1. #1

    New Energy Regen: Not really a PvE Buff?

    Yes, the new energy regen is great, and will allow a bit more micro control over your skills...

    But when dps`ing in a pure dps setting, so long as a rogue allows the buffer zone for new incoming energy ticks/combat potency procs, and keeps up a flawless rotation.. the new energy regen will do absolutely nothing.

    The most I could think the new energy regen system would do, is allow very few extra skills to be pulled off over the course of a boss fight. Especially if skills are dodged which would throw off the consistency of your current energy regen...

    Anyways... to the people who scream OMG HUGE BUFF. I just don`t see it...

    Over the course of 5 minutes.
    Current system: Rogue will generate 3000 energy. (3020 when able to preload)
    WoTLK system: Rogue will generate 3000 energy. (3001 assuming the first tick is instant)

    The number of skills available will not be altered one bit, aside from the rare skill dodge which would throw off your rotation by a single tick.

    It looks like the only reason for the new energy system pve wise, is for rogues who can`t manage their energy levels to take advantage of 100% of their ticks/potency procs, and rogues who skillspam and run out of energy reserves for kicks.

    PvP on the otherhand, this will be awesome.

    Although it is a nerf to our opener.. (not able to preload up to 130/140 energy anymore) it will be much more fluid once the fight has begun, so long as the rogue can keep spending energy and not lose his/her target, thus losing out on the 20 energy tick preload again.

    I am way more excited with Kick/Arcane Torrent being removed from the GCD than the new energy regen system tbh....

  2. #2

    Re: New Energy Regen: Not really a PvE Buff?

    As far as I know, this was never intended to be a BUFF, but instead a chance to a mechanic that didnt need buffs.
    This will not benefit a rogue in the long run, but it will make the combat smoother.

  3. #3

    Re: New Energy Regen: Not really a PvE Buff?

    Quote Originally Posted by Nidhögg
    As far as I know, this was never intended to be a BUFF, but instead a chance to a mechanic that didnt need buffs.
    This will not benefit a rogue in the long run, but it will make the combat smoother.
    In fact, the way I see it, is a very very very tiny Nerf to energy... considering a rogue is expertise capped for specials.

    It`s not really a big deal, but I`d just like to see less people raving about how the new energy is somehow going to make them really good at what they do, when they should be busy researching other more useful things.

  4. #4

    Re: New Energy Regen: Not really a PvE Buff?

    It's a "buff" in the sense that you no longer have to time anything when it comes to energy, no more waiting to CS to hit right before that tick hits. It's a small buff to builds that have an odd number of energy (hemo 35, imp BS 45, etc) because you will be able to use it sooner with the new system. Beyond those 2 small points, it's hardly the game-changing change a lot of people seem to think it is.

  5. #5

    Re: New Energy Regen: Not really a PvE Buff?

    I heard that it scales with your max. energy, so for example: if you're having 110 energy, it ticks 1,1 energy per second and with 120 energy 1,2 energy

  6. #6

    Re: New Energy Regen: Not really a PvE Buff?

    I see it as a buff for when you have to move.

    Lets say you have 5 cp on a boss and you are at 0 energy. You have to move away of boss in 2.5 seconds else something bad happen (aoe, or w/e). Now, you can finishing move boss before moving out.
    I am indestructible.

    Epic Noob's Vehicle

  7. #7

    Re: New Energy Regen: Not really a PvE Buff?

    This is essentially what it comes down to:

    Every .1 Second on New Energy at 100 energy:
    1 energy lost
    1 energy lost
    1 energy lost
    ......

    Every .1 Second on the Current Energy at 100 energy:
    1 energy preloaded
    2 energy preloaded
    3 energy preloaded
    4 energy preloaded
    5 energy preloaded
    ........
    19 energy preloaded
    20 energy lost
    1 energy preloaded
    2 energy preloaded
    3 energy preloaded
    4 energy preloaded
    5 energy preloaded
    ........


    It truly is one of the smallest nerfs to overall dps for rogues, but an increase in ease of use/utility for other things aside from raw dps.

  8. #8

    Re: New Energy Regen: Not really a PvE Buff?

    Why does it have to make you stronger? cant it just be more valid than the last one?

  9. #9

    Re: New Energy Regen: Not really a PvE Buff?

    Its just to smooth the energy regen out a bit, not a nerf or a buff.

  10. #10

    Re: New Energy Regen: Not really a PvE Buff?

