This will be the Shock-a-din Build for those that plan on PVP along with normal PVE: 37/0/34 (yes, it may change depending on talent changes):
http://www.worldofwarcraft.com/info/...13033100000000
Why? Working from the bottom up:
Holy Talents-
Infusion of Light: HS crit (heal or damage) = instant cast HL. WIN!
Holy Shock: duh & 40yard range for heal, 20 for damage. Solid.
Holy Power: MOAR crits.
Divine Favor: A for sure, “oh s#!t” crit + HS (yay macro) = instant cast HL. Win again.
Sanctified Light: Look, moar crits!
Blessed Hands: My Hand spells cost less and go puff less.
Pure of Heart: DKs are nothing but disease, and screw curses. Less time = less pain.
Imp. Con. Aura: 1/3rd less silence time for everyone, screw melee hits stopping my spells
Illumination: Look! Mana for all my mad crits! Win.
Aura Mastery: It’s cool, you can go to max range and not worry about losing the aura dudes.
Unyielding Faith: F’ fear.
Divine Int: more mana, more crit, more win.
Spiritual Focus: your melee swings mean nothing to my spell casting skills.
Ret Talents –
Sanctified Seals: Cannot purge/dispell shit from me, ok, well, my seals/auras at least. 3% MORE CRIT!!
Repentance: Yeah, that’s right, the healer can bring the stun. Think on your sins for ONE MINUTE while we kill your team mates.
Judgements of the Wise: Yes, I will be judging, doing sick damage and getting mad mana back from the crits for me and all my mana using brethren.
Sanctified Retribution: 3% more damage by everyone (party/team/raid) is win! All about options on the auras.
Sheath of Light: My HL crits add a HoT for 60%? Have you seen how much crit I have? Oh yeah, spell power added from Attack Power as well? SWEET free bonus.
Crusade: Personal choice, feel free to move points where you would.
Eye for an Eye: Oh yeah, crit me for 6K and watch 2K hit you back, followed rather quickly by my crit shock to your face and then an instant HL heal on me. Care to repeat this cycle?
Seal of Command: 2X damage on stuned targets? I have two stuns & by the way have you seen my crit stat?
Pursuit of Justice: Oh yeah, love the speed, and -2% chance to be hit is solid. But personal choice, feel free to move points.
Heart of the Crusader: 3% extra chance to crit for everyone for targets that I have Judged? I guess that targets was found unworthy. Better hope they are not stunned any time soon…
Improved Judgements: My righteous decrees must be meted out faster!
Imp. Bless Might: I am not really worried about mana cost anymore, and this gives me more Spell Power + makes my swings harder when I am out and about.
Pure PVE Shockadins will have a different build. Maybe something more like this:
http://www.worldofwarcraft.com/info/...03530000000000