Tumble, did you try disabling all your addons to see if it's a blizzard problem?
here's solution
http://www.mmo-champion.com/threads/...healprediction
Tumble, did you try disabling all your addons to see if it's a blizzard problem?
here's solution
http://www.mmo-champion.com/threads/...healprediction
So with everything turned off, just basic wow UI I'm still getting the error. That other page didn't have any helpful information, just another guy who seems like he's having a similar issue. I also have massive fps drops in SoO but I didn't think they were coming from the same issue, I was wrong. Here is the lua error I'm getting now with everything disabled.
Message: Interface\FrameXML\UnitFrame.lua:232: attempt to index field 'otherHealPrediction' (a nil value)
Time: 09/22/13 06:30:22
Count: 3
Stack: Interface\FrameXML\UnitFrame.lua:232: in function `UnitFrameHealPredictionBars_Update'
Interface\FrameXML\UnitFrame.lua:563: in function `UnitFrameHealthBar_Update'
Interface\FrameXML\UnitFrame.lua:158: in function `UnitFrame_Update'
Interface\FrameXML\TargetFrame.lua:112: in function `TargetFrame_Update'
Interface\FrameXML\TargetFrame.lua:154: in function `OnEvent'
Interface\FrameXML\UnitFrame.lua:679: in function <Interface\FrameXML\UnitFrame.lua:677>
[C]: in function `CameraOrSelectOrMoveStop'
[string "CAMERAORSELECTORMOVE"]:4: in function <[string "CAMERAORSELECTORMOVE"]:1>
Locals: frame = TargetFrame {
0 = <userdata>
debuffs = TargetFrameDebuffs {
}
portrait = TargetFramePortrait {
}
showThreat = true
raidTargetIcon = TargetFrameTextureFrameRaidTargetIcon {
}
highLevelTexture = TargetFrameTextureFrameHighLevelTexture {
}
healAbsorbBarRightShadow = TargetFrameHealAbsorbBarRightShadow {
}
healAbsorbBarLeftShadow = TargetFrameHealAbsorbBarLeftShadow {
}
haveToT = true
totalAbsorbBarOverlay = TargetFrameTotalAbsorbBarOverlay {
}
petBattleIcon = TargetFrameTextureFramePetBattleIcon {
}
showAuraCount = true
showLeader = true
healthbar = TargetFrameHealthBar {
}
pvpIcon = TargetFrameTextureFramePVPIcon {
}
buffsOnTop = false
questIcon = TargetFrameTextureFrameQuestIcon {
}
deadText = TargetFrameTextureFrameDeadText {
}
myHealPredictionBar = TargetFrameMyHealPredictionBar {
}
noTextPrefix = true
buffs = TargetFrameBuffs {
}
nameBackground = TargetFrameNameBackground {
}
showLevel = true
levelText = TargetFrameTextureFrameLevelText {
}
elapsed = 0.29500002227724
leaderIcon = TargetFrameTextureFrameLeaderIcon {
}
healAbsorbBar = TargetFrameHealAbsorbBar {
}
spellbarAnchor = TargetFrameBuff1 {
}
statusSign = -1
unit = "target"
showPVP = true
totFrame = TargetFrameToT {
}
auraRows = 1
borderTexture = TargetFrameTextureFrameTexture {
}
totalAbsorbBar = TargetFrameTotalAbsorbBar {
}
showPortrait = true
TOT_AURA_ROW_WIDTH = 101
spellbar = TargetFrameSpellBar {
}
threatIndicator = TargetFrameFlash {
}
statusCounter = 0
unconsciousText = TargetFrameTextureFrameUnconsciousText {
}
overAbsorbGlow = TargetFrameTextureFrameOverAbsorbGlow {
}
manabar = TargetFrameManaBar {
}
overHealAbsorbGlow = TargetFrameTextureFrameOverHealAbsorbGlow {
}
unitHPPercent = 1
OnEvent = <function> defined @Interface\FrameXML\TargetFrame.lua:146
name = TargetFrameTextureFrameName {
}
threatNumericIndicator = TargetFrameNumericalThreat {
}
menu = <function> defined @Interface\FrameXML\TargetFrame.lua:92
powerBarAlt = TargetFramePowerBarAlt {
}
textureFrame = TargetFrameTextureFrame {
}
showClassification = true
otherHealPredictionBar = TargetFrameOtherHealPredictionBar {
}
Background = TargetFrameBackground {
}
}
_ = 0
maxHealth = 453269
health = 453269
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'otherHealPrediction' (a nil value)"
MAX_INCOMING_HEAL_OVERFLOW = 1
[Banhammer, Kungen's Bane]
1.60 sp mace
150 str
268 sta
77 defense
80 dodge
93 parry
"As you look upon the mace, you hear the whining of a thousand fanboys. Something deep with in your soul makes it impossible to think anything but 'lol.'"
