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  1. #1

    New PTR Build - Class/professions changes

    Update #3 : Added another loot to the Twin Eredars loot table - Amulet of Unfettered Magics (Neck)

    Twin Eredars Loot table
    HTML Code:
    [url="http://static.mmo-champion.com/mmoc/images/news/2008/february/goldenbowofquelthalas.jpg"]<font color=#A335EE>[b]Golden Bow of Quel'thalas[/b]</font>[/url] (Bow)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/shivofexsanguination.jpg"]<font color=#A335EE>[b]Shiv of Exsanguination[/b]</font>[/url] (Dagger - One-Hand)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/gripofmannoroth.jpg"]<font color=#A335EE>[b]Grip of Mannoroth[/b]</font>[/url] (Off-Hand Fist Weapon)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/stanchionofprimalinstinct.jpg"]<font color=#A335EE>[b]Stanchion of Primal Instinct[/b]</font>[/url] (Staff)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/archonsgavel.jpg"]<font color=#A335EE>[b]Archon's Gavel[/b]</font>[/url] (Mace - Healer)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/mantleofthegoldenforest.jpg"]<font color=#A335EE>[b]Mantle of the Golden Forest[/b]</font>[/url] (Mail)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/amiceoftheconvoker.jpg"]<font color=#A335EE>[b]Amice of the Convoker[/b]</font>[/url] (Cloth)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/shroudofredeemedsouls.jpg"]<font color=#A335EE>[b]Shroud of Redeemed Souls[/b]</font>[/url] (Cloak)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/crimsonparagonscover.jpg"]<font color=#A335EE>[b]Crimson Paragon's Cover[/b]</font>[/url] (Cloak)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/sindoreipendantofconquest.jpg"]<font color=#A335EE>[b]Sin'dorei Pendant of Conquest[/b]</font>[/url] (Neck)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/sindoreipendantofsalvation.jpg"]<font color=#A335EE>[b]Sin'dorei Pendant of Salvation[/b]</font>[/url] (Neck)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/sindoreipendantoftriumph.jpg"]<font color=#A335EE>[b]Sin'dorei Pendant of Triumph[/b]</font>[/url] (Neck)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/bandofruinousdelight.jpg"]<font color=#A335EE>[b]Band of Ruinous Delight[/b]</font>[/url] (Ring)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/essence_large.jpg"]<font color=#A335EE>[b]Essence of the Immortals[/b]</font>[/url] (Quest item)
    Book of Highborne Hymns (Off-Hand - Caster) *NEW*
    Amulet of Unfettered Magics (Neck) *NEW*


    HTML Code:
    <a name="noteupdate"></a>
    Update #2 - Patch notes have been updated on both EU and US official sites and Kalgan made an interesting blue post regarding class balance in Arena.
    Originally Posted by Blizzard Entertainment
    In Memoriam: Gary Gygax
    • Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax. His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own. As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we’ve lost a true adventuring companion. Thanks for everything and farewell, Gary. You will be missed.

    Global Arena Tournament
    • Players will now be able to create level-70 characters with epic equipment and compete on special tournament realms in a new global arena tournament. For more information, details and entry requirements, please visit the official tournament pages.

    Druid
    • Swipe: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.

    Hunter
    • Multi-Shot: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
    • Track spells will now persist after death.

    Mage
    • Icy Veins no longer increases the chance your chilling effects will Freeze the target, but now increases the chance to avoid interruption caused by damage while casting any spell by 100%.

    Paladin
    • Avenger’s Shield: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. I.e. Polymorph, Sap, etc.
    • Crusader Strike: This ability will no longer refresh the Healing Way buff from the Shaman talent.
    • Sense Undead- Now persists after death.

    Priest
    • Mass Dispel now affects a maximum of 10 targets, increased from 5.

    Shaman
    • Chain Lightning: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
    • Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
    • Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.
    • (Removed from notes) Flametongue Weapon damage effects for rank 3 and above now also reduce healing done to the target by 50% and lasts 5 seconds.
    • (Removed from notes) Flametongue Totem damage effects now also reduce healing done to the target by 50% and lasts 5 seconds.

    Warlock
    • Felguard Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. ie. Polymorph, Sap, etc.
    • Sense Demon now persists after death.
    • (Removed from notes) Life Tap: This spell now has only 3 ranks. Each now costs a fixed percentage of maximum health to cast, and grants the same fixed percentage of maximum mana: Rank 1 is 5%, Rank 2 is 12%, and Rank 3 is 20%.

    Warrior
    • Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.

    PvP
    Arenas
    • Personal Rating: The amount a player’s personal rating can climb above his or her team’s rating is now limited.

    Professions
    Fishing
    • Removed the level requirement from the expert fishing book, The Bass and You.