    How is the new system affected by the new SV hunter skill (Hunting party) which will give rogues an additional 10 energy every 8 secs?

  11. #11
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    Re: New Energy Regen: Not really a PvE Buff?

    It's a buff, but only slightly.

    Thiss will allow for slightly increased rupture uptime, increasing dps ever so slightly.

    Suppose you're at 15 energy, have 5cp, and are prepping to rupture. When the 10 energy comes in, you can rupture in 1sec rather than waiting 2sec to rupture, thus increasing your uptime on rupture on a boss. Teensy upgrade tbqh, but still a slight buff. Will also reduce the amount of energy you have to pool to ensure kicks fire off on time.

  12. #12
    Stood in the Fire
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    Re: New Energy Regen: Not really a PvE Buff?

    This is a slight nerf and a slight buff for Rogues, but a huge buff for Feral Druids.

    For Rogues, you will no longer be able to wait just before a tick to open like you have an extra 20 energy. However, in a PvE aspect you will be able to keep Rupture up more reliably which is an increase in DPS -- you will also be able to gamble more with SnD duration to get maximum effectiveness for the energy used on it and make sure that it never drops which will be an increase in DPS. Overall, it was just an effort to make energy regeneration more fluid so you did not have to wait on an energy tick which granted 20 energy when you only need 1 - 19 more energy to perform an ability.

    For Druids, this performs the same functionality as everything stated above. However, Druids can no reliably get their energy down to a flat 0 value and then powershift for 40 energy maximizing the amount of energy gained in which a net energy gain is a net gain of DPS. A Feral Druid in beta tested the new mechanics and posted the data on Elitistjerks.com forums. He found it increased DPS by over 350+. This is the effectiveness of a very efficient powershift with little waste of energy and proper timing. Thus, for Feral Druids, combining this with powershifting will make a huge difference.

    Hope this helps some of you understand.

  13. #13

    Re: New Energy Regen: Not really a PvE Buff?

    It's fine for pve, actually helps keep things running smoothly.
    It's a pvp nerf to a degree only if you assume you have a chance to preload.
    Otherwise, I'd see it as a pvp buff as well since you can use your actions faster instead of having to wait precious seconds.

    and it's not 20 energy, it's like. 1.5 seconds at most. ~ 10-15 energy if you time it right.

  14. #14

    Re: New Energy Regen: Not really a PvE Buff?

    Quote Originally Posted by bbr
    It\'s fine for pve, actually helps keep things running smoothly.
    It\'s a pvp nerf to a degree only if you assume you have a chance to preload.
    Otherwise, I\'d see it as a pvp buff as well since you can use your actions faster instead of having to wait precious seconds.

    and it\'s not 20 energy, it\'s like. 1.5 seconds at most. ~ 10-15 energy if you time it right.
    Kinda contradictory there, considering preloading happens in PvE unintentionally at the start of every fight, and each time a rogue breaks away from their target and reaches 100 energy.

    When thinking of preloading, don\'t think about rogues running around trying to land their opener right before the end of a tick.

    1
    2
    3
    4
    5
    ...
    20 energy

    At any time when a rogue opens up on a target between .1 and 1.9 seconds of a tick, he has successfully preloaded 1-19 energy. The new system makes this window close, down to only a 1 energy maximum.

  15. #15

    Re: New Energy Regen: Not really a PvE Buff?

    Quote Originally Posted by Annoying
    It's a buff, but only slightly.

    Thiss will allow for slightly increased rupture uptime, increasing dps ever so slightly.

    Suppose you're at 15 energy, have 5cp, and are prepping to rupture. When the 10 energy comes in, you can rupture in 1sec rather than waiting 2sec to rupture, thus increasing your uptime on rupture on a boss. Teensy upgrade tbqh, but still a slight buff. Will also reduce the amount of energy you have to pool to ensure kicks fire off on time.
    The only catch here is that in the long run over 600 seconds you still only generate 6000 energy. everytime you speed up one attack, you have to delay another. Its more of a long run kind of thing (but the point the OP was trying to make)
    Its a bit handier for maintaining micromanagement of timers, but in no way is getting attacks off sooner a buff (unless it someone helps a rogue reach his "ideal" theorycrafted dps by making it easier to manage)

  16. #16

    Re: New Energy Regen: Not really a PvE Buff?

    It's a buff for average rogues that are not capable of energy pooling properly. For more experienced PVE'ing rogues it won't change much, but you can't say that the old system is in any way better than the new one for either rogue.

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