

  4. #11264
    I use skada to review my performance outside of combat and use it as a threat meter during combat. I used to run omen, but I had skada open so I figure it is just as good at telling me threat.

    I just wondered if there was a lighter unit frame add on that might not require the processing power that xperl does. I am not saying xperl uses a lot, but there might be something lighter weight.


    Thanks for responding.

    ---------- Post added 2013-04-17 at 01:41 PM ----------

    Thanks for the response. I think I will try rchat.

    is Shadowed Unit Frames lighter than xperl?

  5. #11265
    Quote Originally Posted by Shepherd57 View Post
    I use skada to review my performance outside of combat and use it as a threat meter during combat. I used to run omen, but I had skada open so I figure it is just as good at telling me threat.

    I just wondered if there was a lighter unit frame add on that might not require the processing power that xperl does. I am not saying xperl uses a lot, but there might be something lighter weight.





    Thanks for responding.

    ---------- Post added 2013-04-17 at 01:41 PM ----------

    Thanks for the response. I think I will try rchat.

    is Shadowed Unit Frames lighter than xperl?
    In regards to threat meter and dps meter - Zorker has a skin for alDamageMeter that he has rolled together with his own low-usage threat addon called rThreat.

    I use it for Prot Warr tanking and its quite lovely.

    Also, Stuf Unit Frames is a good ligthweight option compared to other bulky ones.
    Last edited by Rzsphex; 2013-04-17 at 06:04 PM.

  6. #11266
    Hi guys! I'am currently having a problem with my UI and really can't seem to solve it.
    This is my UI, it's something I've been using for years now and it's working fine for me : http://i46.tinypic.com/k4c9sn.jpg

    Problem I have is with the "tiny debuff and buff meters" on Sexycooldown when I target someone or a boss. I can't find the option to turn them off.

    Secondly, I have a small resolution and only limited amount of space, anyone has a good addon for UI-frames for bosses? The Blizzard UI standard is "ok" but would prefer more detailed ones where I could track my own DoTs (if possible).

    Thanks for looking!

  7. #11267
    Quote Originally Posted by Razzax View Post
    Hi guys! I'am currently having a problem with my UI and really can't seem to solve it.
    This is my UI, it's something I've been using for years now and it's working fine for me : http://i46.tinypic.com/k4c9sn.jpg

    Problem I have is with the "tiny debuff and buff meters" on Sexycooldown when I target someone or a boss. I can't find the option to turn them off.

    Secondly, I have a small resolution and only limited amount of space, anyone has a good addon for UI-frames for bosses? The Blizzard UI standard is "ok" but would prefer more detailed ones where I could track my own DoTs (if possible).

    Thanks for looking!
    That's Quartz. Odd thing for a cast-bar addon to have.

  8. #11268
    Hmm my Dominos (skinned with Masque) have perfect borders but when I try to move them they get borked up (they get a really thick border on the left side) and I can't for the life om me remember how I got borders to show properly.

  9. #11269
    How do you setup a Skada window, where it shows current target damage done. So say you're on one mob (i.e. the Loa on Council of Elders) you can see who is damaging it, but when you go back to another target, it automatically switches back to show you the damage done for that attempt on that mob (i.e. Sul)

  10. #11270
    Quote Originally Posted by empo View Post
    Hmm my Dominos (skinned with Masque) have perfect borders but when I try to move them they get borked up (they get a really thick border on the left side) and I can't for the life om me remember how I got borders to show properly.
    You'll likely have to add 0.5 to their X position.

  11. #11271
    Hello Mmo-Champ add-on geniuses, I'm looking for an addon to track raid attendance. My guild currently uses RCLootCouncil to handle our loot council voting in raids (Anything you guys think is better, please recommend). We want to have an addon that allows us to easily view raid attendance among all of our officers. We currently just use gut feeling, but we would like something a little more solid. I'm thinking a DKP tracker would be one of the better ways to view this.... However I'm open to just about anything.
    Bonus points if I can export to a website.