    Jewelcrafting
    • A new jewelcrafting recipe has been added to transform many green quality gems into a single random blue quality gem. This recipe is available from grandmaster jewelcrafting trainers.

    Quests
    • The daily quest Escape from Skettis has had its reward tuned down.

    Items
    • Justicar Raiment: The 2 piece bonus will now always give the correct amount of bonus healing to the Judgement Light effect.
    • Masterwork Stormhammer: The Chain Lightning cast by this item will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
    • Thunderstrike: The Chain Lightning cast by this item will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.

    World Environment
    • Critters: Ambient level 1 creatures will no longer be picked as subsequent targets by chaining spells and abilities.
    • Doomwalker: This creature will no longer sometimes cause a player’s Darkmoon Card: Vengeance to trigger and put the player in combat with the Doomwalker.
    Class balance in Arenas
    Originally Posted by Kalgan (Blue Tracker)
    No other warlock nerfs are planned for 2.4. One of the things we look at is class representation in arenas (although normalized for class popularity). In this particular chart, a value of 100% means the class is represented as we'd expect, a value over 100% means the class is represented that much more often than we'd expect, a value below 100% means they're represented less than we'd want (obviously this chart doesn't include a spec breakdown in any way).


    one other detail regarding the chart, this one is set at 2200+ rating.

    2v2 3v3 5v5
    Druid 276.0% 184.0% 80.5%
    Hunter 43.0% 50.2% 43.0%
    Mage 8.7% 96.0% 96.0%
    Paladin 19.7% 29.5% 147.4%
    Priest 113.3% 164.8% 185.4%
    Shaman 37.8% 50.4% 138.6%
    Rogue 144.2% 175.1% 61.8%
    Warlock 149.2% 93.2% 111.9%
    Warrior 130.4% 90.7% 79.3%

    Here's 1850...

    Druid 184.0% 138.0% 92.0%
    Hunter 50.2% 50.2% 50.2%
    Mage 61.1% 87.3% 87.3%
    Paladin 68.8% 88.4% 137.6%
    Priest 133.9% 133.9% 154.5%
    Shaman 75.6% 88.2% 138.6%
    Rogue 154.5% 154.5% 82.4%
    Warlock 121.2% 102.5% 102.5%
    Warrior 90.7% 85.0% 85.0%


    Locks are doing pretty well overall, but what had us worried was that it appeared to us a month ago or so as though warlocks were on an uptrend. However, the evidence is strong that that trend is reversing, which means significant nerfs aren't really what we want right now (we really don't know where those numbers will settle down).
    Update - The Twin Eredars are killable again, and we'll probably see a few new items from them ! The first of them is [Book of Highborne Hymns]

    Twin Eredars Loot table
    HTML Code:
    [url="http://static.mmo-champion.com/mmoc/images/news/2008/february/goldenbowofquelthalas.jpg"]<font color=#A335EE>[b]Golden Bow of Quel'thalas[/b]</font>[/url] (Bow)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/shivofexsanguination.jpg"]<font color=#A335EE>[b]Shiv of Exsanguination[/b]</font>[/url] (Dagger - One-Hand)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/gripofmannoroth.jpg"]<font color=#A335EE>[b]Grip of Mannoroth[/b]</font>[/url] (Off-Hand Fist Weapon)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/stanchionofprimalinstinct.jpg"]<font color=#A335EE>[b]Stanchion of Primal Instinct[/b]</font>[/url] (Staff)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/archonsgavel.jpg"]<font color=#A335EE>[b]Archon's Gavel[/b]</font>[/url] (Mace - Healer)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/mantleofthegoldenforest.jpg"]<font color=#A335EE>[b]Mantle of the Golden Forest[/b]</font>[/url] (Mail)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/amiceoftheconvoker.jpg"]<font color=#A335EE>[b]Amice of the Convoker[/b]</font>[/url] (Cloth)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/shroudofredeemedsouls.jpg"]<font color=#A335EE>[b]Shroud of Redeemed Souls[/b]</font>[/url] (Cloak)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/crimsonparagonscover.jpg"]<font color=#A335EE>[b]Crimson Paragon's Cover[/b]</font>[/url] (Cloak)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/sindoreipendantofconquest.jpg"]<font color=#A335EE>[b]Sin'dorei Pendant of Conquest[/b]</font>[/url] (Neck)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/sindoreipendantofsalvation.jpg"]<font color=#A335EE>[b]Sin'dorei Pendant of Salvation[/b]</font>[/url] (Neck)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/sindoreipendantoftriumph.jpg"]<font color=#A335EE>[b]Sin'dorei Pendant of Triumph[/b]</font>[/url] (Neck)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/bandofruinousdelight.jpg"]<font color=#A335EE>[b]Band of Ruinous Delight[/b]</font>[/url] (Ring)
    
[url="http://static.mmo-champion.com/mmoc/images/news/2008/february/essence_large.jpg"]<font color=#A335EE>[b]Essence of the Immortals[/b]</font>[/url] (Quest item)
    Book of Highborne Hymns (Off-Hand - Caster) *NEW*

    A new build has been deployed on PTRs, as usual the post will be updated if anything new is found on servers.

