Haven't met a single hunter rogue priest that gave proper challenge. Met one good Healadin Restshammy Warrior tho, it felt impossible to beat. Also met lots of shitty ones that we raped easily, tho.Originally Posted by Skalu
Haven't met a single hunter rogue priest that gave proper challenge. Met one good Healadin Restshammy Warrior tho, it felt impossible to beat. Also met lots of shitty ones that we raped easily, tho.Originally Posted by Skalu
Its funny you should mention that, there was a raid that had 14 druids in it, 12 spe'c moonkin (many were the hybrid healing spec) that killed illidan a while back. the video was on warcraft movies. Illidan is about the easiest fight in all of bt / hyjal because its 100% predictable and theres no way to 'fuck it up'Originally Posted by Janz
Shadowfiends, move. infernals get kited, avoid eye beams...heal people with dark barrage quickly...kite out of flame crash, avoid shear, raid spread out. Demon form, lock tank, shadow res, stands outside the grp, raid spreads, kill demons... transition til 30%, after that you just do the warrior tank phase 3 strat and use mines to prevent the enrage IF they're really close....Grats you beat illidan...Pve takes little to no skill
5/5 - 9/9- 4/6 Entropius 4% pre-nerf.
Yeah yeah whatever. I've done it on shaman, obviously lack screenshots. If you just mash purge its possible to get Divine Shield and Ice Block buffs off before they go "immune"Originally Posted by numblocke
Its obviously nothing reliable but it's happened, and I've heard of other people purging iceblock as well and even posting screenshots.
"you sir have not done your research" - Forumtrolls, need a hunting license for those.
As to on-topic:
Smash the mage, if mage goes iceblock just go sit on the priest. You've got so much damage and an annoying anti-priest purging shaman with you.
what did they do ? what did you do ?Originally Posted by Janz
we tried almost every thing, but they are focusing our mage, wich get poisoned and can't remove it, so hunter blast him so hard he can't even sheep or damage, our priest try to heal him, but get oomed in a few seconds, and i alone can't get one down...
if you beat them easy i will be glad for any clue
We zerged priest down fast as hell while CC'ing other 2 as much as possible. Only met that combo like twice tho, so dunno how good they were.
lol how mad did u get? and yes, mage first. always.Originally Posted by Anointed
ok thanks,Originally Posted by Janz
i read more on that combo (Hunter/Rogue/DPriest), guys playing it almost all say RMP is a joke,
they can't lose if they have 2 hands with 5 fingers each... and i believe them :'(
you must have met assholes ;P
depends on your combo, but always mage or priest. if you have something that can lock down / CC the mage do that and kill the priest. if not nuke the mage. a rogue solo in 3v3 is rarely enough to ever kill something solo. the priest will be too busy healing the mage to mana burn or do anything else, the mage too busy trying to survive to kite.
3 dps bursts teams kill rpm pretty ez. i rand a bmhunter/eleshammy/firemage 3v3 to 1900 in s3 and any team with a priest healer would die almost instantly
other healers have instant big heals but preists have none. pallys have bubble. aka if a priest gets bursts he dies.
As mage warrior (ret)paladin at 2k~ we usually go for the mage untill IB > switch to priest > back to mage while leaving our mage at 50/50 mage/priest untill our burst is ready (aka oportunity) > 100% nuke mage > win.
Yea it's possible. Didn't even know that combo is any popular :POriginally Posted by Skalu
ok, so you say focus the hunter while CCing the priest,Originally Posted by Obscuro
we tried that, but here's what happened,
priest and mage had viper sting,
their rogue were "free" to dps my mage,
and while focused, my mage could'nt sheep priest + dmg hunter + kit the rogue,
even if a keep the rogue stuned, the hunter + his pet on the mage prevent him casting spells, so no cc, no dmg, and the viper sting works... till my priest and my mage are oom
this team is, imho, really one the hardest counter RPM teams, with Healadin/RestoSham/Warrior (wich is far harder).