Ok heres a very obscure one, I need a plugin for Elvui
Feral Force of Nature treants now applies rakes, its showing in the auras above target frame next to my normal rake and rip, thrash and etc, but I do not need to track the actual treant rake, but I still want to track MY rake so its hard because I see no difference and its just clutters my stuff.
The treant rakes ID I don't want to show on auras is 150017
and the real rake ID that I want to show is 1822
Apparently this is not possible via filters, because they share the exact same name.
Last edited by Skadovsk; 2013-09-22 at 04:05 AM.
[Banhammer, Kungen's Bane]
1.60 sp mace
150 str
268 sta
77 defense
80 dodge
93 parry
"As you look upon the mace, you hear the whining of a thousand fanboys. Something deep with in your soul makes it impossible to think anything but 'lol.'"
Hey guys, I'm trying to identify a few addons in this clip:
youtube.com/watch?v=NOr8BLeNGFE
Curious to which scrolling combat text addon he's using.
Also the square mini-map.
Additionally, in this video
youtube.com/watch?v=drHV8yxN-1U
He has it set up where the items he loot pop up in the lower center of the screen. Also looking for that addon.
Fake edit: Apparently my account is too new to create easy links to the videos. Sorry about that.
Thanks!
i cant for the life of me find this addon i once had , when you mouse over a player (or a mob) it displayed a nice name plate with class color i.e warr = brown , dk = red etc , guild rank , guild name , faction , and most important that players target (also works for mobs / bosses) . i looked around tinytip or tidyplates , coudnt find those features. if anyone can help will be great .
TipTac has those features.
How can I move the Alternate Power Bar (the extra bar for some raid encounters like Norushen, Sha of Pride, etc) with MoveAnythingMOP? I can't figure it out for the life of me.
Thanks in advance.
Cairne wanted to thank him again, to offer encouragement, praise for a task so successfully completed. For being able to bear such burdens. But Saurfang was an orc, not a blood elf, and lavish compliments and effusion would not be welcomed or wanted.
Hey guys,
I'm trying to find out a way to create a Weak Aura that appears once my character gets tagged as AFK. An odd request, as it's not essential, but I'd like it just for aesthetic reasons.
I'd want it to appear once my character goes AFK and then disappear once my character stops being AFK. However, I've spent some time messing around with Weak Auras and I can't for the life of me figure out how to make it work.
I was wondering if anyone has done this before, or knows how to create such a Weak Aura.
Many thanks in advance to anyone who can help me out.
Some sort of custom trigger/untrigger related to IsChatAFK, I would assume.
I recently started running two clients again and the way realID/battletag chat is handled with multiple clients is downright terrible, it just seems entirely random where the messages I get ends up. I'd like some kind of chat message relay so that whatever whispers one client gets, I can see on both.
Is there something like this around?
Hey - I've got 2 questions.
First - i'm looking for the absorb bar above the players unit frame.
Here's the screenshot:
img203.imageshack.us/img203/4057/73ha.jpg
Second - is there a way to create a WeakAura that show up if for example the shaman of the fight against galakras spawns a healing tide?
Last edited by mmoc926b25615c; 2013-09-28 at 01:28 AM.