    Patch mirrors
    The patch is fairly big, I mirrored the enGB and enUS for people who really need them but I don't plan to do it for all the languages, sorry. ^^
    • WoW-0.4.0.7994-to-0.4.0.8016-enUS-patch.exe [Download]
    • WoW-0.4.0.7994-to-0.4.0.8016-enGB-patch.exe [Download]

    Alchemist stones changes
    • Plans to create Alchemist Stones have been added to the Shattered Sun Quartermaster, you can now buy them once you reach exalted with the faction.
    • Assassin's Alchemist Stone +54 critical strike rating has been changed into +108 Attack Power
    • Sorcerer's Alchemist Stone +54 spell rating has been changed into +63 Spell Damage and Healing bonus.


    Undocumented class changes
    Due to the nature of the Warlocks and Shaman changes, you should seriously wait for a confirmation from an official source before going crazy. (I could also be wrong and suck at interpreting game files.)
    Originally Posted by Blizzard Entertainment
    Priest
    Mass dispell now affects a maximum of 10 friendly targets and 10 enemy targets.

    Shaman
    Changes to Flametongue (both Weapon and Totem) have been reverted. The healing reduction debuff has been removed.

    Warlock
    Changes to Life Tap have been reverted. Values are back to normal.
    Rank 1 - Converts 20 health into 20 mana.
    Rank 2 - Converts 65 health into 65 mana.
    Rank 3 - Converts 130 health into 130 mana.
    Rank 4 - Converts 210 health into 210 mana.
    Rank 5 - Converts 300 health into 300 mana.
    Rank 6 - Converts 420 health into 420 mana.
    Rank 7 - Converts 580 health into 580 mana.

    Item changes
    • [item=33733] appearance has been reverted back to its old model.
    • [item=33662] appearance has been reverted back to its old model.



    Professions changes
    Jewelcrafting
    Looks like Jewelcrafting recipes finally got their reagents change, click the item links for the old materials.
    • Hard Khorium Choker now requires, Hardened Khorium x 6, Primal Nether x 9
    • Hard Khorium Band now requires Hardened Khorium x 4, Primal Air x 20, Mercural Adamantite x 12, Sunmote x 5
    • Loop of Forged Power now requires Hardened Khorium x 4, Primal Might x 4, Mercural Adamantite x 12, Sunmote x 5
    • Pendant of Sunfire now requires Mercural Adamantite x 12, Crimson Spinel x 3, Empyrean Sapphire x 3
    • Amulet of Flowing Life now requires Mercurial Adamantite x 6, Seaspray Emerald x 6
    • Ring of Flowing Life now requires Hardened Khorium x 4, Primal Life x 20, Mercural Adamantite x 12, Sunmote x 5

    HTML Code:
    <a name="brilliant"></a>
    Jewelcrafting - Brilliant Glass
    The patch added a new recipe to Jewelcrafting - Brilliant Glass. It's learned from the Jewelcrafting trainer (Green @ 375) and will let you transmute green gems into a
    HTML Code:
    [url="#brilliant"][b]<font color=#0070DD>Brilliant Glass</font>[/b][/url]
    , this item contains one random blue gem. There isn't any cooldown on this "transmutation" for the moment.



    Sunwell / Magister's Terrace soundtrack
    New music files have been added for the Sunwell Plateau and Magister's Terrace, you can listen to them in instances or just use the following command to listen to them in game.
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_AssemblyChamberWalkUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_AssemblyChamberWalkUni02.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_FelEnergyWalkUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_IsleDarkWalkUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_IsleDarkWalkUni02.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_IsleDarkWalkUni03.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_IsleLightWalkUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_IsleLightWalkUni02.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_IsleLightWalkUni03.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_IsleMedWalkUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_IsleMedWalkUni02.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_IsleMedWalkUni03.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_MagistersArrivalWalkUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_MagistersAsylumWalkUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_MagistersAsylumWalkUni02.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_MagistersAsylumWalkUni03.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_MagistersTerraceWalkUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_MagistersTerraceWalkUni02.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_MagistersTerraceWalkUni03.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_MagistersTerraceWalkUni04.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_MagistersTerraceWalkUni05.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_PlateauSunwellArrivalWalkUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_PlateauSunwellWalkUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_PlateauSunwellWalkUni02.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_PlateauSunwellWalkUni03.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_PlateauSunwellWalkUni04.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_PlateauSunwellWalkUni05.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_PlateauSunwellWalkUni06.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_QuelDanasWalkUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_QuelDanasWalkUni02.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_SanctumWalkUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_ShorelAranWalkUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_SunwellBombingRunUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_SunwellFlybyUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_TheWellWalkUni01.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_TheWellWalkUni02.mp3")
    • /script PlayMusic("Sound\\Music\\ZoneMusic\\Sunwell\\SW_TheWellWalkUni03.mp3")