Sorry to disappoint you, but I hit 2k in all brackets this season. Also have cleared SSC, TK, BT, Hyjal and working on Felmyst in SW. SSC pre-nerf was easy but Vashj was still hard and a fun fight imo. TK, easy but Keal pre-nerf was probably the hardest boss in the game even compared to BT/Hyjal. Not counting SW, which I personally think is sort of a joke also. Don't Boom headshot me before you know what I've done. It's once again ignorant.Originally Posted by Janz
If you know abything about the game and class/race mechanics, you can't argue that arena is mostly about imbalances. I know I know, it takes skill to get 2100 and beyond, I'm not saying that it doesn't. What I was saying is that when you see the percentages of classes/races above 2k, you begin to think imbalance. I said 3v3 was a little askewed, but probably the only balanced bracket. You can't disagree with the percentages of each class above 2k, nor can you argue about the setups. PvE is somewhat easy, but don't say PvP is on some sort of pedastal. They both have their downfalls. At least in PvE you know what you're up against and you don't have to say, "well screw it we are up against our counter combo, might as well walk away from the keyboard".
Yet people manage to beat their counter comps which shows skill or retardation on those supposed to counter. PVE doesn't take skill exactly for that reason you know what you are up against, only good thing about pve would be facing a boss for the 1st time without any dbm or whatever mod tells you not to stay in fire.
24 other skilled players to defeat an encounter compared to 1, 2 or 4 others with a flavor of the month combo? Explain to me again how arena is just THAT superior in difficulty to PvE? Admit it, it's a neverending argument that can never be finished. Like I said, no where did I ever say that getting beyond 2100 doesn't take skill. Getting to 2k with a cookie cutter combo although, takes little skill. Check out Blizzard's percentages again on what classes/spec are above 2k. And a true counter comp isn't defeated very often unless the other team screws up majorly or lag/DC comes into play.Originally Posted by DMCDante
war/ret/druid also dominates that combo. however in facing that combo your mage should be assisting the priest in kiting while the rogue solo's the druid. it should not be hard to poly/nova/freeze a warrior/enhance and allow a priest to run free.Originally Posted by Ethanlien
given the mana burn nerf via resilience and talents etc it's more realistic to leave the priest alone and stomp the mage. attacking the mage will allow you to interrupt/avoid shatter combos and remove any burst dps from the equation. a solo ShS rogue is not a threat in terms of burst for a single healer, but it should always be mage or priest.
Oh yeah mr overpowered speak.... I would have a similar suggestion to you in your RL... go back to those anger management classes l2, be a human being for a starters.... The guy ask a question for a reason and these forums are here for a reason (the same one) and that reason isnt for ppl like you badmouthing others degrading them to limited skill or any other way of degradation.Originally Posted by Janz
Signature removed. Please read our guidelines. Venara
I haven't taken anger management classes so I can't go back to them, nab. Reason for forums is so people can be asses anonymously, deal with it.Originally Posted by danoontje
dunno if said before, but your shammy(that would be you?) should abuse purge on the mage and priest(especially the priest)
i used to play RMP as priest and i found that playing against enhancement shaman was a real bitch and most of a disc priest's spells are instants(like PW:S, renew and PoM) removing all of these before they reach their effect is essential to defeating any team with a disc priest
any team with a good enhancement shaman will defeat a team with a priest healer, as low as you can grant that shaman his freedom by keeping the others busy from CC'ing him
the warrior should keep everyone slowed as much as possible, especially the rogue(who will probably attempt to abuse your druid and/or shammy)
i also played a druid/warrior set up(as a druid), and i found that slowing the rogue really helps with running away(this was after the resto set bonus nerf) making drinking easier(i hope your druid runs off and drinks when he gets the chance?)
which one to focus first is something i'm not going into, because during my arena time i was too focused on healing to see what my teammates or the other team were exactly doing