  12. #11272
    Quote Originally Posted by Bonsaii View Post
    Hello Mmo-Champ add-on geniuses, I'm looking for an addon to track raid attendance. My guild currently uses RCLootCouncil to handle our loot council voting in raids (Anything you guys think is better, please recommend). We want to have an addon that allows us to easily view raid attendance among all of our officers. We currently just use gut feeling, but we would like something a little more solid. I'm thinking a DKP tracker would be one of the better ways to view this.... However I'm open to just about anything.
    Bonus points if I can export to a website.
    Could This be something along the lines of what you are looking for?

  13. #11273
    Ok so I'm attempting to skin the buttons for m_Bags with this code

    Code:
    local addon, ns = ...
    local cfg = CreateFrame("Frame")
    
    -- Player bags settings
    cfg.bags = { 
    	general = {
    		font = "Interface\\Addons\\Lily_Media\\Fonts\\pf_ronda_seven.TTF",
    		font_size = 8,
    }	
    	local Textures = {
    		Background = [[Interface\AddOns\m_Bags\media\texture.tga]],
    		Border = [[Interface\AddOns\m_Bags\media\glowTex.tga]],
    }
    	position = {"BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", -32, 215},
    	columns = 10,
    	scale = 0.96,
    	sets = true,
    }
    
    -- Bank settings
    cfg.bank = { 
    	position = {"BOTTOMRIGHT", "m_BagsMain", "BOTTOMLEFT", -25, 0},
    	columns = 12,
    	scale = 0.96,
    	sets = false,
    }
    
    -- handover
    ns.cfg = cfg

    However I get this error when I reload in-game:

    Code:
    Message: Interface\AddOns\m_Bags\cfg.lua:10: '}' expected (to close '{' at line 5) near 'local'
    Time: 04/21/13 23:38:19
    Count: 1
    Stack: 
    Locals:
    I'm a total scrub when it comes to lua, but I've understood that it tells me that ( is expected somewhere to close { somewhere near "local" but I cannot figure out where exactly as I've attempted several different possibilities only resulting in giving me another error somewhere else :P

  14. #11274
    Have to keep your table structure sound and make sure to close { with } and keep a , between each table element.

    I.e
    Code:
    local Table = {
    	element1 = "1",
    	element2 = {
    		rawr = "pewpew",
    	},
    }
    Code:
    local addon, ns = ...
    local cfg = CreateFrame("Frame")
    
    -- Player bags settings
    cfg.bags = { 
    	general = {
    		font = "Interface\\Addons\\Lily_Media\\Fonts\\pf_ronda_seven.TTF",
    		font_size = 8,
    	},
    	Textures = {
    		Background = [[Interface\AddOns\m_Bags\media\texture.tga]],
    		Border = [[Interface\AddOns\m_Bags\media\glowTex.tga]],
    	},
    	position = {"BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", -32, 215},
    	columns = 10,
    	scale = 0.96,
    	sets = true,
    }
    
    -- Bank settings
    cfg.bank = { 
    	position = {"BOTTOMRIGHT", "m_BagsMain", "BOTTOMLEFT", -25, 0},
    	columns = 12,
    	scale = 0.96,
    	sets = false,
    }
    
    -- handover
    ns.cfg = cfg

  15. #11275
    Thanks for the help Nibel <3
    Got no errors now, but the buttons within the bags are still not getting skinned, sadly :/

  16. #11276
    May have to post your entire code for someone to look over

  17. #11277
    Hehe might have. I simply just took the texture and glowTex tga's from your cargbags config and put them into the media folder for m_Bags and just added the texture codes and hoped that would be it :P

    Oh how wrong I was :P

  18. #11278
    Quote Originally Posted by Speedtrax View Post
    Could This be something along the lines of what you are looking for?
    We don't need a full loot system like EPGP. Just something that tracks attendance simply.

  19. #11279
    Can someone tell me what's the name of addon circled in red?

    Screen

  20. #11280
    Quote Originally Posted by Taquito View Post
    Can someone tell me what's the name of addon circled in red?

    Screen
    As far as I know that is a custom coded addon for bloodlegion. It's not public.

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