but you have to take PVP into consideration, anything added to improve so called "pve viability" will affect PVP .. (and vice-versa)Originally Posted by kohakx
but you have to take PVP into consideration, anything added to improve so called "pve viability" will affect PVP .. (and vice-versa)Originally Posted by kohakx
It's just a game.
This is not meant to be rude, but if a deep Protection Paladin, is a viable PVP spec, then I think they need to rework protection Paladins. Also why I think that Hammer of Justice idea I posted above would be good, it doesn't give us an extra interrupt, it combines it with a stun, we get one or the other. My purpose here is not to ask for an overpowered ability that will make us unstoppable, it is to address an annoyance while increasing our overall "power" as little as possible. I mean if I wanted to play WoW easy mode, I would have rolled a Warlock .Originally Posted by Amgyn
Hehe. He's most likely a caster -- that's why he sees it as Divine Shield.Originally Posted by Rawberry
PvE-wise -- Interrupts are only important for 5 mans as, in raids -- if you're having to interrupt there is a serious problem. In 5 mans, if you're a Holy Paladin you're supposed to be healing, if you're a Tankadin - you're likely going to want to take damage from the ability so you can get mana back from the healing, if you're a Ret Paladin - you could always use your HoJ to stun then judge your SoC granting additional damage.
PvP-wise, the most important spells interrupted are heals and abilities that CC. Paladins can dispel or bubble out of most negative effects while other classes cannot. As for interrupting for the sake of damage, you probably prevent more damage taken with a bubble in arena than a class that can interrupt over the course of an arena match. Not everyone should have interrupts in the game, not everyone even NEEDs them -- Paladins are a class that doesn't need it. It would be a nice, yes, but Ret Paladins take down healers in arenas now easy enough even without their shiny new mechanics and scalable damage seals -- They're the only melee class that can stick to a Resto Druid for prolonged periods of time. It's not a necessity by a long shot.
u havent seen the new pet skills have u? some of them have silence and some have stuns.Originally Posted by Nuronv
thats without counting intimidation or scatter shot which they already have if speced right.
As I've already said at the top of Page Two, those are NOT interupt effects.Originally Posted by MoonMage
However the Nether Shock for Nether Rays may well do the job
First off, I agree with this post, but I wanted to point something out.Originally Posted by Rawberry
The idea of a new judgement that interupts doesnt really make sense, since looking at this list we see that 5/6 require a DPS spec or DPS class entirely.
The only exception to this is Shaman, and if you are a resto Shaman using Earth Shock, then it actually "interupts" you for 75% of the time it interupts them; this being evidence that any "healing spec" cannot properly use an interupt.
The point I was getting at, is that only DPS specs get silence/interupts, so I really dont like the idea of a fourth Judgement since it would be trainable, most likely.
As a final note, I dont feel we need an interupt. We have Sanctified Wrath to take care of pesky Sub Rogues, which in itself pleases me greatly. Even if Combat Rogues took my Zeal. >.< (Diablo 2. If you don't know it's best that you move along.)
Well whatever the case, I think I'm done with this. I would still like to see an interrupt added for tanking, but no use arguing about it.
I really like that idea of a spell interrupt, especially for 5-mans and grinding/farming. I agree that in raids you have a number of other classes that could easily do this, and more likely do it better. So, I propose, why not add this through a Major Glyph in the new Inscription tradeskill? Something to the effect of..
Major Glyph of Silence: Your Shield of Righteousness has a X% chance to interrupt target's spell and keep her from casting anything from the same school for 3 seconds.
Obviously, would need some tuning, and such, but it seems like a simple and not OP solution.
wonder why sp silence is then classed as a interrupt :POriginally Posted by Nuronv
I would imagine its to do with SP Silence not doing any damage...but meh I'm not bothered its only vary rarely that I want an interupt :POriginally Posted by Karpalo
I think that everything that is stated is true. We do need more interupts. But on the other hand we need more ways of getting out of Interupts. And then one chance of us actually getting good at this game, They make all of our heals a BASE % instead of certin number. So much actually having good gear to improve our mana pool. As it stands paladins are still a mana race, Even tho they gave us 50% mana every 5 min. Don't mind me, I still think we got screwed with blizzard taking away our 100% reduction with shields.
Why would paladins need interrupts? They're fine as they are (considering I play one).
If you're losing to casters in pvp then get better gear.
I can beat any caster in my pve gear (don't mean to brag, but its true)... we have great utility to protect us and we can heal up in 1 spell (holy light) as well as attack while immune.
**COUGH**
From todays patch notes
Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 0 sec.
oh my..
Yes a nice change vs demons/undead pve content. Can't complain.
I..Originally Posted by Klap
I mean I..
*Rawberry looks around flabbergasted*
I like to be constructive when responding to posts but I have absolutely no idea on howto comment on this one, it's just that retarded. Especially this bit;
Priceless!Originally Posted by Klap
Can someone please call a Priest?
How did we get screwed? This is a very valuble tanking skill now, being it dosn't make you immune, you take 50% less dmg, its a better version of Shield Wall, a MUCH better version.Originally Posted by Klap
OH COME ON ALREADY!Originally Posted by Sucris
See how it says Divine Protection and not Divine Shield?Originally Posted by Blizzard Entertainment
# Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 0 sec.
orly?
That's what I ment, I misread it when he said shields.Originally Posted by Rawberry
Useless in PVP, moderatly usefull in PVE - but honestly, why bother spending a Glyph on this when other classes have an Interrupt as a core ability?Originally Posted by pharix