Other melee hybrids have some form of a relatively 'spammable' snare effect.
Death Knights - Chains of Ice (baseline) root which gives back movement at 10% per tick, 20y range, lasts 10s, 15s CD, (however, as per blue post
here they may remove the CD and make it spammable). (nondispellable).
Feral Druids - Infected Wounds (40-point talent, up to 3 points), -10% per application (up to -50%), lasts 12s. (five-stack but probably dispellable [disease?]).
Enhancement Shaman - Frost Shock (baseline) -50%, 20y range, lasts 8s, 6s CD. (dispellable [magic]).
Retribution Paladins - Judgment of Justice - prevents movement from exceeding 100%, 10y range, lasts 20s or refreshed on paladin's melee swing. (dispellable [magic])
Doesn't there seem to be a disparity here?