    HTML Code:
    <script src="http://www.wowhead.com/widgets/power.js?3"></script>
<script>$WowheadPower.set({showlogo:1,applyto:2});</script>

  2. #2

    Re: New PTR Build - Class/professions changes

    hahah all the shammy whines for nothing
    that post made me grin

  3. #3

    Re: New PTR Build - Class/professions changes

    2 words...

    F*CK THAT.
    If a shaman tells you that he can't tank, he's just not doing it right.

  4. #4

    Re: New PTR Build - Class/professions changes

    It might have been reverted partially due to the whines.

  5. #5

    Re: New PTR Build - Class/professions changes

    That was because totem did not work for all specs of all classes. (Feral druid)

  6. #6

    Re: New PTR Build - Class/professions changes

    Jesus... will they nerf shadowlock a day ?

  7. #7

    Re: New PTR Build - Class/professions changes

    Either it better be temporary, or there better be a damn good reason. Namely a real fix.
    As for it not working on feral druids, that's not much of a reason >.>

  8. #8

    Re: New PTR Build - Class/professions changes

    Quote Originally Posted by Puntar
    That was because totem did not work for all specs of all classes. (Feral druid)
    Weapon buffs have never worked on Feral Druids. They get no benefit from Windfury or Flametongue.

  9. #9

    Re: New PTR Build - Class/professions changes

    I for one bit a fond farewell to our temporary shaman overlords.

    Being serious though I liked the flametongue change, ah well, enhancement shammies have only themselves to blame if it gets reverted.

    The life tap change was terrible for low level warlocks, 5 life taps to cast one shadow bolt is a bit of a joke. They should have made it a fixed percentage of health but scaled the mana restoration with level. I.e. instead of whatever health cost you see listed make it 15% health into X mana at each rank. That way they can achieve the PvP nerf without serious affect on PvE which is what they wanted.

  10. #10

    Re: New PTR Build - Class/professions changes

    Bet some warlocks are happy now

  11. #11

    Re: New PTR Build - Class/professions changes

    I'm going to take a guess and say that the spell changed, because it was bugged on the PTR, causing an increase in healing. So I'm not counting the MS effect out till I can check it myself.

  12. #12

    Re: New PTR Build - Class/professions changes

    As a shaman, I'm happy they're reverting the flametongue nonsense. It was just going to cause us to get nerfed in some other way to keep the useless thing that we didn't really want in the first place.

    I hope they give us some sort of ROOT resistance instead...the snare thing is also useless since they're all entirely spammable (except frost shock...and we have no problem killing other shaman anyway).

  13. #13

    Re: New PTR Build - Class/professions changes

    I know Blizz are testing these things themselves but surely a weeks worth of a bugged flametongue is not valid enough testing to just remove it? Maybe it's temporary until they fix it as it would buff anyone you hit with it presently.

  14. #14

    Re: New PTR Build - Class/professions changes

    Screw you Blizzard!

    I want my 20% LT !!!!

  15. #15

    Re: New PTR Build - Class/professions changes

    Changes to Flametongue (both Weapon and Totem) have been reverted. The healing reduction debuff has been removed. made me rofl! ^_^

  16. #16

    Re: New PTR Build - Class/professions changes

    i liek the lifetap revert! tis fine like it is (currently tapping 2.1k mana !)

  17. #17

    Re: New PTR Build - Class/professions changes

    They're removing the flametongue debuff to make way for the 100% healing debuff from windfury procs, I'm pretty sure of this.

  18. #18

    Re: New PTR Build - Class/professions changes

    new whirlwind soundszz?!?!!? omomggsz....

  19. #19

    Re: New PTR Build - Class/professions changes

    Once again I have called it lol :lol:

    Already said that the flametongue would not work properly in terms of mechanics.

    Seriously what they should do instead is give shaman some effective CC abilities instead. That would be a better way to improve shammy's utility and make them more in line with druid in terms of usefulness.

  20. #20

    Re: New PTR Build - Class/professions changes

    Fail @ Blizzard, have they lost their programming skills and simply gave up. Or did they give in to the whine. In any case BAD, BAD, BAD....

    Both changes was okay Imo, the shaman buff was altho a kind of akward buff but it at least gave shamans another option in arena. And the warlock change pff, it was needed and now it's gone.

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