Originally Posted by
Kuwaii
This was a blue post response to someone asking about the reduction in lifebloom heals. The downranking thing is addressed at the bottom.
I've noticed many players use the "PvP excuse" as a way to dismiss that abilities or spells are too good in PvE. For example, Illumination... that wasn't nerfed for PvP reasons (like many believe).
Whenever we change abilities we always consider the outcomes for all aspects of the game, very rarely will we change an ability that will reduce it's effectiveness in PvE or PvP for the sake of the other. And if we do, it's intended.
In the case of Lifebloom, it's too good in both aspects of the game. Again, it's not our intention to merely just reduce the effectiveness of Lifebloom, but to also introduce new healing mechanics (Flourish, Nourish, talents like Living Seed and the improvements to Tree of Life) to compensate.
HoTs are intended to be effective in HPS and efficient, but have the drawback of requiring time to heal. The issue today is that you'll HoT a player who got hit by a big AOE, and some other class will use a downrank direct heal and cause you HoT to be ineffective. This is being addressed through downrank penalties. We want other classes to say "Hey, I could heal that guy back up who just got hit by that AOE, but I'll let the Druid do it instead and preserve my mana." Note that I'm not saying random AOE damage is not what HoTs are only intended to be for, I'm just using that as an example.