On the priest talent trees in WotLK if you could, and why?
Playing a shadow priest for the past 2 years myself, I wont comment much on the disc/holy tree, though mainly because i dont like the healing aspect of the priest when you can melt faces instead xD
Overall Im pretty happy with the shadow tree as it is,
allthough im a bit worried about how blizzard are gonna fix the mechanic refreshing SW:P on the target, say if you have spellhaste. If you recast MF every 2.6 seconds, and refresh SW:P at a 100% base, are you never gonna see a tick, or what?
I'd honestly like to see the Vamp touch mana benefits go back up a couple of percents, even by an "improved vamp touch"-talent, if only for yourself.
The overall increase in spell power and dot damage is good, but i have a bad feeling we'll only be overpowered in the early gear stages and in the long run do as we did in TBC; loosing to Warlocks, Mages, Rogues and Hunters on dps eventually (yes i know you guys are all primarily dpsers), and with our benefits now being well cut in half, makes me wonder about our future in 10 man instances, allthough Im confident that at least one shadowpriest will be taken to every 25 man raid.
Also, dispersion, viable for PvE, or just a PvP cheat death ability?
Discuss.
edit: yay first